GLTFLoader.js 41 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982
  1. /**
  2. * @author Rich Tibbett / https://github.com/richtr
  3. * @author mrdoob / http://mrdoob.com/
  4. * @author Tony Parisi / http://www.tonyparisi.com/
  5. */
  6. THREE.GLTFLoader = ( function () {
  7. function GLTFLoader( manager ) {
  8. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  9. }
  10. GLTFLoader.prototype = {
  11. constructor: GLTFLoader,
  12. load: function ( url, onLoad, onProgress, onError ) {
  13. var scope = this;
  14. var path = this.path && ( typeof this.path === "string" ) ? this.path : THREE.Loader.prototype.extractUrlBase( url );
  15. var loader = new THREE.FileLoader( scope.manager );
  16. loader.load( url, function ( text ) {
  17. scope.parse( JSON.parse( text ), onLoad, path );
  18. }, onProgress, onError );
  19. },
  20. setCrossOrigin: function ( value ) {
  21. this.crossOrigin = value;
  22. },
  23. setPath: function ( value ) {
  24. this.path = value;
  25. },
  26. parse: function ( json, callback, path ) {
  27. console.time( 'GLTFLoader' );
  28. var parser = new GLTFParser( json, {
  29. path: path || this.path,
  30. crossOrigin: this.crossOrigin
  31. } );
  32. parser.parse( function ( scene, scenes, cameras, animations ) {
  33. console.timeEnd( 'GLTFLoader' );
  34. var glTF = {
  35. "scene": scene,
  36. "scenes": scenes,
  37. "cameras": cameras,
  38. "animations": animations
  39. };
  40. callback( glTF );
  41. } );
  42. }
  43. };
  44. /* GLTFREGISTRY */
  45. function GLTFRegistry() {
  46. var objects = {};
  47. return {
  48. get: function ( key ) {
  49. return objects[ key ];
  50. },
  51. add: function ( key, object ) {
  52. objects[ key ] = object;
  53. },
  54. remove: function ( key ) {
  55. delete objects[ key ];
  56. },
  57. removeAll: function () {
  58. objects = {};
  59. },
  60. update: function ( scene, camera ) {
  61. for ( var name in objects ) {
  62. var object = objects[ name ];
  63. if ( object.update ) {
  64. object.update( scene, camera );
  65. }
  66. }
  67. }
  68. };
  69. }
  70. /* GLTFSHADERS */
  71. GLTFLoader.Shaders = new GLTFRegistry();
  72. /* GLTFSHADER */
  73. function GLTFShader( targetNode, allNodes ) {
  74. var boundUniforms = {};
  75. // bind each uniform to its source node
  76. var uniforms = targetNode.material.uniforms;
  77. for ( var uniformId in uniforms ) {
  78. var uniform = uniforms[ uniformId ];
  79. if ( uniform.semantic ) {
  80. var sourceNodeRef = uniform.node;
  81. var sourceNode = targetNode;
  82. if ( sourceNodeRef ) {
  83. sourceNode = allNodes[ sourceNodeRef ];
  84. }
  85. boundUniforms[ uniformId ] = {
  86. semantic: uniform.semantic,
  87. sourceNode: sourceNode,
  88. targetNode: targetNode,
  89. uniform: uniform
  90. };
  91. }
  92. }
  93. this.boundUniforms = boundUniforms;
  94. this._m4 = new THREE.Matrix4();
  95. }
  96. // Update - update all the uniform values
  97. GLTFShader.prototype.update = function ( scene, camera ) {
  98. // update scene graph
  99. scene.updateMatrixWorld();
  100. // update camera matrices and frustum
  101. camera.updateMatrixWorld();
  102. camera.matrixWorldInverse.getInverse( camera.matrixWorld );
  103. var boundUniforms = this.boundUniforms;
  104. for ( var name in boundUniforms ) {
  105. var boundUniform = boundUniforms[ name ];
  106. switch ( boundUniform.semantic ) {
  107. case "MODELVIEW":
  108. var m4 = boundUniform.uniform.value;
  109. m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld );
  110. break;
  111. case "MODELVIEWINVERSETRANSPOSE":
  112. var m3 = boundUniform.uniform.value;
  113. this._m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld );
