webgl_interactive_lines.html 5.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - interactive lines</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.js"></script>
  18. <script src="js/libs/stats.min.js"></script>
  19. <script>
  20. var container, stats;
  21. var camera, scene, projector, raycaster, renderer, parentTransform, sphereInter;
  22. var mouse = new THREE.Vector2();
  23. var radius = 100, theta = 0;
  24. var currentIntersected;
  25. init();
  26. animate();
  27. function init() {
  28. container = document.createElement( 'div' );
  29. document.body.appendChild( container );
  30. var info = document.createElement( 'div' );
  31. info.style.position = 'absolute';
  32. info.style.top = '10px';
  33. info.style.width = '100%';
  34. info.style.textAlign = 'center';
  35. info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js</a> webgl - interactive lines';
  36. container.appendChild( info );
  37. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
  38. scene = new THREE.Scene();
  39. var light = new THREE.DirectionalLight( 0xffffff, 2 );
  40. light.position.set( 1, 1, 1 ).normalize();
  41. scene.add( light );
  42. var light = new THREE.DirectionalLight( 0xffffff );
  43. light.position.set( -1, -1, -1 ).normalize();
  44. scene.add( light );
  45. var sphereGeometry = new THREE.SphereGeometry(3);
  46. sphereInter = new THREE.Mesh( sphereGeometry, new THREE.MeshLambertMaterial( { color: 0xff0000 } ) );
  47. sphereInter.visible = false;
  48. scene.add( sphereInter );
  49. var geometry = new THREE.Geometry();
  50. var point = new THREE.Vector3();
  51. var direction = new THREE.Vector3();
  52. for ( var i = 0; i < 200; i ++ ) {
  53. direction.x += Math.random() - 0.5;
  54. direction.y += Math.random() - 0.5;
  55. direction.z += Math.random() - 0.5;
  56. direction.normalize().multiplyScalar( 5 );
  57. point.add( direction );
  58. geometry.vertices.push( point.clone() );
  59. }
  60. parentTransform = new THREE.Mesh();
  61. parentTransform.position.x = Math.random() * 40 - 20;
  62. parentTransform.position.y = Math.random() * 40 - 20;
  63. parentTransform.position.z = Math.random() * 40 - 20;
  64. parentTransform.rotation.x = Math.random() * 2 * Math.PI;
  65. parentTransform.rotation.y = Math.random() * 2 * Math.PI;
  66. parentTransform.rotation.z = Math.random() * 2 * Math.PI;
  67. parentTransform.scale.x = Math.random() + 0.5;
  68. parentTransform.scale.y = Math.random() + 0.5;
  69. parentTransform.scale.z = Math.random() + 0.5;
  70. for ( var i = 0; i < 100; i ++ ) {
  71. var type = Math.random() > 0.5 ? THREE.LineStrip : THREE.LinePieces;
  72. var object = new THREE.Line( geometry, new THREE.LineBasicMaterial( { color: Math.random() * 0xffffff } ), type );
  73. object.position.x = Math.random() * 800 - 400;
  74. object.position.y = Math.random() * 800 - 400;
  75. object.position.z = Math.random() * 800 - 400;
  76. object.rotation.x = Math.random() * 2 * Math.PI;
  77. object.rotation.y = Math.random() * 2 * Math.PI;
  78. object.rotation.z = Math.random() * 2 * Math.PI;
  79. object.scale.x = Math.random() + 0.5;
  80. object.scale.y = Math.random() + 0.5;
  81. object.scale.z = Math.random() + 0.5;
  82. parentTransform.add( object );
  83. }
  84. scene.add(parentTransform);
  85. projector = new THREE.Projector();
  86. raycaster = new THREE.Raycaster();
  87. raycaster.linePrecision = 3;
  88. renderer = new THREE.WebGLRenderer();
  89. renderer.sortObjects = false;
  90. renderer.setSize( window.innerWidth, window.innerHeight );
  91. container.appendChild(renderer.domElement);
  92. stats = new Stats();
  93. stats.domElement.style.position = 'absolute';
  94. stats.domElement.style.top = '0px';
  95. container.appendChild( stats.domElement );
  96. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  97. //
  98. window.addEventListener( 'resize', onWindowResize, false );
  99. }
  100. function onWindowResize() {
  101. camera.aspect = window.innerWidth / window.innerHeight;
  102. camera.updateProjectionMatrix();
  103. renderer.setSize( window.innerWidth, window.innerHeight );
  104. }
  105. function onDocumentMouseMove( event ) {
  106. event.preventDefault();
  107. mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
  108. mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
  109. }
  110. //
  111. function animate() {
  112. requestAnimationFrame( animate );
  113. render();
  114. stats.update();
  115. }
  116. function render() {
  117. theta += 0.1;
  118. camera.position.x = radius * Math.sin( THREE.Math.degToRad( theta ) );
  119. camera.position.y = radius * Math.sin( THREE.Math.degToRad( theta ) );
  120. camera.position.z = radius * Math.cos( THREE.Math.degToRad( theta ) );
  121. camera.lookAt( scene.position );
  122. // find intersections
  123. var vector = new THREE.Vector3( mouse.x, mouse.y, 1 );
  124. projector.unprojectVector( vector, camera );
  125. raycaster.set( camera.position, vector.sub( camera.position ).normalize() );
  126. var intersects = raycaster.intersectObjects( parentTransform.children, true);
  127. if ( intersects.length > 0 ) {
  128. if ( currentIntersected !== undefined ) {
  129. currentIntersected.material.linewidth = 1;
  130. }
  131. currentIntersected = intersects[ 0 ].object;
  132. currentIntersected.material.linewidth = 5;
  133. sphereInter.visible = true;
  134. sphereInter.position.copy( intersects[ 0 ].point );
  135. } else {
  136. sphereInter.visible = false;
  137. }
  138. renderer.render( scene, camera );
  139. }
  140. </script>
  141. </body>
  142. </html>