SEA3D.js 56 KB

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  1. /**
  2. * SEA3D SDK
  3. * @author Sunag / http://www.sunag.com.br/
  4. */
  5. 'use strict';
  6. var SEA3D = { VERSION: 18100 };
  7. SEA3D.getVersion = function () {
  8. // Max = 16777215 - VVSSBB | V = Version | S = Subversion | B = Buildversion
  9. var v = SEA3D.VERSION.toString(), l = v.length;
  10. return v.substring( 0, l - 4 ) + "." + v.substring( l - 4, l - 3 ) + "." + v.substring( l - 3, l - 2 ) + "." + parseFloat( v.substring( l - 2, l ) ).toString();
  11. };
  12. console.log( 'SEA3D ' + SEA3D.getVersion() );
  13. //
  14. // STREAM : STANDARD DATA-IO ( LITTLE-ENDIAN )
  15. //
  16. SEA3D.Stream = function ( buffer ) {
  17. this.position = 0;
  18. this.buffer = buffer || new ArrayBuffer();
  19. };
  20. SEA3D.Stream.NONE = 0;
  21. // 1D = 0 at 31
  22. SEA3D.Stream.BOOLEAN = 1;
  23. SEA3D.Stream.BYTE = 2;
  24. SEA3D.Stream.UBYTE = 3;
  25. SEA3D.Stream.SHORT = 4;
  26. SEA3D.Stream.USHORT = 5;
  27. SEA3D.Stream.INT24 = 6;
  28. SEA3D.Stream.UINT24 = 7;
  29. SEA3D.Stream.INT = 8;
  30. SEA3D.Stream.UINT = 9;
  31. SEA3D.Stream.FLOAT = 10;
  32. SEA3D.Stream.DOUBLE = 11;
  33. SEA3D.Stream.DECIMAL = 12;
  34. // 2D = 32 at 63
  35. // 3D = 64 at 95
  36. SEA3D.Stream.VECTOR3D = 74;
  37. // 4D = 96 at 127
  38. SEA3D.Stream.VECTOR4D = 106;
  39. // Undefined Size = 128 at 255
  40. SEA3D.Stream.STRING_TINY = 128;
  41. SEA3D.Stream.STRING_SHORT = 129;
  42. SEA3D.Stream.STRING_LONG = 130;
  43. SEA3D.Stream.ASSET = 200;
  44. SEA3D.Stream.GROUP = 255;
  45. SEA3D.Stream.BLEND_MODE = [
  46. "normal", "add", "subtract", "multiply", "dividing", "mix", "alpha", "screen", "darken",
  47. "overlay", "colorburn", "linearburn", "lighten", "colordodge", "lineardodge",
  48. "softlight", "hardlight", "pinlight", "spotlight", "spotlightblend", "hardmix",
  49. "average", "difference", "exclusion", "hue", "saturation", "color", "value",
  50. "linearlight", "grainextract", "reflect", "glow", "darkercolor", "lightercolor", "phoenix", "negation"
  51. ];
  52. SEA3D.Stream.INTERPOLATION_TABLE = [
  53. "normal", "linear",
  54. "sine.in", "sine.out", "sine.inout",
  55. "cubic.in", "cubic.out", "cubic.inout",
  56. "quint.in", "quint.out", "quint.inout",
  57. "circ.in", "circ.out", "circ.inout",
  58. "back.in", "back.out", "back.inout",
  59. "quad.in", "quad.out", "quad.inout",
  60. "quart.in", "quart.out", "quart.inout",
  61. "expo.in", "expo.out", "expo.inout",
  62. "elastic.in", "elastic.out", "elastic.inout",
  63. "bounce.in", "bounce.out", "bounce.inout"
  64. ];
  65. SEA3D.Stream.sizeOf = function ( kind ) {
  66. if ( kind == 0 ) return 0;
  67. else if ( kind >= 1 && kind <= 31 ) return 1;
  68. else if ( kind >= 32 && kind <= 63 ) return 2;
  69. else if ( kind >= 64 && kind <= 95 ) return 3;
  70. else if ( kind >= 96 && kind <= 125 ) return 4;
  71. return - 1;
  72. };
  73. SEA3D.Stream.prototype = {
  74. constructor: SEA3D.Stream,
  75. set buffer( val ) {
  76. this.buf = val;
  77. this.length = val.byteLength;
  78. this.data = new DataView( val );
  79. },
  80. get buffer() {
  81. return this.buf;
  82. },
  83. get bytesAvailable() {
  84. return this.length - this.position;
  85. }
  86. };
  87. SEA3D.Stream.prototype.getByte = function ( pos ) {
  88. return this.data.getInt8( pos );
  89. };
  90. SEA3D.Stream.prototype.readBytes = function ( len ) {
  91. var buf = this.buf.slice( this.position, this.position + len );
  92. this.position += len;
  93. return buf;
  94. };
  95. SEA3D.Stream.prototype.readByte = function () {
  96. return this.data.getInt8( this.position ++ );
  97. };
  98. SEA3D.Stream.prototype.readUByte = function () {
  99. return this.data.getUint8( this.position ++ );
  100. };
  101. SEA3D.Stream.prototype.readBool = function () {
  102. return this.data.getInt8( this.position ++ ) != 0;
  103. };
  104. SEA3D.Stream.prototype.readShort = function () {
  105. var v = this.data.getInt16( this.position, true );
  106. this.position += 2;
  107. return v;
  108. };
  109. SEA3D.Stream.prototype.readUShort = function () {
  110. var v = this.data.getUint16( this.position, true );
  111. this.position += 2;
  112. return v;
  113. };
  114. SEA3D.Stream.prototype.readUInt24 = function () {
  115. var v = this.data.getUint32( this.position, true ) & 0xFFFFFF;
  116. this.position += 3;
  117. return v;
  118. };
  119. SEA3D.Stream.prototype.readUInt24F = function () {
  120. return this.readUShort() | ( this.readUByte() << 16 );
  121. };
  122. SEA3D.Stream.prototype.readInt = function () {
  123. var v = this.data.getInt32( this.position, true );
  124. this.position += 4;
  125. return v;
  126. };
  127. SEA3D.Stream.prototype.readUInt = function () {
  128. var v = this.data.getUint32( this.position, true );
  129. this.position += 4;
  130. return v;
  131. };
  132. SEA3D.Stream.prototype.readFloat = function () {
  133. var v = this.data.getFloat32( this.position, true );
  134. this.position += 4;
  135. return v;
  136. };
  137. SEA3D.Stream.prototype.readUInteger = function () {
  138. var v = this.readUByte(),
  139. r = v & 0x7F;
  140. if ( ( v & 0x80 ) != 0 ) {
  141. v = this.readUByte();
  142. r |= ( v & 0x7F ) << 7;
  143. if ( ( v & 0x80 ) != 0 ) {
  144. v = this.readUByte();
  145. r |= ( v & 0x7F ) << 13;
  146. }
  147. }
  148. return r;
  149. };
  150. SEA3D.Stream.prototype.readVector2 = function () {
  151. return { x: this.readFloat(), y: this.readFloat() };
  152. };
  153. SEA3D.Stream.prototype.readVector3 = function () {
  154. return { x: this.readFloat(), y: this.readFloat(), z: this.readFloat() };
  155. };
  156. SEA3D.Stream.prototype.readVector4 = function () {
  157. return { x: this.readFloat(), y: this.readFloat(), z: this.readFloat(), w: this.readFloat() };
  158. };
  159. SEA3D.Stream.prototype.readMatrix = function () {
  160. var mtx = new Float32Array( 16 );
  161. mtx[ 0 ] = this.readFloat();
  162. mtx[ 1 ] = this.readFloat();
  163. mtx[ 2 ] = this.readFloat();
  164. mtx[ 3 ] = 0.0;
  165. mtx[ 4 ] = this.readFloat();
  166. mtx[ 5 ] = this.readFloat();
  167. mtx[ 6 ] = this.readFloat();
  168. mtx[ 7 ] = 0.0;
  169. mtx[ 8 ] = this.readFloat();
  170. mtx[ 9 ] = this.readFloat();
  171. mtx[ 10 ] = this.readFloat();
  172. mtx[ 11 ] = 0.0;
  173. mtx[ 12 ] = this.readFloat();
  174. mtx[ 13 ] = this.readFloat();
  175. mtx[ 14 ] = this.readFloat();
  176. mtx[ 15 ] = 1.0;
  177. return mtx;
  178. };
  179. SEA3D.Stream.prototype.readUTF8 = function ( len ) {
  180. var buffer = this.readBytes( len );
  181. return window.TextDecoder ? new TextDecoder().decode( buffer ) : String.fromCharCode.apply( undefined, new Uint16Array( new Uint8Array( buffer ) ) );
  182. };
  183. SEA3D.Stream.prototype.readExt = function () {
  184. return this.readUTF8( 4 ).replace( /\0/g, "" );
  185. };
  186. SEA3D.Stream.prototype.readUTF8Tiny = function () {
  187. return this.readUTF8( this.readUByte() );
  188. };
  189. SEA3D.Stream.prototype.readUTF8Short = function () {
  190. return this.readUTF8( this.readUShort() );
  191. };
  192. SEA3D.Stream.prototype.readUTF8Long = function () {
  193. return this.readUTF8( this.readUInt() );
  194. };
  195. SEA3D.Stream.prototype.readUByteArray = function ( length ) {
  196. var v = new Uint8Array( length );
  197. SEA3D.Stream.memcpy(
  198. v.buffer,
  199. 0,
  200. this.buffer,
  201. this.position,
  202. length
  203. );
  204. this.position += length;
  205. return v;
  206. };
  207. SEA3D.Stream.prototype.readUShortArray = function ( length ) {
  208. var v = new Uint16Array( length ),
  209. len = length * 2;
  210. SEA3D.Stream.memcpy(
  211. v.buffer,
  212. 0,
  213. this.buffer,
  214. this.position,
  215. len
  216. );
  217. this.position += len;
  218. return v;
  219. };
  220. SEA3D.Stream.prototype.readUInt24Array = function ( length ) {
  221. var v = new Uint32Array( length );
  222. for ( var i = 0; i < length; i ++ ) {
  223. v[ i ] = this.readUInt24();
  224. }
  225. return v;
  226. };
  227. SEA3D.Stream.prototype.readUIntArray = function ( length ) {
  228. var v = new Uint32Array( length ),
  229. len = length * 4;
  230. SEA3D.Stream.memcpy(
  231. v.buffer,
  232. 0,
  233. this.buffer,
  234. this.position,
  235. len
  236. );
  237. this.position += len;
  238. return v;
  239. };
  240. SEA3D.Stream.prototype.readFloatArray = function ( length ) {
  241. var v = new Float32Array( length ),
  242. len = length * 4;
  243. SEA3D.Stream.memcpy(
  244. v.buffer,
  245. 0,