  114. m3.getNormalMatrix( this._m4 );
  115. break;
  116. case "PROJECTION":
  117. var m4 = boundUniform.uniform.value;
  118. m4.copy( camera.projectionMatrix );
  119. break;
  120. case "JOINTMATRIX":
  121. var m4v = boundUniform.uniform.value;
  122. for ( var mi = 0; mi < m4v.length; mi ++ ) {
  123. // So it goes like this:
  124. // SkinnedMesh world matrix is already baked into MODELVIEW;
  125. // transform joints to local space,
  126. // then transform using joint's inverse
  127. m4v[ mi ]
  128. .getInverse( boundUniform.sourceNode.matrixWorld )
  129. .multiply( boundUniform.targetNode.skeleton.bones[ mi ].matrixWorld )
  130. .multiply( boundUniform.targetNode.skeleton.boneInverses[ mi ] )
  131. .multiply( boundUniform.targetNode.bindMatrix );
  132. }
  133. break;
  134. default :
  135. console.warn( "Unhandled shader semantic: " + boundUniform.semantic );
  136. break;
  137. }
  138. }
  139. };
  140. /* ANIMATION */
  141. GLTFLoader.Animations = {
  142. update: function () {
  143. console.warn( 'THREE.GLTFLoader.Animation has been deprecated. Use THREE.AnimationMixer instead.' );
  144. }
  145. };
  146. function createAnimation( name, interps ) {
  147. var tracks = [];
  148. for ( var i = 0, len = interps.length; i < len; i ++ ) {
  149. var interp = interps[ i ];
  150. // KeyframeTrack.optimize() will modify given 'times' and 'values'
  151. // buffers before creating a truncated copy to keep. Because buffers may
  152. // be reused by other tracks, make copies here.
  153. interp.times = THREE.AnimationUtils.arraySlice( interp.times, 0 );
  154. interp.values = THREE.AnimationUtils.arraySlice( interp.values, 0 );
  155. interp.target.updateMatrix();
  156. interp.target.matrixAutoUpdate = true;
  157. tracks.push( new THREE.KeyframeTrack(
  158. interp.name,
  159. interp.times,
  160. interp.values,
  161. interp.type
  162. ) );
  163. }
  164. return new THREE.AnimationClip( name, undefined, tracks );
  165. }
  166. /*********************************/
  167. /********** INTERNALS ************/
  168. /*********************************/
  169. /* CONSTANTS */
  170. var WEBGL_CONSTANTS = {
  171. FLOAT: 5126,
  172. //FLOAT_MAT2: 35674,
  173. FLOAT_MAT3: 35675,
  174. FLOAT_MAT4: 35676,
  175. FLOAT_VEC2: 35664,
  176. FLOAT_VEC3: 35665,
  177. FLOAT_VEC4: 35666,
  178. LINEAR: 9729,
  179. REPEAT: 10497,
  180. SAMPLER_2D: 35678,
  181. TRIANGLES: 4,
  182. LINES: 1,
  183. UNSIGNED_BYTE: 5121,
  184. UNSIGNED_SHORT: 5123,
  185. VERTEX_SHADER: 35633,
  186. FRAGMENT_SHADER: 35632
  187. };
  188. var WEBGL_TYPE = {
  189. 5126: Number,
  190. //35674: THREE.Matrix2,
  191. 35675: THREE.Matrix3,
  192. 35676: THREE.Matrix4,
  193. 35664: THREE.Vector2,
  194. 35665: THREE.Vector3,
  195. 35666: THREE.Vector4,
  196. 35678: THREE.Texture
  197. };
  198. var WEBGL_COMPONENT_TYPES = {
  199. 5120: Int8Array,
  200. 5121: Uint8Array,
  201. 5122: Int16Array,
  202. 5123: Uint16Array,
  203. 5125: Uint32Array,
  204. 5126: Float32Array
  205. };
  206. var WEBGL_FILTERS = {
  207. 9728: THREE.NearestFilter,
  208. 9729: THREE.LinearFilter,
  209. 9984: THREE.NearestMipMapNearestFilter,
  210. 9985: THREE.LinearMipMapNearestFilter,
  211. 9986: THREE.NearestMipMapLinearFilter,
  212. 9987: THREE.LinearMipMapLinearFilter
  213. };
  214. var WEBGL_WRAPPINGS = {
  215. 33071: THREE.ClampToEdgeWrapping,
  216. 33648: THREE.MirroredRepeatWrapping,
  217. 10497: THREE.RepeatWrapping
  218. };
  219. var WEBGL_SIDES = {
  220. 1028: THREE.BackSide, // Culling front
  221. 1029: THREE.FrontSide // Culling back
  222. //1032: THREE.NoSide // Culling front and back, what to do?
