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Box2.js
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b0497080ef
Start of benchmarking framework for ThreeJS.
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13 лет назад |
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Box3.js
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b0497080ef
Start of benchmarking framework for ThreeJS.
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13 лет назад |
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Constants.js
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b0497080ef
Start of benchmarking framework for ThreeJS.
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13 лет назад |
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Frustum.js
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6f72a001c2
Frustum.contains -> intersectsObject, containsSphere->intersectsSphere, removed Frustum.containsAnyPoints, .transform. Update unit tests accordingly.
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13 лет назад |
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Matrix3.js
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b062fee866
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
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13 лет назад |
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Matrix4.js
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b062fee866
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
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13 лет назад |
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Plane.js
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800d0f8e87
rename Plane.flip() -> Plane.negate() per @mrdoob
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13 лет назад |
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Quaternion.js
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b062fee866
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
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13 лет назад |
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Ray.js
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b062fee866
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
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13 лет назад |
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Sphere.js
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7d48298acf
Renamed Sphere.isIntersectionSphere to Sphere.intersectsSphere.
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13 лет назад |
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Triangle.js
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b0497080ef
Start of benchmarking framework for ThreeJS.
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13 лет назад |
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Vector2.js
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b062fee866
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
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13 лет назад |
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Vector3.js
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b062fee866
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
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13 лет назад |
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Vector4.js
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b062fee866
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
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13 лет назад |