Frustum.tests.js 11 KB

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  1. /**
  2. * @author bhouston / http://exocortex.com
  3. * @author TristanVALCKE / https://github.com/Itee
  4. */
  5. /* global QUnit */
  6. import { Frustum } from '../../../../src/math/Frustum';
  7. import { Sphere } from '../../../../src/math/Sphere';
  8. import { Plane } from '../../../../src/math/Plane';
  9. import { Sprite } from '../../../../src/objects/Sprite';
  10. import { Vector3 } from '../../../../src/math/Vector3';
  11. import { Matrix4 } from '../../../../src/math/Matrix4';
  12. import { Box3 } from '../../../../src/math/Box3';
  13. import { Mesh } from '../../../../src/objects/Mesh';
  14. import { BoxGeometry } from '../../../../src/geometries/BoxGeometry';
  15. import { zero3, one3, eps } from './Constants.tests';
  16. const unit3 = new Vector3( 1, 0, 0 );
  17. function planeEquals( a, b, tolerance ) {
  18. tolerance = tolerance || 0.0001;
  19. if ( a.normal.distanceTo( b.normal ) > tolerance ) return false;
  20. if ( Math.abs( a.constant - b.constant ) > tolerance ) return false;
  21. return true;
  22. }
  23. export default QUnit.module( 'Maths', () => {
  24. QUnit.module( 'Frustum', () => {
  25. // INSTANCING
  26. QUnit.test( "Instancing", ( assert ) => {
  27. var a = new Frustum();
  28. assert.ok( a.planes !== undefined, "Passed!" );
  29. assert.ok( a.planes.length === 6, "Passed!" );
  30. var pDefault = new Plane();
  31. for ( var i = 0; i < 6; i ++ ) {
  32. assert.ok( a.planes[ i ].equals( pDefault ), "Passed!" );
  33. }
  34. var p0 = new Plane( unit3, - 1 );
  35. var p1 = new Plane( unit3, 1 );
  36. var p2 = new Plane( unit3, 2 );
  37. var p3 = new Plane( unit3, 3 );
  38. var p4 = new Plane( unit3, 4 );
  39. var p5 = new Plane( unit3, 5 );
  40. var a = new Frustum( p0, p1, p2, p3, p4, p5 );
  41. assert.ok( a.planes[ 0 ].equals( p0 ), "Passed!" );
  42. assert.ok( a.planes[ 1 ].equals( p1 ), "Passed!" );
  43. assert.ok( a.planes[ 2 ].equals( p2 ), "Passed!" );
  44. assert.ok( a.planes[ 3 ].equals( p3 ), "Passed!" );
  45. assert.ok( a.planes[ 4 ].equals( p4 ), "Passed!" );
  46. assert.ok( a.planes[ 5 ].equals( p5 ), "Passed!" );
  47. } );
  48. // PUBLIC STUFF
  49. QUnit.test( "set", ( assert ) => {
  50. var a = new Frustum();
  51. var p0 = new Plane( unit3, - 1 );
  52. var p1 = new Plane( unit3, 1 );
  53. var p2 = new Plane( unit3, 2 );
  54. var p3 = new Plane( unit3, 3 );
  55. var p4 = new Plane( unit3, 4 );
  56. var p5 = new Plane( unit3, 5 );
  57. a.set( p0, p1, p2, p3, p4, p5 );
  58. assert.ok( a.planes[ 0 ].equals( p0 ), "Check plane #0" );
  59. assert.ok( a.planes[ 1 ].equals( p1 ), "Check plane #1" );
  60. assert.ok( a.planes[ 2 ].equals( p2 ), "Check plane #2" );
  61. assert.ok( a.planes[ 3 ].equals( p3 ), "Check plane #3" );
  62. assert.ok( a.planes[ 4 ].equals( p4 ), "Check plane #4" );
  63. assert.ok( a.planes[ 5 ].equals( p5 ), "Check plane #5" );
