Vector4.tests.js 19 KB

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  1. /**
  2. * @author bhouston / http://exocortex.com
  3. * @author TristanVALCKE / https://github.com/Itee
  4. */
  5. /* global QUnit */
  6. import { Vector4 } from '../../../../src/math/Vector4';
  7. import { Matrix4 } from '../../../../src/math/Matrix4';
  8. import { BufferAttribute } from '../../../../src/core/BufferAttribute';
  9. import {
  10. x,
  11. y,
  12. z,
  13. w,
  14. eps
  15. } from './Constants.tests';
  16. export default QUnit.module( 'Maths', () => {
  17. QUnit.module( 'Vector4', () => {
  18. // INSTANCING
  19. QUnit.test( "Instancing", ( assert ) => {
  20. var a = new Vector4();
  21. assert.ok( a.x == 0, "Passed!" );
  22. assert.ok( a.y == 0, "Passed!" );
  23. assert.ok( a.z == 0, "Passed!" );
  24. assert.ok( a.w == 1, "Passed!" );
  25. var a = new Vector4( x, y, z, w );
  26. assert.ok( a.x === x, "Passed!" );
  27. assert.ok( a.y === y, "Passed!" );
  28. assert.ok( a.z === z, "Passed!" );
  29. assert.ok( a.w === w, "Passed!" );
  30. } );
  31. // PUBLIC STUFF
  32. QUnit.todo( "isVector4", ( assert ) => {
  33. assert.ok( false, "everything's gonna be alright" );
  34. } );
  35. QUnit.test( "set", ( assert ) => {
  36. var a = new Vector4();
  37. assert.ok( a.x == 0, "Passed!" );
  38. assert.ok( a.y == 0, "Passed!" );
  39. assert.ok( a.z == 0, "Passed!" );
  40. assert.ok( a.w == 1, "Passed!" );
  41. a.set( x, y, z, w );
  42. assert.ok( a.x == x, "Passed!" );
  43. assert.ok( a.y == y, "Passed!" );
  44. assert.ok( a.z == z, "Passed!" );
  45. assert.ok( a.w == w, "Passed!" );
  46. } );
  47. QUnit.todo( "setScalar", ( assert ) => {
  48. assert.ok( false, "everything's gonna be alright" );
  49. } );
  50. QUnit.todo( "setX", ( assert ) => {
  51. assert.ok( false, "everything's gonna be alright" );
  52. } );
  53. QUnit.todo( "setY", ( assert ) => {
  54. assert.ok( false, "everything's gonna be alright" );
  55. } );
  56. QUnit.todo( "setZ", ( assert ) => {
  57. assert.ok( false, "everything's gonna be alright" );
  58. } );
  59. QUnit.todo( "setW", ( assert ) => {
  60. assert.ok( false, "everything's gonna be alright" );
  61. } );
  62. QUnit.todo( "setComponent", ( assert ) => {
  63. assert.ok( false, "everything's gonna be alright" );
  64. } );
  65. QUnit.todo( "getComponent", ( assert ) => {
  66. assert.ok( false, "everything's gonna be alright" );
  67. } );
  68. QUnit.todo( "clone", ( assert ) => {
  69. assert.ok( false, "everything's gonna be alright" );
  70. } );
  71. QUnit.test( "copy", ( assert ) => {
  72. var a = new Vector4( x, y, z, w );
  73. var b = new Vector4().copy( a );
  74. assert.ok( b.x == x, "Passed!" );
  75. assert.ok( b.y == y, "Passed!" );
  76. assert.ok( b.z == z, "Passed!" );
  77. assert.ok( b.w == w, "Passed!" );
  78. // ensure that it is a true copy
  79. a.x = 0;
  80. a.y = - 1;
  81. a.z = - 2;
  82. a.w = - 3;
  83. assert.ok( b.x == x, "Passed!" );
  84. assert.ok( b.y == y, "Passed!" );
  85. assert.ok( b.z == z, "Passed!" );
  86. assert.ok( b.w == w, "Passed!" );
