WebGL3DRenderTarget.tests.js 1.0 KB

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  1. /* global QUnit */
  2. import { WebGL3DRenderTarget } from '../../../../src/renderers/WebGL3DRenderTarget.js';
  3. import { WebGLRenderTarget } from '../../../../src/renderers/WebGLRenderTarget.js';
  4. export default QUnit.module( 'Renderers', () => {
  5. QUnit.module( 'WebGL3DRenderTarget', () => {
  6. // INHERITANCE
  7. QUnit.test( 'Extending', ( assert ) => {
  8. var object = new WebGL3DRenderTarget();
  9. assert.strictEqual( object instanceof WebGLRenderTarget, true, 'WebGL3DRenderTarget extends from WebGLRenderTarget' );
  10. } );
  11. // INSTANCING
  12. QUnit.todo( 'Instancing', ( assert ) => {
  13. assert.ok( false, 'everything\'s gonna be alright' );
  14. } );
  15. // PROPERTIES
  16. QUnit.todo( 'depth', ( assert ) => {
  17. assert.ok( false, 'everything\'s gonna be alright' );
  18. } );
  19. QUnit.todo( 'texture', ( assert ) => {
  20. // must be Data3DTexture
  21. assert.ok( false, 'everything\'s gonna be alright' );
  22. } );
  23. // PUBLIC
  24. QUnit.todo( 'isWebGL3DRenderTarget', ( assert ) => {
  25. assert.ok( false, 'everything\'s gonna be alright' );
  26. } );
  27. } );
  28. } );