webgl_tonemapping.html 8.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>threejs webgl - materials</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #fff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #000;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. </style>
  23. </head>
  24. <body>
  25. <div id="container"></div>
  26. <div id="info"><a href="http://threejs.org" target="_blank">threejs</a> - Inline Tone Mapping (within a Material's fragment shader) without using a pre-processing step or float/half buffers by <a href="http://clara.io/" target="_blank">Ben Houston</a>.</div>
  27. <script src="../build/three.min.js"></script>
  28. <script src="../examples/js/controls/OrbitControls.js"></script>
  29. <script src="../src/loaders/BinaryTextureLoader.js"></script>
  30. <script src="../examples/js/Detector.js"></script>
  31. <script src="../examples/js/libs/stats.min.js"></script>
  32. <script src="../examples/js/libs/dat.gui.min.js"></script>
  33. <script src="../src/loaders/BinaryTextureLoader.js"></script>
  34. <script src="../examples/js/loaders/RGBELoader.js"></script>
  35. <script src="../examples/js/loaders/HDRCubeMapLoader.js"></script>
  36. <script src="../examples/js/Half.js"></script>
  37. <script src="../examples/js/Encodings.js"></script>
  38. <script src="../examples/js/pmrem/PMREMGenerator.js"></script>
  39. <script src="../examples/js/pmrem/PMREMCubeUVPacker.js"></script>
  40. <script src="../examples/js/postprocessing/EffectComposer.js"></script>
  41. <script src="../examples/js/postprocessing/RenderPass.js"></script>
  42. <script src="../examples/js/postprocessing/MaskPass.js"></script>
  43. <script src="../examples/js/postprocessing/ShaderPass.js"></script>
  44. <script src="../examples/js/shaders/CopyShader.js"></script>
  45. <script src="../examples/js/shaders/FXAAShader.js"></script>
  46. <script src="../examples/js/postprocessing/BloomPass.js"></script>
  47. <script src="../examples/js/shaders/ConvolutionShader.js"></script>
  48. <script>
  49. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  50. var container, stats;
  51. var params = {
  52. opacity: 0.5,
  53. roughness: 1.0,
  54. bumpScale: 0.3,
  55. exposure: 1.0,
  56. whitePoint: 1.0,
  57. toneMapping: "Uncharted2"
  58. };
  59. var toneMappingOptions = {
  60. None: THREE.NoToneMapping,
  61. Linear: THREE.LinearToneMapping,
  62. Reinhard: THREE.ReinhardToneMapping,
  63. Uncharted2: THREE.Uncharted2ToneMapping,
  64. Cineon: THREE.CineonToneMapping
  65. };
  66. var camera, scene, renderer, controls, objects = [];
  67. var composer;
  68. var standardMaterial, standardMaterialPremultiplied, floorMaterial;
  69. init();
  70. animate();
  71. function init() {
  72. container = document.createElement( 'div' );
  73. document.body.appendChild( container );
  74. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
  75. camera.position.set( 0.0, 40, 40 * 3.5 );
  76. scene = new THREE.Scene();
  77. renderer = new THREE.WebGLRenderer( { antialias: false } );
  78. var roughnessTexture = THREE.ImageUtils.loadTexture( "../examples/textures/roughness_map.jpg" );
  79. roughnessTexture.wrapS = THREE.RepeatWrapping;
  80. roughnessTexture.wrapT = THREE.RepeatWrapping;
  81. roughnessTexture.repeat.set( 9, 2 );
  82. // Materials
  83. var hdrpath = "../examples/textures/cube/hdrPisa/";
  84. var hdrformat = '.hdr';
  85. var hdrurls = [
  86. hdrpath + 'px' + hdrformat, hdrpath + 'nx' + hdrformat,
  87. hdrpath + 'py' + hdrformat, hdrpath + 'ny' + hdrformat,
  88. hdrpath + 'pz' + hdrformat, hdrpath + 'nz' + hdrformat
  89. ];
  90. renderer = new THREE.WebGLRenderer( { antialias: false } );
  91. var roughnessTexture = THREE.ImageUtils.loadTexture( "../examples/textures/roughness_map.jpg" );
  92. roughnessTexture.wrapS = THREE.RepeatWrapping;
  93. roughnessTexture.wrapT = THREE.RepeatWrapping;
  94. roughnessTexture.repeat.set( 9, 2 );
  95. var hdrType = THREE.UnsignedByteType;
  96. /*
  97. if ( renderer.extensions.get( 'OES_texture_half_float' ) && renderer.extensions.get( 'OES_texture_half_float_linear' ) ) {
  98. hdrType = THREE.HalfFloatType;
  99. } else if ( renderer.extensions.get( 'OES_texture_float' ) && renderer.extensions.get( 'OES_texture_float_linear' ) ) {
  100. hdrType = THREE.FloatType;
  101. }
  102. */
  103. var hdrCubeMap = new THREE.HDRCubeMapLoader().load( hdrType, hdrurls, function ( hdrCubeMap ) {
  104. var pmremGenerator = new THREE.PMREMGenerator( hdrCubeMap );