  87. } );
  88. QUnit.test( "add", ( assert ) => {
  89. var a = new Vector4( x, y, z, w );
  90. var b = new Vector4( - x, - y, - z, - w );
  91. a.add( b );
  92. assert.ok( a.x == 0, "Passed!" );
  93. assert.ok( a.y == 0, "Passed!" );
  94. assert.ok( a.z == 0, "Passed!" );
  95. assert.ok( a.w == 0, "Passed!" );
  96. var c = new Vector4().addVectors( b, b );
  97. assert.ok( c.x == - 2 * x, "Passed!" );
  98. assert.ok( c.y == - 2 * y, "Passed!" );
  99. assert.ok( c.z == - 2 * z, "Passed!" );
  100. assert.ok( c.w == - 2 * w, "Passed!" );
  101. } );
  102. QUnit.todo( "addScalar", ( assert ) => {
  103. assert.ok( false, "everything's gonna be alright" );
  104. } );
  105. QUnit.todo( "addVectors", ( assert ) => {
  106. assert.ok( false, "everything's gonna be alright" );
  107. } );
  108. QUnit.test( "addScaledVector", ( assert ) => {
  109. var a = new Vector4( x, y, z, w );
  110. var b = new Vector4( 6, 7, 8, 9 );
  111. var s = 3;
  112. a.addScaledVector( b, s );
  113. assert.strictEqual( a.x, x + b.x * s, "Check x" );
  114. assert.strictEqual( a.y, y + b.y * s, "Check y" );
  115. assert.strictEqual( a.z, z + b.z * s, "Check z" );
  116. assert.strictEqual( a.w, w + b.w * s, "Check w" );
  117. } );
  118. QUnit.test( "sub", ( assert ) => {
  119. var a = new Vector4( x, y, z, w );
  120. var b = new Vector4( - x, - y, - z, - w );
  121. a.sub( b );
  122. assert.ok( a.x == 2 * x, "Passed!" );
  123. assert.ok( a.y == 2 * y, "Passed!" );
  124. assert.ok( a.z == 2 * z, "Passed!" );
  125. assert.ok( a.w == 2 * w, "Passed!" );
  126. var c = new Vector4().subVectors( a, a );
  127. assert.ok( c.x == 0, "Passed!" );
  128. assert.ok( c.y == 0, "Passed!" );
  129. assert.ok( c.z == 0, "Passed!" );
  130. assert.ok( c.w == 0, "Passed!" );
  131. } );
  132. QUnit.todo( "subScalar", ( assert ) => {
  133. assert.ok( false, "everything's gonna be alright" );
  134. } );
  135. QUnit.todo( "subVectors", ( assert ) => {
  136. assert.ok( false, "everything's gonna be alright" );
  137. } );
  138. QUnit.todo( "multiplyScalar", ( assert ) => {
  139. assert.ok( false, "everything's gonna be alright" );
  140. } );
  141. QUnit.test( "applyMatrix4", ( assert ) => {
  142. var a = new Vector4( x, y, z, w );
  143. var m = new Matrix4().makeRotationX( Math.PI );
  144. var expected = new Vector4( 2, - 3, - 4, 5 );
  145. a.applyMatrix4( m );
  146. assert.ok( Math.abs( a.x - expected.x ) <= eps, "Rotation matrix: check x" );
  147. assert.ok( Math.abs( a.y - expected.y ) <= eps, "Rotation matrix: check y" );
  148. assert.ok( Math.abs( a.z - expected.z ) <= eps, "Rotation matrix: check z" );
  149. assert.ok( Math.abs( a.w - expected.w ) <= eps, "Rotation matrix: check w" );
  150. a.set( x, y, z, w );
  151. m.makeTranslation( 5, 7, 11 );
  152. expected.set( 27, 38, 59, 5 );
  153. a.applyMatrix4( m );
  154. assert.ok( Math.abs( a.x - expected.x ) <= eps, "Translation matrix: check x" );
  155. assert.ok( Math.abs( a.y - expected.y ) <= eps, "Translation matrix: check y" );