  246. this.buffer,
  247. this.position,
  248. len
  249. );
  250. this.position += len;
  251. return v;
  252. };
  253. SEA3D.Stream.prototype.readBlendMode = function () {
  254. return SEA3D.Stream.BLEND_MODE[ this.readUByte() ];
  255. };
  256. SEA3D.Stream.prototype.readInterpolation = function () {
  257. return SEA3D.Stream.INTERPOLATION_TABLE[ this.readUByte() ];
  258. };
  259. SEA3D.Stream.prototype.readTags = function ( callback ) {
  260. var numTag = this.readUByte();
  261. for ( var i = 0; i < numTag; ++ i ) {
  262. var kind = this.readUShort();
  263. var size = this.readUInt();
  264. var pos = this.position;
  265. callback( kind, this, size );
  266. this.position = pos += size;
  267. }
  268. };
  269. SEA3D.Stream.prototype.readProperties = function ( sea3d ) {
  270. var count = this.readUByte(),
  271. props = {}, types = {};
  272. props.__type = types;
  273. for ( var i = 0; i < count; i ++ ) {
  274. var name = this.readUTF8Tiny(),
  275. type = this.readUByte();
  276. types[ name ] = type;
  277. props[ name ] = type == SEA3D.Stream.GROUP ? this.readProperties( sea3d ) : this.readToken( type, sea3d );
  278. }
  279. return props;
  280. };
  281. SEA3D.Stream.prototype.readAnimationList = function ( sea3d ) {
  282. var list = [],
  283. count = this.readUByte();
  284. var i = 0;
  285. while ( i < count ) {
  286. var attrib = this.readUByte(),
  287. anm = {};
  288. anm.relative = ( attrib & 1 ) != 0;
  289. if ( attrib & 2 ) anm.timeScale = this.readFloat();
  290. anm.tag = sea3d.getObject( this.readUInt() );
  291. list[ i ++ ] = anm;
  292. }
  293. return list;
  294. };
  295. SEA3D.Stream.prototype.readScriptList = function ( sea3d ) {
  296. var list = [],
  297. count = this.readUByte();
  298. var i = 0;
  299. while ( i < count ) {
  300. var attrib = this.readUByte(),
  301. script = {};
  302. script.priority = ( attrib & 1 ) | ( attrib & 2 );
  303. if ( attrib & 4 ) {
  304. var numParams = this.readUByte();
  305. script.params = {};
  306. for ( var j = 0; j < numParams; j ++ ) {
  307. var name = this.readUTF8Tiny();
  308. script.params[ name ] = this.readObject( sea3d );
  309. }
  310. }
  311. if ( attrib & 8 ) {
  312. script.method = this.readUTF8Tiny();
  313. }
  314. script.tag = sea3d.getObject( this.readUInt() );
  315. list[ i ++ ] = script;
  316. }
  317. return list;
  318. };
  319. SEA3D.Stream.prototype.readObject = function ( sea3d ) {
  320. return this.readToken( this.readUByte(), sea3d );
  321. };
  322. SEA3D.Stream.prototype.readToken = function ( type, sea3d ) {
  323. switch ( type ) {
  324. // 1D
  325. case SEA3D.Stream.BOOLEAN:
  326. return this.readBool();
  327. break;
  328. case SEA3D.Stream.UBYTE:
  329. return this.readUByte();
  330. break;
  331. case SEA3D.Stream.USHORT:
  332. return this.readUShort();
  333. break;
  334. case SEA3D.Stream.UINT24:
  335. return this.readUInt24();
  336. break;
  337. case SEA3D.Stream.INT:
  338. return this.readInt();
  339. break;
  340. case SEA3D.Stream.UINT:
  341. return this.readUInt();
  342. break;
  343. case SEA3D.Stream.FLOAT:
  344. return this.readFloat();
  345. break;
  346. // 3D
  347. case SEA3D.Stream.VECTOR3D:
  348. return this.readVector3();
  349. break;
  350. // 4D
  351. case SEA3D.Stream.VECTOR4D:
  352. return this.readVector4();
  353. break;
  354. // Undefined Values
  355. case SEA3D.Stream.STRING_TINY:
  356. return this.readUTF8Tiny();
  357. break;
  358. case SEA3D.Stream.STRING_SHORT:
  359. return this.readUTF8Short();
  360. break;
  361. case SEA3D.Stream.STRING_LONG:
  362. return this.readUTF8Long();
  363. break;
  364. case SEA3D.Stream.ASSET:
  365. var asset = this.readUInt();
  366. return asset > 0 ? sea3d.getObject( asset - 1 ).tag : null;
  367. break;
  368. default:
  369. console.error( "DataType not found!" );
  370. }
  371. return null;
  372. };
  373. SEA3D.Stream.prototype.readVector = function ( type, length, offset ) {
  374. var size = SEA3D.Stream.sizeOf( type ),
  375. i = offset * size,
  376. count = i + ( length * size );
  377. switch ( type ) {
  378. // 1D
  379. case SEA3D.Stream.BOOLEAN:
  380. return this.readUByteArray( count );
  381. case SEA3D.Stream.UBYTE:
  382. return this.readUByteArray( count );
  383. case SEA3D.Stream.USHORT:
  384. return this.readUShortArray( count );
  385. case SEA3D.Stream.UINT24:
  386. return this.readUInt24Array( count );
  387. case SEA3D.Stream.UINT:
  388. return this.readUIntArray( count );
  389. case SEA3D.Stream.FLOAT:
  390. return this.readFloatArray( count );
  391. // 3D
  392. case SEA3D.Stream.VECTOR3D:
  393. return this.readFloatArray( count );
  394. // 4D
  395. case SEA3D.Stream.VECTOR4D:
  396. return this.readFloatArray( count );
  397. }
  398. };
  399. SEA3D.Stream.prototype.append = function ( data ) {
  400. var tmp = new ArrayBuffer( this.data.byteLength + data.byteLength );
  401. tmp.set( new ArrayBuffer( this.data ), 0 );
  402. tmp.set( new ArrayBuffer( data ), this.data.byteLength );
  403. this.data = tmp;
  404. };
  405. SEA3D.Stream.prototype.concat = function ( position, length ) {
  406. return new SEA3D.Stream( this.buffer.slice( position, position + length ) );
  407. };
  408. /**
  409. * @author DataStream.js
  410. */
  411. SEA3D.Stream.memcpy = function ( dst, dstOffset, src, srcOffset, byteLength ) {
  412. var dstU8 = new Uint8Array( dst, dstOffset, byteLength );
  413. var srcU8 = new Uint8Array( src, srcOffset, byteLength );
  414. dstU8.set( srcU8 );
  415. };
  416. //
  417. // UByteArray
  418. //
  419. SEA3D.UByteArray = function () {
  420. this.ubytes = [];
  421. this.length = 0;
  422. };
  423. SEA3D.UByteArray.prototype = {
  424. constructor: SEA3D.UByteArray,
  425. add: function ( ubytes ) {
  426. this.ubytes.push( ubytes );
  427. this.length += ubytes.byteLength;
  428. },
  429. toBuffer: function () {
  430. var memcpy = new Uint8Array( this.length );
  431. for ( var i = 0, offset = 0; i < this.ubytes.length; i ++ ) {
  432. memcpy.set( this.ubytes[ i ], offset );
  433. offset += this.ubytes[ i ].byteLength;
  434. }
  435. return memcpy.buffer;
  436. }
  437. };
  438. //
  439. // Math
  440. //
  441. SEA3D.Math = {
  442. DEGREES: 180 / Math.PI,
  443. RADIANS: Math.PI / 180
  444. };
  445. SEA3D.Math.angle = function ( val ) {
  446. var ang = 180,
  447. inv = val < 0;
  448. val = ( inv ? - val : val ) % 360;
  449. if ( val > ang ) {
  450. val = - ang + ( val - ang );
  451. }
  452. return ( inv ? - val : val );
  453. };
  454. SEA3D.Math.lerpAngle = function ( val, tar, t ) {
  455. if ( Math.abs( val - tar ) > 180 ) {
  456. if ( val > tar ) {
  457. tar += 360;
  458. } else {
  459. tar -= 360;
  460. }
  461. }
  462. val += ( tar - val ) * t;
  463. return SEA3D.Math.angle( val );
  464. };
  465. SEA3D.Math.lerpColor = function ( val, tar, t ) {
  466. var a0 = val >> 24 & 0xff,
  467. r0 = val >> 16 & 0xff,
  468. g0 = val >> 8 & 0xff,
  469. b0 = val & 0xff;
  470. var a1 = tar >> 24 & 0xff,
  471. r1 = tar >> 16 & 0xff,
  472. g1 = tar >> 8 & 0xff,
  473. b1 = tar & 0xff;
  474. a0 += ( a1 - a0 ) * t;
  475. r0 += ( r1 - r0 ) * t;
  476. g0 += ( g1 - g0 ) * t;
  477. b0 += ( b1 - b0 ) * t;
  478. return a0 << 24 | r0 << 16 | g0 << 8 | b0;
  479. };
  480. SEA3D.Math.lerp = function ( val, tar, t ) {
  481. return val + ( ( tar - val ) * t );
  482. };
  483. SEA3D.Math.lerp1x = function ( val, tar, t ) {
  484. val[ 0 ] += ( tar[ 0 ] - val[ 0 ] ) * t;
  485. };
  486. SEA3D.Math.lerp3x = function ( val, tar, t ) {
  487. val[ 0 ] += ( tar[ 0 ] - val[ 0 ] ) * t;
  488. val[ 1 ] += ( tar[ 1 ] - val[ 1 ] ) * t;
  489. val[ 2 ] += ( tar[ 2 ] - val[ 2 ] ) * t;
  490. };
  491. SEA3D.Math.lerpAng1x = function ( val, tar, t ) {
  492. val[ 0 ] = SEA3D.Math.lerpAngle( val[ 0 ], tar[ 0 ], t );
  493. };
  494. SEA3D.Math.lerpColor1x = function ( val, tar, t ) {
  495. val[ 0 ] = SEA3D.Math.lerpColor( val[ 0 ], tar[ 0 ], t );
  496. };
  497. SEA3D.Math.lerpQuat4x = function ( val, tar, t ) {
  498. var x1 = val[ 0 ],
  499. y1 = val[ 1 ],
  500. z1 = val[ 2 ],
  501. w1 = val[ 3 ];
  502. var x2 = tar[ 0 ],
  503. y2 = tar[ 1 ],
  504. z2 = tar[ 2 ],
  505. w2 = tar[ 3 ];
  506. var x, y, z, w, l;
  507. // shortest direction
  508. if ( x1 * x2 + y1 * y2 + z1 * z2 + w1 * w2 < 0 ) {
  509. x2 = - x2;
  510. y2 = - y2;
  511. z2 = - z2;
  512. w2 = - w2;
  513. }
  514. x = x1 + t * ( x2 - x1 );
  515. y = y1 + t * ( y2 - y1 );
  516. z = z1 + t * ( z2 - z1 );
  517. w = w1 + t * ( w2 - w1 );
