Mr.doob dd15cd2ed6 Completing .reflect() change. Thanks @WestLangley. 11 år sedan
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Box2.js adaa3d042f update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928 12 år sedan
Box3.js 1f4f7e1a79 (Box3|Line3|Plane|Ray|Sphere).transform() -> applyMatrix4() for consistency. 12 år sedan
Color.js 20323db14f Merge branch 'color-constructor' of https://github.com/DelvarWorld/three.js into dev 11 år sedan
Constants.js b0497080ef Start of benchmarking framework for ThreeJS. 12 år sedan
Euler.js 9f86edff40 remove Euler.clamp and Math.fpModulus per @WestLangley. 12 år sedan
Frustum.js adaa3d042f update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928 12 år sedan
Line3.js a685230753 remove stray console.log() from Line3 unit test. 12 år sedan
Matrix3.js 51ee3f2cfa fix accidential global in Matrix3.compose and Matrix4.compose unit tests. 12 år sedan
Matrix4.js 662057b5d8 comment out debug code. 11 år sedan
Plane.js a6357d9f45 Rename back LineSegment to Line3 per @mrdoob's preference. 12 år sedan
Quaternion.js 22e629a119 Updating quaternion fromEuler. Tests were failing silently, only showing on console, but throwing an exception makes the tests properly fail. 12 år sedan
Ray.js 86643fcbef typo 12 år sedan
Sphere.js 1f4f7e1a79 (Box3|Line3|Plane|Ray|Sphere).transform() -> applyMatrix4() for consistency. 12 år sedan
Triangle.js 2c8a52add7 fix unit tests for new math constructors that don't copy the parameters. 12 år sedan
Vector2.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 år sedan
Vector3.js dd15cd2ed6 Completing .reflect() change. Thanks @WestLangley. 11 år sedan
Vector4.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 år sedan