Quaternion.tests.js 22 KB

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  1. /**
  2. * @author bhouston / http://exocortex.com
  3. * @author tschw
  4. * @author TristanVALCKE / https://github.com/Itee
  5. */
  6. /* global QUnit */
  7. import { BufferAttribute } from '../../../../src/core/BufferAttribute';
  8. import { Quaternion } from '../../../../src/math/Quaternion';
  9. import { Vector3 } from '../../../../src/math/Vector3';
  10. import { Vector4 } from '../../../../src/math/Vector4';
  11. import { Euler } from '../../../../src/math/Euler';
  12. import { Matrix4 } from '../../../../src/math/Matrix4';
  13. import {
  14. x,
  15. y,
  16. z,
  17. w,
  18. eps
  19. } from './Constants.tests';
  20. const orders = [ 'XYZ', 'YXZ', 'ZXY', 'ZYX', 'YZX', 'XZY' ];
  21. const eulerAngles = new Euler( 0.1, - 0.3, 0.25 );
  22. function qSub( a, b ) {
  23. var result = new Quaternion();
  24. result.copy( a );
  25. result.x -= b.x;
  26. result.y -= b.y;
  27. result.z -= b.z;
  28. result.w -= b.w;
  29. return result;
  30. }
  31. function doSlerpObject( aArr, bArr, t ) {
  32. var a = new Quaternion().fromArray( aArr ),
  33. b = new Quaternion().fromArray( bArr ),
  34. c = new Quaternion().fromArray( aArr );
  35. c.slerp( b, t );
  36. return {
  37. equals: function ( x, y, z, w, maxError ) {
  38. if ( maxError === undefined ) maxError = Number.EPSILON;
  39. return Math.abs( x - c.x ) <= maxError &&
  40. Math.abs( y - c.y ) <= maxError &&
  41. Math.abs( z - c.z ) <= maxError &&
  42. Math.abs( w - c.w ) <= maxError;
  43. },
  44. length: c.length(),
  45. dotA: c.dot( a ),
  46. dotB: c.dot( b )
  47. };
  48. }
  49. function doSlerpArray( a, b, t ) {
  50. var result = [ 0, 0, 0, 0 ];
  51. Quaternion.slerpFlat( result, 0, a, 0, b, 0, t );
  52. function arrDot( a, b ) {
  53. return a[ 0 ] * b[ 0 ] + a[ 1 ] * b[ 1 ] +
  54. a[ 2 ] * b[ 2 ] + a[ 3 ] * b[ 3 ];
  55. }
  56. return {
  57. equals: function ( x, y, z, w, maxError ) {
  58. if ( maxError === undefined ) maxError = Number.EPSILON;
  59. return Math.abs( x - result[ 0 ] ) <= maxError &&
  60. Math.abs( y - result[ 1 ] ) <= maxError &&
  61. Math.abs( z - result[ 2 ] ) <= maxError &&
  62. Math.abs( w - result[ 3 ] ) <= maxError;
  63. },
  64. length: Math.sqrt( arrDot( result, result ) ),
  65. dotA: arrDot( result, a ),
  66. dotB: arrDot( result, b )
  67. };
  68. }
  69. function slerpTestSkeleton( doSlerp, maxError, assert ) {
  70. var a, b, result;
  71. a = [
  72. 0.6753410084407496,
  73. 0.4087830051091744,
  74. 0.32856700410659473,
  75. 0.5185120064806223
  76. ];
  77. b = [
  78. 0.6602792107657797,
  79. 0.43647413932562285,
  80. 0.35119011210236006,
  81. 0.5001871596632682
  82. ];
  83. var maxNormError = 0;
  84. function isNormal( result ) {
  85. var normError = Math.abs( 1 - result.length );
  86. maxNormError = Math.max( maxNormError, normError );
  87. return normError <= maxError;
  88. }
  89. result = doSlerp( a, b, 0 );