  518. l = 1.0 / Math.sqrt( w * w + x * x + y * y + z * z );
  519. val[ 0 ] = x * l;
  520. val[ 1 ] = y * l;
  521. val[ 2 ] = z * l;
  522. val[ 3 ] = w * l;
  523. };
  524. //
  525. // Timer
  526. //
  527. SEA3D.Timer = function () {
  528. this.time = this.start = Date.now();
  529. };
  530. SEA3D.Timer.prototype = {
  531. constructor: SEA3D.Timer,
  532. get now() {
  533. return Date.now();
  534. },
  535. get deltaTime() {
  536. return Date.now() - this.time;
  537. },
  538. get elapsedTime() {
  539. return Date.now() - this.start;
  540. },
  541. update: function () {
  542. this.time = Date.now();
  543. }
  544. };
  545. //
  546. // Object
  547. //
  548. SEA3D.Object = function ( name, data, type, sea3d ) {
  549. this.name = name;
  550. this.data = data;
  551. this.type = type;
  552. this.sea3d = sea3d;
  553. };
  554. //
  555. // Geometry Base
  556. //
  557. SEA3D.GeometryBase = function ( name, data, sea3d ) {
  558. this.name = name;
  559. this.data = data;
  560. this.sea3d = sea3d;
  561. this.attrib = data.readUShort();
  562. this.isBig = ( this.attrib & 1 ) != 0;
  563. // variable uint
  564. data.readVInt = this.isBig ? data.readUInt : data.readUShort;
  565. this.numVertex = data.readVInt();
  566. this.length = this.numVertex * 3;
  567. };
  568. //
  569. // Geometry
  570. //
  571. SEA3D.Geometry = function ( name, data, sea3d ) {
  572. SEA3D.GeometryBase.call( this, name, data, sea3d );
  573. var i, j, len;
  574. // NORMAL
  575. if ( this.attrib & 4 ) {
  576. this.normal = data.readFloatArray( this.length );
  577. }
  578. // TANGENT
  579. if ( this.attrib & 8 ) {
  580. this.tangent = data.readFloatArray( this.length );
  581. }
  582. // UV
  583. if ( this.attrib & 32 ) {
  584. this.uv = [];
  585. this.uv.length = data.readUByte();
  586. len = this.numVertex * 2;
  587. i = 0;
  588. while ( i < this.uv.length ) {
  589. // UV VERTEX DATA
  590. this.uv[ i ++ ] = data.readFloatArray( len );
  591. }
  592. }
  593. // JOINT-INDEXES / WEIGHTS
  594. if ( this.attrib & 64 ) {
  595. this.jointPerVertex = data.readUByte();
  596. var jntLen = this.numVertex * this.jointPerVertex;
  597. this.joint = data.readUShortArray( jntLen );
  598. this.weight = data.readFloatArray( jntLen );
  599. }
  600. // VERTEX_COLOR
  601. if ( this.attrib & 128 ) {
  602. var colorAttrib = data.readUByte();
  603. this.numColor = ( ( ( colorAttrib & 64 ) >> 6 ) | ( ( colorAttrib & 128 ) >> 6 ) ) + 1;
  604. this.color = [];
  605. for ( i = 0, len = colorAttrib & 15; i < len; i ++ ) {
  606. this.color.push( data.readFloatArray( this.numVertex * this.numColor ) );
  607. }
  608. }
  609. // VERTEX
  610. this.vertex = data.readFloatArray( this.length );
  611. // SUB-MESHES
  612. var count = data.readUByte();
  613. this.groups = [];
  614. if ( this.attrib & 1024 ) {
  615. // INDEXES
  616. for ( i = 0, len = 0; i < count; i ++ ) {
  617. j = data.readVInt() * 3;
  618. this.groups.push( {
  619. start: len,
  620. count: j,
  621. } );
  622. len += j;
  623. }
  624. this.indexes = this.isBig ? data.readUIntArray( len ) : data.readUShortArray( len );
  625. } else {
  626. // INDEXES
  627. var stride = this.isBig ? 4 : 2,
  628. bytearray = new SEA3D.UByteArray();
  629. for ( i = 0, j = 0; i < count; i ++ ) {
  630. len = data.readVInt() * 3;
  631. this.groups.push( {
  632. start: j,
  633. count: len,
  634. } );
  635. j += len;
  636. bytearray.add( data.readUByteArray( len * stride ) );
  637. }
  638. this.indexes = this.isBig ? new Uint32Array( bytearray.toBuffer() ) : new Uint16Array( bytearray.toBuffer() );
  639. }
  640. };
  641. SEA3D.Geometry.prototype = Object.create( SEA3D.GeometryBase.prototype );
  642. SEA3D.Geometry.prototype.constructor = SEA3D.Geometry;
  643. SEA3D.Geometry.prototype.type = "geo";
  644. //
  645. // Object3D
  646. //
  647. SEA3D.Object3D = function ( name, data, sea3d ) {
  648. this.name = name;
  649. this.data = data;
  650. this.sea3d = sea3d;
  651. this.isStatic = false;
  652. this.visible = true;
  653. this.attrib = data.readUShort();
  654. if ( this.attrib & 1 ) this.parent = sea3d.getObject( data.readUInt() );
  655. if ( this.attrib & 2 ) this.animations = data.readAnimationList( sea3d );
  656. if ( this.attrib & 4 ) this.scripts = data.readScriptList( sea3d );
  657. if ( this.attrib & 16 ) this.attributes = sea3d.getObject( data.readUInt() );
  658. if ( this.attrib & 32 ) {
  659. var objectType = data.readUByte();
  660. this.isStatic = ( objectType & 1 ) != 0;
  661. this.visible = ( objectType & 2 ) == 0;
  662. }
  663. };
  664. SEA3D.Object3D.prototype.readTag = function ( kind, data, size ) {
  665. };
  666. //
  667. // Entity3D
  668. //
  669. SEA3D.Entity3D = function ( name, data, sea3d ) {
  670. SEA3D.Object3D.call( this, name, data, sea3d );
  671. this.castShadows = true;
  672. if ( this.attrib & 64 ) {
  673. var lightType = data.readUByte();
  674. this.castShadows = ( lightType & 1 ) == 0;
  675. }
  676. };
  677. SEA3D.Entity3D.prototype = Object.create( SEA3D.Object3D.prototype );
  678. SEA3D.Entity3D.prototype.constructor = SEA3D.Entity3D;
  679. //
  680. // Sound3D
  681. //
  682. SEA3D.Sound3D = function ( name, data, sea3d ) {
  683. SEA3D.Object3D.call( this, name, data, sea3d );
  684. this.autoPlay = ( this.attrib & 64 ) != 0;
  685. if ( this.attrib & 128 ) this.mixer = sea3d.getObject( data.readUInt() );
  686. this.sound = sea3d.getObject( data.readUInt() );
  687. this.volume = data.readFloat();
  688. };
  689. SEA3D.Sound3D.prototype = Object.create( SEA3D.Object3D.prototype );
  690. SEA3D.Sound3D.prototype.constructor = SEA3D.Sound3D;
  691. //
  692. // Sound Point
  693. //
  694. SEA3D.SoundPoint = function ( name, data, sea3d ) {
  695. SEA3D.Sound3D.call( this, name, data, sea3d );
  696. this.position = data.readVector3();
  697. this.distance = data.readFloat();
  698. data.readTags( this.readTag.bind( this ) );
  699. };
  700. SEA3D.SoundPoint.prototype = Object.create( SEA3D.Sound3D.prototype );
  701. SEA3D.SoundPoint.prototype.constructor = SEA3D.SoundPoint;
  702. SEA3D.SoundPoint.prototype.type = "sp";
  703. //
  704. // Container3D
  705. //
  706. SEA3D.Container3D = function ( name, data, sea3d ) {
  707. SEA3D.Object3D.call( this, name, data, sea3d );
  708. this.transform = data.readMatrix();
  709. data.readTags( this.readTag.bind( this ) );
  710. };
  711. SEA3D.Container3D.prototype = Object.create( SEA3D.Object3D.prototype );
  712. SEA3D.Container3D.prototype.constructor = SEA3D.Container3D;
  713. SEA3D.Container3D.prototype.type = "c3d";
  714. //
  715. // Script URL
  716. //
  717. SEA3D.ScriptURL = function ( name, data, sea3d ) {
  718. this.name = name;
  719. this.data = data;
  720. this.sea3d = sea3d;
  721. this.url = data.readUTF8( data.length );
  722. };
  723. SEA3D.ScriptURL.prototype.type = "src";
  724. //
  725. // Texture URL
  726. //
  727. SEA3D.TextureURL = function ( name, data, sea3d ) {
  728. this.name = name;
  729. this.data = data;
  730. this.sea3d = sea3d;
  731. this.url = data.readUTF8( data.length );
  732. };
  733. SEA3D.TextureURL.prototype.type = "urlT";
  734. //
  735. // CubeMap URL
  736. //
  737. SEA3D.CubeMapURL = function ( name, data, sea3d ) {
  738. this.name = name;
  739. this.data = data;
  740. this.sea3d = sea3d;
  741. this.faces = [];
  742. for ( var i = 0; i < 6; i ++ ) {
  743. this.faces[ i ] = data.readUTF8Tiny();
  744. }
  745. };
  746. SEA3D.CubeMapURL.prototype.type = "cURL";
  747. //
  748. // Actions
  749. //
  750. SEA3D.Actions = function ( name, data, sea3d ) {
  751. this.name = name;
  752. this.data = data;
  753. this.sea3d = sea3d;
  754. this.count = data.readUInt();
  755. this.actions = [];
  756. for ( var i = 0; i < this.count; i ++ ) {
  757. var flag = data.readUByte();
  758. var kind = data.readUShort();
  759. var size = data.readUShort();
  760. var position = data.position;
  761. var act = this.actions[ i ] = { kind: kind };
  762. // range of animation
  763. if ( flag & 1 ) {
  764. // start and count in frames
  765. act.range = [ data.readUInt(), data.readUInt() ];
  766. }
  767. // time
  768. if ( flag & 2 ) {
  769. act.time = data.readUInt();
  770. }
  771. // easing
  772. if ( flag & 4 ) {
  773. act.intrpl = data.readInterpolation();
  774. if ( act.intrpl.indexOf( 'back.' ) == 0 ) {
  775. act.intrplParam0 = data.readFloat();
  776. } else if ( act.intrpl.indexOf( 'elastic.' ) == 0 ) {
  777. act.intrplParam0 = data.readFloat();
  778. act.intrplParam1 = data.readFloat();
