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- /**
- * @author mrdoob / http://mrdoob.com/
- */
- THREE.OBJLoader = function ( manager ) {
- this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
- this.materials = null;
- this.regexp = {
- // v float float float
- vertex_pattern : /^v\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/,
- // vn float float float
- normal_pattern : /^vn\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/,
- // vt float float
- uv_pattern : /^vt\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/,
- // f vertex vertex vertex
- face_vertex : /^f\s+(-?\d+)\s+(-?\d+)\s+(-?\d+)(?:\s+(-?\d+))?/,
- // f vertex/uv vertex/uv vertex/uv
- face_vertex_uv : /^f\s+(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)(?:\s+(-?\d+)\/(-?\d+))?/,
- // f vertex/uv/normal vertex/uv/normal vertex/uv/normal
- face_vertex_uv_normal : /^f\s+(-?\d+)\/(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)\/(-?\d+)(?:\s+(-?\d+)\/(-?\d+)\/(-?\d+))?/,
- // f vertex//normal vertex//normal vertex//normal
- face_vertex_normal : /^f\s+(-?\d+)\/\/(-?\d+)\s+(-?\d+)\/\/(-?\d+)\s+(-?\d+)\/\/(-?\d+)(?:\s+(-?\d+)\/\/(-?\d+))?/,
- // o object_name | g group_name
- object_pattern : /^[og]\s*(.+)?/,
- // s boolean
- smoothing_pattern : /^s\s+(\d+|on|off)/,
- // mtllib file_reference
- material_library_pattern : /^mtllib /,
- // usemtl material_name
- material_use_pattern : /^usemtl /
- };
- };
- THREE.OBJLoader.prototype = {
- constructor: THREE.OBJLoader,
- load: function ( url, onLoad, onProgress, onError ) {
- var scope = this;
- var loader = new THREE.XHRLoader( scope.manager );
- loader.setPath( this.path );
- loader.load( url, function ( text ) {
- onLoad( scope.parse( text ) );
- }, onProgress, onError );
- },
- setPath: function ( value ) {
- this.path = value;
- },
- setMaterials: function ( materials ) {
- this.materials = materials;
- },
- _createParserState : function()
- {
- var state = {
- objects : [],
- object : {},
- vertices : [],
- normals : [],
- uvs : [],
- materialLibraries : [],
- startObject : function(name, fromDeclaration)
- {
- // If the current object (initial from reset) is not from a g/o declaration in the parsed
- // file. We need to use it for the first parsed g/o to keep things in sync.
- if ( this.object && this.object.fromDeclaration === false ) {
- this.object.name = name;
- this.object.fromDeclaration = (fromDeclaration !== false);
- return;
- }
- this.object = {
- name : name || '',
- geometry : {
- vertices : [],
- normals : [],
- uvs : []
- },
- material : {
- name : '',
- smooth : true
- },
- fromDeclaration : (fromDeclaration !== false)
- };
- this.objects.push(this.object);
- },
- parseVertexIndex : function( value, len ) {
- var index = parseInt( value, 10 );
- return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
- },
- parseNormalIndex : function( value, len ) {
- var index = parseInt( value, 10 );
- return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
- },
- parseUVIndex : function( value, len ) {
- var index = parseInt( value, 10 );
- return ( index >= 0 ? index - 1 : index + len / 2 ) * 2;
- },
- addVertex : function( a, b, c ) {
- var src = this.vertices;
- this.object.geometry.vertices.push(src[ a ]);
- this.object.geometry.vertices.push(src[ a + 1 ]);
- this.object.geometry.vertices.push(src[ a + 2 ]);
- this.object.geometry.vertices.push(src[ b ]);
- this.object.geometry.vertices.push(src[ b + 1 ]);
- this.object.geometry.vertices.push(src[ b + 2 ]);
- this.object.geometry.vertices.push(src[ c ]);
- this.object.geometry.vertices.push(src[ c + 1 ]);
- this.object.geometry.vertices.push(src[ c + 2 ]);
- },
- addNormal : function( a, b, c ) {
- var src = this.normals;
- this.object.geometry.normals.push(src[ a ]);
- this.object.geometry.normals.push(src[ a + 1 ]);
