MMDLoader.js 89 KB

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  1. /**
  2. * @author takahiro / https://github.com/takahirox
  3. *
  4. * Dependencies
  5. * - charset-encoder-js https://github.com/takahirox/charset-encoder-js
  6. * - ammo.js https://github.com/kripken/ammo.js
  7. * - THREE.TGALoader
  8. * - THREE.MMDPhysics
  9. * - THREE.CCDIKSolver
  10. * - THREE.OutlineEffect
  11. *
  12. *
  13. * This loader loads and parses PMD/PMX and VMD binary files
  14. * then creates mesh for Three.js.
  15. *
  16. * PMD/PMX is a model data format and VMD is a motion data format
  17. * used in MMD(Miku Miku Dance).
  18. *
  19. * MMD is a 3D CG animation tool which is popular in Japan.
  20. *
  21. *
  22. * MMD official site
  23. * http://www.geocities.jp/higuchuu4/index_e.htm
  24. *
  25. * PMD, VMD format
  26. * http://blog.goo.ne.jp/torisu_tetosuki/e/209ad341d3ece2b1b4df24abf619d6e4
  27. *
  28. * PMX format
  29. * http://gulshan-i-raz.geo.jp/labs/2012/10/17/pmx-format1/
  30. *
  31. *
  32. * TODO
  33. * - light motion in vmd support.
  34. * - SDEF support.
  35. * - uv/material/bone morphing support.
  36. * - more precise grant skinning support.
  37. * - shadow support.
  38. */
  39. THREE.MMDLoader = function ( manager ) {
  40. THREE.Loader.call( this );
  41. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  42. };
  43. THREE.MMDLoader.prototype = Object.create( THREE.Loader.prototype );
  44. THREE.MMDLoader.prototype.constructor = THREE.MMDLoader;
  45. /*
  46. * base64 encoded defalut toon textures toon00.bmp - toon10.bmp
  47. * Users don't need to prepare default texture files.
  48. *
  49. * This idea is from http://www20.atpages.jp/katwat/three.js_r58/examples/mytest37/mmd.three.js
  50. */
  51. THREE.MMDLoader.prototype.defaultToonTextures = [
  52. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
  53. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAN0lEQVRYR+3WQREAMBACsZ5/bWiiMvgEBTt5cW37hjsBBAgQIECAwFwgyfYPCCBAgAABAgTWAh8aBHZBl14e8wAAAABJRU5ErkJggg==',
  54. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAOUlEQVRYR+3WMREAMAwDsYY/yoDI7MLwIiP40+RJklfcCCBAgAABAgTqArfb/QMCCBAgQIAAgbbAB3z/e0F3js2cAAAAAElFTkSuQmCC',
  55. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAN0lEQVRYR+3WQREAMBACsZ5/B5ilMvgEBTt5cW37hjsBBAgQIECAwFwgyfYPCCBAgAABAgTWAh81dWyx0gFwKAAAAABJRU5ErkJggg==',
  56. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAOklEQVRYR+3WoREAMAwDsWb/UQtCy9wxTOQJ/oQ8SXKKGwEECBAgQIBAXeDt7f4BAQQIECBAgEBb4AOz8Hzx7WLY4wAAAABJRU5ErkJggg==',
  57. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAABPUlEQVRYR+1XwW7CMAy1+f9fZOMysSEOEweEOPRNdm3HbdOyIhAcklPrOs/PLy9RygBALxzcCDQFmgJNgaZAU6Ap0BR4PwX8gsRMVLssMRH5HcpzJEaWL7EVg9F1IHRlyqQohgVr4FGUlUcMJSjcUlDw0zvjeun70cLWmneoyf7NgBTQSniBTQQSuJAZsOnnaczjIMb5hCiuHKxokCrJfVnrctyZL0PkJAJe1HMil4nxeyi3Ypfn1kX51jpPvo/JeCNC4PhVdHdJw2XjBR8brF8PEIhNVn12AgP7uHsTBguBn53MUZCqv7Lp07Pn5k1Ro+uWmUNn7D+M57rtk7aG0Vo73xyF/fbFf0bPJjDXngnGocDTdFhygZjwUQrMNrDcmZlQT50VJ/g/UwNyHpu778+yW+/ksOz/BFo54P4AsUXMfRq7XWsAAAAASUVORK5CYII=',
  58. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAACMElEQVRYR+2Xv4pTQRTGf2dubhLdICiii2KnYKHVolhauKWPoGAnNr6BD6CvIVaihYuI2i1ia0BY0MZGRHQXjZj/mSPnnskfNWiWZUlzJ5k7M2cm833nO5Mziej2DWWJRUoCpQKlAntSQCqgw39/iUWAGmh37jrRnVsKlgpiqmkoGVABA7E57fvY+pJDdgKqF6HzFCSADkDq+F6AHABtQ+UMVE5D7zXod7fFNhTEckTbj5XQgHzNN+5tQvc5NG7C6BNkp6D3EmpXHDR+dQAjFLchW3VS9rlw3JBh+B7ys5Cf9z0GW1C/7P32AyBAOAz1q4jGliIH3YPuBnSfQX4OGreTIgEYQb/pBDtPnEQ4CivXYPAWBk13oHrB54yA9QuSn2H4AcKRpEILDt0BUzj+RLR1V5EqjD66NPRBVpLcQwjHoHYJOhsQv6U4mnzmrIXJCFr4LDwm/xBUoboG9XX4cc9VKdYoSA2yk5NQLJaKDUjTBoveG3Z2TElTxwjNK4M3LEZgUdDdruvcXzKBpStgp2NPiWi3ks9ZXxIoFVi+AvHLdc9TqtjL3/aYjpPlrzOcEnK62Szhimdd7xX232zFDTgtxezOu3WNMRLjiKgjtOhHVMd1loynVHvOgjuIIJMaELEqhJAV/RCSLbWTcfPFakFgFlALTRRvx+ok6Hlp/Q+v3fmx90bMyUzaEAhmM3KvHlXTL5DxnbGf/1M8RNNACLL5MNtPxP/mypJAqcDSFfgFhpYqWUzhTEAAAAAASUVORK5CYII=',
  59. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
  60. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
  61. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
  62. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII='
  63. ];
  64. THREE.MMDLoader.prototype.load = function ( modelUrl, vmdUrls, callback, onProgress, onError ) {
  65. var scope = this;
  66. this.loadModel( modelUrl, function ( mesh ) {
  67. scope.loadVmds( vmdUrls, function ( vmd ) {
  68. scope.pourVmdIntoModel( mesh, vmd );
  69. callback( mesh );
  70. }, onProgress, onError );
  71. }, onProgress, onError );
  72. };
  73. THREE.MMDLoader.prototype.loadModel = function ( url, callback, onProgress, onError ) {
  74. var scope = this;
  75. var texturePath = this.extractUrlBase( url );
  76. var modelExtension = this.extractExtension( url );
  77. this.loadFileAsBuffer( url, function ( buffer ) {
  78. callback( scope.createModel( buffer, modelExtension, texturePath ) );
  79. }, onProgress, onError );
  80. };
  81. THREE.MMDLoader.prototype.createModel = function ( buffer, modelExtension, texturePath ) {
  82. return this.createMesh( this.parseModel( buffer, modelExtension ), texturePath );
  83. };
  84. THREE.MMDLoader.prototype.loadVmd = function ( url, callback, onProgress, onError ) {
  85. var scope = this;
  86. this.loadFileAsBuffer( url, function ( buffer ) {
  87. callback( scope.parseVmd( buffer ) );
  88. }, onProgress, onError );
  89. };
  90. THREE.MMDLoader.prototype.loadVmds = function ( urls, callback, onProgress, onError ) {
  91. var scope = this;
  92. var vmds = [];
  93. function run () {
  94. var url = urls.shift();
  95. scope.loadVmd( url, function ( vmd ) {
  96. vmds.push( vmd );
  97. if ( urls.length > 0 ) {
  98. run();
  99. } else {
  100. callback( scope.mergeVmds( vmds ) );
  101. }
  102. }, onProgress, onError );
  103. };
  104. run();
  105. };
  106. THREE.MMDLoader.prototype.loadAudio = function ( url, callback, onProgress, onError ) {
  107. var listener = new THREE.AudioListener();
  108. var audio = new THREE.Audio( listener );
  109. var loader = new THREE.AudioLoader( this.manager );
  110. loader.load( url, function ( buffer ) {
  111. audio.setBuffer( buffer );
  112. callback( audio, listener );
  113. }, onProgress, onError );
  114. };
  115. THREE.MMDLoader.prototype.loadVpd = function ( url, callback, onProgress, onError, params ) {
  116. var scope = this;
  117. var func = ( ( params && params.charcode === 'unicode' ) ? this.loadFileAsText : this.loadFileAsShiftJISText ).bind( this );
  118. func( url, function ( text ) {
  119. callback( scope.parseVpd( text ) );
  120. }, onProgress, onError );
  121. };
  122. THREE.MMDLoader.prototype.mergeVmds = function ( vmds ) {
  123. var v = {};
  124. v.metadata = {};
  125. v.metadata.name = vmds[ 0 ].metadata.name;
  126. v.metadata.coordinateSystem = vmds[ 0 ].metadata.coordinateSystem;
  127. v.metadata.motionCount = 0;
  128. v.metadata.morphCount = 0;
  129. v.metadata.cameraCount = 0;
  130. v.motions = [];
  131. v.morphs = [];
  132. v.cameras = [];
  133. for ( var i = 0; i < vmds.length; i++ ) {
  134. var v2 = vmds[ i ];
  135. v.metadata.motionCount += v2.metadata.motionCount;
  136. v.metadata.morphCount += v2.metadata.morphCount;
  137. v.metadata.cameraCount += v2.metadata.cameraCount;
  138. for ( var j = 0; j < v2.metadata.motionCount; j++ ) {
  139. v.motions.push( v2.motions[ j ] );
  140. }
  141. for ( var j = 0; j < v2.metadata.morphCount; j++ ) {
  142. v.morphs.push( v2.morphs[ j ] );
  143. }
  144. for ( var j = 0; j < v2.metadata.cameraCount; j++ ) {
  145. v.cameras.push( v2.cameras[ j ] );
  146. }
  147. }
  148. return v;
  149. };
  150. THREE.MMDLoader.prototype.pourVmdIntoModel = function ( mesh, vmd, name ) {
  151. this.createAnimation( mesh, vmd, name );
  152. };
  153. THREE.MMDLoader.prototype.pourVmdIntoCamera = function ( camera, vmd, name ) {
  154. var helper = new THREE.MMDLoader.DataCreationHelper();
  155. var initAnimation = function () {
  156. var orderedMotions = helper.createOrderedMotionArray( vmd.cameras );
  157. var q = new THREE.Quaternion();
  158. var e = new THREE.Euler();
  159. var pkeys = [];
  160. var ckeys = [];
  161. var ukeys = [];
  162. var fkeys = [];
  163. for ( var i = 0; i < orderedMotions.length; i++ ) {
  164. var m = orderedMotions[ i ];
  165. var t = m.frameNum / 30;
  166. var p = m.position;
  167. var r = m.rotation;
  168. var d = m.distance;
  169. var f = m.fov;
  170. var position = new THREE.Vector3( 0, 0, -d );
  171. var center = new THREE.Vector3( p[ 0 ], p[ 1 ], p[ 2 ] );
  172. var up = new THREE.Vector3( 0, 1, 0 );
  173. e.set( -r[ 0 ], -r[ 1 ], -r[ 2 ] );
  174. q.setFromEuler( e );
  175. position.add( center );
  176. position.applyQuaternion( q );
  177. up.applyQuaternion( q );
  178. helper.pushAnimationKey( pkeys, t, position, true );
  179. helper.pushAnimationKey( ckeys, t, center, true );
  180. helper.pushAnimationKey( ukeys, t, up, true );
  181. helper.pushAnimationKey( fkeys, t, f, true );
  182. }
  183. helper.insertAnimationKeyAtTimeZero( pkeys, new THREE.Vector3( 0, 0, 0 ) );
  184. helper.insertAnimationKeyAtTimeZero( ckeys, new THREE.Vector3( 0, 0, 0 ) );
  185. helper.insertAnimationKeyAtTimeZero( ukeys, new THREE.Vector3( 0, 0, 0 ) );
  186. helper.insertAnimationKeyAtTimeZero( fkeys, 45 );
  187. helper.insertStartAnimationKey( pkeys );
  188. helper.insertStartAnimationKey( ckeys );
  189. helper.insertStartAnimationKey( ukeys );
  190. helper.insertStartAnimationKey( fkeys );
  191. var tracks = [];
  192. tracks.push( helper.generateTrackFromAnimationKeys( pkeys, 'VectorKeyframeTrackEx', '.position' ) );
  193. tracks.push( helper.generateTrackFromAnimationKeys( ckeys, 'VectorKeyframeTrackEx', '.center' ) );
  194. tracks.push( helper.generateTrackFromAnimationKeys( ukeys, 'VectorKeyframeTrackEx', '.up' ) );
  195. tracks.push( helper.generateTrackFromAnimationKeys( fkeys, 'NumberKeyframeTrackEx', '.fov' ) );
  196. camera.center = new THREE.Vector3( 0, 0, 0 );
  197. if ( camera.animations === undefined ) {
  198. camera.animations = [];
  199. }
  200. camera.animations.push( new THREE.AnimationClip( name === undefined ? THREE.Math.generateUUID() : name, -1, tracks ) );
  201. };
  202. this.leftToRightVmd( vmd );
  203. initAnimation();
  204. };
  205. THREE.MMDLoader.prototype.extractExtension = function ( url ) {
  206. var index = url.lastIndexOf( '.' );
  207. if ( index < 0 ) {
  208. return null;
  209. }
  210. return url.slice( index + 1 );
  211. };
  212. THREE.MMDLoader.prototype.loadFile = function ( url, onLoad, onProgress, onError, responseType, mimeType ) {
  213. var loader = new THREE.FileLoader( this.manager );
  214. if ( mimeType !== undefined ) loader.setMimeType( mimeType );
  215. loader.setResponseType( responseType );
  216. var request = loader.load( url, function ( result ) {
  217. onLoad( result );
  218. }, onProgress, onError );
  219. return request;
  220. };
  221. THREE.MMDLoader.prototype.loadFileAsBuffer = function ( url, onLoad, onProgress, onError ) {
  222. this.loadFile( url, onLoad, onProgress, onError, 'arraybuffer' );
  223. };
  224. THREE.MMDLoader.prototype.loadFileAsText = function ( url, onLoad, onProgress, onError ) {
  225. this.loadFile( url, onLoad, onProgress, onError, 'text' );
  226. };
  227. THREE.MMDLoader.prototype.loadFileAsShiftJISText = function ( url, onLoad, onProgress, onError ) {
  228. var request = this.loadFile( url, onLoad, onProgress, onError, 'text', 'text/plain; charset=shift_jis' );
  229. };
  230. THREE.MMDLoader.prototype.parseModel = function ( buffer, modelExtension ) {
  231. // Should I judge from model data header?