  156. assert.ok( Math.abs( a.z - expected.z ) <= eps, "Translation matrix: check z" );
  157. assert.ok( Math.abs( a.w - expected.w ) <= eps, "Translation matrix: check w" );
  158. a.set( x, y, z, w );
  159. m.set( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0 );
  160. expected.set( 2, 3, 4, 4 );
  161. a.applyMatrix4( m );
  162. assert.ok( Math.abs( a.x - expected.x ) <= eps, "Custom matrix: check x" );
  163. assert.ok( Math.abs( a.y - expected.y ) <= eps, "Custom matrix: check y" );
  164. assert.ok( Math.abs( a.z - expected.z ) <= eps, "Custom matrix: check z" );
  165. assert.ok( Math.abs( a.w - expected.w ) <= eps, "Custom matrix: check w" );
  166. a.set( x, y, z, w );
  167. m.set( 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53 );
  168. expected.set( 68, 224, 442, 664 );
  169. a.applyMatrix4( m );
  170. assert.ok( Math.abs( a.x - expected.x ) <= eps, "Bogus matrix: check x" );
  171. assert.ok( Math.abs( a.y - expected.y ) <= eps, "Bogus matrix: check y" );
  172. assert.ok( Math.abs( a.z - expected.z ) <= eps, "Bogus matrix: check z" );
  173. assert.ok( Math.abs( a.w - expected.w ) <= eps, "Bogus matrix: check w" );
  174. } );
  175. QUnit.todo( "divideScalar", ( assert ) => {
  176. assert.ok( false, "everything's gonna be alright" );
  177. } );
  178. QUnit.todo( "setAxisAngleFromQuaternion", ( assert ) => {
  179. assert.ok( false, "everything's gonna be alright" );
  180. } );
  181. QUnit.todo( "setAxisAngleFromRotationMatrix", ( assert ) => {
  182. assert.ok( false, "everything's gonna be alright" );
  183. } );
  184. QUnit.todo( "min", ( assert ) => {
  185. assert.ok( false, "everything's gonna be alright" );
  186. } );
  187. QUnit.todo( "max", ( assert ) => {
  188. assert.ok( false, "everything's gonna be alright" );
  189. } );
  190. QUnit.todo( "clamp", ( assert ) => {
  191. assert.ok( false, "everything's gonna be alright" );
  192. } );
  193. QUnit.test( "clampScalar", ( assert ) => {
  194. var a = new Vector4( - 0.1, 0.01, 0.5, 1.5 );
  195. var clamped = new Vector4( 0.1, 0.1, 0.5, 1.0 );
  196. a.clampScalar( 0.1, 1.0 );
  197. assert.ok( Math.abs( a.x - clamped.x ) <= eps, "Check x" );
  198. assert.ok( Math.abs( a.y - clamped.y ) <= eps, "Check y" );
  199. assert.ok( Math.abs( a.z - clamped.z ) <= eps, "Check z" );
  200. assert.ok( Math.abs( a.w - clamped.w ) <= eps, "Check w" );
  201. } );
  202. QUnit.todo( "clampLength", ( assert ) => {
  203. assert.ok( false, "everything's gonna be alright" );
  204. } );
  205. QUnit.todo( "floor", ( assert ) => {
  206. assert.ok( false, "everything's gonna be alright" );
  207. } );
  208. QUnit.todo( "ceil", ( assert ) => {
  209. assert.ok( false, "everything's gonna be alright" );
  210. } );
  211. QUnit.todo( "round", ( assert ) => {
  212. assert.ok( false, "everything's gonna be alright" );
  213. } );
  214. QUnit.todo( "roundToZero", ( assert ) => {
  215. assert.ok( false, "everything's gonna be alright" );
  216. } );
  217. QUnit.test( "negate", ( assert ) => {
  218. var a = new Vector4( x, y, z, w );
  219. a.negate();
  220. assert.ok( a.x == - x, "Passed!" );