  105. pmremGenerator.update( renderer );
  106. var pmremCubeUVPacker = new THREE.PMREMCubeUVPacker( pmremGenerator.cubeLods );
  107. pmremCubeUVPacker.update( renderer );
  108. standardMaterial = new THREE.MeshStandardMaterial( {
  109. map: null,
  110. roughnessMap: roughnessTexture,
  111. bumpScale: - 0.05,
  112. bumpMap: roughnessTexture,
  113. color: 0xffffff,
  114. metalness: 0.9,
  115. roughness: 1.0,
  116. envMap: pmremCubeUVPacker.CubeUVRenderTarget,
  117. shading: THREE.SmoothShading,
  118. transparent: true,
  119. blending: THREE.PremultipliedAlphaBlending
  120. } );
  121. var geometry = new THREE.TorusKnotGeometry( 18, 8, 150, 20 );;
  122. var torusMesh1 = new THREE.Mesh( geometry, standardMaterial );
  123. torusMesh1.position.x = 0.0;
  124. torusMesh1.castShadow = true;
  125. scene.add( torusMesh1 );
  126. objects.push( torusMesh1 );
  127. floorMaterial = new THREE.MeshStandardMaterial( {
  128. map: null,
  129. roughnessMap: null,
  130. color: 0xffffff,
  131. metalness: 0.0,
  132. roughness: 0.0,
  133. envMap: pmremCubeUVPacker.CubeUVRenderTarget,
  134. shading: THREE.SmoothShading
  135. } );
  136. var planeGeometry = new THREE.PlaneBufferGeometry( 200, 200 );
  137. var planeMesh1 = new THREE.Mesh( planeGeometry, floorMaterial );
  138. planeMesh1.position.y = - 50;
  139. planeMesh1.rotation.x = - Math.PI * 0.5;
  140. planeMesh1.receiveShadow = true;
  141. scene.add( planeMesh1 );
  142. } );
  143. // Lights
  144. scene.add( new THREE.AmbientLight( 0x222222 ) );
  145. var spotLight = new THREE.SpotLight( 0xffffff );
  146. spotLight.position.set( 50, 100, 50 );
  147. spotLight.angle = Math.PI / 7;
  148. spotLight.penumbra = 0.8
  149. spotLight.castShadow = true;
  150. scene.add( spotLight );
  151. renderer.setPixelRatio( window.devicePixelRatio );
  152. renderer.setSize( window.innerWidth, window.innerHeight );
  153. renderer.shadowMap.enabled = true;
  154. container.appendChild( renderer.domElement );
  155. renderer.gammaInput = true;
  156. renderer.gammaOutput = true;
  157. composer = new THREE.EffectComposer( renderer );
  158. composer.setSize( window.innerWidth, window.innerHeight );
  159. var renderScene = new THREE.RenderPass( scene, camera );
  160. composer.addPass( renderScene );
  161. var copyPass = new THREE.ShaderPass( THREE.CopyShader );
  162. copyPass.renderToScreen = true;
  163. composer.addPass( copyPass );
  164. stats = new Stats();
  165. stats.domElement.style.position = 'absolute';
  166. stats.domElement.style.top = '0px';
  167. container.appendChild( stats.domElement );
  168. controls = new THREE.OrbitControls( camera, renderer.domElement );
  169. controls.target.set( 0, 0, 0 );
  170. controls.update();
  171. window.addEventListener( 'resize', onWindowResize, false );
  172. var gui = new dat.GUI();
  173. gui.add( params, 'toneMapping', Object.keys( toneMappingOptions ) );
  174. gui.add( params, 'exposure', 0, 5 );
  175. gui.add( params, 'whitePoint', 0, 5 );
  176. gui.add( params, 'opacity', 0, 1 );
  177. gui.open();
  178. }
  179. function onWindowResize() {
  180. var width = window.innerWidth;
  181. var height = window.innerHeight;
  182. camera.aspect = width / height;
  183. camera.updateProjectionMatrix();
  184. renderer.setSize( width, height );
  185. composer.setSize( width, height );
  186. }
  187. //
  188. function animate() {
  189. requestAnimationFrame( animate );
  190. render();
  191. stats.update();
  192. }
  193. function render() {
  194. if ( standardMaterial !== undefined ) {
  195. standardMaterial.roughness = params.roughness;
  196. standardMaterial.bumpScale = - 0.05 * params.bumpScale;
  197. standardMaterial.opacity = params.opacity;
  198. }
  199. if( renderer.toneMapping !== toneMappingOptions[ params.toneMapping ] ) {
  200. renderer.toneMapping = toneMappingOptions[ params.toneMapping ];
  201. if( standardMaterial ) standardMaterial.needsUpdate = true;
  202. if( floorMaterial ) floorMaterial.needsUpdate = true;
  203. }
  204. renderer.toneMappingExposure = params.exposure;
  205. renderer.toneMappingWhitePoint = params.whitePoint;
  206. var timer = Date.now() * 0.00025;
  207. camera.lookAt( scene.position );
  208. for ( var i = 0, l = objects.length; i < l; i ++ ) {
  209. var object = objects[ i ];
  210. object.rotation.y += 0.005;
  211. }
  212. composer.render();
  213. }
  214. </script>
  215. </body>
  216. </html>