  90. assert.ok( result.equals(
  91. a[ 0 ], a[ 1 ], a[ 2 ], a[ 3 ], 0 ), "Exactly A @ t = 0" );
  92. result = doSlerp( a, b, 1 );
  93. assert.ok( result.equals(
  94. b[ 0 ], b[ 1 ], b[ 2 ], b[ 3 ], 0 ), "Exactly B @ t = 1" );
  95. result = doSlerp( a, b, 0.5 );
  96. assert.ok( Math.abs( result.dotA - result.dotB ) <= Number.EPSILON, "Symmetry at 0.5" );
  97. assert.ok( isNormal( result ), "Approximately normal (at 0.5)" );
  98. result = doSlerp( a, b, 0.25 );
  99. assert.ok( result.dotA > result.dotB, "Interpolating at 0.25" );
  100. assert.ok( isNormal( result ), "Approximately normal (at 0.25)" );
  101. result = doSlerp( a, b, 0.75 );
  102. assert.ok( result.dotA < result.dotB, "Interpolating at 0.75" );
  103. assert.ok( isNormal( result ), "Approximately normal (at 0.75)" );
  104. var D = Math.SQRT1_2;
  105. result = doSlerp( [ 1, 0, 0, 0 ], [ 0, 0, 1, 0 ], 0.5 );
  106. assert.ok( result.equals( D, 0, D, 0 ), "X/Z diagonal from axes" );
  107. assert.ok( isNormal( result ), "Approximately normal (X/Z diagonal)" );
  108. result = doSlerp( [ 0, D, 0, D ], [ 0, - D, 0, D ], 0.5 );
  109. assert.ok( result.equals( 0, 0, 0, 1 ), "W-Unit from diagonals" );
  110. assert.ok( isNormal( result ), "Approximately normal (W-Unit)" );
  111. }
  112. function changeEulerOrder( euler, order ) {
  113. return new Euler( euler.x, euler.y, euler.z, order );
  114. }
  115. export default QUnit.module( 'Maths', () => {
  116. QUnit.module( 'Quaternion', () => {
  117. // INSTANCING
  118. QUnit.test( "Instancing", ( assert ) => {
  119. var a = new Quaternion();
  120. assert.ok( a.x == 0, "Passed!" );
  121. assert.ok( a.y == 0, "Passed!" );
  122. assert.ok( a.z == 0, "Passed!" );
  123. assert.ok( a.w == 1, "Passed!" );
  124. var a = new Quaternion( x, y, z, w );
  125. assert.ok( a.x === x, "Passed!" );
  126. assert.ok( a.y === y, "Passed!" );
  127. assert.ok( a.z === z, "Passed!" );
  128. assert.ok( a.w === w, "Passed!" );
  129. } );
  130. // STATIC STUFF
  131. QUnit.test( "slerp", ( assert ) => {
  132. slerpTestSkeleton( doSlerpObject, Number.EPSILON, assert );
  133. } );
  134. QUnit.test( "slerpFlat", ( assert ) => {
  135. slerpTestSkeleton( doSlerpArray, Number.EPSILON, assert );
  136. } );
  137. // PROPERTIES
  138. QUnit.test( "properties", ( assert ) => {
  139. assert.expect( 8 );
  140. var a = new Quaternion();
  141. a._onChange( function () {
  142. assert.ok( true, "onChange called" );
  143. } );
  144. a.x = x;
  145. a.y = y;
  146. a.z = z;
  147. a.w = w;
  148. assert.strictEqual( a.x, x, "Check x" );
  149. assert.strictEqual( a.y, y, "Check y" );
  150. assert.strictEqual( a.z, z, "Check z" );
  151. assert.strictEqual( a.w, w, "Check w" );
  152. } );
  153. QUnit.test( "x", ( assert ) => {
  154. var a = new Quaternion();
  155. assert.ok( a.x === 0, "Passed!" );
  156. a = new Quaternion( 1, 2, 3 );
  157. assert.ok( a.x === 1, "Passed!" );
  158. a = new Quaternion( 4, 5, 6, 1 );
