webgl_loader_pcd.html 3.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - PCD</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a>
  12. <a href="http://pointclouds.org/documentation/tutorials/pcd_file_format.php#pcd-file-format" target="_blank" rel="noopener">PCD File format</a>
  13. <div>PCD loader test by <a href="http://filipecaixeta.com.br" target="_blank" rel="noopener">Filipe Caixeta</a></div>
  14. <div>+/-: Increase/Decrease point size</div>
  15. <div>c: Change color</div>
  16. </div>
  17. <script type="module">
  18. import {
  19. Color,
  20. PerspectiveCamera,
  21. Scene,
  22. WebGLRenderer,
  23. } from "../build/three.module.js";
  24. import Stats from './jsm/libs/stats.module.js';
  25. import { TrackballControls } from './jsm/controls/TrackballControls.js';
  26. import { PCDLoader } from './jsm/loaders/PCDLoader.js';
  27. var container, stats;
  28. var camera, controls, scene, renderer;
  29. init();
  30. animate();
  31. function init() {
  32. scene = new Scene();
  33. scene.background = new Color( 0x000000 );
  34. camera = new PerspectiveCamera( 15, window.innerWidth / window.innerHeight, 0.01, 40 );
  35. camera.position.x = 0.4;
  36. camera.position.z = - 2;
  37. camera.up.set( 0, 0, 1 );
  38. scene.add( camera );
  39. renderer = new WebGLRenderer( { antialias: true } );
  40. renderer.setPixelRatio( window.devicePixelRatio );
  41. renderer.setSize( window.innerWidth, window.innerHeight );
  42. document.body.appendChild( renderer.domElement );
  43. var loader = new PCDLoader();
  44. loader.load( './models/pcd/binary/Zaghetto.pcd', function ( points ) {
  45. scene.add( points );
  46. var center = points.geometry.boundingSphere.center;
  47. controls.target.set( center.x, center.y, center.z );
  48. controls.update();
  49. } );
  50. container = document.createElement( 'div' );
  51. document.body.appendChild( container );
  52. container.appendChild( renderer.domElement );
  53. controls = new TrackballControls( camera, renderer.domElement );
  54. controls.rotateSpeed = 2.0;
  55. controls.zoomSpeed = 0.3;
  56. controls.panSpeed = 0.2;
  57. controls.noZoom = false;
  58. controls.noPan = false;
  59. controls.staticMoving = true;
  60. controls.dynamicDampingFactor = 0.3;
  61. controls.minDistance = 0.3;
  62. controls.maxDistance = 0.3 * 100;
  63. stats = new Stats();
  64. container.appendChild( stats.dom );
  65. window.addEventListener( 'resize', onWindowResize, false );
  66. window.addEventListener( 'keypress', keyboard );
  67. }
  68. function onWindowResize() {
  69. camera.aspect = window.innerWidth / window.innerHeight;
  70. camera.updateProjectionMatrix();
  71. renderer.setSize( window.innerWidth, window.innerHeight );
  72. controls.handleResize();
  73. }
  74. function keyboard( ev ) {
  75. var points = scene.getObjectByName( 'Zaghetto.pcd' );
  76. switch ( ev.key || String.fromCharCode( ev.keyCode || ev.charCode ) ) {
  77. case '+':
  78. points.material.size *= 1.2;
  79. points.material.needsUpdate = true;
  80. break;
  81. case '-':
  82. points.material.size /= 1.2;
  83. points.material.needsUpdate = true;
  84. break;
  85. case 'c':
  86. points.material.color.setHex( Math.random() * 0xffffff );
  87. points.material.needsUpdate = true;
  88. break;
  89. }
  90. }
  91. function animate() {
  92. requestAnimationFrame( animate );
  93. controls.update();
  94. renderer.render( scene, camera );
  95. stats.update();
  96. }
  97. </script>
  98. </body>
  99. </html>