  232. switch( modelExtension.toLowerCase() ) {
  233. case 'pmd':
  234. return this.parsePmd( buffer );
  235. case 'pmx':
  236. return this.parsePmx( buffer );
  237. default:
  238. throw 'extension ' + modelExtension + ' is not supported.';
  239. }
  240. };
  241. THREE.MMDLoader.prototype.parsePmd = function ( buffer ) {
  242. var scope = this;
  243. var pmd = {};
  244. var dv = new THREE.MMDLoader.DataView( buffer );
  245. var helper = new THREE.MMDLoader.DataCreationHelper();
  246. pmd.metadata = {};
  247. pmd.metadata.format = 'pmd';
  248. pmd.metadata.coordinateSystem = 'left';
  249. var parseHeader = function () {
  250. var metadata = pmd.metadata;
  251. metadata.magic = dv.getChars( 3 );
  252. if ( metadata.magic !== 'Pmd' ) {
  253. throw 'PMD file magic is not Pmd, but ' + metadata.magic;
  254. }
  255. metadata.version = dv.getFloat32();
  256. metadata.modelName = dv.getSjisStringsAsUnicode( 20 );
  257. metadata.comment = dv.getSjisStringsAsUnicode( 256 );
  258. };
  259. var parseVertices = function () {
  260. var parseVertex = function () {
  261. var p = {};
  262. p.position = dv.getFloat32Array( 3 );
  263. p.normal = dv.getFloat32Array( 3 );
  264. p.uv = dv.getFloat32Array( 2 );
  265. p.skinIndices = dv.getUint16Array( 2 );
  266. p.skinWeights = [ dv.getUint8() / 100 ];
  267. p.skinWeights.push( 1.0 - p.skinWeights[ 0 ] );
  268. p.edgeFlag = dv.getUint8();
  269. return p;
  270. };
  271. var metadata = pmd.metadata;
  272. metadata.vertexCount = dv.getUint32();
  273. pmd.vertices = [];
  274. for ( var i = 0; i < metadata.vertexCount; i++ ) {
  275. pmd.vertices.push( parseVertex() );
  276. }
  277. };
  278. var parseFaces = function () {
  279. var parseFace = function () {
  280. var p = {};
  281. p.indices = dv.getUint16Array( 3 );
  282. return p;
  283. };
  284. var metadata = pmd.metadata;
  285. metadata.faceCount = dv.getUint32() / 3;
  286. pmd.faces = [];
  287. for ( var i = 0; i < metadata.faceCount; i++ ) {
  288. pmd.faces.push( parseFace() );
  289. }
  290. };
  291. var parseMaterials = function () {
  292. var parseMaterial = function () {
  293. var p = {};
  294. p.diffuse = dv.getFloat32Array( 4 );
  295. p.shininess = dv.getFloat32();
  296. p.specular = dv.getFloat32Array( 3 );
  297. p.emissive = dv.getFloat32Array( 3 );
  298. p.toonIndex = dv.getInt8();
  299. p.edgeFlag = dv.getUint8();
  300. p.faceCount = dv.getUint32() / 3;
  301. p.fileName = dv.getSjisStringsAsUnicode( 20 );
  302. return p;
  303. };
  304. var metadata = pmd.metadata;
  305. metadata.materialCount = dv.getUint32();
  306. pmd.materials = [];
  307. for ( var i = 0; i < metadata.materialCount; i++ ) {
  308. pmd.materials.push( parseMaterial() );
  309. }
  310. };
  311. var parseBones = function () {
  312. var parseBone = function () {
  313. var p = {};
  314. p.name = dv.getSjisStringsAsUnicode( 20 );
  315. p.parentIndex = dv.getInt16();
  316. p.tailIndex = dv.getInt16();
  317. p.type = dv.getUint8();
  318. p.ikIndex = dv.getInt16();
  319. p.position = dv.getFloat32Array( 3 );
  320. return p;
  321. };
  322. var metadata = pmd.metadata;
  323. metadata.boneCount = dv.getUint16();
  324. pmd.bones = [];
  325. for ( var i = 0; i < metadata.boneCount; i++ ) {
  326. pmd.bones.push( parseBone() );
  327. }
  328. };
  329. var parseIks = function () {
  330. var parseIk = function () {
  331. var p = {};
  332. p.target = dv.getUint16();
  333. p.effector = dv.getUint16();
  334. p.linkCount = dv.getUint8();
  335. p.iteration = dv.getUint16();
  336. p.maxAngle = dv.getFloat32();
  337. p.links = [];
  338. for ( var i = 0; i < p.linkCount; i++ ) {
  339. var link = {}
  340. link.index = dv.getUint16();
  341. p.links.push( link );
  342. }
  343. return p;
  344. };
  345. var metadata = pmd.metadata;
  346. metadata.ikCount = dv.getUint16();
  347. pmd.iks = [];
  348. for ( var i = 0; i < metadata.ikCount; i++ ) {
  349. pmd.iks.push( parseIk() );
  350. }
  351. };
  352. var parseMorphs = function () {
  353. var parseMorph = function () {
  354. var p = {};
  355. p.name = dv.getSjisStringsAsUnicode( 20 );
  356. p.elementCount = dv.getUint32();
  357. p.type = dv.getUint8();
  358. p.elements = [];
  359. for ( var i = 0; i < p.elementCount; i++ ) {
  360. p.elements.push( {
  361. index: dv.getUint32(),
  362. position: dv.getFloat32Array( 3 )
  363. } ) ;
  364. }
  365. return p;
  366. };
  367. var metadata = pmd.metadata;
  368. metadata.morphCount = dv.getUint16();
  369. pmd.morphs = [];
  370. for ( var i = 0; i < metadata.morphCount; i++ ) {
  371. pmd.morphs.push( parseMorph() );
  372. }
  373. };
  374. var parseMorphFrames = function () {
  375. var parseMorphFrame = function () {
  376. var p = {};
  377. p.index = dv.getUint16();
  378. return p;
  379. };
  380. var metadata = pmd.metadata;
  381. metadata.morphFrameCount = dv.getUint8();
  382. pmd.morphFrames = [];
  383. for ( var i = 0; i < metadata.morphFrameCount; i++ ) {
  384. pmd.morphFrames.push( parseMorphFrame() );
  385. }
  386. };
  387. var parseBoneFrameNames = function () {
  388. var parseBoneFrameName = function () {
  389. var p = {};
  390. p.name = dv.getSjisStringsAsUnicode( 50 );
  391. return p;
  392. };
  393. var metadata = pmd.metadata;
  394. metadata.boneFrameNameCount = dv.getUint8();
  395. pmd.boneFrameNames = [];
  396. for ( var i = 0; i < metadata.boneFrameNameCount; i++ ) {
  397. pmd.boneFrameNames.push( parseBoneFrameName() );
  398. }
  399. };
  400. var parseBoneFrames = function () {
  401. var parseBoneFrame = function () {
  402. var p = {};
  403. p.boneIndex = dv.getInt16();
  404. p.frameIndex = dv.getUint8();
  405. return p;
  406. };
  407. var metadata = pmd.metadata;
  408. metadata.boneFrameCount = dv.getUint32();
  409. pmd.boneFrames = [];
  410. for ( var i = 0; i < metadata.boneFrameCount; i++ ) {
  411. pmd.boneFrames.push( parseBoneFrame() );
  412. }
  413. };
  414. var parseEnglishHeader = function () {
  415. var metadata = pmd.metadata;
  416. metadata.englishCompatibility = dv.getUint8();
  417. if ( metadata.englishCompatibility > 0 ) {
  418. metadata.englishModelName = dv.getSjisStringsAsUnicode( 20 );
  419. metadata.englishComment = dv.getSjisStringsAsUnicode( 256 );
  420. }
  421. };
  422. var parseEnglishBoneNames = function () {
  423. var parseEnglishBoneName = function () {
  424. var p = {};
  425. p.name = dv.getSjisStringsAsUnicode( 20 );
  426. return p;
  427. };
  428. var metadata = pmd.metadata;
  429. if ( metadata.englishCompatibility === 0 ) {
  430. return;
  431. }
  432. pmd.englishBoneNames = [];
  433. for ( var i = 0; i < metadata.boneCount; i++ ) {
  434. pmd.englishBoneNames.push( parseEnglishBoneName() );
  435. }
  436. };
  437. var parseEnglishMorphNames = function () {
  438. var parseEnglishMorphName = function () {
  439. var p = {};
  440. p.name = dv.getSjisStringsAsUnicode( 20 );
  441. return p;
  442. };
  443. var metadata = pmd.metadata;
  444. if ( metadata.englishCompatibility === 0 ) {
  445. return;
  446. }
  447. pmd.englishMorphNames = [];
  448. for ( var i = 0; i < metadata.morphCount - 1; i++ ) {
  449. pmd.englishMorphNames.push( parseEnglishMorphName() );
  450. }
  451. };
  452. var parseEnglishBoneFrameNames = function () {
  453. var parseEnglishBoneFrameName = function () {
  454. var p = {};
  455. p.name = dv.getSjisStringsAsUnicode( 50 );
  456. return p;
  457. };
  458. var metadata = pmd.metadata;
  459. if ( metadata.englishCompatibility === 0 ) {
  460. return;
  461. }
  462. pmd.englishBoneFrameNames = [];
  463. for ( var i = 0; i < metadata.boneFrameNameCount; i++ ) {
  464. pmd.englishBoneFrameNames.push( parseEnglishBoneFrameName() );
  465. }
  466. };
  467. var parseToonTextures = function () {
  468. var parseToonTexture = function () {
  469. var p = {};
  470. p.fileName = dv.getSjisStringsAsUnicode( 100 );
  471. return p;
  472. };
  473. pmd.toonTextures = [];
  474. for ( var i = 0; i < 10; i++ ) {
  475. pmd.toonTextures.push( parseToonTexture() );
  476. }
  477. };
  478. var parseRigidBodies = function () {
  479. var parseRigidBody = function () {
  480. var p = {};
  481. p.name = dv.getSjisStringsAsUnicode( 20 );
  482. p.boneIndex = dv.getInt16();
  483. p.groupIndex = dv.getUint8();
  484. p.groupTarget = dv.getUint16();
  485. p.shapeType = dv.getUint8();
  486. p.width = dv.getFloat32();
  487. p.height = dv.getFloat32();
  488. p.depth = dv.getFloat32();
  489. p.position = dv.getFloat32Array( 3 );
  490. p.rotation = dv.getFloat32Array( 3 );
  491. p.weight = dv.getFloat32();
  492. p.positionDamping = dv.getFloat32();
  493. p.rotationDamping = dv.getFloat32();
  494. p.restitution = dv.getFloat32();
  495. p.friction = dv.getFloat32();
  496. p.type = dv.getUint8();
  497. return p;
  498. };
  499. var metadata = pmd.metadata;
  500. metadata.rigidBodyCount = dv.getUint32();
  501. pmd.rigidBodies = [];
  502. for ( var i = 0; i < metadata.rigidBodyCount; i++ ) {
  503. pmd.rigidBodies.push( parseRigidBody() );
  504. }
  505. };
  506. var parseConstraints = function () {
  507. var parseConstraint = function () {
  508. var p = {};
  509. p.name = dv.getSjisStringsAsUnicode( 20 );
  510. p.rigidBodyIndex1 = dv.getUint32();
  511. p.rigidBodyIndex2 = dv.getUint32();
  512. p.position = dv.getFloat32Array( 3 );
  513. p.rotation = dv.getFloat32Array( 3 );
  514. p.translationLimitation1 = dv.getFloat32Array( 3 );
  515. p.translationLimitation2 = dv.getFloat32Array( 3 );
  516. p.rotationLimitation1 = dv.getFloat32Array( 3 );
  517. p.rotationLimitation2 = dv.getFloat32Array( 3 );
  518. p.springPosition = dv.getFloat32Array( 3 );
  519. p.springRotation = dv.getFloat32Array( 3 );
  520. return p;
  521. };
  522. var metadata = pmd.metadata;
  523. metadata.constraintCount = dv.getUint32();
  524. pmd.constraints = [];
  525. for ( var i = 0; i < metadata.constraintCount; i++ ) {
  526. pmd.constraints.push( parseConstraint() );
  527. }
  528. };
  529. parseHeader();
  530. parseVertices();
  531. parseFaces();
  532. parseMaterials();
  533. parseBones();
  534. parseIks();
  535. parseMorphs();
  536. parseMorphFrames();
  537. parseBoneFrameNames();
  538. parseBoneFrames();
  539. parseEnglishHeader();
  540. parseEnglishBoneNames();
  541. parseEnglishMorphNames();
  542. parseEnglishBoneFrameNames();
  543. parseToonTextures();
  544. parseRigidBodies();
  545. parseConstraints();
  546. // console.log( pmd ); // for console debug
  547. return pmd;
  548. };
  549. THREE.MMDLoader.prototype.parsePmx = function ( buffer ) {
  550. var scope = this;
  551. var pmx = {};
  552. var dv = new THREE.MMDLoader.DataView( buffer );
  553. var helper = new THREE.MMDLoader.DataCreationHelper();
  554. pmx.metadata = {};
  555. pmx.metadata.format = 'pmx';
  556. pmx.metadata.coordinateSystem = 'left';
  557. var parseHeader = function () {
  558. var metadata = pmx.metadata;
  559. metadata.magic = dv.getChars( 4 );
  560. // Note: don't remove the last blank space.
  561. if ( metadata.magic !== 'PMX ' ) {
  562. throw 'PMX file magic is not PMX , but ' + metadata.magic;
  563. }
  564. metadata.version = dv.getFloat32();
  565. if ( metadata.version !== 2.0 && metadata.version !== 2.1 ) {
  566. throw 'PMX version ' + metadata.version + ' is not supported.';
  567. }
  568. metadata.headerSize = dv.getUint8();
  569. metadata.encoding = dv.getUint8();
  570. metadata.additionalUvNum = dv.getUint8();
  571. metadata.vertexIndexSize = dv.getUint8();
  572. metadata.textureIndexSize = dv.getUint8();
  573. metadata.materialIndexSize = dv.getUint8();
  574. metadata.boneIndexSize = dv.getUint8();
  575. metadata.morphIndexSize = dv.getUint8();
  576. metadata.rigidBodyIndexSize = dv.getUint8();
  577. metadata.modelName = dv.getTextBuffer();
  578. metadata.englishModelName = dv.getTextBuffer();
  579. metadata.comment = dv.getTextBuffer();
  580. metadata.englishComment = dv.getTextBuffer();
  581. };
  582. var parseVertices = function () {
  583. var parseVertex = function () {
  584. var p = {};
  585. p.position = dv.getFloat32Array( 3 );
  586. p.normal = dv.getFloat32Array( 3 );
  587. p.uv = dv.getFloat32Array( 2 );
  588. p.auvs = [];
  589. for ( var i = 0; i < pmx.metadata.additionalUvNum; i++ ) {
  590. p.auvs.push( dv.getFloat32Array( 4 ) );
  591. }
  592. p.type = dv.getUint8();
  593. var indexSize = metadata.boneIndexSize;
  594. if ( p.type === 0 ) { // BDEF1
  595. p.skinIndices = dv.getIndexArray( indexSize, 1 );
  596. p.skinWeights = [ 1.0 ];
  597. } else if ( p.type === 1 ) { // BDEF2
  598. p.skinIndices = dv.getIndexArray( indexSize, 2 );
  599. p.skinWeights = dv.getFloat32Array( 1 );
  600. p.skinWeights.push( 1.0 - p.skinWeights[ 0 ] );
  601. } else if ( p.type === 2 ) { // BDEF4
  602. p.skinIndices = dv.getIndexArray( indexSize, 4 );
  603. p.skinWeights = dv.getFloat32Array( 4 );
  604. } else if ( p.type === 3 ) { // SDEF
  605. p.skinIndices = dv.getIndexArray( indexSize, 2 );
  606. p.skinWeights = dv.getFloat32Array( 1 );
  607. p.skinWeights.push( 1.0 - p.skinWeights[ 0 ] );
  608. p.skinC = dv.getFloat32Array( 3 );
  609. p.skinR0 = dv.getFloat32Array( 3 );
  610. p.skinR1 = dv.getFloat32Array( 3 );
  611. // SDEF is not supported yet and is handled as BDEF2 so far.
