PLYLoader.js 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515
  1. /**
  2. * @author Wei Meng / http://about.me/menway
  3. *
  4. * Description: A THREE loader for PLY ASCII files (known as the Polygon
  5. * File Format or the Stanford Triangle Format).
  6. *
  7. * Limitations: ASCII decoding assumes file is UTF-8.
  8. *
  9. * Usage:
  10. * var loader = new PLYLoader();
  11. * loader.load('./models/ply/ascii/dolphins.ply', function (geometry) {
  12. *
  13. * scene.add( new THREE.Mesh( geometry ) );
  14. *
  15. * } );
  16. *
  17. * If the PLY file uses non standard property names, they can be mapped while
  18. * loading. For example, the following maps the properties
  19. * “diffuse_(red|green|blue)” in the file to standard color names.
  20. *
  21. * loader.setPropertyNameMapping( {
  22. * diffuse_red: 'red',
  23. * diffuse_green: 'green',
  24. * diffuse_blue: 'blue'
  25. * } );
  26. *
  27. */
  28. import {
  29. BufferGeometry,
  30. DefaultLoadingManager,
  31. FileLoader,
  32. Float32BufferAttribute,
  33. LoaderUtils
  34. } from "../../../build/three.module.js";
  35. var PLYLoader = function ( manager ) {
  36. this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
  37. this.propertyNameMapping = {};
  38. };
  39. PLYLoader.prototype = {
  40. constructor: PLYLoader,
  41. load: function ( url, onLoad, onProgress, onError ) {
  42. var scope = this;
  43. var loader = new FileLoader( this.manager );
  44. loader.setPath( this.path );
  45. loader.setResponseType( 'arraybuffer' );
  46. loader.load( url, function ( text ) {
  47. onLoad( scope.parse( text ) );
  48. }, onProgress, onError );
  49. },
  50. setPath: function ( value ) {
  51. this.path = value;
  52. return this;
  53. },
  54. setPropertyNameMapping: function ( mapping ) {
  55. this.propertyNameMapping = mapping;
  56. },
  57. parse: function ( data ) {
  58. function parseHeader( data ) {
  59. var patternHeader = /ply([\s\S]*)end_header\r?\n/;
  60. var headerText = '';
  61. var headerLength = 0;
  62. var result = patternHeader.exec( data );
  63. if ( result !== null ) {
  64. headerText = result[ 1 ];
  65. headerLength = result[ 0 ].length;
  66. }
  67. var header = {
  68. comments: [],
  69. elements: [],
  70. headerLength: headerLength
  71. };
  72. var lines = headerText.split( '\n' );
  73. var currentElement;
  74. var lineType, lineValues;
  75. function make_ply_element_property( propertValues, propertyNameMapping ) {
  76. var property = { type: propertValues[ 0 ] };
  77. if ( property.type === 'list' ) {
  78. property.name = propertValues[ 3 ];
  79. property.countType = propertValues[ 1 ];
  80. property.itemType = propertValues[ 2 ];
  81. } else {
  82. property.name = propertValues[ 1 ];
  83. }
  84. if ( property.name in propertyNameMapping ) {
  85. property.name = propertyNameMapping[ property.name ];
  86. }
  87. return property;
  88. }
  89. for ( var i = 0; i < lines.length; i ++ ) {
  90. var line = lines[ i ];
  91. line = line.trim();
  92. if ( line === '' ) continue;
  93. lineValues = line.split( /\s+/ );
  94. lineType = lineValues.shift();
  95. line = lineValues.join( ' ' );
  96. switch ( lineType ) {
  97. case 'format':
  98. header.format = lineValues[ 0 ];
  99. header.version = lineValues[ 1 ];
  100. break;
  101. case 'comment':
  102. header.comments.push( line );
  103. break;
  104. case 'element':
  105. if ( currentElement !== undefined ) {
  106. header.elements.push( currentElement );
  107. }
  108. currentElement = {};
  109. currentElement.name = lineValues[ 0 ];
  110. currentElement.count = parseInt( lineValues[ 1 ] );
  111. currentElement.properties = [];
  112. break;
  113. case 'property':
  114. currentElement.properties.push( make_ply_element_property( lineValues, scope.propertyNameMapping ) );
  115. break;
  116. default:
  117. console.log( 'unhandled', lineType, lineValues );
  118. }
  119. }