  223. };
  224. var WEBGL_DEPTH_FUNCS = {
  225. 512: THREE.NeverDepth,
  226. 513: THREE.LessDepth,
  227. 514: THREE.EqualDepth,
  228. 515: THREE.LessEqualDepth,
  229. 516: THREE.GreaterEqualDepth,
  230. 517: THREE.NotEqualDepth,
  231. 518: THREE.GreaterEqualDepth,
  232. 519: THREE.AlwaysDepth
  233. };
  234. var WEBGL_BLEND_EQUATIONS = {
  235. 32774: THREE.AddEquation,
  236. 32778: THREE.SubtractEquation,
  237. 32779: THREE.ReverseSubtractEquation
  238. };
  239. var WEBGL_BLEND_FUNCS = {
  240. 0: THREE.ZeroFactor,
  241. 1: THREE.OneFactor,
  242. 768: THREE.SrcColorFactor,
  243. 769: THREE.OneMinusSrcColorFactor,
  244. 770: THREE.SrcAlphaFactor,
  245. 771: THREE.OneMinusSrcAlphaFactor,
  246. 772: THREE.DstAlphaFactor,
  247. 773: THREE.OneMinusDstAlphaFactor,
  248. 774: THREE.DstColorFactor,
  249. 775: THREE.OneMinusDstColorFactor,
  250. 776: THREE.SrcAlphaSaturateFactor
  251. // The followings are not supported by Three.js yet
  252. //32769: CONSTANT_COLOR,
  253. //32770: ONE_MINUS_CONSTANT_COLOR,
  254. //32771: CONSTANT_ALPHA,
  255. //32772: ONE_MINUS_CONSTANT_COLOR
  256. };
  257. var WEBGL_TYPE_SIZES = {
  258. 'SCALAR': 1,
  259. 'VEC2': 2,
  260. 'VEC3': 3,
  261. 'VEC4': 4,
  262. 'MAT2': 4,
  263. 'MAT3': 9,
  264. 'MAT4': 16
  265. };
  266. var PATH_PROPERTIES = {
  267. scale: 'scale',
  268. translation: 'position',
  269. rotation: 'quaternion'
  270. };
  271. var INTERPOLATION = {
  272. LINEAR: THREE.InterpolateLinear,
  273. STEP: THREE.InterpolateDiscrete
  274. };
  275. var STATES_ENABLES = {
  276. 2884: 'CULL_FACE',
  277. 2929: 'DEPTH_TEST',
  278. 3042: 'BLEND',
  279. 3089: 'SCISSOR_TEST',
  280. 32823: 'POLYGON_OFFSET_FILL',
  281. 32926: 'SAMPLE_ALPHA_TO_COVERAGE'
  282. };
  283. /* UTILITY FUNCTIONS */
  284. function _each( object, callback, thisObj ) {
  285. if ( !object ) {
  286. return Promise.resolve();
  287. }
  288. var results;
  289. var fns = [];
  290. if ( Object.prototype.toString.call( object ) === '[object Array]' ) {
  291. results = [];
  292. var length = object.length;
  293. for ( var idx = 0; idx < length; idx ++ ) {
  294. var value = callback.call( thisObj || this, object[ idx ], idx );
  295. if ( value ) {
  296. fns.push( value );
  297. if ( value instanceof Promise ) {
  298. value.then( function( key, value ) {
  299. results[ idx ] = value;
  300. }.bind( this, key ));
  301. } else {
  302. results[ idx ] = value;
  303. }
  304. }
  305. }
  306. } else {
  307. results = {};
  308. for ( var key in object ) {
  309. if ( object.hasOwnProperty( key ) ) {
  310. var value = callback.call( thisObj || this, object[ key ], key );
  311. if ( value ) {
  312. fns.push( value );
  313. if ( value instanceof Promise ) {
  314. value.then( function( key, value ) {
  315. results[ key ] = value;
  316. }.bind( this, key ));
  317. } else {
  318. results[ key ] = value;
  319. }
  320. }
  321. }
  322. }
  323. }
  324. return Promise.all( fns ).then( function() {
  325. return results;
  326. });
  327. }
  328. function resolveURL( url, path ) {
  329. // Invalid URL
  330. if ( typeof url !== 'string' || url === '' )
  331. return '';
  332. // Absolute URL
  333. if ( /^https?:\/\//i.test( url ) ) {
  334. return url;
  335. }
  336. // Data URI
  337. if ( /^data:.*,.*$/i.test( url ) ) {
  338. return url;
  339. }
  340. // Relative URL
  341. return ( path || '' ) + url;
  342. }
  343. // Three.js seems too dependent on attribute names so globally
  344. // replace those in the shader code