  64. } );
  65. QUnit.test( "clone", ( assert ) => {
  66. var p0 = new Plane( unit3, - 1 );
  67. var p1 = new Plane( unit3, 1 );
  68. var p2 = new Plane( unit3, 2 );
  69. var p3 = new Plane( unit3, 3 );
  70. var p4 = new Plane( unit3, 4 );
  71. var p5 = new Plane( unit3, 5 );
  72. var b = new Frustum( p0, p1, p2, p3, p4, p5 );
  73. var a = b.clone();
  74. assert.ok( a.planes[ 0 ].equals( p0 ), "Passed!" );
  75. assert.ok( a.planes[ 1 ].equals( p1 ), "Passed!" );
  76. assert.ok( a.planes[ 2 ].equals( p2 ), "Passed!" );
  77. assert.ok( a.planes[ 3 ].equals( p3 ), "Passed!" );
  78. assert.ok( a.planes[ 4 ].equals( p4 ), "Passed!" );
  79. assert.ok( a.planes[ 5 ].equals( p5 ), "Passed!" );
  80. // ensure it is a true copy by modifying source
  81. a.planes[ 0 ].copy( p1 );
  82. assert.ok( b.planes[ 0 ].equals( p0 ), "Passed!" );
  83. } );
  84. QUnit.test( "copy", ( assert ) => {
  85. var p0 = new Plane( unit3, - 1 );
  86. var p1 = new Plane( unit3, 1 );
  87. var p2 = new Plane( unit3, 2 );
  88. var p3 = new Plane( unit3, 3 );
  89. var p4 = new Plane( unit3, 4 );
  90. var p5 = new Plane( unit3, 5 );
  91. var b = new Frustum( p0, p1, p2, p3, p4, p5 );
  92. var a = new Frustum().copy( b );
  93. assert.ok( a.planes[ 0 ].equals( p0 ), "Passed!" );
  94. assert.ok( a.planes[ 1 ].equals( p1 ), "Passed!" );
  95. assert.ok( a.planes[ 2 ].equals( p2 ), "Passed!" );
  96. assert.ok( a.planes[ 3 ].equals( p3 ), "Passed!" );
  97. assert.ok( a.planes[ 4 ].equals( p4 ), "Passed!" );
  98. assert.ok( a.planes[ 5 ].equals( p5 ), "Passed!" );
  99. // ensure it is a true copy by modifying source
  100. b.planes[ 0 ] = p1;
  101. assert.ok( a.planes[ 0 ].equals( p0 ), "Passed!" );
  102. } );
  103. QUnit.test( "setFromMatrix/makeOrthographic/containsPoint", ( assert ) => {
  104. var m = new Matrix4().makeOrthographic( - 1, 1, - 1, 1, 1, 100 );
  105. var a = new Frustum().setFromMatrix( m );
  106. assert.ok( ! a.containsPoint( new Vector3( 0, 0, 0 ) ), "Passed!" );
  107. assert.ok( a.containsPoint( new Vector3( 0, 0, - 50 ) ), "Passed!" );
  108. assert.ok( a.containsPoint( new Vector3( 0, 0, - 1.001 ) ), "Passed!" );
  109. assert.ok( a.containsPoint( new Vector3( - 1, - 1, - 1.001 ) ), "Passed!" );
  110. assert.ok( ! a.containsPoint( new Vector3( - 1.1, - 1.1, - 1.001 ) ), "Passed!" );
  111. assert.ok( a.containsPoint( new Vector3( 1, 1, - 1.001 ) ), "Passed!" );
  112. assert.ok( ! a.containsPoint( new Vector3( 1.1, 1.1, - 1.001 ) ), "Passed!" );
  113. assert.ok( a.containsPoint( new Vector3( 0, 0, - 100 ) ), "Passed!" );
  114. assert.ok( a.containsPoint( new Vector3( - 1, - 1, - 100 ) ), "Passed!" );
  115. assert.ok( ! a.containsPoint( new Vector3( - 1.1, - 1.1, - 100.1 ) ), "Passed!" );
  116. assert.ok( a.containsPoint( new Vector3( 1, 1, - 100 ) ), "Passed!" );
  117. assert.ok( ! a.containsPoint( new Vector3( 1.1, 1.1, - 100.1 ) ), "Passed!" );
