LDrawLoader.js 44 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author yomboprime / https://github.com/yomboprime/
  4. *
  5. *
  6. */
  7. THREE.LDrawLoader = ( function () {
  8. var conditionalLineVertShader = /* glsl */`
  9. attribute vec3 control0;
  10. attribute vec3 control1;
  11. attribute vec3 direction;
  12. varying float discardFlag;
  13. #include <common>
  14. #include <color_pars_vertex>
  15. #include <fog_pars_vertex>
  16. #include <logdepthbuf_pars_vertex>
  17. #include <clipping_planes_pars_vertex>
  18. void main() {
  19. #include <color_vertex>
  20. vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
  21. gl_Position = projectionMatrix * mvPosition;
  22. // Transform the line segment ends and control points into camera clip space
  23. vec4 c0 = projectionMatrix * modelViewMatrix * vec4( control0, 1.0 );
  24. vec4 c1 = projectionMatrix * modelViewMatrix * vec4( control1, 1.0 );
  25. vec4 p0 = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
  26. vec4 p1 = projectionMatrix * modelViewMatrix * vec4( position + direction, 1.0 );
  27. c0.xy /= c0.w;
  28. c1.xy /= c1.w;
  29. p0.xy /= p0.w;
  30. p1.xy /= p1.w;
  31. // Get the direction of the segment and an orthogonal vector
  32. vec2 dir = p1.xy - p0.xy;
  33. vec2 norm = vec2( -dir.y, dir.x );
  34. // Get control point directions from the line
  35. vec2 c0dir = c0.xy - p1.xy;
  36. vec2 c1dir = c1.xy - p1.xy;
  37. // If the vectors to the controls points are pointed in different directions away
  38. // from the line segment then the line should not be drawn.
  39. float d0 = dot( normalize( norm ), normalize( c0dir ) );
  40. float d1 = dot( normalize( norm ), normalize( c1dir ) );
  41. discardFlag = float( sign( d0 ) != sign( d1 ) );
  42. #include <logdepthbuf_vertex>
  43. #include <clipping_planes_vertex>
  44. #include <fog_vertex>
  45. }
  46. `;
  47. var conditionalLineFragShader = /* glsl */`
  48. uniform vec3 diffuse;
  49. uniform float opacity;
  50. varying float discardFlag;
  51. #include <common>
  52. #include <color_pars_fragment>
  53. #include <fog_pars_fragment>
  54. #include <logdepthbuf_pars_fragment>
  55. #include <clipping_planes_pars_fragment>
  56. void main() {
  57. if ( discardFlag > 0.5 ) discard;
  58. #include <clipping_planes_fragment>
  59. vec3 outgoingLight = vec3( 0.0 );
  60. vec4 diffuseColor = vec4( diffuse, opacity );
  61. #include <logdepthbuf_fragment>
  62. #include <color_fragment>
  63. outgoingLight = diffuseColor.rgb; // simple shader
  64. gl_FragColor = vec4( outgoingLight, diffuseColor.a );
  65. #include <premultiplied_alpha_fragment>
  66. #include <tonemapping_fragment>
  67. #include <encodings_fragment>
  68. #include <fog_fragment>
  69. }
  70. `;
  71. var tempVec0 = new THREE.Vector3();
  72. var tempVec1 = new THREE.Vector3();
  73. function smoothNormals( triangles, lineSegments ) {
  74. function hashVertex( v ) {
  75. // NOTE: 1e2 is pretty coarse but was chosen because it allows edges
  76. // to be smoothed as expected (see minifig arms). The errors between edges
  77. // could be due to matrix multiplication.
  78. var x = ~ ~ ( v.x * 1e2 );
  79. var y = ~ ~ ( v.y * 1e2 );
  80. var z = ~ ~ ( v.z * 1e2 );
  81. return `${ x },${ y },${ z }`;
  82. }
  83. function hashEdge( v0, v1 ) {
  84. return `${ hashVertex( v0 ) }_${ hashVertex( v1 ) }`;
  85. }
  86. var hardEdges = new Set();
  87. var halfEdgeList = {};
  88. var fullHalfEdgeList = {};
  89. var normals = [];
  90. // Save the list of hard edges by hash
  91. for ( var i = 0, l = lineSegments.length; i < l; i ++ ) {
  92. var ls = lineSegments[ i ];
  93. var v0 = ls.v0;
  94. var v1 = ls.v1;
  95. hardEdges.add( hashEdge( v0, v1 ) );
  96. hardEdges.add( hashEdge( v1, v0 ) );
  97. }
  98. // track the half edges associated with each triangle
  99. for ( var i = 0, l = triangles.length; i < l; i ++ ) {
  100. var tri = triangles[ i ];
  101. for ( var i2 = 0, l2 = 3; i2 < l2; i2 ++ ) {
  102. var index = i2;
  103. var next = ( i2 + 1 ) % 3;
  104. var v0 = tri[ `v${ index }` ];
  105. var v1 = tri[ `v${ next }` ];
  106. var hash = hashEdge( v0, v1 );
  107. // don't add the triangle if the edge is supposed to be hard
  108. if ( hardEdges.has( hash ) ) continue;
  109. halfEdgeList[ hash ] = tri;
  110. fullHalfEdgeList[ hash ] = tri;
  111. }
  112. }
  113. // NOTE: Some of the normals wind up being skewed in an unexpected way because
  114. // quads provide more "influence" to some vertex normals than a triangle due to
  115. // the fact that a quad is made up of two triangles and all triangles are weighted
  116. // equally. To fix this quads could be tracked separately so their vertex normals
  117. // are weighted appropriately or we could try only adding a normal direction
  118. // once per normal.
  119. // Iterate until we've tried to connect all triangles to share normals
  120. while ( true ) {
  121. // Stop if there are no more triangles left
  122. var halfEdges = Object.keys( halfEdgeList );
  123. if ( halfEdges.length === 0 ) break;
  124. // Exhaustively find all connected triangles
  125. var i = 0;
  126. var queue = [ fullHalfEdgeList[ halfEdges[ 0 ] ] ];
  127. while ( i < queue.length ) {
  128. // initialize all vertex normals in this triangle
  129. var tri = queue[ i ];
  130. i ++;
  131. var faceNormal = tri.faceNormal;
  132. if ( tri.n0 === null ) {
  133. tri.n0 = faceNormal.clone();
  134. normals.push( tri.n0 );
  135. }
  136. if ( tri.n1 === null ) {
  137. tri.n1 = faceNormal.clone();
  138. normals.push( tri.n1 );
  139. }
  140. if ( tri.n2 === null ) {
  141. tri.n2 = faceNormal.clone();
  142. normals.push( tri.n2 );
  143. }
  144. // Check if any edge is connected to another triangle edge
  145. for ( var i2 = 0, l2 = 3; i2 < l2; i2 ++ ) {
  146. var index = i2;
  147. var next = ( i2 + 1 ) % 3;
  148. var v0 = tri[ `v${ index }` ];
  149. var v1 = tri[ `v${ next }` ];
  150. // delete this triangle from the list so it won't be found again
  151. var hash = hashEdge( v0, v1 );
  152. delete halfEdgeList[ hash ];
  153. var reverseHash = hashEdge( v1, v0 );
  154. var otherTri = fullHalfEdgeList[ reverseHash ];
  155. if ( otherTri ) {
  156. // NOTE: If the angle between triangles is > 67.5 degrees then assume it's
  157. // hard edge. There are some cases where the line segments do not line up exactly
  158. // with or span multiple triangle edges (see Lunar Vehicle wheels).