  612. // TODO: SDEF support
  613. p.type = 1;
  614. } else {
  615. throw 'unsupport bone type ' + p.type + ' exception.';
  616. }
  617. p.edgeRatio = dv.getFloat32();
  618. return p;
  619. };
  620. var metadata = pmx.metadata;
  621. metadata.vertexCount = dv.getUint32();
  622. pmx.vertices = [];
  623. for ( var i = 0; i < metadata.vertexCount; i++ ) {
  624. pmx.vertices.push( parseVertex() );
  625. }
  626. };
  627. var parseFaces = function () {
  628. var parseFace = function () {
  629. var p = {};
  630. p.indices = dv.getIndexArray( metadata.vertexIndexSize, 3, true );
  631. return p;
  632. };
  633. var metadata = pmx.metadata;
  634. metadata.faceCount = dv.getUint32() / 3;
  635. pmx.faces = [];
  636. for ( var i = 0; i < metadata.faceCount; i++ ) {
  637. pmx.faces.push( parseFace() );
  638. }
  639. };
  640. var parseTextures = function () {
  641. var parseTexture = function () {
  642. return dv.getTextBuffer();
  643. };
  644. var metadata = pmx.metadata;
  645. metadata.textureCount = dv.getUint32();
  646. pmx.textures = [];
  647. for ( var i = 0; i < metadata.textureCount; i++ ) {
  648. pmx.textures.push( parseTexture() );
  649. }
  650. };
  651. var parseMaterials = function () {
  652. var parseMaterial = function () {
  653. var p = {};
  654. p.name = dv.getTextBuffer();
  655. p.englishName = dv.getTextBuffer();
  656. p.diffuse = dv.getFloat32Array( 4 );
  657. p.specular = dv.getFloat32Array( 3 );
  658. p.shininess = dv.getFloat32();
  659. p.emissive = dv.getFloat32Array( 3 );
  660. p.flag = dv.getUint8();
  661. p.edgeColor = dv.getFloat32Array( 4 );
  662. p.edgeSize = dv.getFloat32();
  663. p.textureIndex = dv.getIndex( pmx.metadata.textureIndexSize );
  664. p.envTextureIndex = dv.getIndex( pmx.metadata.textureIndexSize );
  665. p.envFlag = dv.getUint8();
  666. p.toonFlag = dv.getUint8();
  667. if ( p.toonFlag === 0 ) {
  668. p.toonIndex = dv.getIndex( pmx.metadata.textureIndexSize );
  669. } else if ( p.toonFlag === 1 ) {
  670. p.toonIndex = dv.getInt8();
  671. } else {
  672. throw 'unknown toon flag ' + p.toonFlag + ' exception.';
  673. }
  674. p.comment = dv.getTextBuffer();
  675. p.faceCount = dv.getUint32() / 3;
  676. return p;
  677. };
  678. var metadata = pmx.metadata;
  679. metadata.materialCount = dv.getUint32();
  680. pmx.materials = [];
  681. for ( var i = 0; i < metadata.materialCount; i++ ) {
  682. pmx.materials.push( parseMaterial() );
  683. }
  684. };
  685. var parseBones = function () {
  686. var parseBone = function () {
  687. var p = {};
  688. p.name = dv.getTextBuffer();
  689. p.englishName = dv.getTextBuffer();
  690. p.position = dv.getFloat32Array( 3 );
  691. p.parentIndex = dv.getIndex( pmx.metadata.boneIndexSize );
  692. p.transformationClass = dv.getUint32();
  693. p.flag = dv.getUint16();
  694. if ( p.flag & 0x1 ) {
  695. p.connectIndex = dv.getIndex( pmx.metadata.boneIndexSize );
  696. } else {
  697. p.offsetPosition = dv.getFloat32Array( 3 );
  698. }
  699. if ( p.flag & 0x100 || p.flag & 0x200 ) {
  700. // Note: I don't think Grant is an appropriate name
  701. // but I found that some English translated MMD tools use this term
  702. // so I've named it Grant so far.
  703. // I'd rename to more appropriate name from Grant later.
  704. var grant = {};
  705. grant.isLocal = ( p.flag & 0x80 ) !== 0 ? true : false;
  706. grant.affectRotation = ( p.flag & 0x100 ) !== 0 ? true : false;
  707. grant.affectPosition = ( p.flag & 0x200 ) !== 0 ? true : false;
  708. grant.parentIndex = dv.getIndex( pmx.metadata.boneIndexSize );
  709. grant.ratio = dv.getFloat32();
  710. p.grant = grant;
  711. }
  712. if ( p.flag & 0x400 ) {
  713. p.fixAxis = dv.getFloat32Array( 3 );
  714. }
  715. if ( p.flag & 0x800 ) {
  716. p.localXVector = dv.getFloat32Array( 3 );
  717. p.localZVector = dv.getFloat32Array( 3 );
  718. }
  719. if ( p.flag & 0x2000 ) {
  720. p.key = dv.getUint32();
  721. }
  722. if ( p.flag & 0x20 ) {
  723. var ik = {};
  724. ik.effector = dv.getIndex( pmx.metadata.boneIndexSize );
  725. ik.target = null;
  726. ik.iteration = dv.getUint32();
  727. ik.maxAngle = dv.getFloat32();
  728. ik.linkCount = dv.getUint32();
  729. ik.links = [];
  730. for ( var i = 0; i < ik.linkCount; i++ ) {
  731. var link = {};
  732. link.index = dv.getIndex( pmx.metadata.boneIndexSize );
  733. link.angleLimitation = dv.getUint8();
  734. if ( link.angleLimitation === 1 ) {
  735. link.lowerLimitationAngle = dv.getFloat32Array( 3 );
  736. link.upperLimitationAngle = dv.getFloat32Array( 3 );
  737. }
  738. ik.links.push( link );
  739. }
  740. p.ik = ik;
  741. }
  742. return p;
  743. };
  744. var metadata = pmx.metadata;
  745. metadata.boneCount = dv.getUint32();
  746. pmx.bones = [];
  747. for ( var i = 0; i < metadata.boneCount; i++ ) {
  748. pmx.bones.push( parseBone() );
  749. }
  750. };
  751. var parseMorphs = function () {
  752. var parseMorph = function () {
  753. var p = {};
  754. p.name = dv.getTextBuffer();
  755. p.englishName = dv.getTextBuffer();
  756. p.panel = dv.getUint8();
  757. p.type = dv.getUint8();
  758. p.elementCount = dv.getUint32();
  759. p.elements = [];
  760. for ( var i = 0; i < p.elementCount; i++ ) {
  761. if ( p.type === 0 ) { // group morph
  762. var m = {};
  763. m.index = dv.getIndex( pmx.metadata.morphIndexSize );
  764. m.ratio = dv.getFloat32();
  765. p.elements.push( m );
  766. } else if ( p.type === 1 ) { // vertex morph
  767. var m = {};
  768. m.index = dv.getIndex( pmx.metadata.vertexIndexSize, true );
  769. m.position = dv.getFloat32Array( 3 );
  770. p.elements.push( m );
  771. } else if ( p.type === 2 ) { // bone morph
  772. var m = {};
  773. m.index = dv.getIndex( pmx.metadata.boneIndexSize );
  774. m.position = dv.getFloat32Array( 3 );
  775. m.rotation = dv.getFloat32Array( 4 );
  776. p.elements.push( m );
  777. } else if ( p.type === 3 ) { // uv morph
  778. var m = {};
  779. m.index = dv.getIndex( pmx.metadata.vertexIndexSize, true );
  780. m.uv = dv.getFloat32Array( 4 );
  781. p.elements.push( m );
  782. } else if ( p.type === 4 ) { // additional uv1
  783. // TODO: implement
  784. } else if ( p.type === 5 ) { // additional uv2
  785. // TODO: implement
  786. } else if ( p.type === 6 ) { // additional uv3
  787. // TODO: implement
  788. } else if ( p.type === 7 ) { // additional uv4
  789. // TODO: implement
  790. } else if ( p.type === 8 ) { // material morph
  791. var m = {};
  792. m.index = dv.getIndex( pmx.metadata.materialIndexSize );
  793. m.type = dv.getUint8();
  794. m.diffuse = dv.getFloat32Array( 4 );
  795. m.specular = dv.getFloat32Array( 3 );
  796. m.shininess = dv.getFloat32();
  797. m.emissive = dv.getFloat32Array( 3 );
  798. m.edgeColor = dv.getFloat32Array( 4 );
  799. m.edgeSize = dv.getFloat32();
  800. m.textureColor = dv.getFloat32Array( 4 );
  801. m.sphereTextureColor = dv.getFloat32Array( 4 );
  802. m.toonColor = dv.getFloat32Array( 4 );
  803. p.elements.push( m );
  804. }
  805. }
  806. return p;
  807. };
  808. var metadata = pmx.metadata;
  809. metadata.morphCount = dv.getUint32();
  810. pmx.morphs = [];
  811. for ( var i = 0; i < metadata.morphCount; i++ ) {
  812. pmx.morphs.push( parseMorph() );
  813. }
  814. };
  815. var parseFrames = function () {
  816. var parseFrame = function () {
  817. var p = {};
  818. p.name = dv.getTextBuffer();
  819. p.englishName = dv.getTextBuffer();
  820. p.type = dv.getUint8();
  821. p.elementCount = dv.getUint32();
  822. p.elements = [];
  823. for ( var i = 0; i < p.elementCount; i++ ) {
  824. var e = {};
  825. e.target = dv.getUint8();
  826. e.index = ( e.target === 0 ) ? dv.getIndex( pmx.metadata.boneIndexSize ) : dv.getIndex( pmx.metadata.morphIndexSize );
  827. p.elements.push( e );
  828. }
  829. return p;
  830. };
  831. var metadata = pmx.metadata;
  832. metadata.frameCount = dv.getUint32();
  833. pmx.frames = [];
  834. for ( var i = 0; i < metadata.frameCount; i++ ) {
  835. pmx.frames.push( parseFrame() );
  836. }
  837. };
  838. var parseRigidBodies = function () {
  839. var parseRigidBody = function () {
  840. var p = {};
  841. p.name = dv.getTextBuffer();
  842. p.englishName = dv.getTextBuffer();
  843. p.boneIndex = dv.getIndex( pmx.metadata.boneIndexSize );
  844. p.groupIndex = dv.getUint8();
  845. p.groupTarget = dv.getUint16();
  846. p.shapeType = dv.getUint8();
  847. p.width = dv.getFloat32();
  848. p.height = dv.getFloat32();
  849. p.depth = dv.getFloat32();
  850. p.position = dv.getFloat32Array( 3 );
  851. p.rotation = dv.getFloat32Array( 3 );
  852. p.weight = dv.getFloat32();
  853. p.positionDamping = dv.getFloat32();
  854. p.rotationDamping = dv.getFloat32();
  855. p.restitution = dv.getFloat32();
  856. p.friction = dv.getFloat32();
  857. p.type = dv.getUint8();
  858. return p;
  859. };
  860. var metadata = pmx.metadata;
  861. metadata.rigidBodyCount = dv.getUint32();
  862. pmx.rigidBodies = [];
  863. for ( var i = 0; i < metadata.rigidBodyCount; i++ ) {
  864. pmx.rigidBodies.push( parseRigidBody() );
  865. }
  866. };
  867. var parseConstraints = function () {
  868. var parseConstraint = function () {
  869. var p = {};
  870. p.name = dv.getTextBuffer();
  871. p.englishName = dv.getTextBuffer();
  872. p.type = dv.getUint8();
  873. p.rigidBodyIndex1 = dv.getIndex( pmx.metadata.rigidBodyIndexSize );
  874. p.rigidBodyIndex2 = dv.getIndex( pmx.metadata.rigidBodyIndexSize );
  875. p.position = dv.getFloat32Array( 3 );
  876. p.rotation = dv.getFloat32Array( 3 );
  877. p.translationLimitation1 = dv.getFloat32Array( 3 );
  878. p.translationLimitation2 = dv.getFloat32Array( 3 );
  879. p.rotationLimitation1 = dv.getFloat32Array( 3 );
  880. p.rotationLimitation2 = dv.getFloat32Array( 3 );
  881. p.springPosition = dv.getFloat32Array( 3 );
  882. p.springRotation = dv.getFloat32Array( 3 );
  883. return p;
  884. };
  885. var metadata = pmx.metadata;
  886. metadata.constraintCount = dv.getUint32();
  887. pmx.constraints = [];
  888. for ( var i = 0; i < metadata.constraintCount; i++ ) {
  889. pmx.constraints.push( parseConstraint() );
  890. }
  891. };
  892. parseHeader();
  893. parseVertices();
  894. parseFaces();
  895. parseTextures();
  896. parseMaterials();
  897. parseBones();
  898. parseMorphs();
  899. parseFrames();
  900. parseRigidBodies();
  901. parseConstraints();
  902. // console.log( pmx ); // for console debug
  903. return pmx;
  904. };
  905. THREE.MMDLoader.prototype.parseVmd = function ( buffer ) {
  906. var scope = this;
  907. var vmd = {};
  908. var dv = new THREE.MMDLoader.DataView( buffer );
  909. var helper = new THREE.MMDLoader.DataCreationHelper();
  910. vmd.metadata = {};
  911. vmd.metadata.coordinateSystem = 'left';
  912. var parseHeader = function () {
  913. var metadata = vmd.metadata;
  914. metadata.magic = dv.getChars( 30 );
  915. if ( metadata.magic !== 'Vocaloid Motion Data 0002' ) {
  916. throw 'VMD file magic is not Vocaloid Motion Data 0002, but ' + metadata.magic;
  917. }
  918. metadata.name = dv.getSjisStringsAsUnicode( 20 );
  919. };
  920. var parseMotions = function () {
  921. var parseMotion = function () {
  922. var p = {};
  923. p.boneName = dv.getSjisStringsAsUnicode( 15 );
  924. p.frameNum = dv.getUint32();
  925. p.position = dv.getFloat32Array( 3 );
  926. p.rotation = dv.getFloat32Array( 4 );
  927. p.interpolation = dv.getUint8Array( 64 );
  928. return p;
  929. };
  930. var metadata = vmd.metadata;
  931. metadata.motionCount = dv.getUint32();
  932. vmd.motions = [];
  933. for ( var i = 0; i < metadata.motionCount; i++ ) {
  934. vmd.motions.push( parseMotion() );
  935. }
  936. };
  937. var parseMorphs = function () {
  938. var parseMorph = function () {
  939. var p = {};
  940. p.morphName = dv.getSjisStringsAsUnicode( 15 );
  941. p.frameNum = dv.getUint32();
  942. p.weight = dv.getFloat32();
  943. return p;
  944. };
