webgl_loader_kmz.html 2.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - KMZ</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> -
  12. <a href="https://developers.google.com/kml/documentation/kmzarchives" target="_blank" rel="noopener">KMZ</a> loader
  13. </div>
  14. <script src="js/libs/jszip.min.js"></script>
  15. <script type="module">
  16. import {
  17. Color,
  18. DirectionalLight,
  19. GridHelper,
  20. PerspectiveCamera,
  21. Scene,
  22. WebGLRenderer,
  23. } from "../build/three.module.js";
  24. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  25. import { KMZLoader } from './jsm/loaders/KMZLoader.js';
  26. var camera, scene, renderer;
  27. init();
  28. function init() {
  29. scene = new Scene();
  30. scene.background = new Color( 0x999999 );
  31. var light = new DirectionalLight( 0xffffff );
  32. light.position.set( 0.5, 1.0, 0.5 ).normalize();
  33. scene.add( light );
  34. camera = new PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 500 );
  35. camera.position.y = 5;
  36. camera.position.z = 10;
  37. scene.add( camera );
  38. var grid = new GridHelper( 50, 50, 0xffffff, 0x555555 );
  39. scene.add( grid );
  40. renderer = new WebGLRenderer( { antialias: true } );
  41. renderer.setPixelRatio( window.devicePixelRatio );
  42. renderer.setSize( window.innerWidth, window.innerHeight );
  43. document.body.appendChild( renderer.domElement );
  44. var loader = new KMZLoader();
  45. loader.load( './models/kmz/Box.kmz', function ( kmz ) {
  46. kmz.scene.position.y = 0.5;
  47. scene.add( kmz.scene );
  48. render();
  49. } );
  50. var controls = new OrbitControls( camera, renderer.domElement );
  51. controls.addEventListener( 'change', render );
  52. controls.update();
  53. window.addEventListener( 'resize', onWindowResize, false );
  54. }
  55. function onWindowResize() {
  56. camera.aspect = window.innerWidth / window.innerHeight;
  57. camera.updateProjectionMatrix();
  58. renderer.setSize( window.innerWidth, window.innerHeight );
  59. render();
  60. }
  61. function render() {
  62. renderer.render( scene, camera );
  63. }
  64. </script>
  65. </body>
  66. </html>