webgl_loader_3mf.html 2.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - 3MF</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #333;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <div id="info">
  16. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a>
  17. <a href="http://3mf.io" target="_blank" rel="noopener">3MF File format</a>
  18. <div>3MF loader test by <a href="https://github.com/technohippy" target="_blank" rel="noopener">technohippy</a></div>
  19. <div>Cube gears file from <a href="https://github.com/3MFConsortium/3mf-samples" target="_blank" rel="noopener">3mf-samples</a></div>
  20. </div>
  21. <script src="js/libs/jszip.min.js"></script>
  22. <script type="module">
  23. import {
  24. AmbientLight,
  25. Color,
  26. PerspectiveCamera,
  27. PointLight,
  28. Scene,
  29. WebGLRenderer,
  30. } from "../build/three.module.js";
  31. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  32. import { ThreeMFLoader } from './jsm/loaders/3MFLoader.js';
  33. var camera, scene, renderer;
  34. init();
  35. function init() {
  36. renderer = new WebGLRenderer( { antialias: true } );
  37. renderer.setPixelRatio( window.devicePixelRatio );
  38. renderer.setSize( window.innerWidth, window.innerHeight );
  39. document.body.appendChild( renderer.domElement );
  40. scene = new Scene();
  41. scene.background = new Color( 0x333333 );
  42. scene.add( new AmbientLight( 0xffffff, 0.2 ) );
  43. camera = new PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 500 );
  44. // Z is up for objects intended to be 3D printed.
  45. camera.up.set( 0, 0, 1 );
  46. camera.position.set( - 80, - 90, 150 );
  47. scene.add( camera );
  48. var controls = new OrbitControls( camera, renderer.domElement );
  49. controls.addEventListener( 'change', render );
  50. controls.minDistance = 50;
  51. controls.maxDistance = 300;
  52. controls.enablePan = false;
  53. controls.target.set( 80, 65, 20 );
  54. controls.update();
  55. var pointLight = new PointLight( 0xffffff, 0.8 );
  56. camera.add( pointLight );
  57. var loader = new ThreeMFLoader();
  58. loader.load( './models/3mf/cube_gears.3mf', function ( object ) {
  59. scene.add( object );
  60. render();
  61. } );
  62. window.addEventListener( 'resize', onWindowResize, false );
  63. }
  64. function onWindowResize() {
  65. camera.aspect = window.innerWidth / window.innerHeight;
  66. camera.updateProjectionMatrix();
  67. renderer.setSize( window.innerWidth, window.innerHeight );
  68. render();
  69. }
  70. function render() {
  71. renderer.render( scene, camera );
  72. }
  73. </script>
  74. </body>
  75. </html>