  345. function replaceTHREEShaderAttributes( shaderText, technique ) {
  346. // Expected technique attributes
  347. var attributes = {};
  348. for ( var attributeId in technique.attributes ) {
  349. var pname = technique.attributes[ attributeId ];
  350. var param = technique.parameters[ pname ];
  351. var atype = param.type;
  352. var semantic = param.semantic;
  353. attributes[ attributeId ] = {
  354. type: atype,
  355. semantic: semantic
  356. };
  357. }
  358. // Figure out which attributes to change in technique
  359. var shaderParams = technique.parameters;
  360. var shaderAttributes = technique.attributes;
  361. var params = {};
  362. for ( var attributeId in attributes ) {
  363. var pname = shaderAttributes[ attributeId ];
  364. var shaderParam = shaderParams[ pname ];
  365. var semantic = shaderParam.semantic;
  366. if ( semantic ) {
  367. params[ attributeId ] = shaderParam;
  368. }
  369. }
  370. for ( var pname in params ) {
  371. var param = params[ pname ];
  372. var semantic = param.semantic;
  373. var regEx = new RegExp( "\\b" + pname + "\\b", "g" );
  374. switch ( semantic ) {
  375. case "POSITION":
  376. shaderText = shaderText.replace( regEx, 'position' );
  377. break;
  378. case "NORMAL":
  379. shaderText = shaderText.replace( regEx, 'normal' );
  380. break;
  381. case 'TEXCOORD_0':
  382. case 'TEXCOORD0':
  383. case 'TEXCOORD':
  384. shaderText = shaderText.replace( regEx, 'uv' );
  385. break;
  386. case "WEIGHT":
  387. shaderText = shaderText.replace( regEx, 'skinWeight' );
  388. break;
  389. case "JOINT":
  390. shaderText = shaderText.replace( regEx, 'skinIndex' );
  391. break;
  392. }
  393. }
  394. return shaderText;
  395. }
  396. function createDefaultMaterial() {
  397. return new THREE.MeshPhongMaterial( {
  398. color: 0x00000,
  399. emissive: 0x888888,
  400. specular: 0x000000,
  401. shininess: 0,
  402. transparent: false,
  403. depthTest: true,
  404. side: THREE.FrontSide
  405. } );
  406. };
  407. // Deferred constructor for RawShaderMaterial types
  408. function DeferredShaderMaterial( params ) {
  409. this.isDeferredShaderMaterial = true;
  410. this.params = params;
  411. }
  412. DeferredShaderMaterial.prototype.create = function () {
  413. var uniforms = THREE.UniformsUtils.clone( this.params.uniforms );
  414. for ( var uniformId in this.params.uniforms ) {
  415. var originalUniform = this.params.uniforms[ uniformId ];
  416. if ( originalUniform.value instanceof THREE.Texture ) {
  417. uniforms[ uniformId ].value = originalUniform.value;
  418. uniforms[ uniformId ].value.needsUpdate = true;
  419. }
  420. uniforms[ uniformId ].semantic = originalUniform.semantic;
  421. uniforms[ uniformId ].node = originalUniform.node;
  422. }
  423. this.params.uniforms = uniforms;
  424. return new THREE.RawShaderMaterial( this.params );
  425. };
  426. /* GLTF PARSER */
  427. function GLTFParser( json, options ) {
  428. this.json = json || {};
  429. this.options = options || {};
  430. // loader object cache
  431. this.cache = new GLTFRegistry();
  432. }
  433. GLTFParser.prototype._withDependencies = function ( dependencies ) {
  434. var _dependencies = {};
  435. for ( var i = 0; i < dependencies.length; i ++ ) {
  436. var dependency = dependencies[ i ];
  437. var fnName = "load" + dependency.charAt( 0 ).toUpperCase() + dependency.slice( 1 );
  438. var cached = this.cache.get( dependency );
  439. if ( cached !== undefined ) {