  159. if ( Math.abs( otherTri.faceNormal.dot( tri.faceNormal ) ) < 0.25 ) {
  160. continue;
  161. }
  162. // if this triangle has already been traversed then it won't be in
  163. // the halfEdgeList. If it has not then add it to the queue and delete
  164. // it so it won't be found again.
  165. if ( reverseHash in halfEdgeList ) {
  166. queue.push( otherTri );
  167. delete halfEdgeList[ reverseHash ];
  168. }
  169. // Find the matching edge in this triangle and copy the normal vector over
  170. for ( var i3 = 0, l3 = 3; i3 < l3; i3 ++ ) {
  171. var otherIndex = i3;
  172. var otherNext = ( i3 + 1 ) % 3;
  173. var otherV0 = otherTri[ `v${ otherIndex }` ];
  174. var otherV1 = otherTri[ `v${ otherNext }` ];
  175. var otherHash = hashEdge( otherV0, otherV1 );
  176. if ( otherHash === reverseHash ) {
  177. if ( otherTri[ `n${ otherIndex }` ] === null ) {
  178. var norm = tri[ `n${ next }` ];
  179. otherTri[ `n${ otherIndex }` ] = norm;
  180. norm.add( otherTri.faceNormal );
  181. }
  182. if ( otherTri[ `n${ otherNext }` ] === null ) {
  183. var norm = tri[ `n${ index }` ];
  184. otherTri[ `n${ otherNext }` ] = norm;
  185. norm.add( otherTri.faceNormal );
  186. }
  187. break;
  188. }
  189. }
  190. }
  191. }
  192. }
  193. }
  194. // The normals of each face have been added up so now we average them by normalizing the vector.
  195. for ( var i = 0, l = normals.length; i < l; i ++ ) {
  196. normals[ i ].normalize();
  197. }
  198. }
  199. function isPrimitiveType( type ) {
  200. return /primitive/i.test( type ) || type === 'Subpart';
  201. }
  202. function LineParser( line, lineNumber ) {
  203. this.line = line;
  204. this.lineLength = line.length;
  205. this.currentCharIndex = 0;
  206. this.currentChar = ' ';
  207. this.lineNumber = lineNumber;
  208. }
  209. LineParser.prototype = {
  210. constructor: LineParser,
  211. seekNonSpace: function () {
  212. while ( this.currentCharIndex < this.lineLength ) {
  213. this.currentChar = this.line.charAt( this.currentCharIndex );
  214. if ( this.currentChar !== ' ' && this.currentChar !== '\t' ) {
  215. return;
  216. }
  217. this.currentCharIndex ++;
  218. }
  219. },
  220. getToken: function () {
  221. var pos0 = this.currentCharIndex ++;
  222. // Seek space
  223. while ( this.currentCharIndex < this.lineLength ) {
  224. this.currentChar = this.line.charAt( this.currentCharIndex );
  225. if ( this.currentChar === ' ' || this.currentChar === '\t' ) {
  226. break;
  227. }
  228. this.currentCharIndex ++;
  229. }
  230. var pos1 = this.currentCharIndex;
  231. this.seekNonSpace();
  232. return this.line.substring( pos0, pos1 );
  233. },
  234. getRemainingString: function () {
  235. return this.line.substring( this.currentCharIndex, this.lineLength );
  236. },
  237. isAtTheEnd: function () {
  238. return this.currentCharIndex >= this.lineLength;
  239. },
  240. setToEnd: function () {
  241. this.currentCharIndex = this.lineLength;
  242. },
  243. getLineNumberString: function () {
  244. return this.lineNumber >= 0 ? " at line " + this.lineNumber : "";
  245. }
  246. };
  247. function sortByMaterial( a, b ) {
  248. if ( a.colourCode === b.colourCode ) {
  249. return 0;
  250. }
  251. if ( a.colourCode < b.colourCode ) {
  252. return - 1;
  253. }
  254. return 1;
  255. }
  256. function createObject( elements, elementSize ) {
  257. // Creates a THREE.LineSegments (elementSize = 2) or a THREE.Mesh (elementSize = 3 )
  258. // With per face / segment material, implemented with mesh groups and materials array
  259. // Sort the triangles or line segments by colour code to make later the mesh groups
  260. elements.sort( sortByMaterial );
  261. var positions = [];
  262. var normals = [];
  263. var materials = [];
  264. var bufferGeometry = new THREE.BufferGeometry();
  265. var prevMaterial = null;
  266. var index0 = 0;
  267. var numGroupVerts = 0;
  268. for ( var iElem = 0, nElem = elements.length; iElem < nElem; iElem ++ ) {
  269. var elem = elements[ iElem ];
  270. var v0 = elem.v0;
  271. var v1 = elem.v1;
  272. // Note that LDraw coordinate system is rotated 180 deg. in the X axis w.r.t. Three.js's one
  273. positions.push( v0.x, v0.y, v0.z, v1.x, v1.y, v1.z );
  274. if ( elementSize === 3 ) {
  275. positions.push( elem.v2.x, elem.v2.y, elem.v2.z );
  276. var n0 = elem.n0 || elem.faceNormal;
  277. var n1 = elem.n1 || elem.faceNormal;
  278. var n2 = elem.n2 || elem.faceNormal;
  279. normals.push( n0.x, n0.y, n0.z );
  280. normals.push( n1.x, n1.y, n1.z );
  281. normals.push( n2.x, n2.y, n2.z );
  282. }
  283. if ( prevMaterial !== elem.material ) {
  284. if ( prevMaterial !== null ) {
  285. bufferGeometry.addGroup( index0, numGroupVerts, materials.length - 1 );
  286. }
  287. materials.push( elem.material );
  288. prevMaterial = elem.material;
  289. index0 = iElem * elementSize;
  290. numGroupVerts = elementSize;
  291. } else {
  292. numGroupVerts += elementSize;
  293. }
  294. }
  295. if ( numGroupVerts > 0 ) {
  296. bufferGeometry.addGroup( index0, Infinity, materials.length - 1 );
  297. }
  298. bufferGeometry.addAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) );
  299. if ( elementSize === 3 ) {
  300. bufferGeometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( normals, 3 ) );
  301. }
  302. var object3d = null;
  303. if ( elementSize === 2 ) {
  304. object3d = new THREE.LineSegments( bufferGeometry, materials );
  305. } else if ( elementSize === 3 ) {
  306. object3d = new THREE.Mesh( bufferGeometry, materials );
  307. }
  308. return object3d;
  309. }
  310. //
  311. function LDrawLoader( manager ) {
  312. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  313. // This is a stack of 'parse scopes' with one level per subobject loaded file.