  945. var metadata = vmd.metadata;
  946. metadata.morphCount = dv.getUint32();
  947. vmd.morphs = [];
  948. for ( var i = 0; i < metadata.morphCount; i++ ) {
  949. vmd.morphs.push( parseMorph() );
  950. }
  951. };
  952. var parseCameras = function () {
  953. var parseCamera = function () {
  954. var p = {};
  955. p.frameNum = dv.getUint32();
  956. p.distance = dv.getFloat32();
  957. p.position = dv.getFloat32Array( 3 );
  958. p.rotation = dv.getFloat32Array( 3 );
  959. p.interpolation = dv.getUint8Array( 24 );
  960. p.fov = dv.getUint32();
  961. p.perspective = dv.getUint8();
  962. return p;
  963. };
  964. var metadata = vmd.metadata;
  965. metadata.cameraCount = dv.getUint32();
  966. vmd.cameras = [];
  967. for ( var i = 0; i < metadata.cameraCount; i++ ) {
  968. vmd.cameras.push( parseCamera() );
  969. }
  970. };
  971. parseHeader();
  972. parseMotions();
  973. parseMorphs();
  974. parseCameras();
  975. // console.log( vmd ); // for console debug
  976. return vmd;
  977. };
  978. THREE.MMDLoader.prototype.parseVpd = function ( text ) {
  979. var helper = new THREE.MMDLoader.DataCreationHelper();
  980. var vpd = {};
  981. vpd.metadata = {};
  982. vpd.metadata.coordinateSystem = 'left';
  983. vpd.bones = [];
  984. var commentPatternG = /\/\/\w*(\r|\n|\r\n)/g;
  985. var newlinePattern = /\r|\n|\r\n/;
  986. var lines = text.replace( commentPatternG, '' ).split( newlinePattern );
  987. function throwError () {
  988. throw 'the file seems not vpd file.';
  989. };
  990. function checkMagic () {
  991. if ( lines[ 0 ] !== 'Vocaloid Pose Data file' ) {
  992. throwError();
  993. }
  994. };
  995. function parseHeader () {
  996. if ( lines.length < 4 ) {
  997. throwError();
  998. }
  999. vpd.metadata.parentFile = lines[ 2 ];
  1000. vpd.metadata.boneCount = parseInt( lines[ 3 ] );
  1001. };
  1002. function parseBones () {
  1003. var boneHeaderPattern = /^\s*(Bone[0-9]+)\s*\{\s*(.*)$/;
  1004. var boneVectorPattern = /^\s*(-?[0-9]+\.[0-9]+)\s*,\s*(-?[0-9]+\.[0-9]+)\s*,\s*(-?[0-9]+\.[0-9]+)\s*;/;
  1005. var boneQuaternionPattern = /^\s*(-?[0-9]+\.[0-9]+)\s*,\s*(-?[0-9]+\.[0-9]+)\s*,\s*(-?[0-9]+\.[0-9]+)\s*,\s*(-?[0-9]+\.[0-9]+)\s*;/;
  1006. var boneFooterPattern = /^\s*}/;
  1007. var bones = vpd.bones;
  1008. var n = null;
  1009. var v = null;
  1010. var q = null;
  1011. var encoder = new CharsetEncoder();
  1012. for ( var i = 4; i < lines.length; i++ ) {
  1013. var line = lines[ i ];
  1014. var result;
  1015. result = line.match( boneHeaderPattern );
  1016. if ( result !== null ) {
  1017. if ( n !== null ) {
  1018. throwError();
  1019. }
  1020. n = result[ 2 ];
  1021. }
  1022. result = line.match( boneVectorPattern );
  1023. if ( result !== null ) {
  1024. if ( v !== null ) {
  1025. throwError();
  1026. }
  1027. v = [
  1028. parseFloat( result[ 1 ] ),
  1029. parseFloat( result[ 2 ] ),
  1030. parseFloat( result[ 3 ] )
  1031. ];
  1032. }
  1033. result = line.match( boneQuaternionPattern );
  1034. if ( result !== null ) {
  1035. if ( q !== null ) {
  1036. throwError();
  1037. }
  1038. q = [
  1039. parseFloat( result[ 1 ] ),
  1040. parseFloat( result[ 2 ] ),
  1041. parseFloat( result[ 3 ] ),
  1042. parseFloat( result[ 4 ] )
  1043. ];
  1044. }
  1045. result = line.match( boneFooterPattern );
  1046. if ( result !== null ) {
  1047. if ( n === null || v === null || q === null ) {
  1048. throwError();
  1049. }
  1050. bones.push( {
  1051. name: n,
  1052. translation: v,
  1053. quaternion: q
  1054. } );
  1055. n = null;
  1056. v = null;
  1057. q = null;
  1058. }
  1059. }
  1060. if ( n !== null || v !== null || q !== null ) {
  1061. throwError();
  1062. }
  1063. };
  1064. checkMagic();
  1065. parseHeader();
  1066. parseBones();
  1067. this.leftToRightVpd( vpd );
  1068. // console.log( vpd ); // for console debug
  1069. return vpd;
  1070. };
  1071. THREE.MMDLoader.prototype.createMesh = function ( model, texturePath, onProgress, onError ) {
  1072. var scope = this;
  1073. var geometry = new THREE.BufferGeometry();
  1074. var material = new THREE.MultiMaterial();
  1075. var helper = new THREE.MMDLoader.DataCreationHelper();
  1076. var buffer = {};
  1077. buffer.vertices = [];
  1078. buffer.uvs = [];
  1079. buffer.normals = [];
  1080. buffer.skinIndices = [];
  1081. buffer.skinWeights = [];
  1082. buffer.indices = [];
  1083. var initVartices = function () {
  1084. for ( var i = 0; i < model.metadata.vertexCount; i++ ) {
  1085. var v = model.vertices[ i ];
  1086. for ( var j = 0, jl = v.position.length; j < jl; j ++ ) {
  1087. buffer.vertices.push( v.position[ j ] );
  1088. }
  1089. for ( var j = 0, jl = v.normal.length; j < jl; j ++ ) {
  1090. buffer.normals.push( v.normal[ j ] );
  1091. }
  1092. for ( var j = 0, jl = v.uv.length; j < jl; j ++ ) {
  1093. buffer.uvs.push( v.uv[ j ] );
  1094. }
  1095. for ( var j = 0; j < 4; j ++ ) {
  1096. buffer.skinIndices.push( v.skinIndices.length - 1 >= j ? v.skinIndices[ j ] : 0.0 );
  1097. }
  1098. for ( var j = 0; j < 4; j ++ ) {
  1099. buffer.skinWeights.push( v.skinWeights.length - 1 >= j ? v.skinWeights[ j ] : 0.0 );
  1100. }
  1101. }
  1102. };
  1103. var initFaces = function () {
  1104. for ( var i = 0; i < model.metadata.faceCount; i++ ) {
  1105. var f = model.faces[ i ];
  1106. for ( var j = 0, jl = f.indices.length; j < jl; j ++ ) {
  1107. buffer.indices.push( f.indices[ j ] );
  1108. }
  1109. }
  1110. };
  1111. var initBones = function () {
  1112. var bones = [];
  1113. var rigidBodies = model.rigidBodies;
  1114. var dictionary = {};
  1115. for ( var i = 0, il = rigidBodies.length; i < il; i ++ ) {
  1116. var body = rigidBodies[ i ];
  1117. var value = dictionary[ body.boneIndex ];
  1118. // keeps greater number if already value is set without any special reasons
  1119. value = value === undefined ? body.type : Math.max( body.type, value );
  1120. dictionary[ body.boneIndex ] = value;
  1121. }
  1122. for ( var i = 0; i < model.metadata.boneCount; i++ ) {
  1123. var bone = {};
  1124. var b = model.bones[ i ];
  1125. bone.parent = b.parentIndex;
  1126. bone.name = b.name;
  1127. bone.pos = [ b.position[ 0 ], b.position[ 1 ], b.position[ 2 ] ];
  1128. bone.rotq = [ 0, 0, 0, 1 ];
  1129. bone.scl = [ 1, 1, 1 ];
  1130. if ( bone.parent !== -1 ) {
  1131. bone.pos[ 0 ] -= model.bones[ bone.parent ].position[ 0 ];
  1132. bone.pos[ 1 ] -= model.bones[ bone.parent ].position[ 1 ];
  1133. bone.pos[ 2 ] -= model.bones[ bone.parent ].position[ 2 ];
  1134. }
  1135. bone.rigidBodyType = dictionary[ i ] !== undefined ? dictionary[ i ] : -1;
  1136. bones.push( bone );
  1137. }
  1138. geometry.bones = bones;
  1139. };
  1140. var initIKs = function () {
  1141. var iks = [];
  1142. // TODO: remove duplicated codes between PMD and PMX
  1143. if ( model.metadata.format === 'pmd' ) {
  1144. for ( var i = 0; i < model.metadata.ikCount; i++ ) {
  1145. var ik = model.iks[i];
  1146. var param = {};
  1147. param.target = ik.target;
  1148. param.effector = ik.effector;
  1149. param.iteration = ik.iteration;
  1150. param.maxAngle = ik.maxAngle * 4;
  1151. param.links = [];
  1152. for ( var j = 0; j < ik.links.length; j++ ) {
  1153. var link = {};
  1154. link.index = ik.links[ j ].index;
  1155. if ( model.bones[ link.index ].name.indexOf( 'ひざ' ) >= 0 ) {
  1156. link.limitation = new THREE.Vector3( 1.0, 0.0, 0.0 );
  1157. }
  1158. param.links.push( link );
  1159. }
  1160. iks.push( param );
  1161. }
  1162. } else {
  1163. for ( var i = 0; i < model.metadata.boneCount; i++ ) {
  1164. var b = model.bones[ i ];
  1165. var ik = b.ik;
  1166. if ( ik === undefined ) {
  1167. continue;
  1168. }
  1169. var param = {};
  1170. param.target = i;
  1171. param.effector = ik.effector;
  1172. param.iteration = ik.iteration;
  1173. param.maxAngle = ik.maxAngle;
  1174. param.links = [];
  1175. for ( var j = 0; j < ik.links.length; j++ ) {
  1176. var link = {};
  1177. link.index = ik.links[ j ].index;
  1178. link.enabled = true;
  1179. if ( ik.links[ j ].angleLimitation === 1 ) {
  1180. link.limitation = new THREE.Vector3( 1.0, 0.0, 0.0 );
  1181. // TODO: use limitation angles
  1182. // link.lowerLimitationAngle;
  1183. // link.upperLimitationAngle;
  1184. }
  1185. param.links.push( link );
  1186. }
  1187. iks.push( param );
  1188. }
  1189. }
  1190. geometry.iks = iks;
  1191. };
  1192. var initGrants = function () {
  1193. if ( model.metadata.format === 'pmd' ) {
  1194. return;
  1195. }
  1196. var grants = [];
  1197. for ( var i = 0; i < model.metadata.boneCount; i++ ) {
  1198. var b = model.bones[ i ];
  1199. var grant = b.grant;
  1200. if ( grant === undefined ) {
  1201. continue;
  1202. }
  1203. var param = {};
  1204. param.index = i;
  1205. param.parentIndex = grant.parentIndex;
  1206. param.ratio = grant.ratio;
  1207. param.isLocal = grant.isLocal;
  1208. param.affectRotation = grant.affectRotation;
  1209. param.affectPosition = grant.affectPosition;
  1210. grants.push( param );
  1211. }
  1212. geometry.grants = grants;
  1213. };
  1214. var initMorphs = function () {
  1215. function updateVertex( attribute, index, v, ratio ) {
  1216. attribute.array[ index * 3 + 0 ] += v.position[ 0 ] * ratio;
  1217. attribute.array[ index * 3 + 1 ] += v.position[ 1 ] * ratio;
  1218. attribute.array[ index * 3 + 2 ] += v.position[ 2 ] * ratio;
  1219. };
  1220. function updateVertices( attribute, m, ratio ) {
  1221. for ( var i = 0; i < m.elementCount; i++ ) {
  1222. var v = m.elements[ i ];
  1223. var index;
  1224. if ( model.metadata.format === 'pmd' ) {
  1225. index = model.morphs[ 0 ].elements[ v.index ].index;
  1226. } else {
  1227. index = v.index;
  1228. }
  1229. updateVertex( attribute, index, v, ratio );
  1230. }
  1231. };
  1232. var morphTargets = [];
  1233. var attributes = [];
  1234. for ( var i = 0; i < model.metadata.morphCount; i++ ) {
  1235. var m = model.morphs[ i ];
  1236. var params = { name: m.name };
  1237. var attribute = new THREE.Float32Attribute( model.metadata.vertexCount * 3, 3 );
  1238. for ( var j = 0; j < model.metadata.vertexCount * 3; j++ ) {
  1239. attribute.array[ j ] = buffer.vertices[ j ];
  1240. }
  1241. if ( model.metadata.format === 'pmd' ) {
  1242. if ( i !== 0 ) {
  1243. updateVertices( attribute, m, 1.0 );
  1244. }
  1245. } else {
  1246. if ( m.type === 0 ) { // group
  1247. for ( var j = 0; j < m.elementCount; j++ ) {
  1248. var m2 = model.morphs[ m.elements[ j ].index ];
  1249. var ratio = m.elements[ j ].ratio;
  1250. if ( m2.type === 1 ) {
  1251. updateVertices( attribute, m2, ratio );
  1252. } else {
  1253. // TODO: implement
  1254. }
  1255. }
  1256. } else if ( m.type === 1 ) { // vertex
  1257. updateVertices( attribute, m, 1.0 );
  1258. } else if ( m.type === 2 ) { // bone
  1259. // TODO: implement
  1260. } else if ( m.type === 3 ) { // uv
  1261. // TODO: implement
  1262. } else if ( m.type === 4 ) { // additional uv1
  1263. // TODO: implement
  1264. } else if ( m.type === 5 ) { // additional uv2
  1265. // TODO: implement
  1266. } else if ( m.type === 6 ) { // additional uv3
  1267. // TODO: implement
  1268. } else if ( m.type === 7 ) { // additional uv4
  1269. // TODO: implement
  1270. } else if ( m.type === 8 ) { // material
  1271. // TODO: implement
  1272. }
  1273. }
  1274. morphTargets.push( params );
  1275. attributes.push( attribute );
  1276. }
  1277. geometry.morphTargets = morphTargets;
  1278. geometry.morphAttributes.position = attributes;
  1279. };
  1280. var initMaterials = function () {
  1281. var textures = [];
  1282. var textureLoader = new THREE.TextureLoader( this.manager );
  1283. var tgaLoader = new THREE.TGALoader( this.manager );
  1284. var color = new THREE.Color();
  1285. var offset = 0;
  1286. var materialParams = [];
  1287. function loadTexture ( filePath, params ) {
  1288. if ( params === undefined ) {