  779. }
  780. }
  781. switch ( kind ) {
  782. case SEA3D.Actions.RTT_TARGET:
  783. act.source = sea3d.getObject( data.readUInt() );
  784. act.target = sea3d.getObject( data.readUInt() );
  785. break;
  786. case SEA3D.Actions.LOOK_AT:
  787. act.source = sea3d.getObject( data.readUInt() );
  788. act.target = sea3d.getObject( data.readUInt() );
  789. break;
  790. case SEA3D.Actions.PLAY_SOUND:
  791. act.sound = sea3d.getObject( data.readUInt() );
  792. act.offset = data.readUInt();
  793. break;
  794. case SEA3D.Actions.PLAY_ANIMATION:
  795. act.object = sea3d.getObject( data.readUInt() );
  796. act.name = data.readUTF8Tiny();
  797. break;
  798. case SEA3D.Actions.FOG:
  799. act.color = data.readUInt24();
  800. act.min = data.readFloat();
  801. act.max = data.readFloat();
  802. break;
  803. case SEA3D.Actions.ENVIRONMENT:
  804. act.texture = sea3d.getObject( data.readUInt() );
  805. break;
  806. case SEA3D.Actions.ENVIRONMENT_COLOR:
  807. act.color = data.readUInt24F();
  808. break;
  809. case SEA3D.Actions.CAMERA:
  810. act.camera = sea3d.getObject( data.readUInt() );
  811. break;
  812. case SEA3D.Actions.SCRIPTS:
  813. act.scripts = data.readScriptList( sea3d );
  814. break;
  815. case SEA3D.Actions.CLASS_OF:
  816. act.classof = sea3d.getObject( data.readUInt() );
  817. break;
  818. case SEA3D.Actions.ATTRIBUTES:
  819. act.attributes = sea3d.getObject( data.readUInt() );
  820. break;
  821. default:
  822. console.log( "Action \"" + kind + "\" not found." );
  823. break;
  824. }
  825. data.position = position + size;
  826. }
  827. };
  828. SEA3D.Actions.SCENE = 0;
  829. SEA3D.Actions.ENVIRONMENT_COLOR = 1;
  830. SEA3D.Actions.ENVIRONMENT = 2;
  831. SEA3D.Actions.FOG = 3;
  832. SEA3D.Actions.PLAY_ANIMATION = 4;
  833. SEA3D.Actions.PLAY_SOUND = 5;
  834. SEA3D.Actions.ANIMATION_AUDIO_SYNC = 6;
  835. SEA3D.Actions.LOOK_AT = 7;
  836. SEA3D.Actions.RTT_TARGET = 8;
  837. SEA3D.Actions.CAMERA = 9;
  838. SEA3D.Actions.SCRIPTS = 10;
  839. SEA3D.Actions.CLASS_OF = 11;
  840. SEA3D.Actions.ATTRIBUTES = 12;
  841. SEA3D.Actions.prototype.type = "act";
  842. //
  843. // Properties
  844. //
  845. SEA3D.Properties = function ( name, data, sea3d ) {
  846. this.name = name;
  847. this.data = data;
  848. this.sea3d = sea3d;
  849. this.tag = data.readProperties( sea3d );
  850. this.tag.__name = name;
  851. };
  852. SEA3D.Properties.prototype.type = "prop";
  853. //
  854. // File Info
  855. //
  856. SEA3D.FileInfo = function ( name, data, sea3d ) {
  857. this.name = name;
  858. this.data = data;
  859. this.sea3d = sea3d;
  860. this.tag = data.readProperties( sea3d );
  861. this.tag.__name = name;
  862. sea3d.info = this.tag;
  863. };
  864. SEA3D.FileInfo.prototype.type = "info";
  865. //
  866. // Java Script
  867. //
  868. SEA3D.JavaScript = function ( name, data, sea3d ) {
  869. this.name = name;
  870. this.data = data;
  871. this.sea3d = sea3d;
  872. this.src = data.readUTF8( data.length );
  873. };
  874. SEA3D.JavaScript.prototype.type = "js";
  875. //
  876. // Java Script Method
  877. //
  878. SEA3D.JavaScriptMethod = function ( name, data, sea3d ) {
  879. this.name = name;
  880. this.data = data;
  881. this.sea3d = sea3d;
  882. var count = data.readUShort();
  883. this.methods = {};
  884. for ( var i = 0; i < count; i ++ ) {
  885. var flag = data.readUByte();
  886. var method = data.readUTF8Tiny();
  887. this.methods[ method ] = {
  888. src: data.readUTF8Long()
  889. };
  890. }
  891. };
  892. SEA3D.JavaScriptMethod.prototype.type = "jsm";
  893. //
  894. // GLSL
  895. //
  896. SEA3D.GLSL = function ( name, data, sea3d ) {
  897. this.name = name;
  898. this.data = data;
  899. this.sea3d = sea3d;
  900. this.src = data.readUTF8( data.length );
  901. };
  902. SEA3D.GLSL.prototype.type = "glsl";
  903. //
  904. // Dummy
  905. //
  906. SEA3D.Dummy = function ( name, data, sea3d ) {
  907. SEA3D.Object3D.call( this, name, data, sea3d );
  908. this.transform = data.readMatrix();
  909. this.width = data.readFloat();
  910. this.height = data.readFloat();
  911. this.depth = data.readFloat();
  912. data.readTags( this.readTag.bind( this ) );
  913. };
  914. SEA3D.Dummy.prototype = Object.create( SEA3D.Object3D.prototype );
  915. SEA3D.Dummy.prototype.constructor = SEA3D.Dummy;
  916. SEA3D.Dummy.prototype.type = "dmy";
  917. //
  918. // Line
  919. //
  920. SEA3D.Line = function ( name, data, sea3d ) {
  921. SEA3D.Object3D.call( this, name, data, sea3d );
  922. this.count = ( this.attrib & 64 ? data.readUInt() : data.readUShort() ) * 3;
  923. this.closed = ( this.attrib & 128 ) != 0;
  924. this.transform = data.readMatrix();
  925. this.vertex = [];
  926. var i = 0;
  927. while ( i < this.count ) {
  928. this.vertex[ i ++ ] = data.readFloat();
  929. }
  930. data.readTags( this.readTag.bind( this ) );
  931. };
  932. SEA3D.Line.prototype = Object.create( SEA3D.Object3D.prototype );
  933. SEA3D.Line.prototype.constructor = SEA3D.Line;
  934. SEA3D.Line.prototype.type = "line";
  935. //
  936. // Sprite
  937. //
  938. SEA3D.Sprite = function ( name, data, sea3d ) {
  939. SEA3D.Object3D.call( this, name, data, sea3d );
  940. if ( this.attrib & 256 ) {
  941. this.material = sea3d.getObject( data.readUInt() );
  942. }
  943. this.position = data.readVector3();
  944. this.width = data.readFloat();
  945. this.height = data.readFloat();
  946. data.readTags( this.readTag.bind( this ) );
  947. };
  948. SEA3D.Sprite.prototype = Object.create( SEA3D.Object3D.prototype );
  949. SEA3D.Sprite.prototype.constructor = SEA3D.Sprite;
  950. SEA3D.Sprite.prototype.type = "m2d";
  951. //
  952. // Mesh
  953. //
  954. SEA3D.Mesh = function ( name, data, sea3d ) {
  955. SEA3D.Entity3D.call( this, name, data, sea3d );
  956. // MATERIAL
  957. if ( this.attrib & 256 ) {
  958. this.material = [];
  959. var len = data.readUByte();
  960. if ( len == 1 ) this.material[ 0 ] = sea3d.getObject( data.readUInt() );
  961. else {
  962. var i = 0;
  963. while ( i < len ) {
  964. var matIndex = data.readUInt();
  965. if ( matIndex > 0 ) this.material[ i ++ ] = sea3d.getObject( matIndex - 1 );
  966. else this.material[ i ++ ] = undefined;
  967. }
  968. }
  969. }
  970. if ( this.attrib & 512 ) {
  971. this.modifiers = [];
  972. var len = data.readUByte();
  973. for ( var i = 0; i < len; i ++ ) {
  974. this.modifiers[ i ] = sea3d.getObject( data.readUInt() );
  975. }
  976. }
  977. if ( this.attrib & 1024 ) {
  978. this.reference = {
  979. type: data.readUByte(),
  980. ref: sea3d.getObject( data.readUInt() )
  981. };
  982. }
  983. this.transform = data.readMatrix();
  984. this.geometry = sea3d.getObject( data.readUInt() );
  985. data.readTags( this.readTag.bind( this ) );
  986. };
  987. SEA3D.Mesh.prototype = Object.create( SEA3D.Entity3D.prototype );
  988. SEA3D.Mesh.prototype.constructor = SEA3D.Mesh;
  989. SEA3D.Mesh.prototype.type = "m3d";
  990. //
  991. // Skeleton
  992. //
  993. SEA3D.Skeleton = function ( name, data, sea3d ) {
  994. this.name = name;
  995. this.data = data;
  996. this.sea3d = sea3d;
  997. var length = data.readUShort();
  998. this.joint = [];
  999. for ( var i = 0; i < length; i ++ ) {
  1000. this.joint[ i ] = {
  1001. name: data.readUTF8Tiny(),
  1002. parentIndex: data.readUShort() - 1,
  1003. inverseBindMatrix: data.readMatrix()
  1004. };
  1005. }
  1006. };
  1007. SEA3D.Skeleton.prototype.type = "skl";
  1008. //
  1009. // Skeleton Local
  1010. //
  1011. SEA3D.SkeletonLocal = function ( name, data, sea3d ) {
  1012. this.name = name;
  1013. this.data = data;
  1014. this.sea3d = sea3d;
  1015. var length = data.readUShort();
  1016. this.joint = [];
  1017. for ( var i = 0; i < length; i ++ ) {
  1018. this.joint[ i ] = {
  1019. name: data.readUTF8Tiny(),
  1020. parentIndex: data.readUShort() - 1,
  1021. // POSITION XYZ
  1022. x: data.readFloat(),
  1023. y: data.readFloat(),
  1024. z: data.readFloat(),
  1025. // QUATERNION XYZW
  1026. qx: data.readFloat(),
  1027. qy: data.readFloat(),
  1028. qz: data.readFloat(),
  1029. qw: data.readFloat()
  1030. };
  1031. }
  1032. };
  1033. SEA3D.SkeletonLocal.prototype.type = "sklq";
  1034. //
  1035. // Animation Base
  1036. //
  1037. SEA3D.AnimationBase = function ( name, data, sea3d ) {
  1038. this.name = name;
  1039. this.data = data;
  1040. this.sea3d = sea3d;
  1041. var flag = data.readUByte();
  1042. this.sequence = [];
  1043. if ( flag & 1 ) {
  1044. var count = data.readUShort();