  314. // Each level contains a material lib and also other runtime variables passed between parent and child subobjects
  315. // When searching for a material code, the stack is read from top of the stack to bottom
  316. // Each material library is an object map keyed by colour codes.
  317. this.parseScopesStack = null;
  318. this.path = '';
  319. // Array of THREE.Material
  320. this.materials = [];
  321. // Not using THREE.Cache here because it returns the previous HTML error response instead of calling onError()
  322. // This also allows to handle the embedded text files ("0 FILE" lines)
  323. this.subobjectCache = {};
  324. // This object is a map from file names to paths. It agilizes the paths search. If it is not set then files will be searched by trial and error.
  325. this.fileMap = null;
  326. // Add default main triangle and line edge materials (used in piecess that can be coloured with a main color)
  327. this.setMaterials( [
  328. this.parseColourMetaDirective( new LineParser( "Main_Colour CODE 16 VALUE #FF8080 EDGE #333333" ) ),
  329. this.parseColourMetaDirective( new LineParser( "Edge_Colour CODE 24 VALUE #A0A0A0 EDGE #333333" ) )
  330. ] );
  331. // If this flag is set to true, each subobject will be a THREE.Object.
  332. // If not (the default), only one object which contains all the merged primitives will be created.
  333. this.separateObjects = false;
  334. // If this flag is set to true the vertex normals will be smoothed.
  335. this.smoothNormals = true;
  336. }
  337. // Special surface finish tag types.
  338. // Note: "MATERIAL" tag (e.g. GLITTER, SPECKLE) is not implemented
  339. LDrawLoader.FINISH_TYPE_DEFAULT = 0;
  340. LDrawLoader.FINISH_TYPE_CHROME = 1;
  341. LDrawLoader.FINISH_TYPE_PEARLESCENT = 2;
  342. LDrawLoader.FINISH_TYPE_RUBBER = 3;
  343. LDrawLoader.FINISH_TYPE_MATTE_METALLIC = 4;
  344. LDrawLoader.FINISH_TYPE_METAL = 5;
  345. // State machine to search a subobject path.
  346. // The LDraw standard establishes these various possible subfolders.
  347. LDrawLoader.FILE_LOCATION_AS_IS = 0;
  348. LDrawLoader.FILE_LOCATION_TRY_PARTS = 1;
  349. LDrawLoader.FILE_LOCATION_TRY_P = 2;
  350. LDrawLoader.FILE_LOCATION_TRY_MODELS = 3;
  351. LDrawLoader.FILE_LOCATION_TRY_RELATIVE = 4;
  352. LDrawLoader.FILE_LOCATION_TRY_ABSOLUTE = 5;
  353. LDrawLoader.FILE_LOCATION_NOT_FOUND = 6;
  354. LDrawLoader.prototype = {
  355. constructor: LDrawLoader,
  356. load: function ( url, onLoad, onProgress, onError ) {
  357. if ( ! this.fileMap ) {
  358. this.fileMap = {};
  359. }
  360. var scope = this;
  361. var fileLoader = new THREE.FileLoader( this.manager );
  362. fileLoader.setPath( this.path );
  363. fileLoader.load( url, function ( text ) {
  364. processObject( text, onLoad );
  365. }, onProgress, onError );
  366. function processObject( text, onProcessed, subobject ) {
  367. var parseScope = scope.newParseScopeLevel();
  368. parseScope.url = url;
  369. var parentParseScope = scope.getParentParseScope();
  370. // Set current matrix
  371. if ( subobject ) {
  372. parseScope.currentMatrix.multiplyMatrices( parentParseScope.currentMatrix, subobject.matrix );
  373. parseScope.matrix.copy( subobject.matrix );
  374. parseScope.inverted = subobject.inverted;
  375. }
  376. // Add to cache
  377. var currentFileName = parentParseScope.currentFileName;
  378. if ( currentFileName !== null ) {
  379. currentFileName = parentParseScope.currentFileName.toLowerCase();
  380. }
  381. if ( scope.subobjectCache[ currentFileName ] === undefined ) {
  382. scope.subobjectCache[ currentFileName ] = text;
  383. }
  384. // Parse the object (returns a THREE.Group)
  385. scope.parse( text );
  386. var finishedCount = 0;
  387. onSubobjectFinish();
  388. function onSubobjectFinish() {
  389. finishedCount ++;
  390. if ( finishedCount === parseScope.subobjects.length + 1 ) {
  391. finalizeObject();
  392. } else {
  393. // Once the previous subobject has finished we can start processing the next one in the list.
  394. // The subobject processing shares scope in processing so it's important that they be loaded serially
  395. // to avoid race conditions.
  396. // Promise.resolve is used as an approach to asynchronously schedule a task _before_ this frame ends to
  397. // avoid stack overflow exceptions when loading many subobjects from the cache. RequestAnimationFrame
  398. // will work but causes the load to happen after the next frame which causes the load to take significantly longer.
