EffectComposer.js 4.7 KB

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  1. /**
  2. * @author alteredq / http://alteredqualia.com/
  3. */
  4. THREE.EffectComposer = function ( renderer, renderTarget ) {
  5. this.renderer = renderer;
  6. if ( renderTarget === undefined ) {
  7. var parameters = {
  8. minFilter: THREE.LinearFilter,
  9. magFilter: THREE.LinearFilter,
  10. format: THREE.RGBAFormat,
  11. stencilBuffer: false
  12. };
  13. var size = renderer.getDrawingBufferSize( new THREE.Vector2() );
  14. renderTarget = new THREE.WebGLRenderTarget( size.width, size.height, parameters );
  15. renderTarget.texture.name = 'EffectComposer.rt1';
  16. }
  17. this.renderTarget1 = renderTarget;
  18. this.renderTarget2 = renderTarget.clone();
  19. this.renderTarget2.texture.name = 'EffectComposer.rt2';
  20. this.writeBuffer = this.renderTarget1;
  21. this.readBuffer = this.renderTarget2;
  22. this.passes = [];
  23. // dependencies
  24. if ( THREE.CopyShader === undefined ) {
  25. console.error( 'THREE.EffectComposer relies on THREE.CopyShader' );
  26. }
  27. if ( THREE.ShaderPass === undefined ) {
  28. console.error( 'THREE.EffectComposer relies on THREE.ShaderPass' );
  29. }
  30. this.copyPass = new THREE.ShaderPass( THREE.CopyShader );
  31. this._previousFrameTime = Date.now();
  32. };
  33. Object.assign( THREE.EffectComposer.prototype, {
  34. swapBuffers: function () {
  35. var tmp = this.readBuffer;
  36. this.readBuffer = this.writeBuffer;
  37. this.writeBuffer = tmp;
  38. },
  39. addPass: function ( pass ) {
  40. this.passes.push( pass );
  41. var size = this.renderer.getDrawingBufferSize( new THREE.Vector2() );
  42. pass.setSize( size.width, size.height );
  43. },
  44. insertPass: function ( pass, index ) {
  45. this.passes.splice( index, 0, pass );
  46. },
  47. render: function ( deltaTime ) {
  48. // deltaTime value is in seconds
  49. if ( deltaTime === undefined ) {
  50. deltaTime = ( Date.now() - this._previousFrameTime ) * 0.001;
  51. }
  52. this._previousFrameTime = Date.now();
  53. var currentRenderTarget = this.renderer.getRenderTarget();
  54. var maskActive = false;
  55. var pass, i, il = this.passes.length;
  56. for ( i = 0; i < il; i ++ ) {
  57. pass = this.passes[ i ];
  58. if ( pass.enabled === false ) continue;
  59. pass.render( this.renderer, this.writeBuffer, this.readBuffer, deltaTime, maskActive );
  60. if ( pass.needsSwap ) {
  61. if ( maskActive ) {
  62. var context = this.renderer.context;
  63. context.stencilFunc( context.NOTEQUAL, 1, 0xffffffff );
  64. this.copyPass.render( this.renderer, this.writeBuffer, this.readBuffer, deltaTime );
  65. context.stencilFunc( context.EQUAL, 1, 0xffffffff );
  66. }
  67. this.swapBuffers();
  68. }
  69. if ( THREE.MaskPass !== undefined ) {
  70. if ( pass instanceof THREE.MaskPass ) {
  71. maskActive = true;
  72. } else if ( pass instanceof THREE.ClearMaskPass ) {
  73. maskActive = false;
  74. }
  75. }
  76. }
  77. this.renderer.setRenderTarget( currentRenderTarget );
  78. },
  79. reset: function ( renderTarget ) {
  80. if ( renderTarget === undefined ) {
  81. var size = this.renderer.getDrawingBufferSize( new THREE.Vector2() );
  82. renderTarget = this.renderTarget1.clone();
  83. renderTarget.setSize( size.width, size.height );
  84. }
  85. this.renderTarget1.dispose();
  86. this.renderTarget2.dispose();
  87. this.renderTarget1 = renderTarget;
  88. this.renderTarget2 = renderTarget.clone();
  89. this.writeBuffer = this.renderTarget1;
  90. this.readBuffer = this.renderTarget2;
  91. },
  92. setSize: function ( width, height ) {
  93. this.renderTarget1.setSize( width, height );
  94. this.renderTarget2.setSize( width, height );
  95. for ( var i = 0; i < this.passes.length; i ++ ) {
  96. this.passes[ i ].setSize( width, height );
  97. }
  98. }
  99. } );
  100. THREE.Pass = function () {
  101. // if set to true, the pass is processed by the composer
  102. this.enabled = true;
  103. // if set to true, the pass indicates to swap read and write buffer after rendering
  104. this.needsSwap = true;
  105. // if set to true, the pass clears its buffer before rendering
  106. this.clear = false;
  107. // if set to true, the result of the pass is rendered to screen
  108. this.renderToScreen = false;
  109. };
  110. Object.assign( THREE.Pass.prototype, {
  111. setSize: function ( width, height ) {},
  112. render: function ( renderer, writeBuffer, readBuffer, deltaTime, maskActive ) {
  113. console.error( 'THREE.Pass: .render() must be implemented in derived pass.' );
  114. }
  115. } );
  116. // Helper for passes that need to fill the viewport with a single quad.
  117. THREE.Pass.FullScreenQuad = (function() {
  118. var camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
  119. var geometry = new THREE.PlaneBufferGeometry( 2, 2 );
  120. var FullScreenQuad = function ( material ) {
  121. this._mesh = new THREE.Mesh( geometry, material );
  122. };
  123. Object.defineProperty( FullScreenQuad.prototype, 'material', {
  124. get: function () {
  125. return this._mesh.material;
  126. },
  127. set: function ( value ) {
  128. this._mesh.material = value;
  129. }
  130. } );
  131. Object.assign( FullScreenQuad.prototype, {
  132. render: function ( renderer ) {
  133. renderer.render( this._mesh, camera );
  134. }
  135. } );
  136. return FullScreenQuad;
  137. })();