  1045. for ( var i = 0; i < count; i ++ ) {
  1046. flag = data.readUByte();
  1047. this.sequence[ i ] = {
  1048. name: data.readUTF8Tiny(),
  1049. start: data.readUInt(),
  1050. count: data.readUInt(),
  1051. repeat: ( flag & 1 ) != 0,
  1052. intrpl: ( flag & 2 ) == 0
  1053. };
  1054. }
  1055. }
  1056. this.frameRate = data.readUByte();
  1057. this.numFrames = data.readUInt();
  1058. // no contains sequence
  1059. if ( this.sequence.length == 0 ) {
  1060. this.sequence[ 0 ] = { name: "root", start: 0, count: this.numFrames, repeat: true, intrpl: true };
  1061. }
  1062. };
  1063. //
  1064. // Animation
  1065. //
  1066. SEA3D.Animation = function ( name, data, sea3d ) {
  1067. SEA3D.AnimationBase.call( this, name, data, sea3d );
  1068. this.dataList = [];
  1069. for ( var i = 0, l = data.readUByte(); i < l; i ++ ) {
  1070. var kind = data.readUShort(),
  1071. type = data.readUByte();
  1072. var anmRaw = data.readVector( type, this.numFrames, 0 );
  1073. this.dataList.push( {
  1074. kind: kind,
  1075. type: type,
  1076. blockSize: SEA3D.Stream.sizeOf( type ),
  1077. data: anmRaw
  1078. } );
  1079. }
  1080. };
  1081. SEA3D.Animation.POSITION = 0;
  1082. SEA3D.Animation.ROTATION = 1;
  1083. SEA3D.Animation.SCALE = 2;
  1084. SEA3D.Animation.COLOR = 3;
  1085. SEA3D.Animation.MULTIPLIER = 4;
  1086. SEA3D.Animation.ATTENUATION_START = 5;
  1087. SEA3D.Animation.ATTENUATION_END = 6;
  1088. SEA3D.Animation.FOV = 7;
  1089. SEA3D.Animation.OFFSET_U = 8;
  1090. SEA3D.Animation.OFFSET_V = 9;
  1091. SEA3D.Animation.SCALE_U = 10;
  1092. SEA3D.Animation.SCALE_V = 11;
  1093. SEA3D.Animation.ANGLE = 12;
  1094. SEA3D.Animation.ALPHA = 13;
  1095. SEA3D.Animation.VOLUME = 14;
  1096. SEA3D.Animation.DefaultLerpFuncs = [
  1097. SEA3D.Math.lerp3x, // POSITION
  1098. SEA3D.Math.lerpQuat4x, // ROTATION
  1099. SEA3D.Math.lerp3x, // SCALE
  1100. SEA3D.Math.lerpColor1x, // COLOR
  1101. SEA3D.Math.lerp1x, // MULTIPLIER
  1102. SEA3D.Math.lerp1x, // ATTENUATION_START
  1103. SEA3D.Math.lerp1x, // ATTENUATION_END
  1104. SEA3D.Math.lerp1x, // FOV
  1105. SEA3D.Math.lerp1x, // OFFSET_U
  1106. SEA3D.Math.lerp1x, // OFFSET_V
  1107. SEA3D.Math.lerp1x, // SCALE_U
  1108. SEA3D.Math.lerp1x, // SCALE_V
  1109. SEA3D.Math.lerpAng1x, // ANGLE
  1110. SEA3D.Math.lerp1x, // ALPHA
  1111. SEA3D.Math.lerp1x // VOLUME
  1112. ];
  1113. SEA3D.Animation.prototype = Object.create( SEA3D.AnimationBase.prototype );
  1114. SEA3D.Animation.prototype.constructor = SEA3D.Animation;
  1115. SEA3D.Animation.prototype.type = "anm";
  1116. //
  1117. // Skeleton Animation
  1118. //
  1119. SEA3D.SkeletonAnimation = function ( name, data, sea3d ) {
  1120. SEA3D.AnimationBase.call( this, name, data, sea3d );
  1121. this.name = name;
  1122. this.data = data;
  1123. this.sea3d = sea3d;
  1124. this.numJoints = data.readUShort();
  1125. this.raw = data.readFloatArray( this.numFrames * this.numJoints * 7 );
  1126. };
  1127. SEA3D.SkeletonAnimation.prototype.type = "skla";
  1128. //
  1129. // Morph
  1130. //
  1131. SEA3D.Morph = function ( name, data, sea3d ) {
  1132. SEA3D.GeometryBase.call( this, name, data, sea3d );
  1133. var useVertex = ( this.attrib & 2 ) != 0;
  1134. var useNormal = ( this.attrib & 4 ) != 0;
  1135. var nodeCount = data.readUShort();
  1136. this.node = [];
  1137. for ( var i = 0; i < nodeCount; i ++ ) {
  1138. var nodeName = data.readUTF8Tiny(),
  1139. verts, norms;
  1140. if ( useVertex ) verts = data.readFloatArray( this.length );
  1141. if ( useNormal ) norms = data.readFloatArray( this.length );
  1142. this.node[ i ] = { vertex: verts, normal: norms, name: nodeName };
  1143. }
  1144. };
  1145. SEA3D.Morph.prototype = Object.create( SEA3D.GeometryBase.prototype );
  1146. SEA3D.Morph.prototype.constructor = SEA3D.Morph;
  1147. SEA3D.Morph.prototype.type = "mph";
  1148. //
  1149. // Vertex Animation
  1150. //
  1151. SEA3D.VertexAnimation = function ( name, data, sea3d ) {
  1152. SEA3D.AnimationBase.call( this, name, data, sea3d );
  1153. var flags = data.readUByte();
  1154. this.isBig = ( flags & 1 ) != 0;
  1155. data.readVInt = this.isBig ? data.readUInt : data.readUShort;
  1156. this.numVertex = data.readVInt();
  1157. this.length = this.numVertex * 3;
  1158. var useVertex = ( flags & 2 ) != 0;
  1159. var useNormal = ( flags & 4 ) != 0;
  1160. this.frame = [];
  1161. var i, verts, norms;
  1162. for ( i = 0; i < this.numFrames; i ++ ) {
  1163. if ( useVertex ) verts = data.readFloatArray( this.length );
  1164. if ( useNormal ) norms = data.readFloatArray( this.length );
  1165. this.frame[ i ] = { vertex: verts, normal: norms };
  1166. }
  1167. };
  1168. SEA3D.VertexAnimation.prototype = Object.create( SEA3D.AnimationBase.prototype );
  1169. SEA3D.VertexAnimation.prototype.constructor = SEA3D.VertexAnimation;
  1170. SEA3D.VertexAnimation.prototype.type = "vtxa";
  1171. //
  1172. // Camera
  1173. //
  1174. SEA3D.Camera = function ( name, data, sea3d ) {
  1175. SEA3D.Object3D.call( this, name, data, sea3d );
  1176. if ( this.attrib & 64 ) {
  1177. this.dof = {
  1178. distance: data.readFloat(),
  1179. range: data.readFloat()
  1180. };
  1181. }
  1182. this.transform = data.readMatrix();
  1183. this.fov = data.readFloat();
  1184. data.readTags( this.readTag.bind( this ) );
  1185. };
  1186. SEA3D.Camera.prototype = Object.create( SEA3D.Object3D.prototype );
  1187. SEA3D.Camera.prototype.constructor = SEA3D.Camera;
  1188. SEA3D.Camera.prototype.type = "cam";
  1189. //
  1190. // Orthographic Camera
  1191. //
  1192. SEA3D.OrthographicCamera = function ( name, data, sea3d ) {
  1193. SEA3D.Object3D.call( this, name, data, sea3d );
  1194. this.transform = data.readMatrix();
  1195. this.height = data.readFloat();
  1196. data.readTags( this.readTag.bind( this ) );
  1197. };
  1198. SEA3D.OrthographicCamera.prototype = Object.create( SEA3D.Object3D.prototype );
  1199. SEA3D.OrthographicCamera.prototype.constructor = SEA3D.OrthographicCamera;
  1200. SEA3D.OrthographicCamera.prototype.type = "camo";
  1201. //
  1202. // Joint Object
  1203. //
  1204. SEA3D.JointObject = function ( name, data, sea3d ) {
  1205. SEA3D.Object3D.call( this, name, data, sea3d );
  1206. this.target = sea3d.getObject( data.readUInt() );
  1207. this.joint = data.readUShort();
  1208. data.readTags( this.readTag.bind( this ) );
  1209. };
  1210. SEA3D.JointObject.prototype = Object.create( SEA3D.Object3D.prototype );
  1211. SEA3D.JointObject.prototype.constructor = SEA3D.JointObject;
  1212. SEA3D.JointObject.prototype.type = "jnt";
  1213. //
  1214. // Light
  1215. //
  1216. SEA3D.Light = function ( name, data, sea3d ) {
  1217. SEA3D.Object3D.call( this, name, data, sea3d );
  1218. this.attenStart = Number.MAX_VALUE;
  1219. this.attenEnd = Number.MAX_VALUE;
  1220. if ( this.attrib & 64 ) {
  1221. var shadowHeader = data.readUByte();
  1222. this.shadow = {};
  1223. this.shadow.opacity = shadowHeader & 1 ? data.readFloat() : 1;
  1224. this.shadow.color = shadowHeader & 2 ? data.readUInt24() : 0x000000;
  1225. }
  1226. if ( this.attrib & 512 ) {
  1227. this.attenStart = data.readFloat();
  1228. this.attenEnd = data.readFloat();
  1229. }
  1230. this.color = data.readUInt24();
  1231. this.multiplier = data.readFloat();
  1232. };
  1233. SEA3D.Light.prototype = Object.create( SEA3D.Object3D.prototype );
  1234. SEA3D.Light.prototype.constructor = SEA3D.Light;
  1235. //
  1236. // Point Light
  1237. //
  1238. SEA3D.PointLight = function ( name, data, sea3d ) {
  1239. SEA3D.Light.call( this, name, data, sea3d );
  1240. if ( this.attrib & 128 ) {
  1241. this.attenuation = {
  1242. start: data.readFloat(),
  1243. end: data.readFloat()
  1244. };
  1245. }
  1246. this.position = data.readVector3();
  1247. data.readTags( this.readTag.bind( this ) );
  1248. };
  1249. SEA3D.PointLight.prototype = Object.create( SEA3D.Light.prototype );
  1250. SEA3D.PointLight.prototype.constructor = SEA3D.PointLight;
  1251. SEA3D.PointLight.prototype.type = "plht";
  1252. //
  1253. // Hemisphere Light
  1254. //
  1255. SEA3D.HemisphereLight = function ( name, data, sea3d ) {
  1256. SEA3D.Light.call( this, name, data, sea3d );
  1257. if ( this.attrib & 128 ) {
  1258. this.attenuation = {
  1259. start: data.readFloat(),
  1260. end: data.readFloat()
  1261. };
  1262. }
  1263. this.secondColor = data.readUInt24();
  1264. data.readTags( this.readTag.bind( this ) );
  1265. };
  1266. SEA3D.HemisphereLight.prototype = Object.create( SEA3D.Light.prototype );