  221. assert.ok( a.y == - y, "Passed!" );
  222. assert.ok( a.z == - z, "Passed!" );
  223. assert.ok( a.w == - w, "Passed!" );
  224. } );
  225. QUnit.test( "dot", ( assert ) => {
  226. var a = new Vector4( x, y, z, w );
  227. var b = new Vector4( - x, - y, - z, - w );
  228. var c = new Vector4( 0, 0, 0, 0 );
  229. var result = a.dot( b );
  230. assert.ok( result == ( - x * x - y * y - z * z - w * w ), "Passed!" );
  231. var result = a.dot( c );
  232. assert.ok( result == 0, "Passed!" );
  233. } );
  234. QUnit.todo( "lengthSq", ( assert ) => {
  235. assert.ok( false, "everything's gonna be alright" );
  236. } );
  237. QUnit.todo( "length", ( assert ) => {
  238. assert.ok( false, "everything's gonna be alright" );
  239. } );
  240. QUnit.test( "manhattanLength", ( assert ) => {
  241. var a = new Vector4( x, 0, 0, 0 );
  242. var b = new Vector4( 0, - y, 0, 0 );
  243. var c = new Vector4( 0, 0, z, 0 );
  244. var d = new Vector4( 0, 0, 0, w );
  245. var e = new Vector4( 0, 0, 0, 0 );
  246. assert.ok( a.manhattanLength() == x, "Positive x" );
  247. assert.ok( b.manhattanLength() == y, "Negative y" );
  248. assert.ok( c.manhattanLength() == z, "Positive z" );
  249. assert.ok( d.manhattanLength() == w, "Positive w" );
  250. assert.ok( e.manhattanLength() == 0, "Empty initialization" );
  251. a.set( x, y, z, w );
  252. assert.ok(
  253. a.manhattanLength() == Math.abs( x ) + Math.abs( y ) + Math.abs( z ) + Math.abs( w ),
  254. "All components"
  255. );
  256. } );
  257. QUnit.test( "normalize", ( assert ) => {
  258. var a = new Vector4( x, 0, 0, 0 );
  259. var b = new Vector4( 0, - y, 0, 0 );
  260. var c = new Vector4( 0, 0, z, 0 );
  261. var d = new Vector4( 0, 0, 0, - w );
  262. a.normalize();
  263. assert.ok( a.length() == 1, "Passed!" );
  264. assert.ok( a.x == 1, "Passed!" );
  265. b.normalize();
  266. assert.ok( b.length() == 1, "Passed!" );
  267. assert.ok( b.y == - 1, "Passed!" );
  268. c.normalize();
  269. assert.ok( c.length() == 1, "Passed!" );
  270. assert.ok( c.z == 1, "Passed!" );
  271. d.normalize();
  272. assert.ok( d.length() == 1, "Passed!" );
  273. assert.ok( d.w == - 1, "Passed!" );
  274. } );
  275. QUnit.test( "setLength", ( assert ) => {
  276. var a = new Vector4( x, 0, 0, 0 );
  277. assert.ok( a.length() == x, "Passed!" );
  278. a.setLength( y );
  279. assert.ok( a.length() == y, "Passed!" );
  280. var a = new Vector4( 0, 0, 0, 0 );
  281. assert.ok( a.length() == 0, "Passed!" );
  282. a.setLength( y );
  283. assert.ok( a.length() == 0, "Passed!" );
  284. a.setLength();
  285. assert.ok( isNaN( a.length() ), "Passed!" );
  286. } );
  287. QUnit.todo( "lerp", ( assert ) => {
  288. assert.ok( false, "everything's gonna be alright" );
  289. } );
  290. QUnit.todo( "lerpVectors", ( assert ) => {
  291. assert.ok( false, "everything's gonna be alright" );
  292. } );
  293. QUnit.test( "equals", ( assert ) => {
  294. var a = new Vector4( x, 0, z, 0 );
  295. var b = new Vector4( 0, - y, 0, - w );
  296. assert.ok( a.x != b.x, "Passed!" );
