webgl_loader_texture_tga.html 2.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - TGA texture</title>
  5. <meta charset="UTF-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - TGA texture example by <a href="https://github.com/DaoshengMu/" target="_blank" rel="noopener">Daosheng Mu</a>
  12. </div>
  13. <script type="module">
  14. import {
  15. AmbientLight,
  16. BoxBufferGeometry,
  17. DirectionalLight,
  18. Mesh,
  19. MeshPhongMaterial,
  20. PerspectiveCamera,
  21. Scene,
  22. WebGLRenderer,
  23. } from "../build/three.module.js";
  24. import Stats from './jsm/libs/stats.module.js';
  25. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  26. import { TGALoader } from './jsm/loaders/TGALoader.js';
  27. var camera, scene, renderer, stats;
  28. init();
  29. animate();
  30. function init() {
  31. var container = document.createElement( 'div' );
  32. document.body.appendChild( container );
  33. camera = new PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 2000 );
  34. camera.position.set( 0, 50, 250 );
  35. scene = new Scene();
  36. //
  37. var loader = new TGALoader();
  38. var geometry = new BoxBufferGeometry( 50, 50, 50 );
  39. // add box 1 - grey8 texture
  40. var texture1 = loader.load( 'textures/crate_grey8.tga' );
  41. var material1 = new MeshPhongMaterial( { color: 0xffffff, map: texture1 } );
  42. var mesh1 = new Mesh( geometry, material1 );
  43. mesh1.position.x = - 50;
  44. scene.add( mesh1 );
  45. // add box 2 - tga texture
  46. var texture2 = loader.load( 'textures/crate_color8.tga' );
  47. var material2 = new MeshPhongMaterial( { color: 0xffffff, map: texture2 } );
  48. var mesh2 = new Mesh( geometry, material2 );
  49. mesh2.position.x = 50;
  50. scene.add( mesh2 );
  51. //
  52. var ambientLight = new AmbientLight( 0xffffff, 0.4 );
  53. scene.add( ambientLight );
  54. var light = new DirectionalLight( 0xffffff, 1 );
  55. light.position.set( 1, 1, 1 );
  56. scene.add( light );
  57. //
  58. renderer = new WebGLRenderer( { antialias: true } );
  59. renderer.setPixelRatio( window.devicePixelRatio );
  60. renderer.setSize( window.innerWidth, window.innerHeight );
  61. container.appendChild( renderer.domElement );
  62. //
  63. var controls = new OrbitControls( camera, renderer.domElement );
  64. //
  65. stats = new Stats();
  66. container.appendChild( stats.dom );
  67. //
  68. window.addEventListener( 'resize', onWindowResize, false );
  69. }
  70. function onWindowResize() {
  71. camera.aspect = window.innerWidth / window.innerHeight;
  72. camera.updateProjectionMatrix();
  73. renderer.setSize( window.innerWidth, window.innerHeight );
  74. }
  75. function animate() {
  76. requestAnimationFrame( animate );
  77. render();
  78. stats.update();
  79. }
  80. function render() {
  81. renderer.render( scene, camera );
  82. }
  83. </script>
  84. </body>
  85. </html>