  440. _dependencies[ dependency ] = cached;
  441. } else if ( this[ fnName ] ) {
  442. var fn = this[ fnName ]();
  443. this.cache.add( dependency, fn );
  444. _dependencies[ dependency ] = fn;
  445. }
  446. }
  447. return _each( _dependencies, function ( dependency ) {
  448. return dependency;
  449. } );
  450. };
  451. GLTFParser.prototype.parse = function ( callback ) {
  452. var json = this.json;
  453. // Clear the loader cache
  454. this.cache.removeAll();
  455. // Fire the callback on complete
  456. this._withDependencies( [
  457. "scenes",
  458. "cameras",
  459. "animations"
  460. ] ).then( function ( dependencies ) {
  461. var scene = dependencies.scenes[ json.scene ];
  462. var scenes = [];
  463. for ( var name in dependencies.scenes ) {
  464. scenes.push( dependencies.scenes[ name ] );
  465. }
  466. var cameras = [];
  467. for ( var name in dependencies.cameras ) {
  468. var camera = dependencies.cameras[ name ];
  469. cameras.push( camera );
  470. }
  471. var animations = [];
  472. for ( var name in dependencies.animations ) {
  473. animations.push( dependencies.animations[ name ] );
  474. }
  475. callback( scene, scenes, cameras, animations );
  476. } );
  477. };
  478. GLTFParser.prototype.loadShaders = function () {
  479. var json = this.json;
  480. var options = this.options;
  481. return _each( json.shaders, function ( shader ) {
  482. return new Promise( function ( resolve ) {
  483. var loader = new THREE.FileLoader();
  484. loader.setResponseType( 'text' );
  485. loader.load( resolveURL( shader.uri, options.path ), function ( shaderText ) {
  486. resolve( shaderText );
  487. } );
  488. } );
  489. } );
  490. };
  491. GLTFParser.prototype.loadBuffers = function () {
  492. var json = this.json;
  493. var options = this.options;
  494. return _each( json.buffers, function ( buffer ) {
  495. if ( buffer.type === 'arraybuffer' || buffer.type === undefined ) {
  496. return new Promise( function ( resolve ) {
  497. var loader = new THREE.FileLoader();
  498. loader.setResponseType( 'arraybuffer' );
  499. loader.load( resolveURL( buffer.uri, options.path ), function ( buffer ) {
  500. resolve( buffer );
  501. } );
  502. } );
  503. } else {
  504. console.warn( 'THREE.GLTFLoader: ' + buffer.type + ' buffer type is not supported' );
  505. }
  506. } );
  507. };
  508. GLTFParser.prototype.loadBufferViews = function () {
  509. var json = this.json;
  510. return this._withDependencies( [
  511. "buffers"
  512. ] ).then( function ( dependencies ) {
  513. return _each( json.bufferViews, function ( bufferView ) {
  514. var arraybuffer = dependencies.buffers[ bufferView.buffer ];
  515. return arraybuffer.slice( bufferView.byteOffset, bufferView.byteOffset + bufferView.byteLength );
  516. } );
  517. } );
  518. };
  519. GLTFParser.prototype.loadAccessors = function () {
  520. var json = this.json;
  521. return this._withDependencies( [
  522. "bufferViews"
  523. ] ).then( function ( dependencies ) {
  524. return _each( json.accessors, function ( accessor ) {
  525. var arraybuffer = dependencies.bufferViews[ accessor.bufferView ];
  526. var itemSize = WEBGL_TYPE_SIZES[ accessor.type ];
  527. var TypedArray = WEBGL_COMPONENT_TYPES[ accessor.componentType ];
  528. // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
  529. var elementBytes = TypedArray.BYTES_PER_ELEMENT;
  530. var itemBytes = elementBytes * itemSize;
  531. // The buffer is not interleaved if the stride is the item size in bytes.