  297. assert.ok( a.y != b.y, "Passed!" );
  298. assert.ok( a.z != b.z, "Passed!" );
  299. assert.ok( a.w != b.w, "Passed!" );
  300. assert.ok( ! a.equals( b ), "Passed!" );
  301. assert.ok( ! b.equals( a ), "Passed!" );
  302. a.copy( b );
  303. assert.ok( a.x == b.x, "Passed!" );
  304. assert.ok( a.y == b.y, "Passed!" );
  305. assert.ok( a.z == b.z, "Passed!" );
  306. assert.ok( a.w == b.w, "Passed!" );
  307. assert.ok( a.equals( b ), "Passed!" );
  308. assert.ok( b.equals( a ), "Passed!" );
  309. } );
  310. QUnit.test( "fromArray", ( assert ) => {
  311. var a = new Vector4();
  312. var array = [ 1, 2, 3, 4, 5, 6, 7, 8 ];
  313. a.fromArray( array );
  314. assert.strictEqual( a.x, 1, "No offset: check x" );
  315. assert.strictEqual( a.y, 2, "No offset: check y" );
  316. assert.strictEqual( a.z, 3, "No offset: check z" );
  317. assert.strictEqual( a.w, 4, "No offset: check w" );
  318. a.fromArray( array, 4 );
  319. assert.strictEqual( a.x, 5, "With offset: check x" );
  320. assert.strictEqual( a.y, 6, "With offset: check y" );
  321. assert.strictEqual( a.z, 7, "With offset: check z" );
  322. assert.strictEqual( a.w, 8, "With offset: check w" );
  323. } );
  324. QUnit.test( "toArray", ( assert ) => {
  325. var a = new Vector4( x, y, z, w );
  326. var array = a.toArray();
  327. assert.strictEqual( array[ 0 ], x, "No array, no offset: check x" );
  328. assert.strictEqual( array[ 1 ], y, "No array, no offset: check y" );
  329. assert.strictEqual( array[ 2 ], z, "No array, no offset: check z" );
  330. assert.strictEqual( array[ 3 ], w, "No array, no offset: check w" );
  331. var array = [];
  332. a.toArray( array );
  333. assert.strictEqual( array[ 0 ], x, "With array, no offset: check x" );
  334. assert.strictEqual( array[ 1 ], y, "With array, no offset: check y" );
  335. assert.strictEqual( array[ 2 ], z, "With array, no offset: check z" );
  336. assert.strictEqual( array[ 3 ], w, "With array, no offset: check w" );
  337. var array = [];
  338. a.toArray( array, 1 );
  339. assert.strictEqual( array[ 0 ], undefined, "With array and offset: check [0]" );
  340. assert.strictEqual( array[ 1 ], x, "With array and offset: check x" );
  341. assert.strictEqual( array[ 2 ], y, "With array and offset: check y" );
  342. assert.strictEqual( array[ 3 ], z, "With array and offset: check z" );
  343. assert.strictEqual( array[ 4 ], w, "With array and offset: check w" );
  344. } );
  345. QUnit.test( "fromBufferAttribute", ( assert ) => {
  346. var a = new Vector4();
  347. var attr = new BufferAttribute( new Float32Array( [ 1, 2, 3, 4, 5, 6, 7, 8 ] ), 4 );
  348. a.fromBufferAttribute( attr, 0 );
  349. assert.strictEqual( a.x, 1, "Offset 0: check x" );
  350. assert.strictEqual( a.y, 2, "Offset 0: check y" );
  351. assert.strictEqual( a.z, 3, "Offset 0: check z" );
  352. assert.strictEqual( a.w, 4, "Offset 0: check w" );
  353. a.fromBufferAttribute( attr, 1 );
  354. assert.strictEqual( a.x, 5, "Offset 1: check x" );
  355. assert.strictEqual( a.y, 6, "Offset 1: check y" );
  356. assert.strictEqual( a.z, 7, "Offset 1: check z" );
