PointerLockControls.js 2.4 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author Mugen87 / https://github.com/Mugen87
  4. */
  5. THREE.PointerLockControls = function ( camera, domElement ) {
  6. var scope = this;
  7. this.domElement = domElement || document.body;
  8. this.isLocked = false;
  9. camera.rotation.reorder( 'YXZ' );
  10. var PI_2 = Math.PI / 2;
  11. function onMouseMove( event ) {
  12. if ( scope.isLocked === false ) return;
  13. var movementX = event.movementX || event.mozMovementX || event.webkitMovementX || 0;
  14. var movementY = event.movementY || event.mozMovementY || event.webkitMovementY || 0;
  15. camera.rotation.y -= movementX * 0.002;
  16. camera.rotation.x -= movementY * 0.002;
  17. camera.rotation.x = Math.max( - PI_2, Math.min( PI_2, camera.rotation.x ) );
  18. }
  19. function onPointerlockChange() {
  20. if ( document.pointerLockElement === scope.domElement ) {
  21. scope.dispatchEvent( { type: 'lock' } );
  22. scope.isLocked = true;
  23. } else {
  24. scope.dispatchEvent( { type: 'unlock' } );
  25. scope.isLocked = false;
  26. }
  27. }
  28. function onPointerlockError() {
  29. console.error( 'THREE.PointerLockControls: Unable to use Pointer Lock API' );
  30. }
  31. this.connect = function () {
  32. document.addEventListener( 'mousemove', onMouseMove, false );
  33. document.addEventListener( 'pointerlockchange', onPointerlockChange, false );
  34. document.addEventListener( 'pointerlockerror', onPointerlockError, false );
  35. };
  36. this.disconnect = function () {
  37. document.removeEventListener( 'mousemove', onMouseMove, false );
  38. document.removeEventListener( 'pointerlockchange', onPointerlockChange, false );
  39. document.removeEventListener( 'pointerlockerror', onPointerlockError, false );
  40. };
  41. this.dispose = function () {
  42. this.disconnect();
  43. };
  44. this.getObject = function () { // retaining this method for backward compatibility
  45. return camera;
  46. };
  47. this.getDirection = function () {
  48. var direction = new THREE.Vector3( 0, 0, - 1 );
  49. var rotation = new THREE.Euler( 0, 0, 0, 'YXZ' );
  50. return function ( v ) {
  51. rotation.set( camera.rotation.x, camera.rotation.y, 0 );
  52. v.copy( direction ).applyEuler( rotation );
  53. return v;
  54. };
  55. }();
  56. this.lock = function () {
  57. this.domElement.requestPointerLock();
  58. };
  59. this.unlock = function () {
  60. document.exitPointerLock();
  61. };
  62. this.connect();
  63. };
  64. THREE.PointerLockControls.prototype = Object.create( THREE.EventDispatcher.prototype );
  65. THREE.PointerLockControls.prototype.constructor = THREE.PointerLockControls;