GCodeLoader.js 4.9 KB

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  1. /**
  2. * THREE.GCodeLoader is used to load gcode files usually used for 3D printing or CNC applications.
  3. *
  4. * Gcode files are composed by commands used by machines to create objects.
  5. *
  6. * @class THREE.GCodeLoader
  7. * @param {Manager} manager Loading manager.
  8. * @author tentone
  9. * @author joewalnes
  10. */
  11. THREE.GCodeLoader = function ( manager ) {
  12. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  13. this.splitLayer = false;
  14. };
  15. THREE.GCodeLoader.prototype = {
  16. constructor: THREE.GCodeLoader,
  17. load: function ( url, onLoad, onProgress, onError ) {
  18. var self = this;
  19. var loader = new THREE.FileLoader( self.manager );
  20. loader.setPath( self.path );
  21. loader.load( url, function ( text ) {
  22. onLoad( self.parse( text ) );
  23. }, onProgress, onError );
  24. },
  25. setPath: function ( value ) {
  26. this.path = value;
  27. return this;
  28. },
  29. parse: function ( data ) {
  30. var state = { x: 0, y: 0, z: 0, e: 0, f: 0, extruding: false, relative: false };
  31. var layers = [];
  32. var currentLayer = undefined;
  33. var pathMaterial = new THREE.LineBasicMaterial( { color: 0xFF0000 } );
  34. pathMaterial.name = 'path';
  35. var extrudingMaterial = new THREE.LineBasicMaterial( { color: 0x00FF00 } );
  36. extrudingMaterial.name = 'extruded';
  37. function newLayer( line ) {
  38. currentLayer = { vertex: [], pathVertex: [], z: line.z };
  39. layers.push( currentLayer );
  40. }
  41. //Create lie segment between p1 and p2
  42. function addSegment( p1, p2 ) {
  43. if ( currentLayer === undefined ) {
  44. newLayer( p1 );
  45. }
  46. if ( line.extruding ) {
  47. currentLayer.vertex.push( p1.x, p1.y, p1.z );
  48. currentLayer.vertex.push( p2.x, p2.y, p2.z );
  49. } else {
  50. currentLayer.pathVertex.push( p1.x, p1.y, p1.z );
  51. currentLayer.pathVertex.push( p2.x, p2.y, p2.z );
  52. }
  53. }
  54. function delta( v1, v2 ) {
  55. return state.relative ? v2 : v2 - v1;
  56. }
  57. function absolute( v1, v2 ) {
  58. return state.relative ? v1 + v2 : v2;
  59. }
  60. var lines = data.replace( /;.+/g, '' ).split( '\n' );
  61. for ( var i = 0; i < lines.length; i ++ ) {
  62. var tokens = lines[ i ].split( ' ' );
  63. var cmd = tokens[ 0 ].toUpperCase();
  64. //Argumments
  65. var args = {};
  66. tokens.splice( 1 ).forEach( function ( token ) {
  67. if ( token[ 0 ] !== undefined ) {
  68. var key = token[ 0 ].toLowerCase();
  69. var value = parseFloat( token.substring( 1 ) );
  70. args[ key ] = value;
  71. }
  72. } );
  73. //Process commands
  74. //G0/G1 – Linear Movement
  75. if ( cmd === 'G0' || cmd === 'G1' ) {
  76. var line = {
  77. x: args.x !== undefined ? absolute( state.x, args.x ) : state.x,
  78. y: args.y !== undefined ? absolute( state.y, args.y ) : state.y,
  79. z: args.z !== undefined ? absolute( state.z, args.z ) : state.z,
  80. e: args.e !== undefined ? absolute( state.e, args.e ) : state.e,
  81. f: args.f !== undefined ? absolute( state.f, args.f ) : state.f,
  82. };
  83. //Layer change detection is or made by watching Z, it's made by watching when we extrude at a new Z position
  84. if ( delta( state.e, line.e ) > 0 ) {
  85. line.extruding = delta( state.e, line.e ) > 0;
  86. if ( currentLayer == undefined || line.z != currentLayer.z ) {
  87. newLayer( line );
  88. }
  89. }
  90. addSegment( state, line );
  91. state = line;
  92. } else if ( cmd === 'G2' || cmd === 'G3' ) {
  93. //G2/G3 - Arc Movement ( G2 clock wise and G3 counter clock wise )
  94. //console.warn( 'THREE.GCodeLoader: Arc command not supported' );
  95. } else if ( cmd === 'G90' ) {
  96. //G90: Set to Absolute Positioning
  97. state.relative = false;
  98. } else if ( cmd === 'G91' ) {
  99. //G91: Set to state.relative Positioning
  100. state.relative = true;
  101. } else if ( cmd === 'G92' ) {
  102. //G92: Set Position
  103. var line = state;
  104. line.x = args.x !== undefined ? args.x : line.x;
  105. line.y = args.y !== undefined ? args.y : line.y;
  106. line.z = args.z !== undefined ? args.z : line.z;
  107. line.e = args.e !== undefined ? args.e : line.e;
  108. state = line;
  109. } else {
  110. //console.warn( 'THREE.GCodeLoader: Command not supported:' + cmd );
  111. }
  112. }
  113. function addObject( vertex, extruding ) {
  114. var geometry = new THREE.BufferGeometry();
  115. geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( vertex, 3 ) );
  116. var segments = new THREE.LineSegments( geometry, extruding ? extrudingMaterial : pathMaterial );
  117. segments.name = 'layer' + i;
  118. object.add( segments );
  119. }
  120. var object = new THREE.Group();
  121. object.name = 'gcode';
  122. if ( this.splitLayer ) {
  123. for ( var i = 0; i < layers.length; i ++ ) {
  124. var layer = layers[ i ];
  125. addObject( layer.vertex, true );
  126. addObject( layer.pathVertex, false );
  127. }
  128. } else {
  129. var vertex = [], pathVertex = [];
  130. for ( var i = 0; i < layers.length; i ++ ) {
  131. var layer = layers[ i ];
  132. vertex = vertex.concat( layer.vertex );
  133. pathVertex = pathVertex.concat( layer.pathVertex );
  134. }
  135. addObject( vertex, true );
  136. addObject( pathVertex, false );
  137. }
  138. object.quaternion.setFromEuler( new THREE.Euler( - Math.PI / 2, 0, 0 ) );
  139. return object;
  140. }
  141. };