  357. assert.strictEqual( a.w, 8, "Offset 1: check w" );
  358. } );
  359. // TODO (Itee) refactor/split
  360. QUnit.test( "setX,setY,setZ,setW", ( assert ) => {
  361. var a = new Vector4();
  362. assert.ok( a.x == 0, "Passed!" );
  363. assert.ok( a.y == 0, "Passed!" );
  364. assert.ok( a.z == 0, "Passed!" );
  365. assert.ok( a.w == 1, "Passed!" );
  366. a.setX( x );
  367. a.setY( y );
  368. a.setZ( z );
  369. a.setW( w );
  370. assert.ok( a.x == x, "Passed!" );
  371. assert.ok( a.y == y, "Passed!" );
  372. assert.ok( a.z == z, "Passed!" );
  373. assert.ok( a.w == w, "Passed!" );
  374. } );
  375. QUnit.test( "setComponent,getComponent", ( assert ) => {
  376. var a = new Vector4();
  377. assert.ok( a.x == 0, "Passed!" );
  378. assert.ok( a.y == 0, "Passed!" );
  379. assert.ok( a.z == 0, "Passed!" );
  380. assert.ok( a.w == 1, "Passed!" );
  381. a.setComponent( 0, 1 );
  382. a.setComponent( 1, 2 );
  383. a.setComponent( 2, 3 );
  384. a.setComponent( 3, 4 );
  385. assert.ok( a.getComponent( 0 ) == 1, "Passed!" );
  386. assert.ok( a.getComponent( 1 ) == 2, "Passed!" );
  387. assert.ok( a.getComponent( 2 ) == 3, "Passed!" );
  388. assert.ok( a.getComponent( 3 ) == 4, "Passed!" );
  389. } );
  390. QUnit.test( "setComponent/getComponent exceptions", ( assert ) => {
  391. var a = new Vector4();
  392. assert.throws(
  393. function () {
  394. a.setComponent( 4, 0 );
  395. },
  396. /index is out of range/,
  397. "setComponent with an out of range index throws Error"
  398. );
  399. assert.throws(
  400. function () {
  401. a.getComponent( 4 );
  402. },
  403. /index is out of range/,
  404. "getComponent with an out of range index throws Error"
  405. );
  406. } );
  407. QUnit.test( "setScalar/addScalar/subScalar", ( assert ) => {
  408. var a = new Vector4();
  409. var s = 3;
  410. a.setScalar( s );
  411. assert.strictEqual( a.x, s, "setScalar: check x" );
  412. assert.strictEqual( a.y, s, "setScalar: check y" );
  413. assert.strictEqual( a.z, s, "setScalar: check z" );
  414. assert.strictEqual( a.w, s, "setScalar: check w" );
  415. a.addScalar( s );
  416. assert.strictEqual( a.x, 2 * s, "addScalar: check x" );
  417. assert.strictEqual( a.y, 2 * s, "addScalar: check y" );
  418. assert.strictEqual( a.z, 2 * s, "addScalar: check z" );
  419. assert.strictEqual( a.w, 2 * s, "addScalar: check w" );
  420. a.subScalar( 2 * s );
  421. assert.strictEqual( a.x, 0, "subScalar: check x" );
  422. assert.strictEqual( a.y, 0, "subScalar: check y" );
  423. assert.strictEqual( a.z, 0, "subScalar: check z" );
  424. assert.strictEqual( a.w, 0, "subScalar: check w" );
  425. } );
  426. QUnit.test( "multiply/divide", ( assert ) => {
  427. var a = new Vector4( x, y, z, w );
  428. var b = new Vector4( - x, - y, - z, - w );
  429. a.multiplyScalar( - 2 );
  430. assert.ok( a.x == x * - 2, "Passed!" );
  431. assert.ok( a.y == y * - 2, "Passed!" );
  432. assert.ok( a.z == z * - 2, "Passed!" );
  433. assert.ok( a.w == w * - 2, "Passed!" );
  434. b.multiplyScalar( - 2 );
  435. assert.ok( b.x == 2 * x, "Passed!" );