  1289. params = {};
  1290. }
  1291. var fullPath;
  1292. if ( params.defaultTexturePath === true ) {
  1293. try {
  1294. fullPath = scope.defaultToonTextures[ parseInt( filePath.match( 'toon([0-9]{2})\.bmp$' )[ 1 ] ) ];
  1295. } catch ( e ) {
  1296. console.warn( 'THREE.MMDLoader: ' + filePath + ' seems like not right default texture path. Using toon00.bmp instead.' )
  1297. fullPath = scope.defaultToonTextures[ 0 ];
  1298. }
  1299. } else {
  1300. fullPath = texturePath + filePath;
  1301. }
  1302. var loader = THREE.Loader.Handlers.get( fullPath );
  1303. if ( loader === null ) {
  1304. loader = ( filePath.indexOf( '.tga' ) >= 0 ) ? tgaLoader : textureLoader;
  1305. }
  1306. var texture = loader.load( fullPath, function ( t ) {
  1307. t.flipY = false;
  1308. t.wrapS = THREE.RepeatWrapping;
  1309. t.wrapT = THREE.RepeatWrapping;
  1310. if ( params.sphericalReflectionMapping === true ) {
  1311. t.mapping = THREE.SphericalReflectionMapping;
  1312. }
  1313. for ( var i = 0; i < texture.readyCallbacks.length; i++ ) {
  1314. texture.readyCallbacks[ i ]( texture );
  1315. }
  1316. delete texture.readyCallbacks;
  1317. } );
  1318. texture.readyCallbacks = [];
  1319. var uuid = THREE.Math.generateUUID();
  1320. textures[ uuid ] = texture;
  1321. return uuid;
  1322. };
  1323. function getTexture( name, textures ) {
  1324. if ( textures[ name ] === undefined ) {
  1325. console.warn( 'THREE.MMDLoader: Undefined texture', name );
  1326. }
  1327. return textures[ name ];
  1328. };
  1329. for ( var i = 0; i < model.metadata.materialCount; i++ ) {
  1330. var m = model.materials[ i ];
  1331. var params = {};
  1332. params.faceOffset = offset;
  1333. params.faceNum = m.faceCount;
  1334. offset += m.faceCount;
  1335. params.name = m.name;
  1336. params.color = color.fromArray( [ m.diffuse[ 0 ], m.diffuse[ 1 ], m.diffuse[ 2 ] ] ).clone();
  1337. params.opacity = m.diffuse[ 3 ];
  1338. params.specular = color.fromArray( [ m.specular[ 0 ], m.specular[ 1 ], m.specular[ 2 ] ] ).clone();
  1339. params.shininess = m.shininess;
  1340. if ( params.opacity === 1.0 ) {
  1341. params.side = THREE.FrontSide;
  1342. params.transparent = false;
  1343. } else {
  1344. params.side = THREE.DoubleSide;
  1345. params.transparent = true;
  1346. }
  1347. if ( model.metadata.format === 'pmd' ) {
  1348. if ( m.fileName ) {
  1349. var fileName = m.fileName;
  1350. var fileNames = [];
  1351. var index = fileName.lastIndexOf( '*' );
  1352. if ( index >= 0 ) {
  1353. fileNames.push( fileName.slice( 0, index ) );
  1354. fileNames.push( fileName.slice( index + 1 ) );
  1355. } else {
  1356. fileNames.push( fileName );
  1357. }
  1358. for ( var j = 0; j < fileNames.length; j++ ) {
  1359. var n = fileNames[ j ];
  1360. if ( n.indexOf( '.sph' ) >= 0 || n.indexOf( '.spa' ) >= 0 ) {
  1361. params.envMap = loadTexture( n, { sphericalReflectionMapping: true } );
  1362. if ( n.indexOf( '.sph' ) >= 0 ) {
  1363. params.envMapType = THREE.MultiplyOperation;
  1364. } else {
  1365. params.envMapType = THREE.AddOperation;
  1366. }
  1367. } else {
  1368. params.map = loadTexture( n );
  1369. }
  1370. }
  1371. }
  1372. } else {
  1373. if ( m.textureIndex !== -1 ) {
  1374. var n = model.textures[ m.textureIndex ];
  1375. params.map = loadTexture( n );
  1376. }
  1377. // TODO: support m.envFlag === 3
  1378. if ( m.envTextureIndex !== -1 && ( m.envFlag === 1 || m.envFlag == 2 ) ) {
  1379. var n = model.textures[ m.envTextureIndex ];
  1380. params.envMap = loadTexture( n, { sphericalReflectionMapping: true } );
  1381. if ( m.envFlag === 1 ) {
  1382. params.envMapType = THREE.MultiplyOperation;
  1383. } else {
  1384. params.envMapType = THREE.AddOperation;
  1385. }
  1386. }
  1387. }
  1388. // TODO: check if this logic is right
  1389. if ( params.map === undefined /* && params.envMap === undefined */ ) {
  1390. params.emissive = color.fromArray( [ m.emissive[ 0 ], m.emissive[ 1 ], m.emissive[ 2 ] ] ).clone();
  1391. }
  1392. materialParams.push( params );
  1393. }
  1394. var shader = THREE.ShaderLib[ 'mmd' ];
  1395. for ( var i = 0; i < materialParams.length; i++ ) {
  1396. var p = materialParams[ i ];
  1397. var p2 = model.materials[ i ];
  1398. var m = new THREE.ShaderMaterial( {
  1399. uniforms: THREE.UniformsUtils.clone( shader.uniforms ),
  1400. vertexShader: shader.vertexShader,
  1401. fragmentShader: shader.fragmentShader
  1402. } );
  1403. geometry.addGroup( p.faceOffset * 3, p.faceNum * 3, i );
  1404. if ( p.name !== undefined ) m.name = p.name;
  1405. m.skinning = geometry.bones.length > 0 ? true : false;
  1406. m.morphTargets = geometry.morphTargets.length > 0 ? true : false;
  1407. m.lights = true;
  1408. m.side = ( model.metadata.format === 'pmx' && ( p2.flag & 0x1 ) === 1 ) ? THREE.DoubleSide : p.side;
  1409. m.transparent = p.transparent;
  1410. m.fog = true;
  1411. m.blending = THREE.CustomBlending;
  1412. m.blendSrc = THREE.SrcAlphaFactor;
  1413. m.blendDst = THREE.OneMinusSrcAlphaFactor;
  1414. m.blendSrcAlpha = THREE.SrcAlphaFactor;
  1415. m.blendDstAlpha = THREE.DstAlphaFactor;
  1416. if ( p.map !== undefined ) {
  1417. m.faceOffset = p.faceOffset;
  1418. m.faceNum = p.faceNum;
  1419. // Check if this part of the texture image the material uses requires transparency
  1420. function checkTextureTransparency ( m ) {
  1421. m.map.readyCallbacks.push( function ( t ) {
  1422. // Is there any efficient ways?
  1423. function createImageData ( image ) {
  1424. var c = document.createElement( 'canvas' );
  1425. c.width = image.width;
  1426. c.height = image.height;
  1427. var ctx = c.getContext( '2d' );
  1428. ctx.drawImage( image, 0, 0 );
  1429. return ctx.getImageData( 0, 0, c.width, c.height );
  1430. };
  1431. function detectTextureTransparency( image, uvs, indices ) {
  1432. var width = image.width;
  1433. var height = image.height;
  1434. var data = image.data;
  1435. var threshold = 253;
  1436. if ( data.length / ( width * height ) !== 4 ) {
  1437. return false;
  1438. }
  1439. for ( var i = 0; i < indices.length; i += 3 ) {
  1440. var centerUV = { x: 0.0, y: 0.0 };
  1441. for ( var j = 0; j < 3; j++ ) {
  1442. var index = indices[ i * 3 + j ];
  1443. var uv = { x: uvs[ index * 2 + 0 ], y: uvs[ index * 2 + 1 ] };
  1444. if ( getAlphaByUv( image, uv ) < threshold ) {
  1445. return true;
  1446. }
  1447. centerUV.x += uv.x;
  1448. centerUV.y += uv.y;
  1449. }
  1450. centerUV.x /= 3;
  1451. centerUV.y /= 3;
  1452. if ( getAlphaByUv( image, centerUV ) < threshold ) {
  1453. return true;
  1454. }
  1455. }
  1456. return false;
  1457. };
  1458. /*
  1459. * This method expects
  1460. * t.flipY = false
  1461. * t.wrapS = THREE.RepeatWrapping
  1462. * t.wrapT = THREE.RepeatWrapping
  1463. * TODO: more precise
  1464. */
  1465. function getAlphaByUv ( image, uv ) {
  1466. var width = image.width;
  1467. var height = image.height;
  1468. var x = Math.round( uv.x * width ) % width;
  1469. var y = Math.round( uv.y * height ) % height;
  1470. if ( x < 0 ) {
  1471. x += width;
  1472. }
  1473. if ( y < 0 ) {
  1474. y += height;
  1475. }
  1476. var index = y * width + x;
  1477. return image.data[ index * 4 + 3 ];
  1478. };
  1479. var imageData = t.image.data !== undefined ? t.image : createImageData( t.image );
  1480. var indices = geometry.index.array.slice( m.faceOffset * 3, m.faceOffset * 3 + m.faceNum * 3 );
  1481. if ( detectTextureTransparency( imageData, geometry.attributes.uv.array, indices ) ) m.transparent = true;
  1482. delete m.faceOffset;
  1483. delete m.faceNum;
  1484. } );
  1485. }
  1486. m.map = getTexture( p.map, textures );
  1487. m.uniforms.map.value = m.map;
  1488. checkTextureTransparency( m );
  1489. }
  1490. if ( p.envMap !== undefined ) {
  1491. m.envMap = getTexture( p.envMap, textures );
  1492. m.uniforms.envMap.value = m.envMap;
  1493. m.combine = p.envMapType;
  1494. // TODO: WebGLRenderer should automatically update?
  1495. m.envMap.readyCallbacks.push( function ( t ) {
  1496. m.needsUpdate = true;
  1497. } );
  1498. }
  1499. m.uniforms.opacity.value = p.opacity;
  1500. m.uniforms.diffuse.value.copy( p.color );
  1501. if ( p.emissive !== undefined ) {
  1502. m.uniforms.emissive.value.copy( p.emissive );
  1503. }
  1504. m.uniforms.specular.value.copy( p.specular );
  1505. m.uniforms.shininess.value = Math.max( p.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
  1506. if ( model.metadata.format === 'pmd' ) {
  1507. function isDefaultToonTexture ( n ) {
  1508. if ( n.length !== 10 ) {
  1509. return false;
  1510. }
  1511. return n.match( /toon(10|0[0-9]).bmp/ ) === null ? false : true;
  1512. };
  1513. m.outlineParameters = {
  1514. thickness: p2.edgeFlag === 1 ? 0.003 : 0.0,
  1515. color: new THREE.Color( 0.0, 0.0, 0.0 ),
  1516. alpha: 1.0
  1517. };
  1518. if ( m.outlineParameters.thickness === 0.0 ) m.outlineParameters.visible = false;
  1519. m.uniforms.toonMap.value = textures[ p2.toonIndex ];
  1520. m.uniforms.celShading.value = 1;
  1521. if ( p2.toonIndex === -1 ) {
  1522. m.uniforms.hasToonTexture.value = 0;
  1523. } else {
  1524. var n = model.toonTextures[ p2.toonIndex ].fileName;
  1525. var uuid = loadTexture( n, { defaultTexturePath: isDefaultToonTexture( n ) } );
  1526. m.uniforms.toonMap.value = textures[ uuid ];
  1527. m.uniforms.hasToonTexture.value = 1;
  1528. }
  1529. } else {
  1530. m.outlineParameters = {
  1531. thickness: p2.edgeSize / 300,
  1532. color: new THREE.Color( p2.edgeColor[ 0 ], p2.edgeColor[ 1 ], p2.edgeColor[ 2 ] ),
  1533. alpha: p2.edgeColor[ 3 ]
  1534. };
  1535. if ( ( p2.flag & 0x10 ) === 0 || m.outlineParameters.thickness === 0.0 ) m.outlineParameters.visible = false;
  1536. m.uniforms.celShading.value = 1;
  1537. if ( p2.toonIndex === -1 ) {
  1538. m.uniforms.hasToonTexture.value = 0;
  1539. } else {
  1540. if ( p2.toonFlag === 0 ) {
  1541. var n = model.textures[ p2.toonIndex ];
  1542. var uuid = loadTexture( n );
  1543. m.uniforms.toonMap.value = textures[ uuid ];
  1544. } else {
  1545. var num = p2.toonIndex + 1;
  1546. var fileName = 'toon' + ( num < 10 ? '0' + num : num ) + '.bmp';
  1547. var uuid = loadTexture( fileName, { defaultTexturePath: true } );
  1548. m.uniforms.toonMap.value = textures[ uuid ];
  1549. }
  1550. m.uniforms.hasToonTexture.value = 1;
  1551. }
  1552. }
  1553. material.materials.push( m );
  1554. }
  1555. if ( model.metadata.format === 'pmx' ) {
  1556. function checkAlphaMorph ( morph, elements ) {
  1557. if ( morph.type !== 8 ) {
  1558. return;
  1559. }
  1560. for ( var i = 0; i < elements.length; i++ ) {
  1561. var e = elements[ i ];
  1562. if ( e.index === -1 ) {
  1563. continue;
  1564. }
  1565. var m = material.materials[ e.index ];
  1566. if ( m.uniforms.opacity.value !== e.diffuse[ 3 ] ) {
  1567. m.transparent = true;
  1568. }
  1569. }
  1570. }
  1571. for ( var i = 0; i < model.morphs.length; i++ ) {
  1572. var morph = model.morphs[ i ];
  1573. var elements = morph.elements;
  1574. if ( morph.type === 0 ) {
  1575. for ( var j = 0; j < elements.length; j++ ) {
  1576. var morph2 = model.morphs[ elements[ j ].index ];
  1577. var elements2 = morph2.elements;
  1578. checkAlphaMorph( morph2, elements2 );
  1579. }
  1580. } else {
  1581. checkAlphaMorph( morph, elements );
  1582. }
  1583. }
  1584. }
  1585. };
  1586. var initPhysics = function () {
  1587. var rigidBodies = [];
  1588. var constraints = [];
  1589. for ( var i = 0; i < model.metadata.rigidBodyCount; i++ ) {
  1590. var b = model.rigidBodies[ i ];
  1591. var keys = Object.keys( b );
  1592. var p = {};
  1593. for ( var j = 0; j < keys.length; j++ ) {
  1594. var key = keys[ j ];
  1595. p[ key ] = b[ key ];
  1596. }
  1597. /*
  1598. * RigidBody position parameter in PMX seems global position
  1599. * while the one in PMD seems offset from corresponding bone.
  1600. * So unify being offset.
