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CTMLoader.js 9.3 KB

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  1. /**
  2. * Loader for CTM encoded models generated by OpenCTM tools:
  3. * http://openctm.sourceforge.net/
  4. *
  5. * Uses js-openctm library by Juan Mellado
  6. * http://code.google.com/p/js-openctm/
  7. *
  8. * @author alteredq / http://alteredqualia.com/
  9. */
  10. THREE.CTMLoader = function ( showStatus ) {
  11. THREE.Loader.call( this, showStatus );
  12. };
  13. THREE.CTMLoader.prototype = Object.create( THREE.Loader.prototype );
  14. // Load multiple CTM parts defined in JSON
  15. THREE.CTMLoader.prototype.loadParts = function( url, callback, parameters ) {
  16. var scope = this;
  17. var xhr = new XMLHttpRequest();
  18. var basePath = parameters.basePath ? parameters.basePath : this.extractUrlBase( url );
  19. xhr.onreadystatechange = function() {
  20. if ( xhr.readyState === 4 ) {
  21. if ( xhr.status === 200 || xhr.status === 0 ) {
  22. var jsonObject = JSON.parse( xhr.responseText );
  23. var materials = [], geometries = [], counter = 0;
  24. function callbackFinal( geometry ) {
  25. counter += 1;
  26. geometries.push( geometry );
  27. if ( counter === jsonObject.offsets.length ) {
  28. callback( geometries, materials );
  29. }
  30. }
  31. // init materials
  32. for ( var i = 0; i < jsonObject.materials.length; i ++ ) {
  33. materials[ i ] = THREE.Loader.prototype.createMaterial( jsonObject.materials[ i ], basePath );
  34. }
  35. // load joined CTM file
  36. var partUrl = basePath + jsonObject.data;
  37. var parametersPart = { useWorker: parameters.useWorker, useBuffers: parameters.useBuffers, offsets: jsonObject.offsets };
  38. scope.load( partUrl, callbackFinal, parametersPart );
  39. }
  40. }
  41. }
  42. xhr.open( "GET", url, true );
  43. xhr.setRequestHeader( "Content-Type", "text/plain" );
  44. xhr.send( null );
  45. };
  46. // Load CTMLoader compressed models
  47. // - parameters
  48. // - url (required)
  49. // - callback (required)
  50. THREE.CTMLoader.prototype.load = function( url, callback, parameters ) {
  51. var scope = this;
  52. var offsets = parameters.offsets !== undefined ? parameters.offsets : [ 0 ];
  53. var useBuffers = parameters.useBuffers !== undefined ? parameters.useBuffers : true;
  54. var xhr = new XMLHttpRequest(),
  55. callbackProgress = null;
  56. var length = 0;
  57. xhr.onreadystatechange = function() {
  58. if ( xhr.readyState === 4 ) {
  59. if ( xhr.status === 200 || xhr.status === 0 ) {
  60. var binaryData = new Uint8Array(xhr.response);
  61. var s = Date.now();
  62. if ( parameters.useWorker ) {
  63. var worker = new Worker( "js/loaders/ctm/CTMWorker.js" );
  64. worker.onmessage = function( event ) {
  65. var files = event.data;
  66. for ( var i = 0; i < files.length; i ++ ) {
  67. var ctmFile = files[ i ];
  68. var e1 = Date.now();
  69. // console.log( "CTM data parse time [worker]: " + (e1-s) + " ms" );
  70. if ( useBuffers ) {
  71. scope.createModelBuffers( ctmFile, callback );
  72. } else {
  73. scope.createModelClassic( ctmFile, callback );
  74. }
  75. var e = Date.now();
  76. console.log( "model load time [worker]: " + (e-e1) + " ms, total: " + (e-s));
  77. }
  78. };
  79. worker.postMessage( { "data": binaryData, "offsets": offsets } );
  80. } else {
  81. for ( var i = 0; i < offsets.length; i ++ ) {
  82. var stream = new CTM.Stream( binaryData );