  436. assert.ok( b.y == 2 * y, "Passed!" );
  437. assert.ok( b.z == 2 * z, "Passed!" );
  438. assert.ok( b.w == 2 * w, "Passed!" );
  439. a.divideScalar( - 2 );
  440. assert.ok( a.x == x, "Passed!" );
  441. assert.ok( a.y == y, "Passed!" );
  442. assert.ok( a.z == z, "Passed!" );
  443. assert.ok( a.w == w, "Passed!" );
  444. b.divideScalar( - 2 );
  445. assert.ok( b.x == - x, "Passed!" );
  446. assert.ok( b.y == - y, "Passed!" );
  447. assert.ok( b.z == - z, "Passed!" );
  448. assert.ok( b.w == - w, "Passed!" );
  449. } );
  450. QUnit.test( "min/max/clamp", ( assert ) => {
  451. var a = new Vector4( x, y, z, w );
  452. var b = new Vector4( - x, - y, - z, - w );
  453. var c = new Vector4();
  454. c.copy( a ).min( b );
  455. assert.ok( c.x == - x, "Passed!" );
  456. assert.ok( c.y == - y, "Passed!" );
  457. assert.ok( c.z == - z, "Passed!" );
  458. assert.ok( c.w == - w, "Passed!" );
  459. c.copy( a ).max( b );
  460. assert.ok( c.x == x, "Passed!" );
  461. assert.ok( c.y == y, "Passed!" );
  462. assert.ok( c.z == z, "Passed!" );
  463. assert.ok( c.w == w, "Passed!" );
  464. c.set( - 2 * x, 2 * y, - 2 * z, 2 * w );
  465. c.clamp( b, a );
  466. assert.ok( c.x == - x, "Passed!" );
  467. assert.ok( c.y == y, "Passed!" );
  468. assert.ok( c.z == - z, "Passed!" );
  469. assert.ok( c.w == w, "Passed!" );
  470. } );
  471. QUnit.test( "length/lengthSq", ( assert ) => {
  472. var a = new Vector4( x, 0, 0, 0 );
  473. var b = new Vector4( 0, - y, 0, 0 );
  474. var c = new Vector4( 0, 0, z, 0 );
  475. var d = new Vector4( 0, 0, 0, w );
  476. var e = new Vector4( 0, 0, 0, 0 );
  477. assert.ok( a.length() == x, "Passed!" );
  478. assert.ok( a.lengthSq() == x * x, "Passed!" );
  479. assert.ok( b.length() == y, "Passed!" );
  480. assert.ok( b.lengthSq() == y * y, "Passed!" );
  481. assert.ok( c.length() == z, "Passed!" );
  482. assert.ok( c.lengthSq() == z * z, "Passed!" );
  483. assert.ok( d.length() == w, "Passed!" );
  484. assert.ok( d.lengthSq() == w * w, "Passed!" );
  485. assert.ok( e.length() == 0, "Passed!" );
  486. assert.ok( e.lengthSq() == 0, "Passed!" );
  487. a.set( x, y, z, w );
  488. assert.ok( a.length() == Math.sqrt( x * x + y * y + z * z + w * w ), "Passed!" );
  489. assert.ok( a.lengthSq() == ( x * x + y * y + z * z + w * w ), "Passed!" );
  490. } );
  491. QUnit.test( "lerp/clone", ( assert ) => {
  492. var a = new Vector4( x, 0, z, 0 );
  493. var b = new Vector4( 0, - y, 0, - w );
  494. assert.ok( a.lerp( a, 0 ).equals( a.lerp( a, 0.5 ) ), "Passed!" );
  495. assert.ok( a.lerp( a, 0 ).equals( a.lerp( a, 1 ) ), "Passed!" );
  496. assert.ok( a.clone().lerp( b, 0 ).equals( a ), "Passed!" );
  497. assert.ok( a.clone().lerp( b, 0.5 ).x == x * 0.5, "Passed!" );
  498. assert.ok( a.clone().lerp( b, 0.5 ).y == - y * 0.5, "Passed!" );
  499. assert.ok( a.clone().lerp( b, 0.5 ).z == z * 0.5, "Passed!" );
  500. assert.ok( a.clone().lerp( b, 0.5 ).w == - w * 0.5, "Passed!" );
  501. assert.ok( a.clone().lerp( b, 1 ).equals( b ), "Passed!" );
  502. } );
  503. } );
  504. } );