  399. var subobject = parseScope.subobjects[ parseScope.subobjectIndex ];
  400. Promise.resolve().then( function () {
  401. loadSubobject( subobject );
  402. } );
  403. parseScope.subobjectIndex ++;
  404. }
  405. }
  406. function finalizeObject() {
  407. if ( scope.smoothNormals && parseScope.type === 'Part' ) {
  408. smoothNormals( parseScope.triangles, parseScope.lineSegments );
  409. }
  410. var isRoot = ! parentParseScope.isFromParse;
  411. if ( scope.separateObjects && ! isPrimitiveType( parseScope.type ) || isRoot ) {
  412. const objGroup = parseScope.groupObject;
  413. if ( parseScope.triangles.length > 0 ) {
  414. objGroup.add( createObject( parseScope.triangles, 3 ) );
  415. }
  416. if ( parseScope.lineSegments.length > 0 ) {
  417. objGroup.add( createObject( parseScope.lineSegments, 2 ) );
  418. }
  419. if ( parseScope.conditionalSegments.length > 0 ) {
  420. var conditionalSegments = parseScope.conditionalSegments;
  421. var lines = createObject( conditionalSegments, 2 );
  422. lines.isConditionalLine = true;
  423. var controlArray0 = new Float32Array( conditionalSegments.length * 3 * 2 );
  424. var controlArray1 = new Float32Array( conditionalSegments.length * 3 * 2 );
  425. var directionArray = new Float32Array( conditionalSegments.length * 3 * 2 );
  426. for ( var i = 0, l = conditionalSegments.length; i < l; i ++ ) {
  427. var os = conditionalSegments[ i ];
  428. var c0 = os.c0;
  429. var c1 = os.c1;
  430. var v0 = os.v0;
  431. var v1 = os.v1;
  432. var index = i * 3 * 2;
  433. controlArray0[ index + 0 ] = c0.x;
  434. controlArray0[ index + 1 ] = c0.y;
  435. controlArray0[ index + 2 ] = c0.z;
  436. controlArray0[ index + 3 ] = c0.x;
  437. controlArray0[ index + 4 ] = c0.y;
  438. controlArray0[ index + 5 ] = c0.z;
  439. controlArray1[ index + 0 ] = c1.x;
  440. controlArray1[ index + 1 ] = c1.y;
  441. controlArray1[ index + 2 ] = c1.z;
  442. controlArray1[ index + 3 ] = c1.x;
  443. controlArray1[ index + 4 ] = c1.y;
  444. controlArray1[ index + 5 ] = c1.z;
  445. directionArray[ index + 0 ] = v1.x - v0.x;
  446. directionArray[ index + 1 ] = v1.y - v0.y;
  447. directionArray[ index + 2 ] = v1.z - v0.z;
  448. directionArray[ index + 3 ] = v1.x - v0.x;
  449. directionArray[ index + 4 ] = v1.y - v0.y;
  450. directionArray[ index + 5 ] = v1.z - v0.z;
  451. }
  452. lines.geometry.addAttribute( 'control0', new THREE.BufferAttribute( controlArray0, 3, false ) );
  453. lines.geometry.addAttribute( 'control1', new THREE.BufferAttribute( controlArray1, 3, false ) );
  454. lines.geometry.addAttribute( 'direction', new THREE.BufferAttribute( directionArray, 3, false ) );
  455. lines.material = lines.material.map( mat => {
  456. return new THREE.ShaderMaterial( {
  457. vertexShader: conditionalLineVertShader,
  458. fragmentShader: conditionalLineFragShader,
  459. uniforms: {
  460. diffuse: {
  461. value: mat.color
  462. },
  463. opacity: {
  464. value: mat.opacity
  465. }
  466. }
  467. } );
  468. } );
  469. objGroup.add( lines );
  470. }
  471. if ( parentParseScope.groupObject ) {
  472. objGroup.name = parseScope.fileName;
  473. objGroup.userData.category = parseScope.category;
  474. objGroup.userData.keywords = parseScope.keywords;
  475. parseScope.matrix.decompose( objGroup.position, objGroup.quaternion, objGroup.scale );
  476. parentParseScope.groupObject.add( objGroup );
  477. }
  478. } else {
  479. var separateObjects = scope.separateObjects;
  480. var parentLineSegments = parentParseScope.lineSegments;
  481. var parentConditionalSegments = parentParseScope.conditionalSegments;
  482. var parentTriangles = parentParseScope.triangles;
  483. var lineSegments = parseScope.lineSegments;
  484. var conditionalSegments = parseScope.conditionalSegments;
  485. var triangles = parseScope.triangles;
  486. for ( var i = 0, l = lineSegments.length; i < l; i ++ ) {
  487. var ls = lineSegments[ i ];
  488. if ( separateObjects ) {
  489. ls.v0.applyMatrix4( parseScope.matrix );
  490. ls.v1.applyMatrix4( parseScope.matrix );
  491. }
  492. parentLineSegments.push( ls );
  493. }
  494. for ( var i = 0, l = conditionalSegments.length; i < l; i ++ ) {
  495. var os = conditionalSegments[ i ];
  496. if ( separateObjects ) {
  497. os.v0.applyMatrix4( parseScope.matrix );
  498. os.v1.applyMatrix4( parseScope.matrix );
  499. os.c0.applyMatrix4( parseScope.matrix );
  500. os.c1.applyMatrix4( parseScope.matrix );
  501. }
  502. parentConditionalSegments.push( os );
  503. }
  504. for ( var i = 0, l = triangles.length; i < l; i ++ ) {
  505. var tri = triangles[ i ];
  506. if ( separateObjects ) {
  507. tri.v0 = tri.v0.clone().applyMatrix4( parseScope.matrix );
  508. tri.v1 = tri.v1.clone().applyMatrix4( parseScope.matrix );
  509. tri.v2 = tri.v2.clone().applyMatrix4( parseScope.matrix );
  510. tempVec0.subVectors( tri.v1, tri.v0 );
  511. tempVec1.subVectors( tri.v2, tri.v1 );
  512. tri.faceNormal.crossVectors( tempVec0, tempVec1 ).normalize();
  513. }
  514. parentTriangles.push( tri );
  515. }
  516. }
  517. scope.removeScopeLevel();
  518. if ( onProcessed ) {
  519. onProcessed( parseScope.groupObject );
  520. }
  521. }
  522. function loadSubobject( subobject ) {
  523. parseScope.mainColourCode = subobject.material.userData.code;
  524. parseScope.mainEdgeColourCode = subobject.material.userData.edgeMaterial.userData.code;
  525. parseScope.currentFileName = subobject.originalFileName;
  526. // If subobject was cached previously, use the cached one
  527. var cached = scope.subobjectCache[ subobject.originalFileName.toLowerCase() ];
  528. if ( cached ) {
  529. processObject( cached, function ( subobjectGroup ) {
  530. onSubobjectLoaded( subobjectGroup, subobject );
  531. onSubobjectFinish();
  532. }, subobject );
  533. return;
  534. }
  535. // Adjust file name to locate the subobject file path in standard locations (always under directory scope.path)
  536. // Update also subobject.locationState for the next try if this load fails.