- this.object.geometry.normals.push(src[ a + 2 ]);
- this.object.geometry.normals.push(src[ b ]);
- this.object.geometry.normals.push(src[ b + 1 ]);
- this.object.geometry.normals.push(src[ b + 2 ]);
- this.object.geometry.normals.push(src[ c ]);
- this.object.geometry.normals.push(src[ c + 1 ]);
- this.object.geometry.normals.push(src[ c + 2 ]);
- },
- addUV : function( a, b, c ) {
- var src = this.uvs;
- this.object.geometry.uvs.push(src[ a ]);
- this.object.geometry.uvs.push(src[ a + 1 ]);
- this.object.geometry.uvs.push(src[ b ]);
- this.object.geometry.uvs.push(src[ b + 1 ]);
- this.object.geometry.uvs.push(src[ c ]);
- this.object.geometry.uvs.push(src[ c + 1 ]);
- },
- addFace : function( a, b, c, d, ua, ub, uc, ud, na, nb, nc, nd ) {
- var vLen = this.vertices.length;
- var ia = this.parseVertexIndex( a, vLen );
- var ib = this.parseVertexIndex( b, vLen );
- var ic = this.parseVertexIndex( c, vLen );
- var id;
- if ( d === undefined ) {
- this.addVertex( ia, ib, ic );
- } else {
- id = this.parseVertexIndex( d, vLen );
- this.addVertex( ia, ib, id );
- this.addVertex( ib, ic, id );
- }
- if ( ua !== undefined ) {
- var uvLen = this.uvs.length;
- ia = this.parseUVIndex( ua, uvLen );
- ib = this.parseUVIndex( ub, uvLen );
- ic = this.parseUVIndex( uc, uvLen );
- if ( d === undefined ) {
- this.addUV( ia, ib, ic );
- } else {
- id = this.parseUVIndex( ud, uvLen );
- this.addUV( ia, ib, id );
- this.addUV( ib, ic, id );
- }
- }
- if ( na !== undefined ) {
- // Normals are many times the same. If so, skip function call and parseInt.
- var nLen = this.normals.length;
- ia = this.parseNormalIndex( na, nLen );
- if (na === nb)
- ib = ia;
- else
- ib = this.parseNormalIndex( nb, nLen );
- if (na === nc)
- ic = ia;
- else
- ic = this.parseNormalIndex( nc, nLen );
- if ( d === undefined ) {
- this.addNormal( ia, ib, ic );
- } else {
- id = this.parseNormalIndex( nd, nLen );
- this.addNormal( ia, ib, id );
- this.addNormal( ib, ic, id );
- }
- }
- }
- };
- state.startObject('', false);
- return state;
- },
- parse: function ( text ) {
- console.time( 'OBJLoader' );
- var state = this._createParserState();
- if ( text.indexOf('\r\n') !== -1 ) {
- // This is faster than String.split with regex that splits on both
- text = text.replace('\r\n', '\n');
- }
- var lines = text.split( '\n' );
- var line = '', lineFirstChar = '', lineSecondChar = '';
- var lineLength = 0;
- var result = [];
- // Faster to just trim left side of the line. Use if available.
- var trimLeft = (typeof ''.trimLeft === 'function');
- for ( var i = 0, l = lines.length; i < l; i ++ ) {
- line = lines[ i ];
- if (trimLeft)
- line = line.trimLeft();
- else
- line = line.trim();
- lineLength = line.length;
- if ( lineLength === 0 ) {
- continue;
- }
- lineFirstChar = line.charAt( 0 );
- if ( lineFirstChar === '#' ) {
- // @todo invoke passed in handler if any
- continue;
- }
- if ( lineFirstChar === 'v' ) {
- lineSecondChar = line.charAt( 1 );
- if ( lineSecondChar === ' ' && ( result = this.regexp.vertex_pattern.exec( line ) ) !== null ) {
- // 0 1 2 3
- // ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
- state.vertices.push(
- parseFloat( result[ 1 ] ),
- parseFloat( result[ 2 ] ),
- parseFloat( result[ 3 ] )
- );
- } else if ( lineSecondChar === 'n' && ( result = this.regexp.normal_pattern.exec( line ) ) !== null ) {
- // 0 1 2 3
- // ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
- state.normals.push(
- parseFloat( result[ 1 ] ),
- parseFloat( result[ 2 ] ),
- parseFloat( result[ 3 ] )
- );
- } else if ( lineSecondChar === 't' && ( result = this.regexp.uv_pattern.exec( line ) ) !== null ) {
- // 0 1 2
- // ["vt 0.1 0.2", "0.1", "0.2"]
- state.uvs.push(
- parseFloat( result[ 1 ] ),
- parseFloat( result[ 2 ] )
- );
- } else {