  1267. SEA3D.HemisphereLight.prototype.constructor = SEA3D.HemisphereLight;
  1268. SEA3D.HemisphereLight.prototype.type = "hlht";
  1269. //
  1270. // Ambient Light
  1271. //
  1272. SEA3D.AmbientLight = function ( name, data, sea3d ) {
  1273. SEA3D.Light.call( this, name, data, sea3d );
  1274. data.readTags( this.readTag.bind( this ) );
  1275. };
  1276. SEA3D.AmbientLight.prototype = Object.create( SEA3D.Light.prototype );
  1277. SEA3D.AmbientLight.prototype.constructor = SEA3D.AmbientLight;
  1278. SEA3D.AmbientLight.prototype.type = "alht";
  1279. //
  1280. // Directional Light
  1281. //
  1282. SEA3D.DirectionalLight = function ( name, data, sea3d ) {
  1283. SEA3D.Light.call( this, name, data, sea3d );
  1284. this.transform = data.readMatrix();
  1285. data.readTags( this.readTag.bind( this ) );
  1286. };
  1287. SEA3D.DirectionalLight.prototype = Object.create( SEA3D.Light.prototype );
  1288. SEA3D.DirectionalLight.prototype.constructor = SEA3D.DirectionalLight;
  1289. SEA3D.DirectionalLight.prototype.type = "dlht";
  1290. //
  1291. // Material
  1292. //
  1293. SEA3D.Material = function ( name, data, sea3d ) {
  1294. this.name = name;
  1295. this.data = data;
  1296. this.sea3d = sea3d;
  1297. this.technique = [];
  1298. this.tecniquesDict = {};
  1299. this.attrib = data.readUShort();
  1300. this.alpha = 1;
  1301. this.blendMode = "normal";
  1302. this.physical = false;
  1303. this.anisotropy = false;
  1304. this.bothSides = ( this.attrib & 1 ) != 0;
  1305. this.receiveLights = ( this.attrib & 2 ) == 0;
  1306. this.receiveShadows = ( this.attrib & 4 ) == 0;
  1307. this.receiveFog = ( this.attrib & 8 ) == 0;
  1308. this.repeat = ( this.attrib & 16 ) == 0;
  1309. if ( this.attrib & 32 )
  1310. this.alpha = data.readFloat();
  1311. if ( this.attrib & 64 )
  1312. this.blendMode = data.readBlendMode();
  1313. if ( this.attrib & 128 )
  1314. this.animations = data.readAnimationList( sea3d );
  1315. this.depthMask = ( this.attrib & 256 ) == 0;
  1316. this.depthTest = ( this.attrib & 512 ) == 0;
  1317. var count = data.readUByte();
  1318. for ( var i = 0; i < count; ++ i ) {
  1319. var kind = data.readUShort();
  1320. var size = data.readUShort();
  1321. var pos = data.position;
  1322. var tech, methodAttrib;
  1323. switch ( kind ) {
  1324. case SEA3D.Material.PHONG:
  1325. tech = {
  1326. ambientColor: data.readUInt24(),
  1327. diffuseColor: data.readUInt24(),
  1328. specularColor: data.readUInt24(),
  1329. specular: data.readFloat(),
  1330. gloss: data.readFloat()
  1331. };
  1332. break;
  1333. case SEA3D.Material.PHYSICAL:
  1334. tech = {
  1335. color: data.readUInt24(),
  1336. roughness: data.readFloat(),
  1337. metalness: data.readFloat()
  1338. };
  1339. break;
  1340. case SEA3D.Material.ANISOTROPIC:
  1341. break;
  1342. case SEA3D.Material.COMPOSITE_TEXTURE:
  1343. tech = {
  1344. composite: sea3d.getObject( data.readUInt() )
  1345. };
  1346. break;
  1347. case SEA3D.Material.DIFFUSE_MAP:
  1348. tech = {
  1349. texture: sea3d.getObject( data.readUInt() )
  1350. };
  1351. break;
  1352. case SEA3D.Material.SPECULAR_MAP:
  1353. tech = {
  1354. texture: sea3d.getObject( data.readUInt() )
  1355. };
  1356. break;
  1357. case SEA3D.Material.NORMAL_MAP:
  1358. tech = {
  1359. texture: sea3d.getObject( data.readUInt() )
  1360. };
  1361. break;
  1362. case SEA3D.Material.REFLECTION:
  1363. case SEA3D.Material.FRESNEL_REFLECTION:
  1364. tech = {
  1365. texture: sea3d.getObject( data.readUInt() ),
  1366. alpha: data.readFloat()
  1367. };
  1368. if ( kind == SEA3D.Material.FRESNEL_REFLECTION ) {
  1369. tech.power = data.readFloat();
  1370. tech.normal = data.readFloat();
  1371. }
  1372. break;
  1373. case SEA3D.Material.REFRACTION:
  1374. tech = {
  1375. texture: sea3d.getObject( data.readUInt() ),
  1376. alpha: data.readFloat(),
  1377. ior: data.readFloat()
  1378. };
  1379. break;
  1380. case SEA3D.Material.RIM:
  1381. tech = {
  1382. color: data.readUInt24(),
  1383. strength: data.readFloat(),
  1384. power: data.readFloat(),
  1385. blendMode: data.readBlendMode()
  1386. };
  1387. break;
  1388. case SEA3D.Material.LIGHT_MAP:
  1389. tech = {
  1390. texture: sea3d.getObject( data.readUInt() ),
  1391. channel: data.readUByte(),
  1392. blendMode: data.readBlendMode()
  1393. };
  1394. break;
  1395. case SEA3D.Material.DETAIL_MAP:
  1396. tech = {
  1397. texture: sea3d.getObject( data.readUInt() ),
  1398. scale: data.readFloat(),
  1399. blendMode: data.readBlendMode()
  1400. };
  1401. break;
  1402. case SEA3D.Material.CEL:
  1403. tech = {
  1404. color: data.readUInt24(),
  1405. levels: data.readUByte(),
  1406. size: data.readFloat(),
  1407. specularCutOff: data.readFloat(),
  1408. smoothness: data.readFloat()
  1409. };
  1410. break;
  1411. case SEA3D.Material.TRANSLUCENT:
  1412. tech = {
  1413. translucency: data.readFloat(),
  1414. scattering: data.readFloat()
  1415. };
  1416. break;
  1417. case SEA3D.Material.BLEND_NORMAL_MAP:
  1418. methodAttrib = data.readUByte();
  1419. tech = {
  1420. texture: sea3d.getObject( data.readUInt() ),
  1421. secondaryTexture: sea3d.getObject( data.readUInt() )
  1422. };
  1423. if ( methodAttrib & 1 ) {
  1424. tech.offsetX0 = data.readFloat();
  1425. tech.offsetY0 = data.readFloat();
  1426. tech.offsetX1 = data.readFloat();
  1427. tech.offsetY1 = data.readFloat();
  1428. } else {
  1429. tech.offsetX0 = tech.offsetY0 =
  1430. tech.offsetX1 = tech.offsetY1 = 0;
  1431. }
  1432. tech.animate = methodAttrib & 2;
  1433. break;
  1434. case SEA3D.Material.MIRROR_REFLECTION:
  1435. tech = {
  1436. texture: sea3d.getObject( data.readUInt() ),
  1437. alpha: data.readFloat()
  1438. };
  1439. break;
  1440. case SEA3D.Material.AMBIENT_MAP:
  1441. tech = {
  1442. texture: sea3d.getObject( data.readUInt() )
  1443. };
  1444. break;
  1445. case SEA3D.Material.ALPHA_MAP:
  1446. tech = {
  1447. texture: sea3d.getObject( data.readUInt() )
  1448. };
  1449. break;
  1450. case SEA3D.Material.EMISSIVE:
  1451. tech = {
  1452. color: data.readUInt24()
  1453. };
  1454. break;
  1455. case SEA3D.Material.EMISSIVE_MAP:
  1456. tech = {
  1457. texture: sea3d.getObject( data.readUInt() )
  1458. };
  1459. break;
  1460. case SEA3D.Material.ROUGHNESS_MAP:
  1461. case SEA3D.Material.METALNESS_MAP:
  1462. tech = {
  1463. texture: sea3d.getObject( data.readUInt() )
  1464. };
  1465. break;
  1466. case SEA3D.Material.VERTEX_COLOR:
  1467. tech = {
  1468. blendMode: data.readBlendMode()
  1469. };
  1470. break;
  1471. case SEA3D.Material.WRAP_LIGHTING:
  1472. tech = {
  1473. color: data.readUInt24(),
  1474. strength: data.readFloat()
  1475. };
  1476. break;
  1477. case SEA3D.Material.COLOR_REPLACE:
  1478. methodAttrib = data.readUByte();
  1479. tech = {
  1480. red: data.readUInt24(),
  1481. green: data.readUInt24(),
  1482. blue: data.readUInt24F()
  1483. };
  1484. if ( methodAttrib & 1 ) tech.mask = sea3d.getObject( data.readUInt() );
  1485. if ( methodAttrib & 2 ) tech.alpha = data.readFloat();
  1486. break;
  1487. case SEA3D.Material.REFLECTION_SPHERICAL:
  1488. tech = {
  1489. texture: sea3d.getObject( data.readUInt() ),
  1490. alpha: data.readFloat()
  1491. };
  1492. break;
  1493. case SEA3D.Material.REFLECTIVITY:
  1494. methodAttrib = data.readUByte();
  1495. tech = {
  1496. strength: data.readFloat()
  1497. };
  1498. if ( methodAttrib & 1 ) tech.mask = sea3d.getObject( data.readUInt() );
  1499. break;
  1500. case SEA3D.Material.CLEAR_COAT:
  1501. tech = {
  1502. strength: data.readFloat(),
  1503. roughness: data.readFloat()
  1504. };
  1505. break;
  1506. default:
  1507. console.warn( "SEA3D: MaterialTechnique not found:", kind.toString( 16 ) );
  1508. data.position = pos += size;
  1509. continue;
  1510. }
  1511. tech.kind = kind;
  1512. this.technique.push( tech );
  1513. this.tecniquesDict[ kind ] = tech;
  1514. data.position = pos += size;
  1515. }
  1516. };
  1517. SEA3D.Material.PHONG = 0;
  1518. SEA3D.Material.COMPOSITE_TEXTURE = 1;
  1519. SEA3D.Material.DIFFUSE_MAP = 2;
  1520. SEA3D.Material.SPECULAR_MAP = 3;
  1521. SEA3D.Material.REFLECTION = 4;
  1522. SEA3D.Material.REFRACTION = 5;
  1523. SEA3D.Material.NORMAL_MAP = 6;
  1524. SEA3D.Material.FRESNEL_REFLECTION = 7;
  1525. SEA3D.Material.RIM = 8;
  1526. SEA3D.Material.LIGHT_MAP = 9;
  1527. SEA3D.Material.DETAIL_MAP = 10;
  1528. SEA3D.Material.CEL = 11;
  1529. SEA3D.Material.TRANSLUCENT = 12;
  1530. SEA3D.Material.BLEND_NORMAL_MAP = 13;
  1531. SEA3D.Material.MIRROR_REFLECTION = 14;