  537. var subobjectURL = subobject.fileName;
  538. var newLocationState = LDrawLoader.FILE_LOCATION_NOT_FOUND;
  539. switch ( subobject.locationState ) {
  540. case LDrawLoader.FILE_LOCATION_AS_IS:
  541. newLocationState = subobject.locationState + 1;
  542. break;
  543. case LDrawLoader.FILE_LOCATION_TRY_PARTS:
  544. subobjectURL = 'parts/' + subobjectURL;
  545. newLocationState = subobject.locationState + 1;
  546. break;
  547. case LDrawLoader.FILE_LOCATION_TRY_P:
  548. subobjectURL = 'p/' + subobjectURL;
  549. newLocationState = subobject.locationState + 1;
  550. break;
  551. case LDrawLoader.FILE_LOCATION_TRY_MODELS:
  552. subobjectURL = 'models/' + subobjectURL;
  553. newLocationState = subobject.locationState + 1;
  554. break;
  555. case LDrawLoader.FILE_LOCATION_TRY_RELATIVE:
  556. subobjectURL = url.substring( 0, url.lastIndexOf( "/" ) + 1 ) + subobjectURL;
  557. newLocationState = subobject.locationState + 1;
  558. break;
  559. case LDrawLoader.FILE_LOCATION_TRY_ABSOLUTE:
  560. if ( subobject.triedLowerCase ) {
  561. // Try absolute path
  562. newLocationState = LDrawLoader.FILE_LOCATION_NOT_FOUND;
  563. } else {
  564. // Next attempt is lower case
  565. subobject.fileName = subobject.fileName.toLowerCase();
  566. subobjectURL = subobject.fileName;
  567. subobject.triedLowerCase = true;
  568. newLocationState = LDrawLoader.FILE_LOCATION_AS_IS;
  569. }
  570. break;
  571. case LDrawLoader.FILE_LOCATION_NOT_FOUND:
  572. // All location possibilities have been tried, give up loading this object
  573. console.warn( 'LDrawLoader: Subobject "' + subobject.originalFileName + '" could not be found.' );
  574. return;
  575. }
  576. subobject.locationState = newLocationState;
  577. subobject.url = subobjectURL;
  578. // Load the subobject
  579. // Use another file loader here so we can keep track of the subobject information
  580. // and use it when processing the next model.
  581. var fileLoader = new THREE.FileLoader( scope.manager );
  582. fileLoader.setPath( scope.path );
  583. fileLoader.load( subobjectURL, function ( text ) {
  584. processObject( text, function ( subobjectGroup ) {
  585. onSubobjectLoaded( subobjectGroup, subobject );
  586. onSubobjectFinish();
  587. }, subobject );
  588. }, undefined, function ( err ) {
  589. onSubobjectError( err, subobject );
  590. }, subobject );
  591. }
  592. function onSubobjectLoaded( subobjectGroup, subobject ) {
  593. if ( subobjectGroup === null ) {
  594. // Try to reload
  595. loadSubobject( subobject );
  596. return;
  597. }
  598. scope.fileMap[ subobject.originalFileName ] = subobject.url;
  599. }
  600. function onSubobjectError( err, subobject ) {
  601. // Retry download from a different default possible location
  602. loadSubobject( subobject );
  603. }
  604. }
  605. },
  606. setPath: function ( value ) {
  607. this.path = value;
  608. return this;
  609. },
  610. setMaterials: function ( materials ) {
  611. // Clears parse scopes stack, adds new scope with material library
  612. this.parseScopesStack = [];
  613. this.newParseScopeLevel( materials );
  614. this.getCurrentParseScope().isFromParse = false;
  615. this.materials = materials;
  616. return this;
  617. },
  618. setFileMap: function ( fileMap ) {
  619. this.fileMap = fileMap;
  620. return this;
  621. },
  622. newParseScopeLevel: function ( materials ) {
  623. // Adds a new scope level, assign materials to it and returns it
  624. var matLib = {};
  625. if ( materials ) {
  626. for ( var i = 0, n = materials.length; i < n; i ++ ) {
  627. var material = materials[ i ];
  628. matLib[ material.userData.code ] = material;
  629. }
  630. }
  631. var topParseScope = this.getCurrentParseScope();
  632. var newParseScope = {
  633. lib: matLib,
  634. url: null,
  635. // Subobjects
  636. subobjects: null,
  637. numSubobjects: 0,
  638. subobjectIndex: 0,
  639. inverted: false,
  640. category: null,
  641. keywords: null,
  642. // Current subobject
  643. currentFileName: null,
  644. mainColourCode: topParseScope ? topParseScope.mainColourCode : '16',
  645. mainEdgeColourCode: topParseScope ? topParseScope.mainEdgeColourCode : '24',
  646. currentMatrix: new THREE.Matrix4(),
  647. matrix: new THREE.Matrix4(),
  648. // If false, it is a root material scope previous to parse
  649. isFromParse: true,
  650. triangles: null,
  651. lineSegments: null,
  652. conditionalSegments: null,
  653. };
  654. this.parseScopesStack.push( newParseScope );
  655. return newParseScope;
  656. },
  657. removeScopeLevel: function () {
  658. this.parseScopesStack.pop();
  659. return this;
  660. },
  661. addMaterial: function ( material ) {
  662. // Adds a material to the material library which is on top of the parse scopes stack. And also to the materials array
  663. var matLib = this.getCurrentParseScope().lib;
  664. if ( ! matLib[ material.userData.code ] ) {
  665. this.materials.push( material );
  666. }
  667. matLib[ material.userData.code ] = material;
  668. return this;
  669. },
  670. getMaterial: function ( colourCode ) {
  671. // Given a colour code search its material in the parse scopes stack
  672. if ( colourCode.startsWith( "0x2" ) ) {
  673. // Special 'direct' material value (RGB colour)
  674. var colour = colourCode.substring( 3 );
  675. return this.parseColourMetaDirective( new LineParser( "Direct_Color_" + colour + " CODE -1 VALUE #" + colour + " EDGE #" + colour + "" ) );
  676. }
  677. for ( var i = this.parseScopesStack.length - 1; i >= 0; i -- ) {
  678. var material = this.parseScopesStack[ i ].lib[ colourCode ];
  679. if ( material ) {
  680. return material;
  681. }
  682. }
  683. // Material was not found
  684. return null;
  685. },
  686. getParentParseScope: function () {
  687. if ( this.parseScopesStack.length > 1 ) {
  688. return this.parseScopesStack[ this.parseScopesStack.length - 2 ];
  689. }
  690. return null;
  691. },
  692. getCurrentParseScope: function () {
