MathUtils.d.ts 2.7 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798
  1. import { Quaternion } from './Quaternion';
  2. /**
  3. * @see {@link https://github.com/mrdoob/three.js/blob/master/src/math/MathUtils.js|src/math/MathUtils.js}
  4. */
  5. export namespace MathUtils {
  6. export const DEG2RAD: number;
  7. export const RAD2DEG: number;
  8. export function generateUUID(): string;
  9. /**
  10. * Clamps the x to be between a and b.
  11. *
  12. * @param value Value to be clamped.
  13. * @param min Minimum value
  14. * @param max Maximum value.
  15. */
  16. export function clamp( value: number, min: number, max: number ): number;
  17. export function euclideanModulo( n: number, m: number ): number;
  18. /**
  19. * Linear mapping of x from range [a1, a2] to range [b1, b2].
  20. *
  21. * @param x Value to be mapped.
  22. * @param a1 Minimum value for range A.
  23. * @param a2 Maximum value for range A.
  24. * @param b1 Minimum value for range B.
  25. * @param b2 Maximum value for range B.
  26. */
  27. export function mapLinear(
  28. x: number,
  29. a1: number,
  30. a2: number,
  31. b1: number,
  32. b2: number
  33. ): number;
  34. export function smoothstep( x: number, min: number, max: number ): number;
  35. export function smootherstep( x: number, min: number, max: number ): number;
  36. /**
  37. * Random float from 0 to 1 with 16 bits of randomness.
  38. * Standard Math.random() creates repetitive patterns when applied over larger space.
  39. *
  40. * @deprecated Use {@link Math#random Math.random()}
  41. */
  42. export function random16(): number;
  43. /**
  44. * Random integer from low to high interval.
  45. */
  46. export function randInt( low: number, high: number ): number;
  47. /**
  48. * Random float from low to high interval.
  49. */
  50. export function randFloat( low: number, high: number ): number;
  51. /**
  52. * Random float from - range / 2 to range / 2 interval.
  53. */
  54. export function randFloatSpread( range: number ): number;
  55. export function degToRad( degrees: number ): number;
  56. export function radToDeg( radians: number ): number;
  57. export function isPowerOfTwo( value: number ): boolean;
  58. /**
  59. * Returns a value linearly interpolated from two known points based
  60. * on the given interval - t = 0 will return x and t = 1 will return y.
  61. *
  62. * @param x Start point.
  63. * @param y End point.
  64. * @param t interpolation factor in the closed interval [0, 1]
  65. * @return {number}
  66. */
  67. export function lerp( x: number, y: number, t: number ): number;
  68. /**
  69. * @deprecated Use {@link Math#floorPowerOfTwo .floorPowerOfTwo()}
  70. */
  71. export function nearestPowerOfTwo( value: number ): number;
  72. /**
  73. * @deprecated Use {@link Math#ceilPowerOfTwo .ceilPowerOfTwo()}
  74. */
  75. export function nextPowerOfTwo( value: number ): number;
  76. export function floorPowerOfTwo( value: number ): number;
  77. export function ceilPowerOfTwo( value: number ): number;
  78. export function setQuaternionFromProperEuler( q: Quaternion, a: number, b: number, c: number, order: string ): void;
  79. }