webgl_loader_babylon.html 2.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - Babylon loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Babylon loader
  12. </div>
  13. <script type="module">
  14. import {
  15. LoadingManager,
  16. MeshPhongMaterial,
  17. PerspectiveCamera,
  18. Scene,
  19. WebGLRenderer,
  20. } from "../build/three.module.js";
  21. import { TrackballControls } from './jsm/controls/TrackballControls.js';
  22. import { BabylonLoader } from './jsm/loaders/BabylonLoader.js';
  23. var camera, controls, scene, renderer;
  24. init();
  25. function init() {
  26. camera = new PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  27. camera.position.z = 100;
  28. // scene
  29. scene = new Scene();
  30. // texture
  31. var manager = new LoadingManager();
  32. manager.onProgress = function ( item, loaded, total ) {
  33. console.log( item, loaded, total );
  34. };
  35. var onProgress = function ( xhr ) {
  36. if ( xhr.lengthComputable ) {
  37. var percentComplete = xhr.loaded / xhr.total * 100;
  38. console.log( Math.round( percentComplete, 2 ) + '% downloaded' );
  39. }
  40. };
  41. // model
  42. var loader = new BabylonLoader( manager );
  43. loader.load( 'models/babylon/skull.babylon', function ( babylonScene ) {
  44. babylonScene.traverse( function ( object ) {
  45. if ( object.isMesh ) {
  46. object.material = new MeshPhongMaterial( {
  47. color: Math.random() * 0xffffff
  48. } );
  49. }
  50. } );
  51. scene = babylonScene;
  52. animate();
  53. }, onProgress, null );
  54. //
  55. renderer = new WebGLRenderer();
  56. renderer.setPixelRatio( window.devicePixelRatio );
  57. renderer.setSize( window.innerWidth, window.innerHeight );
  58. document.body.appendChild( renderer.domElement );
  59. //
  60. controls = new TrackballControls( camera, renderer.domElement );
  61. //
  62. window.addEventListener( 'resize', onWindowResize, false );
  63. }
  64. function onWindowResize() {
  65. camera.aspect = window.innerWidth / window.innerHeight;
  66. camera.updateProjectionMatrix();
  67. renderer.setSize( window.innerWidth, window.innerHeight );
  68. controls.handleResize();
  69. }
  70. //
  71. function animate() {
  72. requestAnimationFrame( animate );
  73. render();
  74. }
  75. function render() {
  76. controls.update();
  77. renderer.render( scene, camera );
  78. }
  79. </script>
  80. </body>
  81. </html>