  159. assert.ok( a.x === 4, "Passed!" );
  160. a = new Quaternion( 7, 8, 9 );
  161. a.x = 10;
  162. assert.ok( a.x === 10, "Passed!" );
  163. a = new Quaternion( 11, 12, 13 );
  164. var b = false;
  165. a._onChange( function () {
  166. b = true;
  167. } );
  168. assert.ok( ! b, "Passed!" );
  169. a.x = 14;
  170. assert.ok( b, "Passed!" );
  171. assert.ok( a.x === 14, "Passed!" );
  172. } );
  173. QUnit.test( "y", ( assert ) => {
  174. var a = new Quaternion();
  175. assert.ok( a.y === 0, "Passed!" );
  176. a = new Quaternion( 1, 2, 3 );
  177. assert.ok( a.y === 2, "Passed!" );
  178. a = new Quaternion( 4, 5, 6, 1 );
  179. assert.ok( a.y === 5, "Passed!" );
  180. a = new Quaternion( 7, 8, 9 );
  181. a.y = 10;
  182. assert.ok( a.y === 10, "Passed!" );
  183. a = new Quaternion( 11, 12, 13 );
  184. var b = false;
  185. a._onChange( function () {
  186. b = true;
  187. } );
  188. assert.ok( ! b, "Passed!" );
  189. a.y = 14;
  190. assert.ok( b, "Passed!" );
  191. assert.ok( a.y === 14, "Passed!" );
  192. } );
  193. QUnit.test( "z", ( assert ) => {
  194. var a = new Quaternion();
  195. assert.ok( a.z === 0, "Passed!" );
  196. a = new Quaternion( 1, 2, 3 );
  197. assert.ok( a.z === 3, "Passed!" );
  198. a = new Quaternion( 4, 5, 6, 1 );
  199. assert.ok( a.z === 6, "Passed!" );
  200. a = new Quaternion( 7, 8, 9 );
  201. a.z = 10;
  202. assert.ok( a.z === 10, "Passed!" );
  203. a = new Quaternion( 11, 12, 13 );
  204. var b = false;
  205. a._onChange( function () {
  206. b = true;
  207. } );
  208. assert.ok( ! b, "Passed!" );
  209. a.z = 14;
  210. assert.ok( b, "Passed!" );
  211. assert.ok( a.z === 14, "Passed!" );
  212. } );
  213. QUnit.test( "w", ( assert ) => {
  214. var a = new Quaternion();
  215. assert.ok( a.w === 1, "Passed!" );
  216. a = new Quaternion( 1, 2, 3 );
  217. assert.ok( a.w === 1, "Passed!" );
  218. a = new Quaternion( 4, 5, 6, 1 );
  219. assert.ok( a.w === 1, "Passed!" );
  220. a = new Quaternion( 7, 8, 9 );
  221. a.w = 10;
  222. assert.ok( a.w === 10, "Passed!" );
  223. a = new Quaternion( 11, 12, 13 );
  224. var b = false;
  225. a._onChange( function () {
  226. b = true;
  227. } );
  228. assert.ok( ! b, "Passed!" );
  229. a.w = 14;
  230. assert.ok( b, "Passed!" );
  231. assert.ok( a.w === 14, "Passed!" );
  232. } );
  233. // PUBLIC STUFF
  234. QUnit.test( "set", ( assert ) => {
  235. var a = new Quaternion();
  236. assert.ok( a.x == 0, "Passed!" );
  237. assert.ok( a.y == 0, "Passed!" );
  238. assert.ok( a.z == 0, "Passed!" );
  239. assert.ok( a.w == 1, "Passed!" );
  240. a.set( x, y, z, w );
  241. assert.ok( a.x == x, "Passed!" );
  242. assert.ok( a.y == y, "Passed!" );
  243. assert.ok( a.z === z, "Passed!" );
  244. assert.ok( a.w === w, "Passed!" );
  245. } );
  246. QUnit.test( "clone", ( assert ) => {
  247. var a = new Quaternion().clone();
  248. assert.ok( a.x == 0, "Passed!" );
  249. assert.ok( a.y == 0, "Passed!" );
  250. assert.ok( a.z == 0, "Passed!" );