- throw new Error( "Unexpected vertex/normal/uv line: '" + line + "'");
- }
- } else if ( lineFirstChar === "f" ) {
- if ( ( result = this.regexp.face_vertex_uv_normal.exec( line ) ) !== null ) {
- // f vertex/uv/normal vertex/uv/normal vertex/uv/normal
- // 0 1 2 3 4 5 6 7 8 9 10 11 12
- // ["f 1/1/1 2/2/2 3/3/3", "1", "1", "1", "2", "2", "2", "3", "3", "3", undefined, undefined, undefined]
- state.addFace(
- result[ 1 ], result[ 4 ], result[ 7 ], result[ 10 ],
- result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ],
- result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ]
- );
- } else if ( ( result = this.regexp.face_vertex_uv.exec( line ) ) !== null ) {
- // f vertex/uv vertex/uv vertex/uv
- // 0 1 2 3 4 5 6 7 8
- // ["f 1/1 2/2 3/3", "1", "1", "2", "2", "3", "3", undefined, undefined]
- state.addFace(
- result[ 1 ], result[ 3 ], result[ 5 ], result[ 7 ],
- result[ 2 ], result[ 4 ], result[ 6 ], result[ 8 ]
- );
- } else if ( ( result = this.regexp.face_vertex_normal.exec( line ) ) !== null ) {
- // f vertex//normal vertex//normal vertex//normal
- // 0 1 2 3 4 5 6 7 8
- // ["f 1//1 2//2 3//3", "1", "1", "2", "2", "3", "3", undefined, undefined]
- state.addFace(
- result[ 1 ], result[ 3 ], result[ 5 ], result[ 7 ],
- undefined, undefined, undefined, undefined,
- result[ 2 ], result[ 4 ], result[ 6 ], result[ 8 ]
- );
- } else if ( ( result = this.regexp.face_vertex.exec( line ) ) !== null ) {
- // f vertex vertex vertex
- // 0 1 2 3 4
- // ["f 1 2 3", "1", "2", "3", undefined]
- state.addFace(
- result[ 1 ], result[ 2 ], result[ 3 ], result[ 4 ]
- );
- } else {
- throw new Error( "Unexpected face line: '" + line + "'");
- }
- } else if ( ( result = this.regexp.object_pattern.exec( line ) ) !== null ) {
- // o object_name
- // or
- // g group_name
- var name = result[ 0 ].substr( 1 ).trim();
- state.startObject(name);
- } else if ( this.regexp.material_use_pattern.test( line ) ) {
- // material
- state.object.material.name = line.substring( 7 ).trim();
- } else if ( this.regexp.material_library_pattern.test( line ) ) {
- // mtl file
- state.materialLibraries.push( line.substring( 7 ).trim() );
- } else if ( ( result = this.regexp.smoothing_pattern.exec( line ) ) !== null ) {
- // smooth shading
- var value = result[ 1 ].trim().toLowerCase();
- state.object.material.smooth = ( value === '1' || value === 'on' );
- } else {
- // Handle null terminated files without exception
- if (line === "\0")
- continue;
- throw new Error( "Unexpected line: '" + line + "'");
- }
- }
- var container = new THREE.Group();
- container.materialLibraries = [].concat(state.materialLibraries);
- for ( var i = 0, l = state.objects.length; i < l; i ++ ) {
- var object = state.objects[ i ];
- var geometry = object.geometry;
- var buffergeometry = new THREE.BufferGeometry();
- buffergeometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( geometry.vertices ), 3 ) );
- if ( geometry.normals.length > 0 ) {
- buffergeometry.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( geometry.normals ), 3 ) );
- } else {
- buffergeometry.computeVertexNormals();
- }
- if ( geometry.uvs.length > 0 ) {
- buffergeometry.addAttribute( 'uv', new THREE.BufferAttribute( new Float32Array( geometry.uvs ), 2 ) );
- }
- var material;
- if ( this.materials !== null ) {
- material = this.materials.create( object.material.name );
- }
- if ( !material ) {
- material = new THREE.MeshPhongMaterial();
- material.name = object.material.name;
- }
- material.shading = object.material.smooth ? THREE.SmoothShading : THREE.FlatShading;
- var mesh = new THREE.Mesh( buffergeometry, material );
- mesh.name = object.name;
- container.add( mesh );
- }
- console.timeEnd( 'OBJLoader' );
- return container;
- }
- };
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