webgl_materials_cubemap_balls_refraction_crosseyed.html 3.9 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - cube refraction [balls]</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#777;
  9. padding:0;
  10. margin:0;
  11. font-weight: bold;
  12. overflow:hidden;
  13. }
  14. #info {
  15. position: absolute;
  16. top: 0px; width: 100%;
  17. color: #ffffff;
  18. padding: 5px;
  19. font-family:Monospace;
  20. font-size:13px;
  21. text-align:center;
  22. z-index:1000;
  23. }
  24. a {
  25. color: #ffffff;
  26. }
  27. #oldie a { color:#da0 }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="info">
  32. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl cube refraction demo. skybox by <a href="http://www.zfight.com/" target="_blank">Jochum Skoglund</a>
  33. - O, P : change eye separation
  34. </div>
  35. <script type="text/javascript" src="js/ThreeCross.js"></script>
  36. <script type="text/javascript" src="js/Detector.js"></script>
  37. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  38. <script type="text/javascript">
  39. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  40. var container, timer;
  41. var camera, scene, webglRenderer;
  42. var mesh, zmesh, lightMesh, geometry;
  43. var spheres = [];
  44. var directionalLight, pointLight;
  45. var mouseX = 0, mouseY = 0;
  46. var windowHalfX = window.innerWidth / 2;
  47. var windowHalfY = window.innerHeight / 2;
  48. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  49. init();
  50. animate();
  51. function init() {
  52. container = document.createElement( 'div' );
  53. document.body.appendChild( container );
  54. camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
  55. camera.position.z = 3200;
  56. scene = new THREE.Scene();
  57. var geometry = new THREE.Sphere( 100, 32, 16 );
  58. var path = "textures/cube/skybox/";
  59. var format = '.jpg';
  60. var urls = [
  61. path + 'px' + format, path + 'nx' + format,
  62. path + 'py' + format, path + 'ny' + format,
  63. path + 'pz' + format, path + 'nz' + format
  64. ];
  65. var textureCube = THREE.ImageUtils.loadTextureCube( urls, new THREE.CubeRefractionMapping() );
  66. var material = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube, refractionRatio: 0.95 } );
  67. for ( var i = 0; i < 500; i ++ ) {
  68. var mesh = new THREE.Mesh( geometry, material );
  69. mesh.position.x = Math.random() * 10000 - 5000;
  70. mesh.position.y = Math.random() * 10000 - 5000;
  71. mesh.position.z = Math.random() * 10000 - 5000;
  72. mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 3 + 1;
  73. scene.addObject( mesh );
  74. spheres.push( mesh );
  75. }
  76. THREE.SceneUtils.addPanoramaCubeWebGL( scene, 100000, textureCube );
  77. webglRenderer = new THREE.CrosseyedWebGLRenderer( { separation: 90 } );
  78. webglRenderer.setSize( window.innerWidth, window.innerHeight );
  79. container.appendChild( webglRenderer.domElement );
  80. document.addEventListener( 'keydown', onKeyDown, false );
  81. }
  82. function onDocumentMouseMove( event ) {
  83. mouseX = ( event.clientX - windowHalfX ) * 10;
  84. mouseY = ( event.clientY - windowHalfY ) * 10;
  85. }
  86. function onKeyDown ( event ) {
  87. switch( event.keyCode ) {
  88. /* O */
  89. case 79: webglRenderer.separation -= 0.5; break;
  90. /* P */
  91. case 80: webglRenderer.separation += 0.5; break;
  92. }
  93. console.log( webglRenderer.separation );
  94. };
  95. //
  96. function animate() {
  97. requestAnimationFrame( animate );
  98. render();
  99. }
  100. function render() {
  101. timer = new Date().getTime() * 0.0001;
  102. camera.position.x += ( mouseX - camera.position.x ) * .05;
  103. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  104. for ( var i = 0, il = spheres.length; i < il; i ++ ) {
  105. var sphere = spheres[ i ];
  106. sphere.position.x = 5000 * Math.cos( timer + i );
  107. sphere.position.y = 5000 * Math.sin( timer + i * 1.1 );
  108. }
  109. webglRenderer.render( scene, camera );
  110. }
  111. </script>
  112. </body>
  113. </html>