  251. assert.ok( a.w == 1, "Passed!" );
  252. var b = a.set( x, y, z, w ).clone();
  253. assert.ok( b.x == x, "Passed!" );
  254. assert.ok( b.y == y, "Passed!" );
  255. assert.ok( b.z === z, "Passed!" );
  256. assert.ok( b.w === w, "Passed!" );
  257. } );
  258. QUnit.test( "copy", ( assert ) => {
  259. var a = new Quaternion( x, y, z, w );
  260. var b = new Quaternion().copy( a );
  261. assert.ok( b.x == x, "Passed!" );
  262. assert.ok( b.y == y, "Passed!" );
  263. assert.ok( b.z == z, "Passed!" );
  264. assert.ok( b.w == w, "Passed!" );
  265. // ensure that it is a true copy
  266. a.x = 0;
  267. a.y = - 1;
  268. a.z = 0;
  269. a.w = - 1;
  270. assert.ok( b.x == x, "Passed!" );
  271. assert.ok( b.y == y, "Passed!" );
  272. } );
  273. QUnit.test( "setFromEuler/setFromQuaternion", ( assert ) => {
  274. var angles = [ new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ) ];
  275. // ensure euler conversion to/from Quaternion matches.
  276. for ( var i = 0; i < orders.length; i ++ ) {
  277. for ( var j = 0; j < angles.length; j ++ ) {
  278. var eulers2 = new Euler().setFromQuaternion( new Quaternion().setFromEuler( new Euler( angles[ j ].x, angles[ j ].y, angles[ j ].z, orders[ i ] ) ), orders[ i ] );
  279. var newAngle = new Vector3( eulers2.x, eulers2.y, eulers2.z );
  280. assert.ok( newAngle.distanceTo( angles[ j ] ) < 0.001, "Passed!" );
  281. }
  282. }
  283. } );
  284. QUnit.test( "setFromAxisAngle", ( assert ) => {
  285. // TODO: find cases to validate.
  286. // assert.ok( true, "Passed!" );
  287. var zero = new Quaternion();
  288. var a = new Quaternion().setFromAxisAngle( new Vector3( 1, 0, 0 ), 0 );
  289. assert.ok( a.equals( zero ), "Passed!" );
  290. a = new Quaternion().setFromAxisAngle( new Vector3( 0, 1, 0 ), 0 );
  291. assert.ok( a.equals( zero ), "Passed!" );
  292. a = new Quaternion().setFromAxisAngle( new Vector3( 0, 0, 1 ), 0 );
  293. assert.ok( a.equals( zero ), "Passed!" );
  294. var b1 = new Quaternion().setFromAxisAngle( new Vector3( 1, 0, 0 ), Math.PI );
  295. assert.ok( ! a.equals( b1 ), "Passed!" );
  296. var b2 = new Quaternion().setFromAxisAngle( new Vector3( 1, 0, 0 ), - Math.PI );
  297. assert.ok( ! a.equals( b2 ), "Passed!" );
  298. b1.multiply( b2 );
  299. assert.ok( a.equals( b1 ), "Passed!" );
  300. } );
  301. QUnit.test( "setFromEuler/setFromRotationMatrix", ( assert ) => {
  302. // ensure euler conversion for Quaternion matches that of Matrix4
  303. for ( var i = 0; i < orders.length; i ++ ) {
  304. var q = new Quaternion().setFromEuler( changeEulerOrder( eulerAngles, orders[ i ] ) );
  305. var m = new Matrix4().makeRotationFromEuler( changeEulerOrder( eulerAngles, orders[ i ] ) );
  306. var q2 = new Quaternion().setFromRotationMatrix( m );
  307. assert.ok( qSub( q, q2 ).length() < 0.001, "Passed!" );
  308. }
  309. } );
  310. QUnit.test( "setFromRotationMatrix", ( assert ) => {
  311. // contrived examples purely to please the god of code coverage...