  693. if ( this.parseScopesStack.length > 0 ) {
  694. return this.parseScopesStack[ this.parseScopesStack.length - 1 ];
  695. }
  696. return null;
  697. },
  698. parseColourMetaDirective: function ( lineParser ) {
  699. // Parses a colour definition and returns a THREE.Material or null if error
  700. var code = null;
  701. // Triangle and line colours
  702. var colour = 0xFF00FF;
  703. var edgeColour = 0xFF00FF;
  704. // Transparency
  705. var alpha = 1;
  706. var isTransparent = false;
  707. // Self-illumination:
  708. var luminance = 0;
  709. var finishType = LDrawLoader.FINISH_TYPE_DEFAULT;
  710. var canHaveEnvMap = true;
  711. var edgeMaterial = null;
  712. var name = lineParser.getToken();
  713. if ( ! name ) {
  714. throw 'LDrawLoader: Material name was expected after "!COLOUR tag' + lineParser.getLineNumberString() + ".";
  715. }
  716. // Parse tag tokens and their parameters
  717. var token = null;
  718. while ( true ) {
  719. token = lineParser.getToken();
  720. if ( ! token ) {
  721. break;
  722. }
  723. switch ( token.toUpperCase() ) {
  724. case "CODE":
  725. code = lineParser.getToken();
  726. break;
  727. case "VALUE":
  728. colour = lineParser.getToken();
  729. if ( colour.startsWith( '0x' ) ) {
  730. colour = '#' + colour.substring( 2 );
  731. } else if ( ! colour.startsWith( '#' ) ) {
  732. throw 'LDrawLoader: Invalid colour while parsing material' + lineParser.getLineNumberString() + ".";
  733. }
  734. break;
  735. case "EDGE":
  736. edgeColour = lineParser.getToken();
  737. if ( edgeColour.startsWith( '0x' ) ) {
  738. edgeColour = '#' + edgeColour.substring( 2 );
  739. } else if ( ! edgeColour.startsWith( '#' ) ) {
  740. // Try to see if edge colour is a colour code
  741. edgeMaterial = this.getMaterial( edgeColour );
  742. if ( ! edgeMaterial ) {
  743. throw 'LDrawLoader: Invalid edge colour while parsing material' + lineParser.getLineNumberString() + ".";
  744. }
  745. // Get the edge material for this triangle material
  746. edgeMaterial = edgeMaterial.userData.edgeMaterial;
  747. }
  748. break;
  749. case 'ALPHA':
  750. alpha = parseInt( lineParser.getToken() );
  751. if ( isNaN( alpha ) ) {
  752. throw 'LDrawLoader: Invalid alpha value in material definition' + lineParser.getLineNumberString() + ".";
  753. }
  754. alpha = Math.max( 0, Math.min( 1, alpha / 255 ) );
  755. if ( alpha < 1 ) {
  756. isTransparent = true;
  757. }
  758. break;
  759. case 'LUMINANCE':
  760. luminance = parseInt( lineParser.getToken() );
  761. if ( isNaN( luminance ) ) {
  762. throw 'LDrawLoader: Invalid luminance value in material definition' + LineParser.getLineNumberString() + ".";
  763. }
  764. luminance = Math.max( 0, Math.min( 1, luminance / 255 ) );
  765. break;
  766. case 'CHROME':
  767. finishType = LDrawLoader.FINISH_TYPE_CHROME;
  768. break;
  769. case 'PEARLESCENT':
  770. finishType = LDrawLoader.FINISH_TYPE_PEARLESCENT;
  771. break;
  772. case 'RUBBER':
  773. finishType = LDrawLoader.FINISH_TYPE_RUBBER;
  774. break;
  775. case 'MATTE_METALLIC':
  776. finishType = LDrawLoader.FINISH_TYPE_MATTE_METALLIC;
  777. break;
  778. case 'METAL':
  779. finishType = LDrawLoader.FINISH_TYPE_METAL;
  780. break;
  781. case 'MATERIAL':
  782. // Not implemented
  783. lineParser.setToEnd();
  784. break;
  785. default:
  786. throw 'LDrawLoader: Unknown token "' + token + '" while parsing material' + lineParser.getLineNumberString() + ".";
  787. break;
  788. }
  789. }
  790. var material = null;
  791. switch ( finishType ) {
  792. case LDrawLoader.FINISH_TYPE_DEFAULT:
  793. material = new THREE.MeshStandardMaterial( { color: colour, roughness: 0.3, envMapIntensity: 0.3, metalness: 0 } );
  794. break;
  795. case LDrawLoader.FINISH_TYPE_PEARLESCENT:
  796. // Try to imitate pearlescency by setting the specular to the complementary of the color, and low shininess
  797. var specular = new THREE.Color( colour );
  798. var hsl = specular.getHSL( { h: 0, s: 0, l: 0 } );
  799. hsl.h = ( hsl.h + 0.5 ) % 1;
  800. hsl.l = Math.min( 1, hsl.l + ( 1 - hsl.l ) * 0.7 );
  801. specular.setHSL( hsl.h, hsl.s, hsl.l );
  802. material = new THREE.MeshPhongMaterial( { color: colour, specular: specular, shininess: 10, reflectivity: 0.3 } );
  803. break;
  804. case LDrawLoader.FINISH_TYPE_CHROME:
  805. // Mirror finish surface
  806. material = new THREE.MeshStandardMaterial( { color: colour, roughness: 0, metalness: 1 } );
  807. break;
  808. case LDrawLoader.FINISH_TYPE_RUBBER:
  809. // Rubber finish
  810. material = new THREE.MeshStandardMaterial( { color: colour, roughness: 0.9, metalness: 0 } );
  811. canHaveEnvMap = false;
  812. break;
  813. case LDrawLoader.FINISH_TYPE_MATTE_METALLIC:
  814. // Brushed metal finish
  815. material = new THREE.MeshStandardMaterial( { color: colour, roughness: 0.8, metalness: 0.4 } );
  816. break;
  817. case LDrawLoader.FINISH_TYPE_METAL:
  818. // Average metal finish
  819. material = new THREE.MeshStandardMaterial( { color: colour, roughness: 0.2, metalness: 0.85 } );
  820. break;
  821. default:
  822. // Should not happen
  823. break;
  824. }
  825. material.transparent = isTransparent;
  826. material.premultipliedAlpha = true;
  827. material.opacity = alpha;
  828. material.polygonOffset = true;
  829. material.polygonOffsetFactor = 1;
  830. material.userData.canHaveEnvMap = canHaveEnvMap;
  831. if ( luminance !== 0 ) {
  832. material.emissive.set( material.color ).multiplyScalar( luminance );
  833. }
  834. if ( ! edgeMaterial ) {
  835. // This is the material used for edges
  836. edgeMaterial = new THREE.LineBasicMaterial( { color: edgeColour } );
  837. edgeMaterial.userData.code = code;
  838. edgeMaterial.name = name + " - Edge";
  839. edgeMaterial.userData.canHaveEnvMap = false;
  840. }
  841. material.userData.code = code;
  842. material.name = name;
  843. material.userData.edgeMaterial = edgeMaterial;
  844. return material;
  845. },
  846. //
