webgl_materials_wireframe.html 5.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - wireframe</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl wireframe demo
  12. </div>
  13. <script type="x-shader/x-vertex" id="vertexShader">
  14. attribute vec3 center;
  15. varying vec3 vCenter;
  16. void main() {
  17. vCenter = center;
  18. gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
  19. }
  20. </script>
  21. <script type="x-shader/x-fragment" id="fragmentShader">
  22. uniform float thickness;
  23. varying vec3 vCenter;
  24. float edgeFactorTri() {
  25. vec3 d = fwidth( vCenter.xyz );
  26. vec3 a3 = smoothstep( vec3( 0.0 ), d * thickness, vCenter.xyz );
  27. return min( min( a3.x, a3.y ), a3.z );
  28. }
  29. void main() {
  30. if ( edgeFactorTri() > 0.99 ) discard;
  31. gl_FragColor = gl_FrontFacing ? vec4( 0.9, 0.9, 1.0, 1.0 ) : vec4( 0.4, 0.4, 0.5, 1.0 );
  32. }
  33. </script>
  34. <script type="x-shader/x-vertex" id="vertexShaderATC">
  35. attribute vec3 center;
  36. varying vec3 vCenter;
  37. void main() {
  38. vCenter = center;
  39. gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
  40. }
  41. </script>
  42. <script type="x-shader/x-fragment" id="fragmentShaderATC">
  43. uniform float thickness;
  44. varying vec3 vCenter;
  45. void main() {
  46. vec3 afwidth = fwidth( vCenter.xyz );
  47. vec3 edge3 = smoothstep( thickness * afwidth, ( thickness + 1.0 ) * afwidth, vCenter.xyz );
  48. float edge = 1.0 - min( min( edge3.x, edge3.y ), edge3.z );
  49. gl_FragColor.rgb = gl_FrontFacing ? vec3( 0.9, 0.9, 1.0 ) : vec3( 0.4, 0.4, 0.5 );
  50. gl_FragColor.a = edge;
  51. }
  52. </script>
  53. <script type="module">
  54. import * as THREE from '../build/three.module.js';
  55. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  56. import { GUI } from './jsm/libs/dat.gui.module.js';
  57. const API = {
  58. thickness: 1
  59. };
  60. let renderer, scene, camera, mesh2, mesh3;
  61. init();
  62. function init() {
  63. renderer = new THREE.WebGLRenderer( { antialias: true } );
  64. renderer.setPixelRatio( window.devicePixelRatio );
  65. renderer.setSize( window.innerWidth, window.innerHeight );
  66. document.body.appendChild( renderer.domElement );
  67. scene = new THREE.Scene();
  68. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 500 );
  69. camera.position.z = 200;
  70. const controls = new OrbitControls( camera, renderer.domElement );
  71. controls.enablePan = false;
  72. controls.enableZoom = false;
  73. new THREE.BufferGeometryLoader().load( 'models/json/WaltHeadLo_buffergeometry.json', function ( geometry ) {
  74. geometry.deleteAttribute( 'normal' );
  75. geometry.deleteAttribute( 'uv' );
  76. setupAttributes( geometry );
  77. // left
  78. const material1 = new THREE.MeshBasicMaterial( {
  79. color: 0xe0e0ff,
  80. wireframe: true
  81. } );
  82. const mesh1 = new THREE.Mesh( geometry, material1 );
  83. mesh1.position.set( - 60, 0, 0 );
  84. scene.add( mesh1 );
  85. // middle
  86. const material2 = new THREE.ShaderMaterial( {
  87. uniforms: { 'thickness': { value: API.thickness } },
  88. vertexShader: document.getElementById( 'vertexShader' ).textContent,
  89. fragmentShader: document.getElementById( 'fragmentShader' ).textContent,
  90. side: THREE.DoubleSide
  91. } );
  92. material2.extensions.derivatives = true;
  93. mesh2 = new THREE.Mesh( geometry, material2 );
  94. mesh2.position.set( 0, 0, 0 );
  95. scene.add( mesh2 );
  96. // right
  97. const material3 = new THREE.ShaderMaterial( {
  98. uniforms: { 'thickness': { value: API.thickness } },
  99. vertexShader: document.getElementById( 'vertexShaderATC' ).textContent,
  100. fragmentShader: document.getElementById( 'fragmentShaderATC' ).textContent,
  101. side: THREE.DoubleSide,
  102. alphaToCoverage: true // only works when WebGLRenderer's "antialias" is set to "true"
  103. } );
  104. material3.extensions.derivatives = true;
  105. mesh3 = new THREE.Mesh( geometry, material3 );
  106. mesh3.position.set( 60, 0, 0 );
  107. scene.add( mesh3 );
  108. //
  109. animate();
  110. } );
  111. //
  112. const gui = new GUI();
  113. gui.add( API, 'thickness', 0.4, 4 ).onChange( function () {
  114. mesh2.material.uniforms.thickness.value = API.thickness;
  115. mesh3.material.uniforms.thickness.value = API.thickness;
  116. } );
  117. gui.open();
  118. //
  119. window.addEventListener( 'resize', onWindowResize );
  120. }
  121. function setupAttributes( geometry ) {
  122. const vectors = [
  123. new THREE.Vector3( 1, 0, 0 ),
  124. new THREE.Vector3( 0, 1, 0 ),
  125. new THREE.Vector3( 0, 0, 1 )
  126. ];
  127. const position = geometry.attributes.position;
  128. const centers = new Float32Array( position.count * 3 );
  129. for ( let i = 0, l = position.count; i < l; i ++ ) {
  130. vectors[ i % 3 ].toArray( centers, i * 3 );
  131. }
  132. geometry.setAttribute( 'center', new THREE.BufferAttribute( centers, 3 ) );
  133. }
  134. function onWindowResize() {
  135. camera.aspect = window.innerWidth / window.innerHeight;
  136. camera.updateProjectionMatrix();
  137. renderer.setSize( window.innerWidth, window.innerHeight );
  138. }
  139. function animate() {
  140. requestAnimationFrame( animate );
  141. renderer.render( scene, camera );
  142. }
  143. </script>
  144. </body>
  145. </html>