  1601. */
  1602. if ( model.metadata.format === 'pmx' ) {
  1603. if ( p.boneIndex !== -1 ) {
  1604. var bone = model.bones[ p.boneIndex ];
  1605. p.position[ 0 ] -= bone.position[ 0 ];
  1606. p.position[ 1 ] -= bone.position[ 1 ];
  1607. p.position[ 2 ] -= bone.position[ 2 ];
  1608. }
  1609. }
  1610. rigidBodies.push( p );
  1611. }
  1612. for ( var i = 0; i < model.metadata.constraintCount; i++ ) {
  1613. var c = model.constraints[ i ];
  1614. var keys = Object.keys( c );
  1615. var p = {};
  1616. for ( var j = 0; j < keys.length; j++ ) {
  1617. var key = keys[ j ];
  1618. p[ key ] = c[ key ];
  1619. }
  1620. var bodyA = rigidBodies[ p.rigidBodyIndex1 ];
  1621. var bodyB = rigidBodies[ p.rigidBodyIndex2 ];
  1622. /*
  1623. * Refer to http://www20.atpages.jp/katwat/wp/?p=4135
  1624. */
  1625. if ( bodyA.type !== 0 && bodyB.type === 2 ) {
  1626. if ( bodyA.boneIndex !== -1 && bodyB.boneIndex !== -1 &&
  1627. model.bones[ bodyB.boneIndex ].parentIndex === bodyA.boneIndex ) {
  1628. bodyB.type = 1;
  1629. }
  1630. }
  1631. constraints.push( p );
  1632. }
  1633. geometry.rigidBodies = rigidBodies;
  1634. geometry.constraints = constraints;
  1635. };
  1636. var initGeometry = function () {
  1637. geometry.setIndex( ( buffer.indices.length > 65535 ? THREE.Uint32Attribute : THREE.Uint16Attribute )( buffer.indices, 1 ) );
  1638. geometry.addAttribute( 'position', THREE.Float32Attribute( buffer.vertices, 3 ) );
  1639. geometry.addAttribute( 'normal', THREE.Float32Attribute( buffer.normals, 3 ) );
  1640. geometry.addAttribute( 'uv', THREE.Float32Attribute( buffer.uvs, 2 ) );
  1641. geometry.addAttribute( 'skinIndex', THREE.Float32Attribute( buffer.skinIndices, 4 ) );
  1642. geometry.addAttribute( 'skinWeight', THREE.Float32Attribute( buffer.skinWeights, 4 ) );
  1643. geometry.computeBoundingSphere();
  1644. geometry.mmdFormat = model.metadata.format;
  1645. };
  1646. this.leftToRightModel( model );
  1647. initVartices();
  1648. initFaces();
  1649. initBones();
  1650. initIKs();
  1651. initGrants();
  1652. initMorphs();
  1653. initMaterials();
  1654. initPhysics();
  1655. initGeometry();
  1656. var mesh = new THREE.SkinnedMesh( geometry, material );
  1657. // console.log( mesh ); // for console debug
  1658. return mesh;
  1659. };
  1660. THREE.MMDLoader.prototype.createAnimation = function ( mesh, vmd, name ) {
  1661. var scope = this;
  1662. var helper = new THREE.MMDLoader.DataCreationHelper();
  1663. var initMotionAnimations = function () {
  1664. if ( vmd.metadata.motionCount === 0 ) {
  1665. return;
  1666. }
  1667. var bones = mesh.geometry.bones;
  1668. var orderedMotions = helper.createOrderedMotionArrays( bones, vmd.motions, 'boneName' );
  1669. var animation = {
  1670. name: name === undefined ? THREE.Math.generateUUID() : name,
  1671. fps: 30,
  1672. hierarchy: []
  1673. };
  1674. for ( var i = 0; i < orderedMotions.length; i++ ) {
  1675. animation.hierarchy.push(
  1676. {
  1677. parent: bones[ i ].parent,
  1678. keys: []
  1679. }
  1680. );
  1681. var array = orderedMotions[ i ];
  1682. var keys = animation.hierarchy[ i ].keys;
  1683. var bone = bones[ i ];
  1684. for ( var j = 0; j < array.length; j++ ) {
  1685. var t = array[ j ].frameNum / 30;
  1686. var p = array[ j ].position;
  1687. var r = array[ j ].rotation;
  1688. helper.pushBoneAnimationKey( keys, t, bone, p, r );
  1689. }
  1690. helper.insertBoneAnimationKeyAtTimeZero( keys, bone );
  1691. helper.insertStartBoneAnimationKey( keys );
  1692. }
  1693. var clip = THREE.AnimationClip.parseAnimation( animation, mesh.geometry.bones );
  1694. if ( clip !== null ) {
  1695. if ( mesh.geometry.animations === undefined ) {
  1696. mesh.geometry.animations = [];
  1697. }
  1698. mesh.geometry.animations.push( clip );
  1699. }
  1700. };
  1701. var initMorphAnimations = function () {
  1702. if ( vmd.metadata.morphCount === 0 ) {
  1703. return;
  1704. }
  1705. var orderedMorphs = helper.createOrderedMotionArrays( mesh.geometry.morphTargets, vmd.morphs, 'morphName' );
  1706. var morphAnimation = {
  1707. fps: 30,
  1708. hierarchy: []
  1709. };
  1710. for ( var i = 0; i < orderedMorphs.length; i++ ) {
  1711. morphAnimation.hierarchy.push( { keys: [] } );
  1712. var array = orderedMorphs[ i ];
  1713. var keys = morphAnimation.hierarchy[ i ].keys;
  1714. for ( var j = 0; j < array.length; j++ ) {
  1715. var t = array[ j ].frameNum / 30;
  1716. var w = array[ j ].weight;
  1717. helper.pushAnimationKey( keys, t, w );
  1718. }
  1719. }
  1720. // TODO: should we use THREE.AnimationClip.CreateFromMorphTargetSequence() instead?
  1721. var tracks = [];
  1722. for ( var i = 0; i < orderedMorphs.length; i++ ) {
  1723. var keys = morphAnimation.hierarchy[ i ].keys;
  1724. if ( keys.length === 0 ) {
  1725. continue;
  1726. }
  1727. tracks.push( helper.generateTrackFromAnimationKeys( keys, 'NumberKeyframeTrackEx', '.morphTargetInfluences[' + i + ']' ) );
  1728. }
  1729. var clip = new THREE.AnimationClip( name === undefined ? THREE.Math.generateUUID() : name + 'Morph', -1, tracks );
  1730. if ( clip !== null ) {
  1731. if ( mesh.geometry.animations === undefined ) {
  1732. mesh.geometry.animations = [];
  1733. }
  1734. mesh.geometry.animations.push( clip );
  1735. }
  1736. };
  1737. this.leftToRightVmd( vmd );
  1738. initMotionAnimations();
  1739. initMorphAnimations();
  1740. };
  1741. THREE.MMDLoader.prototype.leftToRightModel = function ( model ) {
  1742. if ( model.metadata.coordinateSystem === 'right' ) {
  1743. return;
  1744. }
  1745. model.metadata.coordinateSystem = 'right';
  1746. var helper = new THREE.MMDLoader.DataCreationHelper();
  1747. for ( var i = 0; i < model.metadata.vertexCount; i++ ) {
  1748. helper.leftToRightVector3( model.vertices[ i ].position );
  1749. helper.leftToRightVector3( model.vertices[ i ].normal );
  1750. }
  1751. for ( var i = 0; i < model.metadata.faceCount; i++ ) {
  1752. helper.leftToRightIndexOrder( model.faces[ i ].indices );
  1753. }
  1754. for ( var i = 0; i < model.metadata.boneCount; i++ ) {
  1755. helper.leftToRightVector3( model.bones[ i ].position );
  1756. }
  1757. // TODO: support other morph for PMX
  1758. for ( var i = 0; i < model.metadata.morphCount; i++ ) {
  1759. var m = model.morphs[ i ];
  1760. if ( model.metadata.format === 'pmx' && m.type !== 1 ) {
  1761. // TODO: implement
  1762. continue;
  1763. }
  1764. for ( var j = 0; j < m.elements.length; j++ ) {
  1765. helper.leftToRightVector3( m.elements[ j ].position );
  1766. }
  1767. }
  1768. for ( var i = 0; i < model.metadata.rigidBodyCount; i++ ) {
  1769. helper.leftToRightVector3( model.rigidBodies[ i ].position );
  1770. helper.leftToRightEuler( model.rigidBodies[ i ].rotation );
  1771. }
  1772. for ( var i = 0; i < model.metadata.constraintCount; i++ ) {
  1773. helper.leftToRightVector3( model.constraints[ i ].position );
  1774. helper.leftToRightEuler( model.constraints[ i ].rotation );
  1775. helper.leftToRightVector3Range( model.constraints[ i ].translationLimitation1, model.constraints[ i ].translationLimitation2 );
  1776. helper.leftToRightEulerRange( model.constraints[ i ].rotationLimitation1, model.constraints[ i ].rotationLimitation2 );
  1777. }
  1778. };
  1779. THREE.MMDLoader.prototype.leftToRightVmd = function ( vmd ) {
  1780. if ( vmd.metadata.coordinateSystem === 'right' ) {
  1781. return;
  1782. }
  1783. vmd.metadata.coordinateSystem = 'right';
  1784. var helper = new THREE.MMDLoader.DataCreationHelper();
  1785. for ( var i = 0; i < vmd.metadata.motionCount; i++ ) {
  1786. helper.leftToRightVector3( vmd.motions[ i ].position );
  1787. helper.leftToRightQuaternion( vmd.motions[ i ].rotation );
  1788. }
  1789. for ( var i = 0; i < vmd.metadata.cameraCount; i++ ) {
  1790. helper.leftToRightEuler( vmd.cameras[ i ].rotation );
  1791. }
  1792. };
  1793. THREE.MMDLoader.prototype.leftToRightVpd = function ( vpd ) {
  1794. if ( vpd.metadata.coordinateSystem === 'right' ) {
  1795. return;
  1796. }
  1797. vpd.metadata.coordinateSystem = 'right';
  1798. var helper = new THREE.MMDLoader.DataCreationHelper();
  1799. for ( var i = 0; i < vpd.bones.length; i++ ) {
  1800. helper.leftToRightVector3( vpd.bones[ i ].translation );
  1801. helper.leftToRightQuaternion( vpd.bones[ i ].quaternion );
  1802. }
  1803. };
  1804. THREE.MMDLoader.DataCreationHelper = function () {
  1805. };
  1806. THREE.MMDLoader.DataCreationHelper.prototype = {
  1807. constructor: THREE.MMDLoader.Helper,
  1808. leftToRightVector3: function ( v ) {
  1809. v[ 2 ] = -v[ 2 ];
  1810. },
  1811. leftToRightQuaternion: function ( q ) {
  1812. q[ 0 ] = -q[ 0 ];
  1813. q[ 1 ] = -q[ 1 ];
  1814. },
  1815. leftToRightEuler: function ( r ) {
  1816. r[ 0 ] = -r[ 0 ];
  1817. r[ 1 ] = -r[ 1 ];
  1818. },
  1819. leftToRightIndexOrder: function ( p ) {
  1820. var tmp = p[ 2 ];
  1821. p[ 2 ] = p[ 0 ];
  1822. p[ 0 ] = tmp;
  1823. },
  1824. leftToRightVector3Range: function ( v1, v2 ) {
  1825. var tmp = -v2[ 2 ];
  1826. v2[ 2 ] = -v1[ 2 ];
  1827. v1[ 2 ] = tmp;
  1828. },
  1829. leftToRightEulerRange: function ( r1, r2 ) {
  1830. var tmp1 = -r2[ 0 ];
  1831. var tmp2 = -r2[ 1 ];
  1832. r2[ 0 ] = -r1[ 0 ];
  1833. r2[ 1 ] = -r1[ 1 ];
  1834. r1[ 0 ] = tmp1;
  1835. r1[ 1 ] = tmp2;
  1836. },
  1837. /*
  1838. * Note: Sometimes to use Japanese Unicode characters runs into problems in Three.js.
  1839. * In such a case, use this method to convert it to Unicode hex charcode strings,
  1840. * like 'あいう' -> '0x30420x30440x3046'
  1841. */
  1842. toCharcodeStrings: function ( s ) {
  1843. var str = '';
  1844. for ( var i = 0; i < s.length; i++ ) {
  1845. str += '0x' + ( '0000' + s[ i ].charCodeAt().toString( 16 ) ).substr( -4 );
  1846. }
  1847. return str;
  1848. },
  1849. createDictionary: function ( array ) {
  1850. var dict = {};
  1851. for ( var i = 0; i < array.length; i++ ) {
  1852. dict[ array[ i ].name ] = i;
  1853. }
  1854. return dict;
  1855. },
  1856. initializeMotionArrays: function ( array ) {
  1857. var result = [];
  1858. for ( var i = 0; i < array.length; i++ ) {
  1859. result[ i ] = [];
  1860. }
  1861. return result;
  1862. },
  1863. sortMotionArray: function ( array ) {
  1864. array.sort( function ( a, b ) {
  1865. return a.frameNum - b.frameNum;
  1866. } ) ;
  1867. },
  1868. sortMotionArrays: function ( arrays ) {
  1869. for ( var i = 0; i < arrays.length; i++ ) {
  1870. this.sortMotionArray( arrays[ i ] );
  1871. }
  1872. },
  1873. createMotionArray: function ( array ) {
  1874. var result = [];
  1875. for ( var i = 0; i < array.length; i++ ) {
  1876. result.push( array[ i ] );
  1877. }
  1878. return result;
  1879. },
  1880. createMotionArrays: function ( array, result, dict, key ) {
  1881. for ( var i = 0; i < array.length; i++ ) {
  1882. var a = array[ i ];
  1883. var num = dict[ a[ key ] ];
  1884. if ( num === undefined ) {
  1885. continue;
  1886. }
  1887. result[ num ].push( a );
  1888. }
  1889. },
  1890. createOrderedMotionArray: function ( array ) {
  1891. var result = this.createMotionArray( array );
  1892. this.sortMotionArray( result );
  1893. return result;
  1894. },
  1895. createOrderedMotionArrays: function ( targetArray, motionArray, key ) {
  1896. var dict = this.createDictionary( targetArray );
  1897. var result = this.initializeMotionArrays( targetArray );
  1898. this.createMotionArrays( motionArray, result, dict, key );
  1899. this.sortMotionArrays( result );
  1900. return result;
  1901. },
  1902. pushAnimationKey: function ( keys, time, value, preventInterpolation ) {
  1903. /*
  1904. * Note: This is a workaround not to make Animation system calculate lerp
  1905. * if the diff from the last frame is 1 frame (in 30fps).
  1906. */
  1907. if ( keys.length > 0 && preventInterpolation === true ) {
  1908. var k = keys[ keys.length - 1 ];
  1909. if ( time < k.time + ( 1 / 30 ) * 1.5 ) {
  1910. keys.push(
  1911. {
  1912. time: time - 1e-13,
  1913. value: k.value.clone === undefined ? k.value : k.value.clone()
  1914. }
  1915. );
  1916. }
  1917. }
  1918. keys.push(
  1919. {
  1920. time: time,
  1921. value: value
  1922. }
  1923. );
  1924. },
  1925. insertAnimationKeyAtTimeZero: function ( keys, value ) {
  1926. if ( keys.length === 0 ) {
  1927. keys.push(
  1928. {
  1929. time: 0.0,
  1930. value: value
  1931. }
  1932. );
  1933. }
  1934. },
  1935. insertStartAnimationKey: function ( keys ) {
  1936. var k = keys[ 0 ];
  1937. if ( k.time !== 0.0 ) {
  1938. keys.unshift(
  1939. {
  1940. time: 0.0,
  1941. value: k.value.clone === undefined ? k.value : k.value.clone()
  1942. }
  1943. );
  1944. }
  1945. },
  1946. pushBoneAnimationKey: function ( keys, time, bone, pos, rot ) {
  1947. keys.push(
  1948. {
  1949. time: time,
  1950. pos: [ bone.pos[ 0 ] + pos[ 0 ],
  1951. bone.pos[ 1 ] + pos[ 1 ],
  1952. bone.pos[ 2 ] + pos[ 2 ] ],
  1953. rot: [ rot[ 0 ], rot[ 1 ], rot[ 2 ], rot[ 3 ] ],
  1954. scl: [ 1, 1, 1 ]
  1955. }
  1956. );
  1957. },
  1958. insertBoneAnimationKeyAtTimeZero: function ( keys, bone ) {
  1959. if ( keys.length === 0 ) {
  1960. keys.push(
  1961. {
  1962. time: 0.0,
  1963. pos: [ bone.pos[ 0 ], bone.pos[ 1 ], bone.pos[ 2 ] ],
  1964. rot: [ 0, 0, 0, 1 ],
  1965. scl: [ 1, 1, 1 ]
  1966. }
  1967. );
  1968. }
  1969. },
  1970. insertStartBoneAnimationKey: function ( keys ) {
  1971. var k = keys[ 0 ];
  1972. if ( k.time !== 0.0 ) {
  1973. keys.unshift(
  1974. {
  1975. time: 0.0,
  1976. pos: [ k.pos[ 0 ], k.pos[ 1 ], k.pos[ 2 ] ],
  1977. rot: [ k.rot[ 0 ], k.rot[ 1 ], k.rot[ 2 ], k.rot[ 3 ] ],
  1978. scl: [ k.scl[ 0 ], k.scl[ 1 ], k.scl[ 2 ] ]
  1979. }
  1980. );
  1981. }
  1982. },
  1983. /*
  1984. * This method wraps r74 Animation key frame track API for r73 Animation.