  120. if ( currentElement !== undefined ) {
  121. header.elements.push( currentElement );
  122. }
  123. return header;
  124. }
  125. function parseASCIINumber( n, type ) {
  126. switch ( type ) {
  127. case 'char': case 'uchar': case 'short': case 'ushort': case 'int': case 'uint':
  128. case 'int8': case 'uint8': case 'int16': case 'uint16': case 'int32': case 'uint32':
  129. return parseInt( n );
  130. case 'float': case 'double': case 'float32': case 'float64':
  131. return parseFloat( n );
  132. }
  133. }
  134. function parseASCIIElement( properties, line ) {
  135. var values = line.split( /\s+/ );
  136. var element = {};
  137. for ( var i = 0; i < properties.length; i ++ ) {
  138. if ( properties[ i ].type === 'list' ) {
  139. var list = [];
  140. var n = parseASCIINumber( values.shift(), properties[ i ].countType );
  141. for ( var j = 0; j < n; j ++ ) {
  142. list.push( parseASCIINumber( values.shift(), properties[ i ].itemType ) );
  143. }
  144. element[ properties[ i ].name ] = list;
  145. } else {
  146. element[ properties[ i ].name ] = parseASCIINumber( values.shift(), properties[ i ].type );
  147. }
  148. }
  149. return element;
  150. }
  151. function parseASCII( data, header ) {
  152. // PLY ascii format specification, as per http://en.wikipedia.org/wiki/PLY_(file_format)
  153. var buffer = {
  154. indices: [],
  155. vertices: [],
  156. normals: [],
  157. uvs: [],
  158. faceVertexUvs: [],
  159. colors: []
  160. };
  161. var result;
  162. var patternBody = /end_header\s([\s\S]*)$/;
  163. var body = '';
  164. if ( ( result = patternBody.exec( data ) ) !== null ) {
  165. body = result[ 1 ];
  166. }
  167. var lines = body.split( '\n' );
  168. var currentElement = 0;
  169. var currentElementCount = 0;
  170. for ( var i = 0; i < lines.length; i ++ ) {
  171. var line = lines[ i ];
  172. line = line.trim();
  173. if ( line === '' ) {
  174. continue;
  175. }
  176. if ( currentElementCount >= header.elements[ currentElement ].count ) {
  177. currentElement ++;
  178. currentElementCount = 0;
  179. }
  180. var element = parseASCIIElement( header.elements[ currentElement ].properties, line );
  181. handleElement( buffer, header.elements[ currentElement ].name, element );
  182. currentElementCount ++;
  183. }
  184. return postProcess( buffer );
  185. }
  186. function postProcess( buffer ) {
  187. var geometry = new BufferGeometry();
  188. // mandatory buffer data
  189. if ( buffer.indices.length > 0 ) {
  190. geometry.setIndex( buffer.indices );
  191. }
  192. geometry.addAttribute( 'position', new Float32BufferAttribute( buffer.vertices, 3 ) );
  193. // optional buffer data
  194. if ( buffer.normals.length > 0 ) {
  195. geometry.addAttribute( 'normal', new Float32BufferAttribute( buffer.normals, 3 ) );
  196. }
  197. if ( buffer.uvs.length > 0 ) {
  198. geometry.addAttribute( 'uv', new Float32BufferAttribute( buffer.uvs, 2 ) );
  199. }
  200. if ( buffer.colors.length > 0 ) {
  201. geometry.addAttribute( 'color', new Float32BufferAttribute( buffer.colors, 3 ) );
  202. }
  203. if ( buffer.faceVertexUvs.length > 0 ) {
  204. geometry = geometry.toNonIndexed();
  205. geometry.addAttribute( 'uv', new Float32BufferAttribute( buffer.faceVertexUvs, 2 ) );
  206. }
  207. geometry.computeBoundingSphere();
  208. return geometry;
  209. }
  210. function handleElement( buffer, elementName, element ) {
  211. if ( elementName === 'vertex' ) {
  212. buffer.vertices.push( element.x, element.y, element.z );
  213. if ( 'nx' in element && 'ny' in element && 'nz' in element ) {
  214. buffer.normals.push( element.nx, element.ny, element.nz );
  215. }
  216. if ( 's' in element && 't' in element ) {
  217. buffer.uvs.push( element.s, element.t );
  218. }
  219. if ( 'red' in element && 'green' in element && 'blue' in element ) {
  220. buffer.colors.push( element.red / 255.0, element.green / 255.0, element.blue / 255.0 );
  221. }