  312. // match conditions in various 'else [if]' blocks
  313. var a = new Quaternion();
  314. var q = new Quaternion( - 9, - 2, 3, - 4 ).normalize();
  315. var m = new Matrix4().makeRotationFromQuaternion( q );
  316. var expected = new Vector4( 0.8581163303210332, 0.19069251784911848, - 0.2860387767736777, 0.38138503569823695 );
  317. a.setFromRotationMatrix( m );
  318. assert.ok( Math.abs( a.x - expected.x ) <= eps, "m11 > m22 && m11 > m33: check x" );
  319. assert.ok( Math.abs( a.y - expected.y ) <= eps, "m11 > m22 && m11 > m33: check y" );
  320. assert.ok( Math.abs( a.z - expected.z ) <= eps, "m11 > m22 && m11 > m33: check z" );
  321. assert.ok( Math.abs( a.w - expected.w ) <= eps, "m11 > m22 && m11 > m33: check w" );
  322. var q = new Quaternion( - 1, - 2, 1, - 1 ).normalize();
  323. m.makeRotationFromQuaternion( q );
  324. var expected = new Vector4( 0.37796447300922714, 0.7559289460184544, - 0.37796447300922714, 0.37796447300922714 );
  325. a.setFromRotationMatrix( m );
  326. assert.ok( Math.abs( a.x - expected.x ) <= eps, "m22 > m33: check x" );
  327. assert.ok( Math.abs( a.y - expected.y ) <= eps, "m22 > m33: check y" );
  328. assert.ok( Math.abs( a.z - expected.z ) <= eps, "m22 > m33: check z" );
  329. assert.ok( Math.abs( a.w - expected.w ) <= eps, "m22 > m33: check w" );
  330. } );
  331. QUnit.test( "setFromUnitVectors", ( assert ) => {
  332. var a = new Quaternion();
  333. var b = new Vector3( 1, 0, 0 );
  334. var c = new Vector3( 0, 1, 0 );
  335. var expected = new Quaternion( 0, 0, Math.sqrt( 2 ) / 2, Math.sqrt( 2 ) / 2 );
  336. a.setFromUnitVectors( b, c );
  337. assert.ok( Math.abs( a.x - expected.x ) <= eps, "Check x" );
  338. assert.ok( Math.abs( a.y - expected.y ) <= eps, "Check y" );
  339. assert.ok( Math.abs( a.z - expected.z ) <= eps, "Check z" );
  340. assert.ok( Math.abs( a.w - expected.w ) <= eps, "Check w" );
  341. } );
  342. QUnit.test( "angleTo", ( assert ) => {
  343. var a = new Quaternion();
  344. var b = new Quaternion().setFromEuler( new Euler( 0, Math.PI, 0 ) );
  345. var c = new Quaternion().setFromEuler( new Euler( 0, Math.PI * 2, 0 ) );
  346. assert.ok( a.angleTo( a ) === 0, "Passed!" );
  347. assert.ok( a.angleTo( b ) === Math.PI, "Passed!" );
  348. assert.ok( a.angleTo( c ) === 0, "Passed!" );
  349. } );
  350. QUnit.test( "rotateTowards", ( assert ) => {
  351. var a = new Quaternion();
  352. var b = new Quaternion().setFromEuler( new Euler( 0, Math.PI, 0 ) );
  353. var c = new Quaternion();
  354. var halfPI = Math.PI * 0.5;
  355. a.rotateTowards( b, 0 );
  356. assert.ok( a.equals( a ) === true, "Passed!" );
  357. a.rotateTowards( b, Math.PI * 2 ); // test overshoot
  358. assert.ok( a.equals( b ) === true, "Passed!" );
  359. a.set( 0, 0, 0, 1 );
  360. a.rotateTowards( b, halfPI );
  361. assert.ok( a.angleTo( c ) - halfPI <= eps, "Passed!" );
  362. } );
  363. QUnit.test( "identity", ( assert ) => {
  364. var a = new Quaternion();
  365. a.set( x, y, z, w );
  366. a.identity();
  367. assert.ok( a.x == 0, "Passed!" );
  368. assert.ok( a.y == 0, "Passed!" );
  369. assert.ok( a.z === 0, "Passed!" );
  370. assert.ok( a.w === 1, "Passed!" );
  371. } );
  372. QUnit.test( "inverse/conjugate", ( assert ) => {
  373. var a = new Quaternion( x, y, z, w );
  374. // TODO: add better validation here.
