webgl_loader_gcode.html 1.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - GCode loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - GCode loader
  12. </div>
  13. <script type="module">
  14. import {
  15. PerspectiveCamera,
  16. Scene,
  17. WebGLRenderer,
  18. } from "../build/three.module.js";
  19. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  20. import { GCodeLoader } from './jsm/loaders/GCodeLoader.js';
  21. var container;
  22. var camera, scene, renderer;
  23. init();
  24. animate();
  25. function init() {
  26. container = document.createElement( 'div' );
  27. document.body.appendChild( container );
  28. camera = new PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 10000 );
  29. camera.position.set( 0, 0, 70 );
  30. scene = new Scene();
  31. var loader = new GCodeLoader();
  32. loader.load( 'models/gcode/benchy.gcode', function ( object ) {
  33. object.position.set( - 100, - 20, 100 );
  34. scene.add( object );
  35. } );
  36. renderer = new WebGLRenderer();
  37. renderer.setPixelRatio( window.devicePixelRatio );
  38. renderer.setSize( window.innerWidth, window.innerHeight );
  39. container.appendChild( renderer.domElement );
  40. var controls = new OrbitControls( camera, renderer.domElement );
  41. window.addEventListener( 'resize', resize, false );
  42. }
  43. function resize() {
  44. camera.aspect = window.innerWidth / window.innerHeight;
  45. camera.updateProjectionMatrix();
  46. renderer.setSize( window.innerWidth, window.innerHeight );
  47. }
  48. function animate() {
  49. renderer.render( scene, camera );
  50. requestAnimationFrame( animate );
  51. }
  52. </script>
  53. </body>
  54. </html>