OBJLoader2.js 7.2 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.OBJLoader = function ( manager ) {
  5. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  6. };
  7. THREE.OBJLoader.prototype = {
  8. constructor: THREE.OBJLoader,
  9. load: function ( url, onLoad, onProgress, onError ) {
  10. var scope = this;
  11. var loader = new THREE.XHRLoader( scope.manager );
  12. loader.setCrossOrigin( this.crossOrigin );
  13. loader.load( url, function ( text ) {
  14. onLoad( scope.parse( text ) );
  15. } );
  16. },
  17. parse: function ( text ) {
  18. var object, objects = [];
  19. var geometry, material, mesh;
  20. function parseVertexIndex( value ) {
  21. var index = parseInt( value );
  22. return ( index >= 0 ? index - 1 : index + vertices.length / 3 ) * 3;
  23. }
  24. function parseNormalIndex( value ) {
  25. var index = parseInt( value );
  26. return ( index >= 0 ? index - 1 : index + normals.length / 3 ) * 3;
  27. }
  28. function parseUVIndex( value ) {
  29. var index = parseInt( value );
  30. return ( index >= 0 ? index - 1 : index + uvs.length / 2 ) * 2;
  31. }
  32. function addVertex( a, b, c ) {
  33. geometry.vertices.push(
  34. vertices[ a ], vertices[ a + 1 ], vertices[ a + 2 ],
  35. vertices[ b ], vertices[ b + 1 ], vertices[ b + 2 ],
  36. vertices[ c ], vertices[ c + 1 ], vertices[ c + 2 ]
  37. );
  38. }
  39. function addNormal( a, b, c ) {
  40. geometry.normals.push(
  41. normals[ a ], normals[ a + 1 ], normals[ a + 2 ],
  42. normals[ b ], normals[ b + 1 ], normals[ b + 2 ],
  43. normals[ c ], normals[ c + 1 ], normals[ c + 2 ]
  44. );
  45. }
  46. function addUV( a, b, c ) {
  47. geometry.uvs.push(
  48. uvs[ a ], uvs[ a + 1 ],
  49. uvs[ b ], uvs[ b + 1 ],
  50. uvs[ c ], uvs[ c + 1 ]
  51. );
  52. }
  53. function handleFace( a, b, c, d ) {
  54. var ia = parseVertexIndex( a );
  55. var ib = parseVertexIndex( b );
  56. var ic = parseVertexIndex( c );
  57. if ( d === undefined ) {
  58. addVertex( ia, ib, ic );
  59. } else {
  60. var id = parseVertexIndex( d );
  61. addVertex( ia, ib, id );
  62. addVertex( ib, ic, id );
  63. }
  64. }
  65. function handleUV( a, b, c, d ) {
  66. var ia = parseUVIndex( a );
  67. var ib = parseUVIndex( b );
  68. var ic = parseUVIndex( c );
  69. if ( d === undefined ) {
  70. addUV( ia, ib, ic );
  71. } else {
  72. var id = parseUVIndex( d );
  73. addUV( ia, ib, id );
  74. addUV( ib, ic, id );
  75. }
  76. }
  77. function handleNormal( a, b, c, d ) {
  78. var ia = parseNormalIndex( a );
  79. var ib = parseNormalIndex( b );
  80. var ic = parseNormalIndex( c );
  81. if ( d === undefined ) {
  82. addNormal( ia, ib, ic );
  83. } else {
  84. var id = parseNormalIndex( d );
  85. addNormal( ia, ib, id );
  86. addNormal( ib, ic, id );
  87. }
  88. }
  89. // create mesh if no objects in text
  90. if ( /^o /gm.test( text ) === false ) {
  91. geometry = {
  92. vertices: [],
  93. normals: [],
  94. uvs: []
  95. };
  96. material = {
  97. name: ''
  98. };
  99. object = {
  100. name: '',
  101. geometry: geometry,
  102. material: material
  103. };
  104. objects.push( object );
  105. }
  106. var vertices = [];
  107. var normals = [];
  108. var uvs = [];
  109. // v float float float
  110. var vertex_pattern = /v( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/;
  111. // vn float float float
  112. var normal_pattern = /vn( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/;
  113. // vt float float
  114. var uv_pattern = /vt( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/;
  115. // f vertex vertex vertex ...
  116. var face_pattern1 = /f( +-?\d+)( +-?\d+)( +-?\d+)( +-?\d+)?/;
  117. // f vertex/uv vertex/uv vertex/uv ...
  118. var face_pattern2 = /f( +(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+))?/;
  119. // f vertex/uv/normal vertex/uv/normal vertex/uv/normal ...