  375. var b = a.clone().conjugate();
  376. assert.ok( a.x == - b.x, "Passed!" );
  377. assert.ok( a.y == - b.y, "Passed!" );
  378. assert.ok( a.z == - b.z, "Passed!" );
  379. assert.ok( a.w == b.w, "Passed!" );
  380. } );
  381. QUnit.test( "dot", ( assert ) => {
  382. var a = new Quaternion();
  383. var b = new Quaternion();
  384. assert.ok( a.dot( b ) === 1, "Passed!" );
  385. a = new Quaternion( 1, 2, 3, 1 );
  386. b = new Quaternion( 3, 2, 1, 1 );
  387. assert.ok( a.dot( b ) === 11, "Passed!" );
  388. } );
  389. QUnit.test( "normalize/length/lengthSq", ( assert ) => {
  390. var a = new Quaternion( x, y, z, w );
  391. assert.ok( a.length() != 1, "Passed!" );
  392. assert.ok( a.lengthSq() != 1, "Passed!" );
  393. a.normalize();
  394. assert.ok( a.length() == 1, "Passed!" );
  395. assert.ok( a.lengthSq() == 1, "Passed!" );
  396. a.set( 0, 0, 0, 0 );
  397. assert.ok( a.lengthSq() == 0, "Passed!" );
  398. assert.ok( a.length() == 0, "Passed!" );
  399. a.normalize();
  400. assert.ok( a.lengthSq() == 1, "Passed!" );
  401. assert.ok( a.length() == 1, "Passed!" );
  402. } );
  403. QUnit.test( "multiplyQuaternions/multiply", ( assert ) => {
  404. var angles = [ new Euler( 1, 0, 0 ), new Euler( 0, 1, 0 ), new Euler( 0, 0, 1 ) ];
  405. var q1 = new Quaternion().setFromEuler( changeEulerOrder( angles[ 0 ], "XYZ" ) );
  406. var q2 = new Quaternion().setFromEuler( changeEulerOrder( angles[ 1 ], "XYZ" ) );
  407. var q3 = new Quaternion().setFromEuler( changeEulerOrder( angles[ 2 ], "XYZ" ) );
  408. var q = new Quaternion().multiplyQuaternions( q1, q2 ).multiply( q3 );
  409. var m1 = new Matrix4().makeRotationFromEuler( changeEulerOrder( angles[ 0 ], "XYZ" ) );
  410. var m2 = new Matrix4().makeRotationFromEuler( changeEulerOrder( angles[ 1 ], "XYZ" ) );
  411. var m3 = new Matrix4().makeRotationFromEuler( changeEulerOrder( angles[ 2 ], "XYZ" ) );
  412. var m = new Matrix4().multiplyMatrices( m1, m2 ).multiply( m3 );
  413. var qFromM = new Quaternion().setFromRotationMatrix( m );
  414. assert.ok( qSub( q, qFromM ).length() < 0.001, "Passed!" );
  415. } );
  416. QUnit.test( "premultiply", ( assert ) => {
  417. var a = new Quaternion( x, y, z, w );
  418. var b = new Quaternion( 2 * x, - y, - 2 * z, w );
  419. var expected = new Quaternion( 42, - 32, - 2, 58 );
  420. a.premultiply( b );
  421. assert.ok( Math.abs( a.x - expected.x ) <= eps, "Check x" );
  422. assert.ok( Math.abs( a.y - expected.y ) <= eps, "Check y" );
  423. assert.ok( Math.abs( a.z - expected.z ) <= eps, "Check z" );
  424. assert.ok( Math.abs( a.w - expected.w ) <= eps, "Check w" );
  425. } );
  426. QUnit.test( "slerp", ( assert ) => {
  427. var a = new Quaternion( x, y, z, w );
  428. var b = new Quaternion( - x, - y, - z, - w );
  429. var c = a.clone().slerp( b, 0 );
  430. var d = a.clone().slerp( b, 1 );
  431. assert.ok( a.equals( c ), "Passed" );
  432. assert.ok( b.equals( d ), "Passed" );