  1532. SEA3D.Material.AMBIENT_MAP = 15;
  1533. SEA3D.Material.ALPHA_MAP = 16;
  1534. SEA3D.Material.EMISSIVE_MAP = 17;
  1535. SEA3D.Material.VERTEX_COLOR = 18;
  1536. SEA3D.Material.WRAP_LIGHTING = 19;
  1537. SEA3D.Material.COLOR_REPLACE = 20;
  1538. SEA3D.Material.REFLECTION_SPHERICAL = 21;
  1539. SEA3D.Material.ANISOTROPIC = 22;
  1540. SEA3D.Material.EMISSIVE = 23;
  1541. SEA3D.Material.PHYSICAL = 24;
  1542. SEA3D.Material.ROUGHNESS_MAP = 25;
  1543. SEA3D.Material.METALNESS_MAP = 26;
  1544. SEA3D.Material.REFLECTIVITY = 27;
  1545. SEA3D.Material.CLEAR_COAT = 28;
  1546. SEA3D.Material.prototype.type = "mat";
  1547. //
  1548. // Composite
  1549. //
  1550. SEA3D.Composite = function ( name, data, sea3d ) {
  1551. this.name = name;
  1552. this.data = data;
  1553. this.sea3d = sea3d;
  1554. var layerCount = data.readUByte();
  1555. this.layer = [];
  1556. for ( var i = 0; i < layerCount; i ++ ) {
  1557. this.layer[ i ] = new SEA3D.Composite.prototype.Layer( data, sea3d );
  1558. }
  1559. };
  1560. SEA3D.Composite.prototype.getLayerByName = function ( name ) {
  1561. for ( var i = 0; i < this.layer.length; i ++ ) {
  1562. if ( this.layer[ i ].name == name ) {
  1563. return this.layer[ i ];
  1564. }
  1565. }
  1566. };
  1567. SEA3D.Composite.prototype.Layer = function ( data, sea3d ) {
  1568. var attrib = data.readUShort();
  1569. if ( attrib & 1 ) this.texture = new SEA3D.Composite.LayerBitmap( data, sea3d );
  1570. else this.color = data.readUInt24();
  1571. if ( attrib & 2 ) {
  1572. this.mask = new SEA3D.Composite.LayerBitmap( data, sea3d );
  1573. }
  1574. if ( attrib & 4 ) {
  1575. this.name = data.readUTF8Tiny();
  1576. }
  1577. this.blendMode = attrib & 8 ? data.readBlendMode() : "normal";
  1578. this.opacity = attrib & 16 ? data.readFloat() : 1;
  1579. };
  1580. SEA3D.Composite.LayerBitmap = function ( data, sea3d ) {
  1581. this.map = sea3d.getObject( data.readUInt() );
  1582. var attrib = data.readUShort();
  1583. this.channel = attrib & 1 ? data.readUByte() : 0;
  1584. this.repeat = attrib & 2 == 0;
  1585. this.offsetU = attrib & 4 ? data.readFloat() : 0;
  1586. this.offsetV = attrib & 8 ? data.readFloat() : 0;
  1587. this.scaleU = attrib & 16 ? data.readFloat() : 1;
  1588. this.scaleV = attrib & 32 ? data.readFloat() : 1;
  1589. this.rotation = attrib & 64 ? data.readFloat() : 0;
  1590. if ( attrib & 128 ) this.animation = data.readAnimationList( sea3d );
  1591. };
  1592. SEA3D.Composite.prototype.type = "ctex";
  1593. //
  1594. // Planar Render
  1595. //
  1596. SEA3D.PlanarRender = function ( name, data, sea3d ) {
  1597. this.name = name;
  1598. this.data = data;
  1599. this.sea3d = sea3d;
  1600. this.attrib = data.readUByte();
  1601. this.quality = ( this.attrib & 1 ) | ( this.attrib & 2 );
  1602. this.transform = data.readMatrix();
  1603. };
  1604. SEA3D.PlanarRender.prototype.type = "rttp";
  1605. //
  1606. // Cube Render
  1607. //
  1608. SEA3D.CubeRender = function ( name, data, sea3d ) {
  1609. this.name = name;
  1610. this.data = data;
  1611. this.sea3d = sea3d;
  1612. this.attrib = data.readUByte();
  1613. this.quality = ( this.attrib & 1 ) | ( this.attrib & 2 );
  1614. this.position = data.readVector3();
  1615. };
  1616. SEA3D.CubeRender.prototype.type = "rttc";
  1617. //
  1618. // Cube Maps
  1619. //
  1620. SEA3D.CubeMap = function ( name, data, sea3d ) {
  1621. this.name = name;
  1622. this.data = data;
  1623. this.sea3d = sea3d;
  1624. this.transparent = false;
  1625. var ext = data.readExt();
  1626. this.faces = [];
  1627. for ( var i = 0; i < 6; i ++ ) {
  1628. var size = data.readUInt();
  1629. this.faces[ i ] = data.concat( data.position, size );
  1630. data.position += size;
  1631. }
  1632. };
  1633. SEA3D.CubeMap.prototype.type = "cmap";
  1634. //
  1635. // JPEG
  1636. //
  1637. SEA3D.JPEG = function ( name, data, sea3d ) {
  1638. this.name = name;
  1639. this.data = data;
  1640. this.sea3d = sea3d;
  1641. this.transparent = false;
  1642. };
  1643. SEA3D.JPEG.prototype.type = "jpg";
  1644. //
  1645. // JPEG_XR
  1646. //
  1647. SEA3D.JPEG_XR = function ( name, data, sea3d ) {
  1648. this.name = name;
  1649. this.data = data;
  1650. this.sea3d = sea3d;
  1651. this.transparent = true;
  1652. };
  1653. SEA3D.JPEG_XR.prototype.type = "wdp";
  1654. //
  1655. // PNG
  1656. //
  1657. SEA3D.PNG = function ( name, data, sea3d ) {
  1658. this.name = name;
  1659. this.data = data;
  1660. this.sea3d = sea3d;
  1661. this.transparent = data.getByte( 25 ) == 0x06;
  1662. };
  1663. SEA3D.PNG.prototype.type = "png";
  1664. //
  1665. // GIF
  1666. //
  1667. SEA3D.GIF = function ( name, data, sea3d ) {
  1668. this.name = name;
  1669. this.data = data;
  1670. this.sea3d = sea3d;
  1671. this.transparent = data.getByte( 11 ) > 0;
  1672. };
  1673. SEA3D.GIF.prototype.type = "gif";
  1674. //
  1675. // OGG
  1676. //
  1677. SEA3D.OGG = function ( name, data, sea3d ) {
  1678. this.name = name;
  1679. this.data = data;
  1680. this.sea3d = sea3d;
  1681. };
  1682. SEA3D.OGG.prototype.type = "ogg";
  1683. //
  1684. // MP3
  1685. //
  1686. SEA3D.MP3 = function ( name, data, sea3d ) {
  1687. this.name = name;
  1688. this.data = data;
  1689. this.sea3d = sea3d;
  1690. };
  1691. SEA3D.MP3.prototype.type = "mp3";
  1692. //
  1693. // FILE FORMAT
  1694. //
  1695. SEA3D.File = function ( config ) {
  1696. this.config = {
  1697. streaming: true,
  1698. timeLimit: 60
  1699. };
  1700. if ( config ) {
  1701. if ( config.streaming !== undefined ) this.config.streaming = config.streaming;
  1702. if ( config.timeLimit !== undefined ) this.config.timeLimit = config.timeLimit;
  1703. }
  1704. this.version = SEA3D.VERSION;
  1705. this.objects = [];
  1706. this.typeClass = {};
  1707. this.typeRead = {};
  1708. this.typeUnique = {};
  1709. this.position =
  1710. this.dataPosition = 0;
  1711. this.scope = this;
  1712. // SEA3D
  1713. this.addClass( SEA3D.FileInfo, true );
  1714. this.addClass( SEA3D.Geometry, true );
  1715. this.addClass( SEA3D.Mesh );
  1716. this.addClass( SEA3D.Sprite );
  1717. this.addClass( SEA3D.Material );
  1718. this.addClass( SEA3D.Composite );
  1719. this.addClass( SEA3D.PointLight );
  1720. this.addClass( SEA3D.DirectionalLight );
  1721. this.addClass( SEA3D.HemisphereLight );
  1722. this.addClass( SEA3D.AmbientLight );
  1723. this.addClass( SEA3D.Skeleton, true );
  1724. this.addClass( SEA3D.SkeletonLocal, true );
  1725. this.addClass( SEA3D.SkeletonAnimation, true );
  1726. this.addClass( SEA3D.JointObject );
  1727. this.addClass( SEA3D.Camera );
  1728. this.addClass( SEA3D.OrthographicCamera );
  1729. this.addClass( SEA3D.Morph, true );
  1730. this.addClass( SEA3D.VertexAnimation, true );
  1731. this.addClass( SEA3D.CubeMap, true );
  1732. this.addClass( SEA3D.Animation );
  1733. this.addClass( SEA3D.Dummy );
  1734. this.addClass( SEA3D.Line );
  1735. this.addClass( SEA3D.SoundPoint );
  1736. this.addClass( SEA3D.PlanarRender );
  1737. this.addClass( SEA3D.CubeRender );
  1738. this.addClass( SEA3D.Actions );
  1739. this.addClass( SEA3D.Container3D );
  1740. this.addClass( SEA3D.Properties );
  1741. // URL BASED
  1742. this.addClass( SEA3D.ScriptURL, true );
  1743. this.addClass( SEA3D.TextureURL, true );
  1744. this.addClass( SEA3D.CubeMapURL, true );
  1745. // UNIVERSAL
  1746. this.addClass( SEA3D.JPEG, true );
  1747. this.addClass( SEA3D.JPEG_XR, true );
  1748. this.addClass( SEA3D.PNG, true );
  1749. this.addClass( SEA3D.GIF, true );
  1750. this.addClass( SEA3D.OGG, true );
  1751. this.addClass( SEA3D.MP3, true );
  1752. this.addClass( SEA3D.JavaScript, true );
  1753. this.addClass( SEA3D.JavaScriptMethod, true );
  1754. this.addClass( SEA3D.GLSL, true );
  1755. // Extensions
  1756. var i = SEA3D.File.Extensions.length;
  1757. while ( i -- ) {
  1758. SEA3D.File.Extensions[ i ].call( this );
  1759. }
  1760. };
  1761. SEA3D.File.Extensions = [];
  1762. SEA3D.File.CompressionLibs = {};
  1763. SEA3D.File.DecompressionMethod = {};
  1764. SEA3D.File.setExtension = function ( callback ) {
  1765. SEA3D.File.Extensions.push( callback );
  1766. };
  1767. SEA3D.File.setDecompressionEngine = function ( id, name, method ) {
  1768. SEA3D.File.CompressionLibs[ id ] = name;
  1769. SEA3D.File.DecompressionMethod[ id ] = method;
  1770. };
  1771. SEA3D.File.prototype.addClass = function ( clazz, unique ) {
  1772. this.typeClass[ clazz.prototype.type ] = clazz;
  1773. this.typeUnique[ clazz.prototype.type ] = unique === true;