  120. var face_pattern3 = /f( +(-?\d+)\/(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+)\/(-?\d+))?/;
  121. // f vertex//normal vertex//normal vertex//normal ...
  122. var face_pattern4 = /f( +(-?\d+)\/\/(-?\d+))( +(-?\d+)\/\/(-?\d+))( +(-?\d+)\/\/(-?\d+))( +(-?\d+)\/\/(-?\d+))?/
  123. //
  124. var lines = text.split( '\n' );
  125. for ( var i = 0; i < lines.length; i ++ ) {
  126. var line = lines[ i ];
  127. line = line.trim();
  128. var result;
  129. if ( line.length === 0 || line.charAt( 0 ) === '#' ) {
  130. continue;
  131. } else if ( ( result = vertex_pattern.exec( line ) ) !== null ) {
  132. // ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
  133. vertices.push(
  134. parseFloat( result[ 1 ] ),
  135. parseFloat( result[ 2 ] ),
  136. parseFloat( result[ 3 ] )
  137. );
  138. } else if ( ( result = normal_pattern.exec( line ) ) !== null ) {
  139. // ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
  140. normals.push(
  141. parseFloat( result[ 1 ] ),
  142. parseFloat( result[ 2 ] ),
  143. parseFloat( result[ 3 ] )
  144. );
  145. } else if ( ( result = uv_pattern.exec( line ) ) !== null ) {
  146. // ["vt 0.1 0.2", "0.1", "0.2"]
  147. uvs.push(
  148. parseFloat( result[ 1 ] ),
  149. parseFloat( result[ 2 ] )
  150. );
  151. } else if ( ( result = face_pattern1.exec( line ) ) !== null ) {
  152. // ["f 1 2 3", "1", "2", "3", undefined]
  153. handleFace( result[ 1 ], result[ 2 ], result[ 3 ], result[ 4 ] );
  154. } else if ( ( result = face_pattern2.exec( line ) ) !== null ) {
  155. // ["f 1/1 2/2 3/3", " 1/1", "1", "1", " 2/2", "2", "2", " 3/3", "3", "3", undefined, undefined, undefined]
  156. handleFace( result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ] );
  157. handleUV( result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ] );
  158. } else if ( ( result = face_pattern3.exec( line ) ) !== null ) {
  159. // ["f 1/1/1 2/2/2 3/3/3", " 1/1/1", "1", "1", "1", " 2/2/2", "2", "2", "2", " 3/3/3", "3", "3", "3", undefined, undefined, undefined, undefined]
  160. handleFace( result[ 2 ], result[ 6 ], result[ 10 ], result[ 14 ] );
  161. handleUV( result[ 3 ], result[ 7 ], result[ 11 ], result[ 15 ] );
  162. handleNormal( result[ 4 ], result[ 8 ], result[ 12 ], result[ 16 ] );
  163. } else if ( ( result = face_pattern4.exec( line ) ) !== null ) {
  164. // ["f 1//1 2//2 3//3", " 1//1", "1", "1", " 2//2", "2", "2", " 3//3", "3", "3", undefined, undefined, undefined]
  165. handleFace( result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ] );
  166. handleNormal( result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ] );
  167. } else if ( /^o /.test( line ) ) {
  168. geometry = {
  169. vertices: [],
  170. normals: [],
  171. uvs: []
  172. };
  173. material = {
  174. name: ''
  175. };
  176. object = {
  177. name: line.substring( 2 ).trim(),
  178. geometry: geometry,
  179. material: material
  180. };
  181. objects.push( object )
  182. } else if ( /^g /.test( line ) ) {
  183. // group
  184. } else if ( /^usemtl /.test( line ) ) {
  185. // material
  186. material.name = line.substring( 7 ).trim();
  187. } else if ( /^mtllib /.test( line ) ) {
  188. // mtl file
  189. } else if ( /^s /.test( line ) ) {
  190. // smooth shading
  191. } else {
  192. // console.log( "THREE.OBJLoader: Unhandled line " + line );
  193. }
  194. }
  195. var container = new THREE.Object3D();
  196. for ( var i = 0, l = objects.length; i < l; i ++ ) {
  197. var object = objects[ i ];
  198. var geometry = new THREE.Geometry2( object.geometry.vertices.length / 3 );
  199. geometry.vertices.set( object.geometry.vertices );
  200. geometry.normals.set( object.geometry.normals );
  201. geometry.uvs.set( object.geometry.uvs );
  202. var material = new THREE.MeshLambertMaterial();
  203. material.name = object.material.name;
  204. var mesh = new THREE.Mesh( geometry, material );
  205. mesh.name = object.name;
  206. container.add( mesh );
  207. }
  208. return container;
  209. }
  210. };