  433. var D = Math.SQRT1_2;
  434. var e = new Quaternion( 1, 0, 0, 0 );
  435. var f = new Quaternion( 0, 0, 1, 0 );
  436. var expected = new Quaternion( D, 0, D, 0 );
  437. var result = e.clone().slerp( f, 0.5 );
  438. assert.ok( Math.abs( result.x - expected.x ) <= eps, "Check x" );
  439. assert.ok( Math.abs( result.y - expected.y ) <= eps, "Check y" );
  440. assert.ok( Math.abs( result.z - expected.z ) <= eps, "Check z" );
  441. assert.ok( Math.abs( result.w - expected.w ) <= eps, "Check w" );
  442. var g = new Quaternion( 0, D, 0, D );
  443. var h = new Quaternion( 0, - D, 0, D );
  444. expected = new Quaternion( 0, 0, 0, 1 );
  445. result = g.clone().slerp( h, 0.5 );
  446. assert.ok( Math.abs( result.x - expected.x ) <= eps, "Check x" );
  447. assert.ok( Math.abs( result.y - expected.y ) <= eps, "Check y" );
  448. assert.ok( Math.abs( result.z - expected.z ) <= eps, "Check z" );
  449. assert.ok( Math.abs( result.w - expected.w ) <= eps, "Check w" );
  450. } );
  451. QUnit.test( "equals", ( assert ) => {
  452. var a = new Quaternion( x, y, z, w );
  453. var b = new Quaternion( - x, - y, - z, - w );
  454. assert.ok( a.x != b.x, "Passed!" );
  455. assert.ok( a.y != b.y, "Passed!" );
  456. assert.ok( ! a.equals( b ), "Passed!" );
  457. assert.ok( ! b.equals( a ), "Passed!" );
  458. a.copy( b );
  459. assert.ok( a.x == b.x, "Passed!" );
  460. assert.ok( a.y == b.y, "Passed!" );
  461. assert.ok( a.equals( b ), "Passed!" );
  462. assert.ok( b.equals( a ), "Passed!" );
  463. } );
  464. QUnit.test( "fromArray", ( assert ) => {
  465. var a = new Quaternion();
  466. a.fromArray( [ x, y, z, w ] );
  467. assert.ok( a.x == x, "Passed!" );
  468. assert.ok( a.y == y, "Passed!" );
  469. assert.ok( a.z === z, "Passed!" );
  470. assert.ok( a.w === w, "Passed!" );
  471. a.fromArray( [ undefined, x, y, z, w, undefined ], 1 );
  472. assert.ok( a.x == x, "Passed!" );
  473. assert.ok( a.y == y, "Passed!" );
  474. assert.ok( a.z === z, "Passed!" );
  475. assert.ok( a.w === w, "Passed!" );
  476. } );
  477. QUnit.test( "toArray", ( assert ) => {
  478. var a = new Quaternion( x, y, z, w );
  479. var array = a.toArray();
  480. assert.strictEqual( array[ 0 ], x, "No array, no offset: check x" );
  481. assert.strictEqual( array[ 1 ], y, "No array, no offset: check y" );
  482. assert.strictEqual( array[ 2 ], z, "No array, no offset: check z" );
  483. assert.strictEqual( array[ 3 ], w, "No array, no offset: check w" );
  484. var array = [];
  485. a.toArray( array );
  486. assert.strictEqual( array[ 0 ], x, "With array, no offset: check x" );
  487. assert.strictEqual( array[ 1 ], y, "With array, no offset: check y" );
  488. assert.strictEqual( array[ 2 ], z, "With array, no offset: check z" );
  489. assert.strictEqual( array[ 3 ], w, "With array, no offset: check w" );
  490. var array = [];
  491. a.toArray( array, 1 );
  492. assert.strictEqual( array[ 0 ], undefined, "With array and offset: check [0]" );