  118. assert.ok( ! a.containsPoint( new Vector3( 0, 0, - 101 ) ), "Passed!" );
  119. } );
  120. QUnit.test( "setFromMatrix/makePerspective/containsPoint", ( assert ) => {
  121. var m = new Matrix4().makePerspective( - 1, 1, 1, - 1, 1, 100 );
  122. var a = new Frustum().setFromMatrix( m );
  123. assert.ok( ! a.containsPoint( new Vector3( 0, 0, 0 ) ), "Passed!" );
  124. assert.ok( a.containsPoint( new Vector3( 0, 0, - 50 ) ), "Passed!" );
  125. assert.ok( a.containsPoint( new Vector3( 0, 0, - 1.001 ) ), "Passed!" );
  126. assert.ok( a.containsPoint( new Vector3( - 1, - 1, - 1.001 ) ), "Passed!" );
  127. assert.ok( ! a.containsPoint( new Vector3( - 1.1, - 1.1, - 1.001 ) ), "Passed!" );
  128. assert.ok( a.containsPoint( new Vector3( 1, 1, - 1.001 ) ), "Passed!" );
  129. assert.ok( ! a.containsPoint( new Vector3( 1.1, 1.1, - 1.001 ) ), "Passed!" );
  130. assert.ok( a.containsPoint( new Vector3( 0, 0, - 99.999 ) ), "Passed!" );
  131. assert.ok( a.containsPoint( new Vector3( - 99.999, - 99.999, - 99.999 ) ), "Passed!" );
  132. assert.ok( ! a.containsPoint( new Vector3( - 100.1, - 100.1, - 100.1 ) ), "Passed!" );
  133. assert.ok( a.containsPoint( new Vector3( 99.999, 99.999, - 99.999 ) ), "Passed!" );
  134. assert.ok( ! a.containsPoint( new Vector3( 100.1, 100.1, - 100.1 ) ), "Passed!" );
  135. assert.ok( ! a.containsPoint( new Vector3( 0, 0, - 101 ) ), "Passed!" );
  136. } );
  137. QUnit.test( "setFromMatrix/makePerspective/intersectsSphere", ( assert ) => {
  138. var m = new Matrix4().makePerspective( - 1, 1, 1, - 1, 1, 100 );
  139. var a = new Frustum().setFromMatrix( m );
  140. assert.ok( ! a.intersectsSphere( new Sphere( new Vector3( 0, 0, 0 ), 0 ) ), "Passed!" );
  141. assert.ok( ! a.intersectsSphere( new Sphere( new Vector3( 0, 0, 0 ), 0.9 ) ), "Passed!" );
  142. assert.ok( a.intersectsSphere( new Sphere( new Vector3( 0, 0, 0 ), 1.1 ) ), "Passed!" );
  143. assert.ok( a.intersectsSphere( new Sphere( new Vector3( 0, 0, - 50 ), 0 ) ), "Passed!" );
  144. assert.ok( a.intersectsSphere( new Sphere( new Vector3( 0, 0, - 1.001 ), 0 ) ), "Passed!" );
  145. assert.ok( a.intersectsSphere( new Sphere( new Vector3( - 1, - 1, - 1.001 ), 0 ) ), "Passed!" );
  146. assert.ok( ! a.intersectsSphere( new Sphere( new Vector3( - 1.1, - 1.1, - 1.001 ), 0 ) ), "Passed!" );
  147. assert.ok( a.intersectsSphere( new Sphere( new Vector3( - 1.1, - 1.1, - 1.001 ), 0.5 ) ), "Passed!" );
  148. assert.ok( a.intersectsSphere( new Sphere( new Vector3( 1, 1, - 1.001 ), 0 ) ), "Passed!" );
  149. assert.ok( ! a.intersectsSphere( new Sphere( new Vector3( 1.1, 1.1, - 1.001 ), 0 ) ), "Passed!" );
  150. assert.ok( a.intersectsSphere( new Sphere( new Vector3( 1.1, 1.1, - 1.001 ), 0.5 ) ), "Passed!" );
  151. assert.ok( a.intersectsSphere( new Sphere( new Vector3( 0, 0, - 99.999 ), 0 ) ), "Passed!" );
  152. assert.ok( a.intersectsSphere( new Sphere( new Vector3( - 99.999, - 99.999, - 99.999 ), 0 ) ), "Passed!" );