  1774. };
  1775. SEA3D.File.prototype.readHead = function () {
  1776. if ( this.stream.bytesAvailable < 16 )
  1777. return false;
  1778. if ( this.stream.readUTF8( 3 ) != "SEA" )
  1779. throw new Error( "Invalid SEA3D format." );
  1780. this.sign = this.stream.readUTF8( 3 );
  1781. this.version = this.stream.readUInt24();
  1782. if ( this.stream.readUByte() != 0 ) {
  1783. throw new Error( "Protection algorithm not compatible." );
  1784. }
  1785. this.compressionID = this.stream.readUByte();
  1786. this.compressionAlgorithm = SEA3D.File.CompressionLibs[ this.compressionID ];
  1787. this.decompressionMethod = SEA3D.File.DecompressionMethod[ this.compressionID ];
  1788. if ( this.compressionID > 0 && ! this.decompressionMethod ) {
  1789. throw new Error( "Compression algorithm not compatible." );
  1790. }
  1791. this.length = this.stream.readUInt();
  1792. this.dataPosition = this.stream.position;
  1793. this.objects.length = 0;
  1794. this.state = this.readBody;
  1795. if ( this.onHead ) {
  1796. this.onHead( {
  1797. file: this,
  1798. sign: this.sign
  1799. } );
  1800. }
  1801. return true;
  1802. };
  1803. SEA3D.File.prototype.getObject = function ( index ) {
  1804. return this.objects[ index ];
  1805. };
  1806. SEA3D.File.prototype.getObjectByName = function ( name ) {
  1807. return this.objects[ name ];
  1808. };
  1809. SEA3D.File.prototype.readSEAObject = function () {
  1810. if ( this.stream.bytesAvailable < 4 )
  1811. return null;
  1812. var size = this.stream.readUInt();
  1813. var position = this.stream.position;
  1814. if ( this.stream.bytesAvailable < size )
  1815. return null;
  1816. var flag = this.stream.readUByte();
  1817. var type = this.stream.readExt();
  1818. var meta = null;
  1819. var name = flag & 1 ? this.stream.readUTF8Tiny() : "",
  1820. compressed = ( flag & 2 ) != 0,
  1821. streaming = ( flag & 4 ) != 0;
  1822. if ( flag & 8 ) {
  1823. var metalen = this.stream.readUShort();
  1824. var metabytes = this.stream.concat( this.stream.position, metalen );
  1825. this.stream.position += metalen;
  1826. if ( compressed && this.decompressionMethod ) {
  1827. metabytes.buffer = this.decompressionMethod( metabytes.buffer );
  1828. }
  1829. meta = metabytes.readProperties( this );
  1830. }
  1831. size -= this.stream.position - position;
  1832. position = this.stream.position;
  1833. var data = this.stream.concat( position, size ),
  1834. obj;
  1835. if ( this.typeClass[ type ] ) {
  1836. if ( compressed && this.decompressionMethod ) {
  1837. data.buffer = this.decompressionMethod( data.buffer );
  1838. }
  1839. obj = new this.typeClass[ type ]( name, data, this );
  1840. if ( ( this.config.streaming && streaming || this.config.forceStreaming ) && this.typeRead[ type ] ) {
  1841. this.typeRead[ type ].call( this.scope, obj );
  1842. }
  1843. } else {
  1844. obj = new SEA3D.Object( name, data, type, this );
  1845. console.warn( "SEA3D: Unknown format \"" + type + "\" of file \"" + name + "\". Add a module referring for this format." );
  1846. }
  1847. obj.streaming = streaming;
  1848. obj.metadata = meta;
  1849. this.objects.push( this.objects[ obj.name + "." + obj.type ] = obj );
  1850. this.dataPosition = position + size;
  1851. ++ this.position;
  1852. return obj;
  1853. };
  1854. SEA3D.File.prototype.isDone = function () {
  1855. return this.position == this.length;
  1856. };
  1857. SEA3D.File.prototype.readBody = function () {
  1858. this.timer.update();
  1859. if ( ! this.resume ) return false;
  1860. while ( this.position < this.length ) {
  1861. if ( this.timer.deltaTime < this.config.timeLimit ) {
  1862. this.stream.position = this.dataPosition;
  1863. var sea = this.readSEAObject();
  1864. if ( sea ) this.dispatchCompleteObject( sea );
  1865. else return false;
  1866. } else return false;
  1867. }
  1868. this.state = this.readComplete;
  1869. return true;
  1870. };
  1871. SEA3D.File.prototype.initParse = function () {
  1872. this.timer = new SEA3D.Timer();
  1873. this.position = 0;
  1874. this.resume = true;
  1875. };
  1876. SEA3D.File.prototype.parse = function () {
  1877. this.initParse();
  1878. if ( isFinite( this.config.timeLimit ) ) setTimeout( this.parseObject.bind( this ), 10 );
  1879. else this.parseObject();
  1880. };
  1881. SEA3D.File.prototype.parseObject = function () {
  1882. this.timer.update();
  1883. while ( this.position < this.length && this.timer.deltaTime < this.config.timeLimit ) {
  1884. var obj = this.objects[ this.position ++ ],
  1885. type = obj.type;
  1886. if ( ! this.typeUnique[ type ] ) delete obj.tag;
  1887. if ( ( obj.streaming || this.config.forceStreaming ) && this.typeRead[ type ] ) {
  1888. if ( obj.tag == undefined ) {
  1889. this.typeRead[ type ].call( this.scope, obj );
  1890. }
  1891. }
  1892. }
  1893. if ( this.position == this.length ) {
  1894. var elapsedTime = this.timer.elapsedTime;
  1895. var message = elapsedTime + "ms, " + this.objects.length + " objects";
  1896. if ( this.onParseComplete ) {
  1897. this.onParseComplete( {
  1898. file: this,
  1899. timeTotal: elapsedTime,
  1900. message: message
  1901. } );
  1902. } else console.log( "SEA3D Parse Complete:", message );
  1903. } else {
  1904. if ( this.onParseProgress ) {
  1905. this.onParseProgress( {
  1906. file: this,
  1907. loaded: this.position,
  1908. total: this.length
  1909. } );
  1910. }
  1911. setTimeout( this.parseObject.bind( this ), 10 );
  1912. }
  1913. };
  1914. SEA3D.File.prototype.readComplete = function () {
  1915. this.stream.position = this.dataPosition;
  1916. if ( this.stream.readUInt24F() != 0x5EA3D1 )
  1917. console.warn( "SEA3D file is corrupted." );
  1918. delete this.state;
  1919. return false;
  1920. };
  1921. SEA3D.File.prototype.readState = function () {
  1922. while ( this.state() ) continue;
  1923. if ( this.state ) {
  1924. requestAnimationFrame( this.readState.bind( this ) );
  1925. this.dispatchProgress();
  1926. } else {
  1927. this.dispatchComplete();
  1928. }
  1929. };
  1930. SEA3D.File.prototype.read = function ( buffer ) {
  1931. if ( ! buffer ) throw new Error( "No data found." );
  1932. this.initParse();
  1933. this.stream = new SEA3D.Stream( buffer );
  1934. this.state = this.readHead;
  1935. this.readState();
  1936. };
  1937. SEA3D.File.prototype.dispatchCompleteObject = function ( obj ) {
  1938. if ( ! this.onCompleteObject ) return;
  1939. this.onCompleteObject( {
  1940. file: this,
  1941. object: obj
  1942. } );
  1943. };
  1944. SEA3D.File.prototype.dispatchProgress = function () {
  1945. if ( ! this.onProgress ) return;
  1946. this.onProgress( {
  1947. file: this,
  1948. loaded: this.position,
  1949. total: this.length
  1950. } );
  1951. };
  1952. SEA3D.File.prototype.dispatchDownloadProgress = function ( position, length ) {
  1953. if ( ! this.onDownloadProgress ) return;
  1954. this.onDownloadProgress( {
  1955. file: this,
  1956. loaded: position,
  1957. total: length
  1958. } );
  1959. };
  1960. SEA3D.File.prototype.dispatchComplete = function () {
  1961. var elapsedTime = this.timer.elapsedTime;
  1962. var message = elapsedTime + "ms, " + this.objects.length + " objects";
  1963. if ( this.onComplete ) this.onComplete( {
  1964. file: this,
  1965. timeTotal: elapsedTime,
  1966. message: message
  1967. } );
  1968. else console.log( "SEA3D:", message );
  1969. };
  1970. SEA3D.File.prototype.dispatchError = function ( id, message ) {
  1971. if ( this.onError ) this.onError( { file: this, id: id, message: message } );
  1972. else console.error( "SEA3D: #" + id, message );
  1973. };
  1974. SEA3D.File.prototype.load = function ( url ) {
  1975. var file = this,
  1976. xhr = new XMLHttpRequest();
  1977. xhr.open( "GET", url, true );
  1978. xhr.responseType = 'arraybuffer';
  1979. xhr.onprogress = function ( e ) {
  1980. if ( e.lengthComputable ) {
  1981. file.dispatchDownloadProgress( e.loaded, e.total );
  1982. }
  1983. };
  1984. xhr.onreadystatechange = function () {
  1985. if ( xhr.readyState === 2 ) {
  1986. //xhr.getResponseHeader("Content-Length");
  1987. } else if ( xhr.readyState === 3 ) {
  1988. // progress
  1989. } else if ( xhr.readyState === 4 ) {
  1990. if ( xhr.status === 200 || xhr.status === 0 ) {
  1991. // complete
  1992. file.read( this.response );
  1993. } else {
  1994. this.dispatchError( 1001, "Couldn't load [" + url + "] [" + xhr.status + "]" );
  1995. }
  1996. }
  1997. };
  1998. xhr.send();
  1999. };