  83. stream.offset = offsets[ i ];
  84. var ctmFile = new CTM.File( stream );
  85. if ( useBuffers ) {
  86. scope.createModelBuffers( ctmFile, callback );
  87. } else {
  88. scope.createModelClassic( ctmFile, callback );
  89. }
  90. }
  91. //var e = Date.now();
  92. //console.log( "CTM data parse time [inline]: " + (e-s) + " ms" );
  93. }
  94. } else {
  95. console.error( "Couldn't load [" + url + "] [" + xhr.status + "]" );
  96. }
  97. } else if ( xhr.readyState === 3 ) {
  98. if ( callbackProgress ) {
  99. if ( length === 0 ) {
  100. length = xhr.getResponseHeader( "Content-Length" );
  101. }
  102. callbackProgress( { total: length, loaded: xhr.responseText.length } );
  103. }
  104. } else if ( xhr.readyState === 2 ) {
  105. length = xhr.getResponseHeader( "Content-Length" );
  106. }
  107. }
  108. xhr.open( "GET", url, true );
  109. xhr.responseType = "arraybuffer";
  110. xhr.send( null );
  111. };
  112. THREE.CTMLoader.prototype.createModelBuffers = function ( file, callback ) {
  113. var Model = function ( ) {
  114. var scope = this;
  115. scope.materials = [];
  116. THREE.BufferGeometry.call( this );
  117. // init GL buffers
  118. var vertexIndexArray = file.body.indices,
  119. vertexPositionArray = file.body.vertices,
  120. vertexNormalArray = file.body.normals;
  121. var vertexUvArray, vertexColorArray;
  122. if ( file.body.uvMaps !== undefined && file.body.uvMaps.length > 0 ) {
  123. vertexUvArray = file.body.uvMaps[ 0 ].uv;
  124. }
  125. if ( file.body.attrMaps !== undefined && file.body.attrMaps.length > 0 && file.body.attrMaps[ 0 ].name === "Color" ) {
  126. vertexColorArray = file.body.attrMaps[ 0 ].attr;
  127. }
  128. // attributes
  129. var attributes = scope.attributes;
  130. attributes[ "index" ] = { itemSize: 1, array: vertexIndexArray };
  131. attributes[ "position" ] = { itemSize: 3, array: vertexPositionArray };
  132. if ( vertexNormalArray !== undefined )
  133. attributes[ "normal" ] = { itemSize: 3, array: vertexNormalArray };
  134. if ( vertexUvArray !== undefined )
  135. attributes[ "uv" ] = { itemSize: 2, array: vertexUvArray };
  136. if ( vertexColorArray !== undefined )
  137. attributes[ "color" ] = { itemSize: 4, array: vertexColorArray };
  138. }
  139. Model.prototype = Object.create( THREE.BufferGeometry.prototype );
  140. var geometry = new Model();
  141. geometry.computeOffsets();
  142. // compute vertex normals if not present in the CTM model
  143. if ( geometry.attributes[ "normal" ] === undefined ) {
  144. geometry.computeVertexNormals();
  145. }
  146. callback( geometry );
  147. };
  148. THREE.CTMLoader.prototype.createModelClassic = function ( file, callback ) {
  149. var Model = function ( ) {
  150. var scope = this;
  151. scope.materials = [];
  152. THREE.Geometry.call( this );
  153. var normals = [],
  154. uvs = [],
  155. colors = [];
  156. init_vertices( file.body.vertices );
  157. if ( file.body.normals !== undefined )
  158. init_normals( file.body.normals );
  159. if ( file.body.uvMaps !== undefined && file.body.uvMaps.length > 0 )
  160. init_uvs( file.body.uvMaps[ 0 ].uv );
  161. if ( file.body.attrMaps !== undefined && file.body.attrMaps.length > 0 && file.body.attrMaps[ 0 ].name === "Color" )
  162. init_colors( file.body.attrMaps[ 0 ].attr );
  163. var hasNormals = normals.length > 0 ? true : false,
  164. hasUvs = uvs.length > 0 ? true : false,
  165. hasColors = colors.length > 0 ? true : false;