  222. } else if ( elementName === 'face' ) {
  223. var vertex_indices = element.vertex_indices || element.vertex_index; // issue #9338
  224. var texcoord = element.texcoord;
  225. if ( vertex_indices.length === 3 ) {
  226. buffer.indices.push( vertex_indices[ 0 ], vertex_indices[ 1 ], vertex_indices[ 2 ] );
  227. if ( texcoord && texcoord.length === 6 ) {
  228. buffer.faceVertexUvs.push( texcoord[ 0 ], texcoord[ 1 ] );
  229. buffer.faceVertexUvs.push( texcoord[ 2 ], texcoord[ 3 ] );
  230. buffer.faceVertexUvs.push( texcoord[ 4 ], texcoord[ 5 ] );
  231. }
  232. } else if ( vertex_indices.length === 4 ) {
  233. buffer.indices.push( vertex_indices[ 0 ], vertex_indices[ 1 ], vertex_indices[ 3 ] );
  234. buffer.indices.push( vertex_indices[ 1 ], vertex_indices[ 2 ], vertex_indices[ 3 ] );
  235. }
  236. }
  237. }
  238. function binaryRead( dataview, at, type, little_endian ) {
  239. switch ( type ) {
  240. // corespondences for non-specific length types here match rply:
  241. case 'int8': case 'char': return [ dataview.getInt8( at ), 1 ];
  242. case 'uint8': case 'uchar': return [ dataview.getUint8( at ), 1 ];
  243. case 'int16': case 'short': return [ dataview.getInt16( at, little_endian ), 2 ];
  244. case 'uint16': case 'ushort': return [ dataview.getUint16( at, little_endian ), 2 ];
  245. case 'int32': case 'int': return [ dataview.getInt32( at, little_endian ), 4 ];
  246. case 'uint32': case 'uint': return [ dataview.getUint32( at, little_endian ), 4 ];
  247. case 'float32': case 'float': return [ dataview.getFloat32( at, little_endian ), 4 ];
  248. case 'float64': case 'double': return [ dataview.getFloat64( at, little_endian ), 8 ];
  249. }
  250. }
  251. function binaryReadElement( dataview, at, properties, little_endian ) {
  252. var element = {};
  253. var result, read = 0;
  254. for ( var i = 0; i < properties.length; i ++ ) {
  255. if ( properties[ i ].type === 'list' ) {
  256. var list = [];
  257. result = binaryRead( dataview, at + read, properties[ i ].countType, little_endian );
  258. var n = result[ 0 ];
  259. read += result[ 1 ];
  260. for ( var j = 0; j < n; j ++ ) {
  261. result = binaryRead( dataview, at + read, properties[ i ].itemType, little_endian );
  262. list.push( result[ 0 ] );
  263. read += result[ 1 ];
  264. }
  265. element[ properties[ i ].name ] = list;
  266. } else {
  267. result = binaryRead( dataview, at + read, properties[ i ].type, little_endian );
  268. element[ properties[ i ].name ] = result[ 0 ];
  269. read += result[ 1 ];
  270. }
  271. }
  272. return [ element, read ];
  273. }
  274. function parseBinary( data, header ) {
  275. var buffer = {
  276. indices: [],
  277. vertices: [],
  278. normals: [],
  279. uvs: [],
  280. faceVertexUvs: [],
  281. colors: []
  282. };
  283. var little_endian = ( header.format === 'binary_little_endian' );
  284. var body = new DataView( data, header.headerLength );
  285. var result, loc = 0;
  286. for ( var currentElement = 0; currentElement < header.elements.length; currentElement ++ ) {
  287. for ( var currentElementCount = 0; currentElementCount < header.elements[ currentElement ].count; currentElementCount ++ ) {
  288. result = binaryReadElement( body, loc, header.elements[ currentElement ].properties, little_endian );
  289. loc += result[ 1 ];
  290. var element = result[ 0 ];
  291. handleElement( buffer, header.elements[ currentElement ].name, element );
  292. }
  293. }
  294. return postProcess( buffer );
  295. }
  296. //
  297. var geometry;
  298. var scope = this;
  299. if ( data instanceof ArrayBuffer ) {
  300. var text = LoaderUtils.decodeText( new Uint8Array( data ) );
  301. var header = parseHeader( text );
  302. geometry = header.format === 'ascii' ? parseASCII( text, header ) : parseBinary( data, header );
  303. } else {
  304. geometry = parseASCII( data, parseHeader( data ) );
  305. }
  306. return geometry;
  307. }
  308. };
  309. export { PLYLoader };