  532. if ( accessor.byteStride && accessor.byteStride !== itemBytes ) {
  533. // Use the full buffer if it's interleaved.
  534. var array = new TypedArray( arraybuffer );
  535. // Integer parameters to IB/IBA are in array elements, not bytes.
  536. var ib = new THREE.InterleavedBuffer( array, accessor.byteStride / elementBytes );
  537. return new THREE.InterleavedBufferAttribute( ib, itemSize, accessor.byteOffset / elementBytes );
  538. } else {
  539. array = new TypedArray( arraybuffer, accessor.byteOffset, accessor.count * itemSize );
  540. return new THREE.BufferAttribute( array, itemSize );
  541. }
  542. } );
  543. } );
  544. };
  545. GLTFParser.prototype.loadTextures = function () {
  546. var json = this.json;
  547. var options = this.options;
  548. return _each( json.textures, function ( texture ) {
  549. if ( texture.source ) {
  550. return new Promise( function ( resolve ) {
  551. var source = json.images[ texture.source ];
  552. var textureLoader = THREE.Loader.Handlers.get( source.uri );
  553. if ( textureLoader === null ) {
  554. textureLoader = new THREE.TextureLoader();
  555. }
  556. textureLoader.setCrossOrigin( options.crossOrigin );
  557. textureLoader.load( resolveURL( source.uri, options.path ), function ( _texture ) {
  558. _texture.flipY = false;
  559. if ( texture.sampler ) {
  560. var sampler = json.samplers[ texture.sampler ];
  561. _texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ];
  562. _texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ];
  563. _texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ];
  564. _texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ];
  565. }
  566. resolve( _texture );
  567. }, undefined, function () {
  568. resolve();
  569. } );
  570. } );
  571. }
  572. } );
  573. };
  574. GLTFParser.prototype.loadMaterials = function () {
  575. var json = this.json;
  576. return this._withDependencies( [
  577. "shaders",
  578. "textures"
  579. ] ).then( function ( dependencies ) {
  580. return _each( json.materials, function ( material ) {
  581. var materialType;
  582. var materialValues = {};
  583. var materialParams = {};
  584. var khr_material;
  585. if ( material.extensions && material.extensions.KHR_materials_common ) {
  586. khr_material = material.extensions.KHR_materials_common;
  587. } else if ( json.extensions && json.extensions.KHR_materials_common ) {
  588. khr_material = json.extensions.KHR_materials_common;
  589. }
  590. if ( khr_material ) {
  591. switch ( khr_material.technique ) {
  592. case 'BLINN' :
  593. case 'PHONG' :
  594. materialType = THREE.MeshPhongMaterial;
  595. break;
  596. case 'LAMBERT' :
  597. materialType = THREE.MeshLambertMaterial;
  598. break;
  599. case 'CONSTANT' :
  600. default :
  601. materialType = THREE.MeshBasicMaterial;
  602. break;
  603. }
  604. Object.assign( materialValues, khr_material.values );
  605. if ( khr_material.doubleSided || materialValues.doubleSided ) {
  606. materialParams.side = THREE.DoubleSide;
  607. }
  608. if ( khr_material.transparent || materialValues.transparent ) {
  609. materialParams.transparent = true;
  610. materialParams.opacity = ( materialValues.transparency !== undefined ) ? materialValues.transparency : 1;
  611. }
  612. } else if ( material.technique === undefined ) {
  613. materialType = THREE.MeshPhongMaterial;
  614. Object.assign( materialValues, material.values );
  615. } else {
  616. materialType = DeferredShaderMaterial;
  617. var technique = json.techniques[ material.technique ];
  618. materialParams.uniforms = {};
  619. var program = json.programs[ technique.program ];
  620. if ( program ) {
  621. materialParams.fragmentShader = dependencies.shaders[ program.fragmentShader ];