  166. init_faces( file.body.indices );
  167. this.computeCentroids();
  168. this.computeFaceNormals();
  169. //this.computeTangents();
  170. function init_vertices( buffer ) {
  171. var x, y, z, i, il = buffer.length;
  172. for( i = 0; i < il; i += 3 ) {
  173. x = buffer[ i ];
  174. y = buffer[ i + 1 ];
  175. z = buffer[ i + 2 ];
  176. vertex( scope, x, y, z );
  177. }
  178. };
  179. function init_normals( buffer ) {
  180. var x, y, z, i, il = buffer.length;
  181. for( i = 0; i < il; i += 3 ) {
  182. x = buffer[ i ];
  183. y = buffer[ i + 1 ];
  184. z = buffer[ i + 2 ];
  185. normals.push( x, y, z );
  186. }
  187. };
  188. function init_colors( buffer ) {
  189. var r, g, b, a, i, il = buffer.length;
  190. for( i = 0; i < il; i += 4 ) {
  191. r = buffer[ i ];
  192. g = buffer[ i + 1 ];
  193. b = buffer[ i + 2 ];
  194. a = buffer[ i + 3 ];
  195. var color = new THREE.Color();
  196. color.setRGB( r, g, b );
  197. colors.push( color );
  198. }
  199. };
  200. function init_uvs( buffer ) {
  201. var u, v, i, il = buffer.length;
  202. for( i = 0; i < il; i += 2 ) {
  203. u = buffer[ i ];
  204. v = buffer[ i + 1 ];
  205. uvs.push( u, v );
  206. }
  207. };
  208. function init_faces( buffer ) {
  209. var a, b, c,
  210. u1, v1, u2, v2, u3, v3,
  211. m, face,
  212. i, il = buffer.length;
  213. m = 0; // all faces defaulting to material 0
  214. for( i = 0; i < il; i += 3 ) {
  215. a = buffer[ i ];
  216. b = buffer[ i + 1 ];
  217. c = buffer[ i + 2 ];
  218. if ( hasNormals ){
  219. face = f3n( scope, normals, a, b, c, m, a, b, c );
  220. } else {
  221. face = f3( scope, a, b, c, m );
  222. }
  223. if ( hasColors ) {
  224. face.vertexColors[ 0 ] = colors[ a ];
  225. face.vertexColors[ 1 ] = colors[ b ];
  226. face.vertexColors[ 2 ] = colors[ c ];
  227. }
  228. if ( hasUvs ) {
  229. u1 = uvs[ a * 2 ];
  230. v1 = uvs[ a * 2 + 1 ];
  231. u2 = uvs[ b * 2 ];
  232. v2 = uvs[ b * 2 + 1 ];
  233. u3 = uvs[ c * 2 ];
  234. v3 = uvs[ c * 2 + 1 ];
  235. uv3( scope.faceVertexUvs[ 0 ], u1, v1, u2, v2, u3, v3 );
  236. }
  237. }
  238. }
  239. };
  240. function vertex ( scope, x, y, z ) {
  241. scope.vertices.push( new THREE.Vector3( x, y, z ) );
  242. };
  243. function f3 ( scope, a, b, c, mi ) {
  244. var face = new THREE.Face3( a, b, c, null, null, mi );
  245. scope.faces.push( face );
  246. return face;
  247. };
  248. function f3n ( scope, normals, a, b, c, mi, nai, nbi, nci ) {
  249. var nax = normals[ nai * 3 ],
  250. nay = normals[ nai * 3 + 1 ],
  251. naz = normals[ nai * 3 + 2 ],
  252. nbx = normals[ nbi * 3 ],
  253. nby = normals[ nbi * 3 + 1 ],
  254. nbz = normals[ nbi * 3 + 2 ],
  255. ncx = normals[ nci * 3 ],
  256. ncy = normals[ nci * 3 + 1 ],
  257. ncz = normals[ nci * 3 + 2 ];
  258. var na = new THREE.Vector3( nax, nay, naz ),
  259. nb = new THREE.Vector3( nbx, nby, nbz ),
  260. nc = new THREE.Vector3( ncx, ncy, ncz );
  261. var face = new THREE.Face3( a, b, c, [ na, nb, nc ], null, mi );
  262. scope.faces.push( face );
  263. return face;
  264. };
  265. function uv3 ( where, u1, v1, u2, v2, u3, v3 ) {
  266. var uv = [];
  267. uv.push( new THREE.Vector2( u1, v1 ) );
  268. uv.push( new THREE.Vector2( u2, v2 ) );
  269. uv.push( new THREE.Vector2( u3, v3 ) );
  270. where.push( uv );
  271. };
  272. Model.prototype = Object.create( THREE.Geometry.prototype );
  273. callback( new Model() );
  274. };