Viewport.js 3.6 KB

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  1. var Viewport = function ( signals ) {
  2. var container = new UI.Panel( 'absolute' );
  3. container.setBackgroundColor( '#aaa' );
  4. //
  5. var sceneHelpers = new THREE.Scene();
  6. var size = 500, step = 25;
  7. var geometry = new THREE.Geometry();
  8. var material = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors } );
  9. var color1 = new THREE.Color( 0x444444 ), color2 = new THREE.Color( 0x888888 );
  10. for ( var i = - size; i <= size; i += step ) {
  11. geometry.vertices.push( new THREE.Vector3( -size, 0, i ) );
  12. geometry.vertices.push( new THREE.Vector3( size, 0, i ) );
  13. geometry.vertices.push( new THREE.Vector3( i, 0, -size ) );
  14. geometry.vertices.push( new THREE.Vector3( i, 0, size ) );
  15. var color = i === 0 ? color1 : color2;
  16. geometry.colors.push( color, color, color, color );
  17. }
  18. var grid = new THREE.Line( geometry, material, THREE.LinePieces );
  19. sceneHelpers.add( grid );
  20. var selectionBox = new THREE.Mesh( new THREE.CubeGeometry( 1, 1, 1 ), new THREE.MeshBasicMaterial( { color: 0xffff00, wireframe: true } ) );
  21. selectionBox.visible = false;
  22. sceneHelpers.add( selectionBox );
  23. //
  24. var scene = new THREE.Scene();
  25. var camera = new THREE.PerspectiveCamera( 50, 1, 1, 5000 );
  26. camera.position.set( 500, 250, 500 );
  27. camera.lookAt( scene.position );
  28. scene.add( camera );
  29. var controls = new THREE.TrackballControls( camera, container.dom );
  30. controls.rotateSpeed = 1.0;
  31. controls.zoomSpeed = 1.2;
  32. controls.panSpeed = 0.8;
  33. controls.noZoom = false;
  34. controls.noPan = false;
  35. controls.staticMoving = true;
  36. controls.dynamicDampingFactor = 0.3;
  37. controls.addEventListener( 'change', render );
  38. // object picking
  39. var projector = new THREE.Projector();
  40. container.dom.addEventListener( 'mousedown', function ( event ) {
  41. event.preventDefault();
  42. var vector = new THREE.Vector3( ( event.clientX / container.dom.offsetWidth ) * 2 - 1, - ( event.clientY / container.dom.offsetHeght ) * 2 + 1, 0.5 );
  43. projector.unprojectVector( vector, camera );
  44. var ray = new THREE.Ray( camera.position, vector.subSelf( camera.position ).normalize() );
  45. var intersects = ray.intersectObjects( scene.children );
  46. if ( intersects.length ) {
  47. signals.objectSelected.dispatch( intersects[ 0 ].object );
  48. // controls.enabled = false;
  49. } else {
  50. signals.objectSelected.dispatch( null );
  51. }
  52. }, false );
  53. // events
  54. signals.objectAdded.add( function ( object ) {
  55. scene.add( object );
  56. render();
  57. } );
  58. signals.objectSelected.add( function ( object ) {
  59. if ( object === null ) {
  60. selectionBox.visible = false;
  61. } else {
  62. var geometry = object.geometry;
  63. if ( geometry.boundingBox === null ) {
  64. geometry.computeBoundingBox();
  65. }
  66. selectionBox.scale.x = geometry.boundingBox.max.x - geometry.boundingBox.min.x;
  67. selectionBox.scale.y = geometry.boundingBox.max.y - geometry.boundingBox.min.y;
  68. selectionBox.scale.z = geometry.boundingBox.max.z - geometry.boundingBox.min.z;
  69. selectionBox.visible = true;
  70. }
  71. render();
  72. } );
  73. signals.windowResize.add( function () {
  74. camera.aspect = container.dom.offsetWidth / container.dom.offsetHeight;
  75. camera.updateProjectionMatrix();
  76. renderer.setSize( container.dom.offsetWidth, container.dom.offsetHeight );
  77. render();
  78. } );
  79. //
  80. var renderer = new THREE.WebGLRenderer( { antialias: true, alpha: false, clearColor: 0xaaaaaa, clearAlpha: 1 } );
  81. renderer.autoClear = false;
  82. container.dom.appendChild( renderer.domElement );
  83. animate();
  84. //
  85. function animate() {
  86. requestAnimationFrame( animate );
  87. controls.update();
  88. }
  89. function render() {
  90. renderer.clear();
  91. renderer.render( sceneHelpers, camera );
  92. renderer.render( scene, camera );
  93. }
  94. return container;
  95. }