  1985. */
  1986. generateTrackFromAnimationKeys: function ( keys, trackKey, name ) {
  1987. var times = [];
  1988. var values = [];
  1989. for ( var i = 0; i < keys.length; i++ ) {
  1990. var key = keys[ i ];
  1991. times.push( key.time );
  1992. if ( trackKey === 'VectorKeyframeTrackEx' ) {
  1993. values.push( key.value.x );
  1994. values.push( key.value.y );
  1995. values.push( key.value.z );
  1996. } else {
  1997. values.push( key.value );
  1998. }
  1999. }
  2000. return new THREE.MMDLoader[ trackKey ]( name, times, values );
  2001. }
  2002. };
  2003. /*
  2004. * These two classes are for high precision of times and values.
  2005. * TODO: Let Three.KeyframeTrack support type select on instance creation.
  2006. */
  2007. THREE.MMDLoader.VectorKeyframeTrackEx = function ( name, times, values, interpolation ) {
  2008. THREE.VectorKeyframeTrack.call( this, name, times, values, interpolation );
  2009. };
  2010. THREE.MMDLoader.VectorKeyframeTrackEx.prototype = Object.create( THREE.VectorKeyframeTrack.prototype );
  2011. THREE.MMDLoader.VectorKeyframeTrackEx.prototype.constructor = THREE.MMDLoader.VectorKeyframeTrackEx;
  2012. THREE.MMDLoader.VectorKeyframeTrackEx.prototype.TimeBufferType = Float64Array;
  2013. THREE.MMDLoader.NumberKeyframeTrackEx = function ( name, times, values, interpolation ) {
  2014. THREE.VectorKeyframeTrack.call( this, name, times, values, interpolation );
  2015. };
  2016. THREE.MMDLoader.NumberKeyframeTrackEx.prototype = Object.create( THREE.NumberKeyframeTrack.prototype );
  2017. THREE.MMDLoader.NumberKeyframeTrackEx.prototype.constructor = THREE.MMDLoader.NumberKeyframeTrackEx;
  2018. THREE.MMDLoader.NumberKeyframeTrackEx.prototype.TimeBufferType = Float64Array;
  2019. THREE.MMDLoader.DataView = function ( buffer, littleEndian ) {
  2020. this.dv = new DataView( buffer );
  2021. this.offset = 0;
  2022. this.littleEndian = ( littleEndian !== undefined ) ? littleEndian : true;
  2023. this.encoder = new CharsetEncoder();
  2024. };
  2025. THREE.MMDLoader.DataView.prototype = {
  2026. constructor: THREE.MMDLoader.DataView,
  2027. getInt8: function () {
  2028. var value = this.dv.getInt8( this.offset );
  2029. this.offset += 1;
  2030. return value;
  2031. },
  2032. getInt8Array: function ( size ) {
  2033. var a = [];
  2034. for ( var i = 0; i < size; i++ ) {
  2035. a.push( this.getInt8() );
  2036. }
  2037. return a;
  2038. },
  2039. getUint8: function () {
  2040. var value = this.dv.getUint8( this.offset );
  2041. this.offset += 1;
  2042. return value;
  2043. },
  2044. getUint8Array: function ( size ) {
  2045. var a = [];
  2046. for ( var i = 0; i < size; i++ ) {
  2047. a.push( this.getUint8() );
  2048. }
  2049. return a;
  2050. },
  2051. getInt16: function () {
  2052. var value = this.dv.getInt16( this.offset, this.littleEndian );
  2053. this.offset += 2;
  2054. return value;
  2055. },
  2056. getInt16Array: function ( size ) {
  2057. var a = [];
  2058. for ( var i = 0; i < size; i++ ) {
  2059. a.push( this.getInt16() );
  2060. }
  2061. return a;
  2062. },
  2063. getUint16: function () {
  2064. var value = this.dv.getUint16( this.offset, this.littleEndian );
  2065. this.offset += 2;
  2066. return value;
  2067. },
  2068. getUint16Array: function ( size ) {
  2069. var a = [];
  2070. for ( var i = 0; i < size; i++ ) {
  2071. a.push( this.getUint16() );
  2072. }
  2073. return a;
  2074. },
  2075. getInt32: function () {
  2076. var value = this.dv.getInt32( this.offset, this.littleEndian );
  2077. this.offset += 4;
  2078. return value;
  2079. },
  2080. getInt32Array: function ( size ) {
  2081. var a = [];
  2082. for ( var i = 0; i < size; i++ ) {
  2083. a.push( this.getInt32() );
  2084. }
  2085. return a;
  2086. },
  2087. getUint32: function () {
  2088. var value = this.dv.getUint32( this.offset, this.littleEndian );
  2089. this.offset += 4;
  2090. return value;
  2091. },
  2092. getUint32Array: function ( size ) {
  2093. var a = [];
  2094. for ( var i = 0; i < size; i++ ) {
  2095. a.push( this.getUint32() );
  2096. }
  2097. return a;
  2098. },
  2099. getFloat32: function () {
  2100. var value = this.dv.getFloat32( this.offset, this.littleEndian );
  2101. this.offset += 4;
  2102. return value;
  2103. },
  2104. getFloat32Array: function( size ) {
  2105. var a = [];
  2106. for ( var i = 0; i < size; i++ ) {
  2107. a.push( this.getFloat32() );
  2108. }
  2109. return a;
  2110. },
  2111. getFloat64: function () {
  2112. var value = this.dv.getFloat64( this.offset, this.littleEndian );
  2113. this.offset += 8;
  2114. return value;
  2115. },
  2116. getFloat64Array: function( size ) {
  2117. var a = [];
  2118. for ( var i = 0; i < size; i++ ) {
  2119. a.push( this.getFloat64() );
  2120. }
  2121. return a;
  2122. },
  2123. getIndex: function ( type, isUnsigned ) {
  2124. switch ( type ) {
  2125. case 1:
  2126. return ( isUnsigned === true ) ? this.getUint8() : this.getInt8();
  2127. case 2:
  2128. return ( isUnsigned === true ) ? this.getUint16() : this.getInt16();
  2129. case 4:
  2130. return this.getInt32(); // No Uint32
  2131. default:
  2132. throw 'unknown number type ' + type + ' exception.';
  2133. }
  2134. },
  2135. getIndexArray: function ( type, size, isUnsigned ) {
  2136. var a = [];
  2137. for ( var i = 0; i < size; i++ ) {
  2138. a.push( this.getIndex( type, isUnsigned ) );
  2139. }
  2140. return a;
  2141. },
  2142. getChars: function ( size ) {
  2143. var str = '';
  2144. while ( size > 0 ) {
  2145. var value = this.getUint8();
  2146. size--;
  2147. if ( value === 0 ) {
  2148. break;
  2149. }
  2150. str += String.fromCharCode( value );
  2151. }
  2152. while ( size > 0 ) {
  2153. this.getUint8();
  2154. size--;
  2155. }
  2156. return str;
  2157. },
  2158. getSjisStringsAsUnicode: function ( size ) {
  2159. var a = [];
  2160. while ( size > 0 ) {
  2161. var value = this.getUint8();
  2162. size--;
  2163. if ( value === 0 ) {
  2164. break;
  2165. }
  2166. a.push( value );
  2167. }
  2168. while ( size > 0 ) {
  2169. this.getUint8();
  2170. size--;
  2171. }
  2172. return this.encoder.s2u( new Uint8Array( a ) );
  2173. },
  2174. getUnicodeStrings: function ( size ) {
  2175. var str = '';
  2176. while ( size > 0 ) {
  2177. var value = this.getUint16();
  2178. size -= 2;
  2179. if ( value === 0 ) {
  2180. break;
  2181. }
  2182. str += String.fromCharCode( value );
  2183. }
  2184. while ( size > 0 ) {
  2185. this.getUint8();
  2186. size--;
  2187. }
  2188. return str;
  2189. },
  2190. getTextBuffer: function () {
  2191. var size = this.getUint32();
  2192. return this.getUnicodeStrings( size );
  2193. }
  2194. };
  2195. /*
  2196. * Shaders are copied from MeshPhongMaterial and then MMD spcific codes are inserted.
  2197. * Keep shaders updated on MeshPhongMaterial.
  2198. */
  2199. THREE.ShaderLib[ 'mmd' ] = {
  2200. uniforms: THREE.UniformsUtils.merge( [
  2201. THREE.ShaderLib[ 'phong' ].uniforms,
  2202. // MMD specific for toon mapping
  2203. {
  2204. "celShading" : { type: "i", value: 0 },
  2205. "toonMap" : { type: "t", value: null },
  2206. "hasToonTexture" : { type: "i", value: 0 }
  2207. }
  2208. ] ),
  2209. vertexShader: THREE.ShaderLib[ 'phong' ].vertexShader,
  2210. // put toon mapping logic right before "void main() {...}"
  2211. fragmentShader: THREE.ShaderLib[ 'phong' ].fragmentShader.replace( /void\s+main\s*\(\s*\)/, [
  2212. " uniform bool celShading;",
  2213. " uniform sampler2D toonMap;",
  2214. " uniform bool hasToonTexture;",
  2215. " vec3 toon ( vec3 lightDirection, vec3 norm ) {",
  2216. " if ( ! hasToonTexture ) {",
  2217. " return vec3( 1.0 );",
  2218. " }",
  2219. " vec2 coord = vec2( 0.0, 0.5 * ( 1.0 - dot( lightDirection, norm ) ) );",
  2220. " return texture2D( toonMap, coord ).rgb;",
  2221. " }",
  2222. // redefine for MMD
  2223. "#undef RE_Direct",
  2224. "void RE_Direct_BlinnMMD( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {",
  2225. " float dotNL = saturate( dot( geometry.normal, directLight.direction ) );",
  2226. " vec3 irradiance = dotNL * directLight.color;",
  2227. " #ifndef PHYSICALLY_CORRECT_LIGHTS",
  2228. " irradiance *= PI; // punctual light",
  2229. " #endif",
  2230. // ---- MMD specific for toon mapping
  2231. " if ( celShading ) {",
  2232. " reflectedLight.directDiffuse += material.diffuseColor * directLight.color * toon( directLight.direction, geometry.normal );",
  2233. " } else {",
  2234. " reflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );",
  2235. " }",
  2236. // ---- MMD specific for toon mapping
  2237. " reflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;",
  2238. "}",
  2239. // ---- MMD specific for toon mapping
  2240. "#define RE_Direct RE_Direct_BlinnMMD",
  2241. // ---- MMD specific for toon mapping
  2242. "void main()",
  2243. ].join( "\n" ) )
  2244. };
  2245. THREE.MMDAudioManager = function ( audio, listener, p ) {
  2246. var params = ( p === null || p === undefined ) ? {} : p;
  2247. this.audio = audio;
  2248. this.listener = listener;
  2249. this.elapsedTime = 0.0;
  2250. this.currentTime = 0.0;
  2251. this.delayTime = params.delayTime !== undefined ? params.delayTime : 0.0;
  2252. this.audioDuration = this.audio.source.buffer.duration;
  2253. this.duration = this.audioDuration + this.delayTime;
  2254. };
  2255. THREE.MMDAudioManager.prototype = {
  2256. constructor: THREE.MMDAudioManager,
  2257. control: function ( delta ) {
  2258. this.elapsed += delta;
  2259. this.currentTime += delta;
  2260. if ( this.checkIfStopAudio() ) {
  2261. this.audio.stop();
  2262. }
  2263. if ( this.checkIfStartAudio() ) {
  2264. this.audio.play();
  2265. }
  2266. },
  2267. checkIfStartAudio: function () {
  2268. if ( this.audio.isPlaying ) {
  2269. return false;
  2270. }
  2271. while ( this.currentTime >= this.duration ) {
  2272. this.currentTime -= this.duration;
  2273. }
  2274. if ( this.currentTime < this.delayTime ) {
  2275. return false;
  2276. }
  2277. this.audio.startTime = this.currentTime - this.delayTime;
  2278. return true;
  2279. },
  2280. checkIfStopAudio: function () {
  2281. if ( ! this.audio.isPlaying ) {
  2282. return false;
  2283. }
  2284. if ( this.currentTime >= this.duration ) {
  2285. return true;
  2286. }
  2287. return false;
  2288. }
  2289. };
  2290. THREE.MMDGrantSolver = function ( mesh ) {
  2291. this.mesh = mesh;
  2292. };
  2293. THREE.MMDGrantSolver.prototype = {
  2294. constructor: THREE.MMDGrantSolver,
  2295. update: function () {
  2296. var q = new THREE.Quaternion();
  2297. return function () {
  2298. for ( var i = 0; i < this.mesh.geometry.grants.length; i ++ ) {
  2299. var g = this.mesh.geometry.grants[ i ];
  2300. var b = this.mesh.skeleton.bones[ g.index ];
  2301. var pb = this.mesh.skeleton.bones[ g.parentIndex ];
  2302. if ( g.isLocal ) {
  2303. // TODO: implement
  2304. if ( g.affectPosition ) {
  2305. }
  2306. // TODO: implement
  2307. if ( g.affectRotation ) {
  2308. }
  2309. } else {
  2310. // TODO: implement
  2311. if ( g.affectPosition ) {
  2312. }
  2313. if ( g.affectRotation ) {
  2314. q.set( 0, 0, 0, 1 );
  2315. q.slerp( pb.quaternion, g.ratio );
  2316. b.quaternion.multiply( q );
  2317. b.updateMatrixWorld( true );
  2318. }
  2319. }
  2320. }
  2321. };
  2322. }()
  2323. };
  2324. THREE.MMDHelper = function ( renderer ) {
  2325. this.renderer = renderer;
  2326. this.outlineEffect = null;
  2327. this.effect = null;
  2328. this.autoClear = true;
  2329. this.meshes = [];
  2330. this.doAnimation = true;
  2331. this.doIk = true;
  2332. this.doGrant = true;
  2333. this.doPhysics = true;
  2334. this.doOutlineDrawing = true;
  2335. this.doCameraAnimation = true;
  2336. this.audioManager = null;
  2337. this.camera = null;
  2338. this.init();
  2339. };
  2340. THREE.MMDHelper.prototype = {
  2341. constructor: THREE.MMDHelper,
  2342. init: function () {
  2343. this.outlineEffect = new THREE.OutlineEffect( this.renderer );
  2344. var size = this.renderer.getSize();
  2345. this.setSize( size.width, size.height );
  2346. },
  2347. add: function ( mesh ) {
  2348. if ( ! ( mesh instanceof THREE.SkinnedMesh ) ) {
  2349. throw new Error( 'THREE.MMDHelper.add() accepts only THREE.SkinnedMesh instance.' );
  2350. }
  2351. if ( mesh.mixer === undefined ) mesh.mixer = null;
  2352. if ( mesh.ikSolver === undefined ) mesh.ikSolver = null;
  2353. if ( mesh.grantSolver === undefined ) mesh.grantSolver = null;
  2354. if ( mesh.physics === undefined ) mesh.physics = null;
  2355. if ( mesh.looped === undefined ) mesh.looped = false;
  2356. this.meshes.push( mesh );
  2357. // workaround until I make IK and Physics Animation plugin
  2358. this.initBackupBones( mesh );
  2359. },
  2360. setSize: function ( width, height ) {
  2361. this.outlineEffect.setSize( width, height );
  2362. },
  2363. /*
  2364. * Note: There may be a possibility that Outline wouldn't work well with Effect.
  2365. * In such a case, try to set doOutlineDrawing = false or
  2366. * manually comment out renderer.clear() in *Effect.render().
