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- import { Quaternion } from './Quaternion';
- /**
- * @see {@link https://github.com/mrdoob/three.js/blob/master/src/math/MathUtils.js|src/math/MathUtils.js}
- */
- export namespace MathUtils {
- export const DEG2RAD: number;
- export const RAD2DEG: number;
- export function generateUUID(): string;
- /**
- * Clamps the x to be between a and b.
- *
- * @param value Value to be clamped.
- * @param min Minimum value
- * @param max Maximum value.
- */
- export function clamp( value: number, min: number, max: number ): number;
- export function euclideanModulo( n: number, m: number ): number;
- /**
- * Linear mapping of x from range [a1, a2] to range [b1, b2].
- *
- * @param x Value to be mapped.
- * @param a1 Minimum value for range A.
- * @param a2 Maximum value for range A.
- * @param b1 Minimum value for range B.
- * @param b2 Maximum value for range B.
- */
- export function mapLinear(
- x: number,
- a1: number,
- a2: number,
- b1: number,
- b2: number
- ): number;
- export function smoothstep( x: number, min: number, max: number ): number;
- export function smootherstep( x: number, min: number, max: number ): number;
- /**
- * Random float from 0 to 1 with 16 bits of randomness.
- * Standard Math.random() creates repetitive patterns when applied over larger space.
- *
- * @deprecated Use {@link Math#random Math.random()}
- */
- export function random16(): number;
- /**
- * Random integer from low to high interval.
- */
- export function randInt( low: number, high: number ): number;
- /**
- * Random float from low to high interval.
- */
- export function randFloat( low: number, high: number ): number;
- /**
- * Random float from - range / 2 to range / 2 interval.
- */
- export function randFloatSpread( range: number ): number;
- export function degToRad( degrees: number ): number;
- export function radToDeg( radians: number ): number;
- export function isPowerOfTwo( value: number ): boolean;
- /**
- * Returns a value linearly interpolated from two known points based
- * on the given interval - t = 0 will return x and t = 1 will return y.
- *
- * @param x Start point.
- * @param y End point.
- * @param t interpolation factor in the closed interval [0, 1]
- * @return {number}
- */
- export function lerp( x: number, y: number, t: number ): number;
- /**
- * @deprecated Use {@link Math#floorPowerOfTwo .floorPowerOfTwo()}
- */
- export function nearestPowerOfTwo( value: number ): number;
- /**
- * @deprecated Use {@link Math#ceilPowerOfTwo .ceilPowerOfTwo()}
- */
- export function nextPowerOfTwo( value: number ): number;
- export function floorPowerOfTwo( value: number ): number;
- export function ceilPowerOfTwo( value: number ): number;
- export function setQuaternionFromProperEuler( q: Quaternion, a: number, b: number, c: number, order: string ): void;
- }
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