  493. assert.strictEqual( array[ 1 ], x, "With array and offset: check x" );
  494. assert.strictEqual( array[ 2 ], y, "With array and offset: check y" );
  495. assert.strictEqual( array[ 3 ], z, "With array and offset: check z" );
  496. assert.strictEqual( array[ 4 ], w, "With array and offset: check w" );
  497. } );
  498. QUnit.test( "fromBufferAttribute", ( assert ) => {
  499. var a = new Quaternion();
  500. var attribute = new BufferAttribute( new Float32Array( [
  501. 0, 0, 0, 1,
  502. .7, 0, 0, .7,
  503. 0, .7, 0, .7,
  504. ] ), 4 );
  505. a.fromBufferAttribute( attribute, 0 );
  506. assert.numEqual( a.x, 0, 'index 0, component x' );
  507. assert.numEqual( a.y, 0, 'index 0, component y' );
  508. assert.numEqual( a.z, 0, 'index 0, component z' );
  509. assert.numEqual( a.w, 1, 'index 0, component w' );
  510. a.fromBufferAttribute( attribute, 1 );
  511. assert.numEqual( a.x, .7, 'index 1, component x' );
  512. assert.numEqual( a.y, 0, 'index 1, component y' );
  513. assert.numEqual( a.z, 0, 'index 1, component z' );
  514. assert.numEqual( a.w, .7, 'index 1, component w' );
  515. a.fromBufferAttribute( attribute, 2 );
  516. assert.numEqual( a.x, 0, 'index 2, component x' );
  517. assert.numEqual( a.y, .7, 'index 2, component y' );
  518. assert.numEqual( a.z, 0, 'index 2, component z' );
  519. assert.numEqual( a.w, .7, 'index 2, component w' );
  520. } );
  521. QUnit.test( "_onChange", ( assert ) => {
  522. var b = false;
  523. var f = function () {
  524. b = true;
  525. };
  526. var a = new Quaternion( 11, 12, 13, 1 );
  527. a._onChange( f );
  528. assert.ok( a._onChangeCallback === f, "Passed!" );
  529. a._onChangeCallback();
  530. assert.ok( b, "Passed!" );
  531. } );
  532. QUnit.test( "_onChangeCallback", ( assert ) => {
  533. var b = false;
  534. var a = new Quaternion( 11, 12, 13, 1 );
  535. var f = function () {
  536. b = true;
  537. assert.ok( a === this, "Passed!" );
  538. };
  539. a._onChangeCallback = f;
  540. assert.ok( a._onChangeCallback === f, "Passed!" );
  541. a._onChangeCallback();
  542. assert.ok( b, "Passed!" );
  543. } );
  544. // OTHERS
  545. QUnit.test( "multiplyVector3", ( assert ) => {
  546. var angles = [ new Euler( 1, 0, 0 ), new Euler( 0, 1, 0 ), new Euler( 0, 0, 1 ) ];
  547. // ensure euler conversion for Quaternion matches that of Matrix4
  548. for ( var i = 0; i < orders.length; i ++ ) {
  549. for ( var j = 0; j < angles.length; j ++ ) {
  550. var q = new Quaternion().setFromEuler( changeEulerOrder( angles[ j ], orders[ i ] ) );
  551. var m = new Matrix4().makeRotationFromEuler( changeEulerOrder( angles[ j ], orders[ i ] ) );
  552. var v0 = new Vector3( 1, 0, 0 );
  553. var qv = v0.clone().applyQuaternion( q );
  554. var mv = v0.clone().applyMatrix4( m );
  555. assert.ok( qv.distanceTo( mv ) < 0.001, "Passed!" );
  556. }
  557. }
  558. } );
  559. } );
  560. } );