  2367. */
  2368. setEffect: function ( effect ) {
  2369. this.effect = effect;
  2370. },
  2371. setAudio: function ( audio, listener, params ) {
  2372. this.audioManager = new THREE.MMDAudioManager( audio, listener, params );
  2373. },
  2374. setCamera: function ( camera ) {
  2375. camera.mixer = null;
  2376. this.camera = camera;
  2377. },
  2378. setPhysicses: function ( params ) {
  2379. for ( var i = 0; i < this.meshes.length; i++ ) {
  2380. this.setPhysics( this.meshes[ i ], params );
  2381. }
  2382. },
  2383. setPhysics: function ( mesh, params ) {
  2384. if ( params === undefined ) params = {};
  2385. var warmup = params.warmup !== undefined ? params.warmup : 60;
  2386. var physics = new THREE.MMDPhysics( mesh, params );
  2387. if ( mesh.mixer !== null && mesh.mixer !== undefined && this.doAnimation === true && params.preventAnimationWarmup !== false ) {
  2388. this.animateOneMesh( 0, mesh );
  2389. physics.reset();
  2390. }
  2391. physics.warmup( warmup );
  2392. this.updateIKParametersDependingOnPhysicsEnabled( mesh, true );
  2393. mesh.physics = physics;
  2394. },
  2395. enablePhysics: function ( enabled ) {
  2396. if ( enabled === true ) {
  2397. this.doPhysics = true;
  2398. } else {
  2399. this.doPhysics = false;
  2400. }
  2401. for ( var i = 0, il = this.meshes.length; i < il; i ++ ) {
  2402. this.updateIKParametersDependingOnPhysicsEnabled( this.meshes[ i ], enabled );
  2403. }
  2404. },
  2405. updateIKParametersDependingOnPhysicsEnabled: function ( mesh, physicsEnabled ) {
  2406. var iks = mesh.geometry.iks;
  2407. var bones = mesh.geometry.bones;
  2408. for ( var j = 0, jl = iks.length; j < jl; j ++ ) {
  2409. var ik = iks[ j ];
  2410. var links = ik.links;
  2411. for ( var k = 0, kl = links.length; k < kl; k ++ ) {
  2412. var link = links[ k ];
  2413. if ( physicsEnabled === true ) {
  2414. // disable IK of the bone the corresponding rigidBody type of which is 1 or 2
  2415. // because its rotation will be overriden by physics
  2416. link.enabled = bones[ link.index ].rigidBodyType > 0 ? false : true;
  2417. } else {
  2418. link.enabled = true;
  2419. }
  2420. }
  2421. }
  2422. },
  2423. setAnimations: function () {
  2424. for ( var i = 0; i < this.meshes.length; i++ ) {
  2425. this.setAnimation( this.meshes[ i ] );
  2426. }
  2427. },
  2428. setAnimation: function ( mesh ) {
  2429. if ( mesh.geometry.animations !== undefined ) {
  2430. mesh.mixer = new THREE.AnimationMixer( mesh );
  2431. // TODO: find a workaround not to access (seems like) private properties
  2432. // the name of them begins with "_".
  2433. mesh.mixer.addEventListener( 'loop', function ( e ) {
  2434. if ( e.action._clip.tracks[ 0 ].name.indexOf( '.bones' ) !== 0 ) return;
  2435. var mesh = e.target._root;
  2436. mesh.looped = true;
  2437. } );
  2438. var foundAnimation = false;
  2439. var foundMorphAnimation = false;
  2440. for ( var i = 0; i < mesh.geometry.animations.length; i++ ) {
  2441. var clip = mesh.geometry.animations[ i ];
  2442. var action = mesh.mixer.clipAction( clip );
  2443. if ( clip.tracks[ 0 ].name.indexOf( '.morphTargetInfluences' ) === 0 ) {
  2444. if ( ! foundMorphAnimation ) {
  2445. action.play();
  2446. foundMorphAnimation = true;
  2447. }
  2448. } else {
  2449. if ( ! foundAnimation ) {
  2450. action.play();
  2451. foundAnimation = true;
  2452. }
  2453. }
  2454. }
  2455. if ( foundAnimation ) {
  2456. mesh.ikSolver = new THREE.CCDIKSolver( mesh );
  2457. if ( mesh.geometry.grants !== undefined ) {
  2458. mesh.grantSolver = new THREE.MMDGrantSolver( mesh );
  2459. }
  2460. }
  2461. }
  2462. },
  2463. setCameraAnimation: function ( camera ) {
  2464. if ( camera.animations !== undefined ) {
  2465. camera.mixer = new THREE.AnimationMixer( camera );
  2466. camera.mixer.clipAction( camera.animations[ 0 ] ).play();
  2467. }
  2468. },
  2469. /*
  2470. * detect the longest duration among model, camera, and audio animations and then
  2471. * set it to them to sync.
  2472. * TODO: touching private properties ( ._actions and ._clip ) so consider better way
  2473. * to access them for safe and modularity.
  2474. */
  2475. unifyAnimationDuration: function ( params ) {
  2476. params = params === undefined ? {} : params;
  2477. var max = 0.0;
  2478. var camera = this.camera;
  2479. var audioManager = this.audioManager;
  2480. // check the longest duration
  2481. for ( var i = 0; i < this.meshes.length; i++ ) {
  2482. var mesh = this.meshes[ i ];
  2483. var mixer = mesh.mixer;
  2484. if ( mixer === null ) {
  2485. continue;
  2486. }
  2487. for ( var j = 0; j < mixer._actions.length; j++ ) {
  2488. var action = mixer._actions[ j ];
  2489. max = Math.max( max, action._clip.duration );
  2490. }
  2491. }
  2492. if ( camera !== null && camera.mixer !== null ) {
  2493. var mixer = camera.mixer;
  2494. for ( var i = 0; i < mixer._actions.length; i++ ) {
  2495. var action = mixer._actions[ i ];
  2496. max = Math.max( max, action._clip.duration );
  2497. }
  2498. }
  2499. if ( audioManager !== null ) {
  2500. max = Math.max( max, audioManager.duration );
  2501. }
  2502. if ( params.afterglow !== undefined ) {
  2503. max += params.afterglow;
  2504. }
  2505. // set the duration
  2506. for ( var i = 0; i < this.meshes.length; i++ ) {
  2507. var mesh = this.meshes[ i ];
  2508. var mixer = mesh.mixer;
  2509. if ( mixer === null ) {
  2510. continue;
  2511. }
  2512. for ( var j = 0; j < mixer._actions.length; j++ ) {
  2513. var action = mixer._actions[ j ];
  2514. action._clip.duration = max;
  2515. }
  2516. }
  2517. if ( camera !== null && camera.mixer !== null ) {
  2518. var mixer = camera.mixer;
  2519. for ( var i = 0; i < mixer._actions.length; i++ ) {
  2520. var action = mixer._actions[ i ];
  2521. action._clip.duration = max;
  2522. }
  2523. }
  2524. if ( audioManager !== null ) {
  2525. audioManager.duration = max;
  2526. }
  2527. },
  2528. controlAudio: function ( delta ) {
  2529. if ( this.audioManager === null ) {
  2530. return;
  2531. }
  2532. this.audioManager.control( delta );
  2533. },
  2534. animate: function ( delta ) {
  2535. this.controlAudio( delta );
  2536. for ( var i = 0; i < this.meshes.length; i++ ) {
  2537. this.animateOneMesh( delta, this.meshes[ i ] );
  2538. }
  2539. this.animateCamera( delta );
  2540. },
  2541. animateOneMesh: function ( delta, mesh ) {
  2542. var mixer = mesh.mixer;
  2543. var ikSolver = mesh.ikSolver;
  2544. var grantSolver = mesh.grantSolver;
  2545. var physics = mesh.physics;
  2546. if ( mixer !== null && this.doAnimation === true ) {
  2547. // restore/backupBones are workaround
  2548. // until I make IK, Grant, and Physics Animation plugin
  2549. this.restoreBones( mesh );
  2550. mixer.update( delta );
  2551. this.backupBones( mesh );
  2552. }
  2553. if ( ikSolver !== null && this.doIk === true ) {
  2554. ikSolver.update();
  2555. }
  2556. if ( grantSolver !== null && this.doGrant === true ) {
  2557. grantSolver.update();
  2558. }
  2559. if ( mesh.looped === true ) {
  2560. if ( physics !== null ) physics.reset();
  2561. mesh.looped = false;
  2562. }
  2563. if ( physics !== null && this.doPhysics === true ) {
  2564. physics.update( delta );
  2565. }
  2566. },
  2567. animateCamera: function ( delta ) {
  2568. if ( this.camera === null ) {
  2569. return;
  2570. }
  2571. var mixer = this.camera.mixer;
  2572. if ( mixer !== null && this.camera.center !== undefined && this.doCameraAnimation === true ) {
  2573. mixer.update( delta );
  2574. // TODO: Let PerspectiveCamera automatically update?
  2575. this.camera.updateProjectionMatrix();
  2576. this.camera.lookAt( this.camera.center );
  2577. }
  2578. },
  2579. render: function ( scene, camera ) {
  2580. if ( this.effect === null ) {
  2581. if ( this.doOutlineDrawing ) {
  2582. this.outlineEffect.autoClear = this.autoClear;
  2583. this.outlineEffect.render( scene, camera );
  2584. } else {
  2585. var currentAutoClear = this.renderer.autoClear;
  2586. this.renderer.autoClear = this.autoClear;
  2587. this.renderer.render( scene, camera );
  2588. this.renderer.autoClear = currentAutoClear;
  2589. }
  2590. } else {
  2591. var currentAutoClear = this.renderer.autoClear;
  2592. this.renderer.autoClear = this.autoClear;
  2593. if ( this.doOutlineDrawing ) {
  2594. this.renderWithEffectAndOutline( scene, camera );
  2595. } else {
  2596. this.effect.render( scene, camera );
  2597. }
  2598. this.renderer.autoClear = currentAutoClear;
  2599. }
  2600. },
  2601. /*
  2602. * Currently(r82 dev) there's no way to render with two Effects
  2603. * then attempt to get them to coordinately run by myself.
  2604. *
  2605. * What this method does
  2606. * 1. let OutlineEffect make outline materials (only once)
  2607. * 2. render normally with effect
  2608. * 3. set outline materials
  2609. * 4. render outline with effect
  2610. * 5. restore original materials
  2611. */
  2612. renderWithEffectAndOutline: function ( scene, camera ) {
  2613. var hasOutlineMaterial = false;
  2614. function checkIfObjectHasOutlineMaterial ( object ) {
  2615. if ( object.material === undefined ) return;
  2616. if ( object.userData.outlineMaterial !== undefined ) hasOutlineMaterial = true;
  2617. }
  2618. function setOutlineMaterial ( object ) {
  2619. if ( object.material === undefined ) return;
  2620. if ( object.userData.outlineMaterial === undefined ) return;
  2621. object.userData.originalMaterial = object.material;
  2622. object.material = object.userData.outlineMaterial;
  2623. }
  2624. function restoreOriginalMaterial ( object ) {
  2625. if ( object.material === undefined ) return;
  2626. if ( object.userData.originalMaterial === undefined ) return;
  2627. object.material = object.userData.originalMaterial;
  2628. }
  2629. return function renderWithEffectAndOutline( scene, camera ) {
  2630. hasOutlineMaterial = false;
  2631. var forceClear = false;
  2632. scene.traverse( checkIfObjectHasOutlineMaterial );
  2633. if ( ! hasOutlineMaterial ) {
  2634. this.outlineEffect.render( scene, camera );
  2635. forceClear = true;
  2636. scene.traverse( checkIfObjectHasOutlineMaterial );
  2637. }
  2638. if ( hasOutlineMaterial ) {
  2639. this.renderer.autoClear = this.autoClear || forceClear;
  2640. this.effect.render( scene, camera );
  2641. scene.traverse( setOutlineMaterial );
  2642. var currentShadowMapEnabled = this.renderer.shadowMap.enabled;
  2643. this.renderer.autoClear = false;
  2644. this.renderer.shadowMap.enabled = false;
  2645. this.effect.render( scene, camera );
  2646. this.renderer.shadowMap.enabled = currentShadowMapEnabled;
  2647. scene.traverse( restoreOriginalMaterial );
  2648. } else {
  2649. this.outlineEffect.autoClear = this.autoClear || forceClear;
  2650. this.outlineEffect.render( scene, camera );
  2651. }
  2652. }
  2653. }(),
  2654. poseAsVpd: function ( mesh, vpd, params ) {
  2655. if ( ! ( params && params.preventResetPose === true ) ) {
  2656. mesh.pose();
  2657. }
  2658. var bones = mesh.skeleton.bones;
  2659. var bones2 = vpd.bones;
  2660. var table = {};
  2661. for ( var i = 0; i < bones.length; i++ ) {
  2662. var b = bones[ i ];
  2663. table[ b.name ] = i;
  2664. }
  2665. var thV = new THREE.Vector3();
  2666. var thQ = new THREE.Quaternion();
  2667. for ( var i = 0; i < bones2.length; i++ ) {
  2668. var b = bones2[ i ];
  2669. var index = table[ b.name ];
  2670. if ( index === undefined ) {
  2671. continue;
  2672. }
  2673. var b2 = bones[ index ];
  2674. var t = b.translation;
  2675. var q = b.quaternion;
  2676. thV.set( t[ 0 ], t[ 1 ], t[ 2 ] );
  2677. thQ.set( q[ 0 ], q[ 1 ], q[ 2 ], q[ 3 ] );
  2678. b2.position.add( thV );
  2679. b2.quaternion.multiply( thQ );
  2680. b2.updateMatrixWorld( true );
  2681. }
  2682. if ( params === undefined || params.preventIk !== true ) {
  2683. var solver = new THREE.CCDIKSolver( mesh );
  2684. solver.update();
  2685. }
  2686. if ( params === undefined || params.preventGrant !== true ) {
  2687. if ( mesh.geometry.grants !== undefined ) {
  2688. var solver = new THREE.MMDGrantSolver( mesh );
  2689. solver.update();
  2690. }
  2691. }
  2692. },
  2693. /*
  2694. * Note: These following three functions are workaround for r74dev.
  2695. * THREE.PropertyMixer.apply() seems to save values into buffer cache
  2696. * when mixer.update() is called.
  2697. * ikSolver.update() and physics.update() change bone position/quaternion
  2698. * without mixer.update() then buffer cache will be inconsistent.
  2699. * So trying to avoid buffer cache inconsistency by doing
  2700. * backup bones position/quaternion right after mixer.update() call
  2701. * and then restore them after rendering.
  2702. */
  2703. initBackupBones: function ( mesh ) {
  2704. mesh.skeleton.backupBones = [];
  2705. for ( var i = 0; i < mesh.skeleton.bones.length; i++ ) {
  2706. mesh.skeleton.backupBones.push( mesh.skeleton.bones[ i ].clone() );
  2707. }
  2708. },
  2709. backupBones: function ( mesh ) {
  2710. mesh.skeleton.backupBoneIsSaved = true;
  2711. for ( var i = 0; i < mesh.skeleton.bones.length; i++ ) {
  2712. var b = mesh.skeleton.backupBones[ i ];
  2713. var b2 = mesh.skeleton.bones[ i ];
  2714. b.position.copy( b2.position );
  2715. b.quaternion.copy( b2.quaternion );
  2716. }
  2717. },
  2718. restoreBones: function ( mesh ) {
  2719. if ( mesh.skeleton.backupBoneIsSaved !== true ) {
  2720. return;
  2721. }
  2722. mesh.skeleton.backupBoneIsSaved = false;
  2723. for ( var i = 0; i < mesh.skeleton.bones.length; i++ ) {
  2724. var b = mesh.skeleton.bones[ i ];
  2725. var b2 = mesh.skeleton.backupBones[ i ];
  2726. b.position.copy( b2.position );
  2727. b.quaternion.copy( b2.quaternion );
  2728. }
  2729. }
  2730. };