  153. assert.ok( ! a.intersectsSphere( new Sphere( new Vector3( - 100.1, - 100.1, - 100.1 ), 0 ) ), "Passed!" );
  154. assert.ok( a.intersectsSphere( new Sphere( new Vector3( - 100.1, - 100.1, - 100.1 ), 0.5 ) ), "Passed!" );
  155. assert.ok( a.intersectsSphere( new Sphere( new Vector3( 99.999, 99.999, - 99.999 ), 0 ) ), "Passed!" );
  156. assert.ok( ! a.intersectsSphere( new Sphere( new Vector3( 100.1, 100.1, - 100.1 ), 0 ) ), "Passed!" );
  157. assert.ok( a.intersectsSphere( new Sphere( new Vector3( 100.1, 100.1, - 100.1 ), 0.2 ) ), "Passed!" );
  158. assert.ok( ! a.intersectsSphere( new Sphere( new Vector3( 0, 0, - 101 ), 0 ) ), "Passed!" );
  159. assert.ok( a.intersectsSphere( new Sphere( new Vector3( 0, 0, - 101 ), 1.1 ) ), "Passed!" );
  160. } );
  161. QUnit.test( "intersectsObject", ( assert ) => {
  162. var m = new Matrix4().makePerspective( - 1, 1, 1, - 1, 1, 100 );
  163. var a = new Frustum().setFromMatrix( m );
  164. var object = new Mesh( new BoxGeometry( 1, 1, 1 ) );
  165. var intersects;
  166. intersects = a.intersectsObject( object );
  167. assert.notOk( intersects, "No intersection" );
  168. object.position.set( - 1, - 1, - 1 );
  169. object.updateMatrixWorld();
  170. intersects = a.intersectsObject( object );
  171. assert.ok( intersects, "Successful intersection" );
  172. object.position.set( 1, 1, 1 );
  173. object.updateMatrixWorld();
  174. intersects = a.intersectsObject( object );
  175. assert.notOk( intersects, "No intersection" );
  176. } );
  177. QUnit.test( "intersectsSprite", ( assert ) => {
  178. var m = new Matrix4().makePerspective( - 1, 1, 1, - 1, 1, 100 );
  179. var a = new Frustum().setFromMatrix( m );
  180. var sprite = new Sprite();
  181. var intersects;
  182. intersects = a.intersectsSprite( sprite );
  183. assert.notOk( intersects, "No intersection" );
  184. sprite.position.set( - 1, - 1, - 1 );
  185. sprite.updateMatrixWorld();
  186. intersects = a.intersectsSprite( sprite );
  187. assert.ok( intersects, "Successful intersection" );
  188. } );
  189. QUnit.todo( "intersectsSphere", ( assert ) => {
  190. assert.ok( false, "everything's gonna be alright" );
  191. } );
  192. QUnit.test( "intersectsBox", ( assert ) => {
  193. var m = new Matrix4().makePerspective( - 1, 1, 1, - 1, 1, 100 );
  194. var a = new Frustum().setFromMatrix( m );
  195. var box = new Box3( zero3.clone(), one3.clone() );
  196. var intersects;
  197. intersects = a.intersectsBox( box );
  198. assert.notOk( intersects, "No intersection" );
  199. // add eps so that we prevent box touching the frustum, which might intersect depending on floating point numerics
  200. box.translate( new Vector3( - 1 - eps, - 1 - eps, - 1 - eps ) );
  201. intersects = a.intersectsBox( box );
  202. assert.ok( intersects, "Successful intersection" );
  203. } );
  204. QUnit.todo( "containsPoint", ( assert ) => {
  205. assert.ok( false, "everything's gonna be alright" );
  206. } );
  207. } );
  208. } );