  847. parse: function ( text ) {
  848. //console.time( 'LDrawLoader' );
  849. // Retrieve data from the parent parse scope
  850. var parentParseScope = this.getParentParseScope();
  851. // Main colour codes passed to this subobject (or default codes 16 and 24 if it is the root object)
  852. var mainColourCode = parentParseScope.mainColourCode;
  853. var mainEdgeColourCode = parentParseScope.mainEdgeColourCode;
  854. var url = parentParseScope.url;
  855. var currentParseScope = this.getCurrentParseScope();
  856. // Parse result variables
  857. var triangles;
  858. var lineSegments;
  859. var conditionalSegments;
  860. var subobjects = [];
  861. var category = null;
  862. var keywords = null;
  863. if ( text.indexOf( '\r\n' ) !== - 1 ) {
  864. // This is faster than String.split with regex that splits on both
  865. text = text.replace( /\r\n/g, '\n' );
  866. }
  867. var lines = text.split( '\n' );
  868. var numLines = lines.length;
  869. var lineIndex = 0;
  870. var parsingEmbeddedFiles = false;
  871. var currentEmbeddedFileName = null;
  872. var currentEmbeddedText = null;
  873. var bfcCertified = false;
  874. var bfcCCW = true;
  875. var bfcInverted = false;
  876. var bfcCull = true;
  877. var type = '';
  878. var scope = this;
  879. function parseColourCode( lineParser, forEdge ) {
  880. // Parses next colour code and returns a THREE.Material
  881. var colourCode = lineParser.getToken();
  882. if ( ! forEdge && colourCode === '16' ) {
  883. colourCode = mainColourCode;
  884. }
  885. if ( forEdge && colourCode === '24' ) {
  886. colourCode = mainEdgeColourCode;
  887. }
  888. var material = scope.getMaterial( colourCode );
  889. if ( ! material ) {
  890. throw 'LDrawLoader: Unknown colour code "' + colourCode + '" is used' + lineParser.getLineNumberString() + ' but it was not defined previously.';
  891. }
  892. return material;
  893. }
  894. function parseVector( lp ) {
  895. var v = new THREE.Vector3( parseFloat( lp.getToken() ), parseFloat( lp.getToken() ), parseFloat( lp.getToken() ) );
  896. if ( ! scope.separateObjects ) {
  897. v.applyMatrix4( currentParseScope.currentMatrix );
  898. }
  899. return v;
  900. }
  901. // Parse all line commands
  902. for ( lineIndex = 0; lineIndex < numLines; lineIndex ++ ) {
  903. var line = lines[ lineIndex ];
  904. if ( line.length === 0 ) continue;
  905. if ( parsingEmbeddedFiles ) {
  906. if ( line.startsWith( '0 FILE ' ) ) {
  907. // Save previous embedded file in the cache
  908. this.subobjectCache[ currentEmbeddedFileName.toLowerCase() ] = currentEmbeddedText;
  909. // New embedded text file
  910. currentEmbeddedFileName = line.substring( 7 );
  911. currentEmbeddedText = '';
  912. } else {
  913. currentEmbeddedText += line + '\n';
  914. }
  915. continue;
  916. }
  917. var lp = new LineParser( line, lineIndex + 1 );
  918. lp.seekNonSpace();
  919. if ( lp.isAtTheEnd() ) {
  920. // Empty line
  921. continue;
  922. }
  923. // Parse the line type
  924. var lineType = lp.getToken();
  925. switch ( lineType ) {
  926. // Line type 0: Comment or META
  927. case '0':
  928. // Parse meta directive
  929. var meta = lp.getToken();
  930. if ( meta ) {
  931. switch ( meta ) {
  932. case '!LDRAW_ORG':
  933. type = lp.getToken();
  934. if ( ! parsingEmbeddedFiles ) {
  935. currentParseScope.triangles = [];
  936. currentParseScope.lineSegments = [];
  937. currentParseScope.conditionalSegments = [];
  938. currentParseScope.type = type;
  939. var isRoot = ! parentParseScope.isFromParse;
  940. if ( isRoot || scope.separateObjects && ! isPrimitiveType( type ) ) {
  941. currentParseScope.groupObject = new THREE.Group();
  942. }
  943. // If the scale of the object is negated then the triangle winding order
  944. // needs to be flipped.
  945. var matrix = currentParseScope.matrix;
  946. if (
  947. matrix.determinant() < 0 && (
  948. scope.separateObjects && isPrimitiveType( type ) ||
  949. ! scope.separateObjects
  950. ) ) {
  951. currentParseScope.inverted = ! currentParseScope.inverted;
  952. }
  953. triangles = currentParseScope.triangles;
  954. lineSegments = currentParseScope.lineSegments;
  955. conditionalSegments = currentParseScope.conditionalSegments;
  956. }
  957. break;
  958. case '!COLOUR':
  959. var material = this.parseColourMetaDirective( lp );
  960. if ( material ) {
  961. this.addMaterial( material );
  962. } else {
  963. console.warn( 'LDrawLoader: Error parsing material' + lp.getLineNumberString() );
  964. }
  965. break;
  966. case '!CATEGORY':
  967. category = lp.getToken();
  968. break;
  969. case '!KEYWORDS':
  970. var newKeywords = lp.getRemainingString().split( ',' );
  971. if ( newKeywords.length > 0 ) {
  972. if ( ! keywords ) {
  973. keywords = [];
  974. }
  975. newKeywords.forEach( function ( keyword ) {
  976. keywords.push( keyword.trim() );
  977. } );
  978. }
  979. break;
  980. case 'FILE':
  981. if ( lineIndex > 0 ) {
  982. // Start embedded text files parsing
  983. parsingEmbeddedFiles = true;
  984. currentEmbeddedFileName = lp.getRemainingString();
  985. currentEmbeddedText = '';
  986. bfcCertified = false;
  987. bfcCCW = true;
  988. }
  989. break;
  990. case 'BFC':
  991. // Changes to the backface culling state
  992. while ( ! lp.isAtTheEnd() ) {
  993. var token = lp.getToken();
  994. switch ( token ) {
  995. case 'CERTIFY':
  996. case 'NOCERTIFY':
  997. bfcCertified = token === 'CERTIFY';
  998. bfcCCW = true;
  999. break;
  1000. case 'CW':
  1001. case 'CCW':
  1002. bfcCCW = token === 'CCW';
  1003. break;
  1004. case 'INVERTNEXT':
  1005. bfcInverted = true;
  1006. break;
  1007. case 'CLIP':
  1008. case 'NOCLIP':
  1009. bfcCull = token === 'CLIP';
  1010. break;
  1011. default:
  1012. console.warn( 'THREE.LDrawLoader: BFC directive "' + token + '" is unknown.' );
  1013. break;
  1014. }
  1015. }
  1016. break;
  1017. default:
  1018. // Other meta directives are not implemented
  1019. break;
  1020. }
  1021. }
  1022. break;
  1023. // Line type 1: Sub-object file
  1024. case '1':
  1025. var material = parseColourCode( lp );
  1026. var posX = parseFloat( lp.getToken() );
  1027. var posY = parseFloat( lp.getToken() );
  1028. var posZ = parseFloat( lp.getToken() );
  1029. var m0 = parseFloat( lp.getToken() );
  1030. var m1 = parseFloat( lp.getToken() );
  1031. var m2 = parseFloat( lp.getToken() );
  1032. var m3 = parseFloat( lp.getToken() );
  1033. var m4 = parseFloat( lp.getToken() );
  1034. var m5 = parseFloat( lp.getToken() );
  1035. var m6 = parseFloat( lp.getToken() );
  1036. var m7 = parseFloat( lp.getToken() );
  1037. var m8 = parseFloat( lp.getToken() );
  1038. var matrix = new THREE.Matrix4().set(
  1039. m0, m1, m2, posX,
  1040. m3, m4, m5, posY,
  1041. m6, m7, m8, posZ,
  1042. 0, 0, 0, 1
  1043. );
  1044. var fileName = lp.getRemainingString().trim().replace( "\\", "/" );
  1045. if ( scope.fileMap[ fileName ] ) {
  1046. // Found the subobject path in the preloaded file path map
  1047. fileName = scope.fileMap[ fileName ];
  1048. } else {
  1049. // Standardized subfolders
  1050. if ( fileName.startsWith( 's/' ) ) {
  1051. fileName = 'parts/' + fileName;
  1052. } else if ( fileName.startsWith( '48/' ) ) {
  1053. fileName = 'p/' + fileName;
  1054. }
  1055. }
  1056. subobjects.push( {
  1057. material: material,
  1058. matrix: matrix,
  1059. fileName: fileName,
  1060. originalFileName: fileName,
  1061. locationState: LDrawLoader.FILE_LOCATION_AS_IS,
  1062. url: null,
  1063. triedLowerCase: false,
  1064. inverted: bfcInverted !== currentParseScope.inverted
  1065. } );
  1066. bfcInverted = false;
  1067. break;
  1068. // Line type 2: Line segment
  1069. // Line type 5: Conditional Line segment
  1070. case '2':
  1071. case '5':
  1072. var material = parseColourCode( lp, true );
  1073. var arr = lineType === '2' ? lineSegments : conditionalSegments;
  1074. var segment = {
  1075. material: material.userData.edgeMaterial,
  1076. colourCode: material.userData.code,
  1077. v0: parseVector( lp ),
  1078. v1: parseVector( lp )
  1079. };
  1080. if ( lineType === '5' ) {
  1081. segment.c0 = parseVector( lp );
  1082. segment.c1 = parseVector( lp );
  1083. }
  1084. arr.push( segment );
  1085. break;
  1086. // Line type 3: Triangle
  1087. case '3':
  1088. var material = parseColourCode( lp );
  1089. var inverted = currentParseScope.inverted;
  1090. var ccw = bfcCCW !== inverted;
  1091. var doubleSided = ! bfcCertified || ! bfcCull;
  1092. var v0, v1, v2, faceNormal;
  1093. if ( ccw === true ) {
  1094. v0 = parseVector( lp );
  1095. v1 = parseVector( lp );
  1096. v2 = parseVector( lp );
  1097. } else {
  1098. v2 = parseVector( lp );
  1099. v1 = parseVector( lp );
  1100. v0 = parseVector( lp );
  1101. }
  1102. tempVec0.subVectors( v1, v0 );
  1103. tempVec1.subVectors( v2, v1 );
  1104. faceNormal = new THREE.Vector3()
  1105. .crossVectors( tempVec0, tempVec1 )
  1106. .normalize();
  1107. triangles.push( {
  1108. material: material,
  1109. colourCode: material.userData.code,
  1110. v0: v0,
  1111. v1: v1,
  1112. v2: v2,
  1113. faceNormal: faceNormal,
  1114. n0: null,
  1115. n1: null,
  1116. n2: null
  1117. } );
  1118. if ( doubleSided === true ) {
  1119. triangles.push( {
  1120. material: material,
  1121. colourCode: material.userData.code,
  1122. v0: v0,
  1123. v1: v2,
  1124. v2: v1,
  1125. faceNormal: faceNormal,
  1126. n0: null,
  1127. n1: null,
  1128. n2: null
  1129. } );
  1130. }
  1131. break;
  1132. // Line type 4: Quadrilateral
  1133. case '4':
  1134. var material = parseColourCode( lp );
  1135. var inverted = currentParseScope.inverted;
  1136. var ccw = bfcCCW !== inverted;
  1137. var doubleSided = ! bfcCertified || ! bfcCull;
  1138. var v0, v1, v2, v3, faceNormal;
  1139. if ( ccw === true ) {
  1140. v0 = parseVector( lp );
  1141. v1 = parseVector( lp );
  1142. v2 = parseVector( lp );
  1143. v3 = parseVector( lp );
  1144. } else {
  1145. v3 = parseVector( lp );
  1146. v2 = parseVector( lp );
  1147. v1 = parseVector( lp );
  1148. v0 = parseVector( lp );
  1149. }
  1150. tempVec0.subVectors( v1, v0 );
  1151. tempVec1.subVectors( v2, v1 );
  1152. faceNormal = new THREE.Vector3()
  1153. .crossVectors( tempVec0, tempVec1 )
  1154. .normalize();
  1155. triangles.push( {
  1156. material: material,
  1157. colourCode: material.userData.code,
  1158. v0: v0,
  1159. v1: v1,
  1160. v2: v2,
  1161. faceNormal: faceNormal,
  1162. n0: null,
  1163. n1: null,
  1164. n2: null
  1165. } );
  1166. triangles.push( {
  1167. material: material,
  1168. colourCode: material.userData.code,
  1169. v0: v0,
  1170. v1: v2,
  1171. v2: v3,
  1172. faceNormal: faceNormal,
  1173. n0: null,
  1174. n1: null,
  1175. n2: null
  1176. } );
  1177. if ( doubleSided === true ) {
  1178. triangles.push( {
  1179. material: material,
  1180. colourCode: material.userData.code,
  1181. v0: v0,
  1182. v1: v2,
  1183. v2: v1,
  1184. faceNormal: faceNormal,
  1185. n0: null,
  1186. n1: null,
  1187. n2: null
  1188. } );
  1189. triangles.push( {
  1190. material: material,
  1191. colourCode: material.userData.code,
  1192. v0: v0,
  1193. v1: v3,
  1194. v2: v2,
  1195. faceNormal: faceNormal,
  1196. n0: null,
  1197. n1: null,
  1198. n2: null
  1199. } );
  1200. }
  1201. break;
  1202. default:
  1203. throw 'LDrawLoader: Unknown line type "' + lineType + '"' + lp.getLineNumberString() + '.';
  1204. break;
  1205. }
  1206. }
  1207. if ( parsingEmbeddedFiles ) {
  1208. this.subobjectCache[ currentEmbeddedFileName.toLowerCase() ] = currentEmbeddedText;
  1209. }
  1210. currentParseScope.category = category;
  1211. currentParseScope.keywords = keywords;
  1212. currentParseScope.subobjects = subobjects;
  1213. currentParseScope.numSubobjects = subobjects.length;
  1214. currentParseScope.subobjectIndex = 0;
  1215. }
  1216. };
  1217. return LDrawLoader;
  1218. } )();