  622. if ( ! materialParams.fragmentShader ) {
  623. console.warn( "ERROR: Missing fragment shader definition:", program.fragmentShader );
  624. materialType = THREE.MeshPhongMaterial;
  625. }
  626. var vertexShader = dependencies.shaders[ program.vertexShader ];
  627. if ( ! vertexShader ) {
  628. console.warn( "ERROR: Missing vertex shader definition:", program.vertexShader );
  629. materialType = THREE.MeshPhongMaterial;
  630. }
  631. // IMPORTANT: FIX VERTEX SHADER ATTRIBUTE DEFINITIONS
  632. materialParams.vertexShader = replaceTHREEShaderAttributes( vertexShader, technique );
  633. var uniforms = technique.uniforms;
  634. for ( var uniformId in uniforms ) {
  635. var pname = uniforms[ uniformId ];
  636. var shaderParam = technique.parameters[ pname ];
  637. var ptype = shaderParam.type;
  638. if ( WEBGL_TYPE[ ptype ] ) {
  639. var pcount = shaderParam.count;
  640. var value;
  641. if ( material.values !== undefined ) value = material.values[ pname ];
  642. var uvalue = new WEBGL_TYPE[ ptype ]();
  643. var usemantic = shaderParam.semantic;
  644. var unode = shaderParam.node;
  645. switch ( ptype ) {
  646. case WEBGL_CONSTANTS.FLOAT:
  647. uvalue = shaderParam.value;
  648. if ( pname == "transparency" ) {
  649. materialParams.transparent = true;
  650. }
  651. if ( value !== undefined ) {
  652. uvalue = value;
  653. }
  654. break;
  655. case WEBGL_CONSTANTS.FLOAT_VEC2:
  656. case WEBGL_CONSTANTS.FLOAT_VEC3:
  657. case WEBGL_CONSTANTS.FLOAT_VEC4:
  658. case WEBGL_CONSTANTS.FLOAT_MAT3:
  659. if ( shaderParam && shaderParam.value ) {
  660. uvalue.fromArray( shaderParam.value );
  661. }
  662. if ( value ) {
  663. uvalue.fromArray( value );
  664. }
  665. break;
  666. case WEBGL_CONSTANTS.FLOAT_MAT2:
  667. // what to do?
  668. console.warn( "FLOAT_MAT2 is not a supported uniform type" );
  669. break;
  670. case WEBGL_CONSTANTS.FLOAT_MAT4:
  671. if ( pcount ) {
  672. uvalue = new Array( pcount );
  673. for ( var mi = 0; mi < pcount; mi ++ ) {
  674. uvalue[ mi ] = new WEBGL_TYPE[ ptype ]();
  675. }
  676. if ( shaderParam && shaderParam.value ) {
  677. var m4v = shaderParam.value;
  678. uvalue.fromArray( m4v );
  679. }
  680. if ( value ) {
  681. uvalue.fromArray( value );
  682. }
  683. } else {
  684. if ( shaderParam && shaderParam.value ) {
  685. var m4 = shaderParam.value;
  686. uvalue.fromArray( m4 );
  687. }
  688. if ( value ) {
  689. uvalue.fromArray( value );
  690. }
  691. }
  692. break;
  693. case WEBGL_CONSTANTS.SAMPLER_2D:
  694. if ( value !== undefined ) {
  695. uvalue = dependencies.textures[ value ];
  696. } else if ( shaderParam.value !== undefined ) {
  697. uvalue = dependencies.textures[ shaderParam.value ];
  698. } else {
  699. uvalue = null;
  700. }
  701. break;
  702. }
  703. materialParams.uniforms[ uniformId ] = {
  704. value: uvalue,
  705. semantic: usemantic,
  706. node: unode
  707. };
  708. } else {
  709. throw new Error( "Unknown shader uniform param type: " + ptype );
  710. }
  711. }
  712. var states = technique.states || {};
  713. var enables = states.enable || [];
  714. var functions = states.functions || {};
  715. var enableCullFace = false;
  716. var enableDepthTest = false;
  717. var enableBlend = false;
  718. for ( var i = 0, il = enables.length; i < il; i ++ ) {
  719. var enable = enables[ i ];
  720. switch( STATES_ENABLES[ enable ] ) {
  721. case 'CULL_FACE':
  722. enableCullFace = true;
  723. break;
  724. case 'DEPTH_TEST':
  725. enableDepthTest = true;
  726. break;
  727. case 'BLEND':
  728. enableBlend = true;
  729. break;
  730. // TODO: implement
  731. case 'SCISSOR_TEST':
  732. case 'POLYGON_OFFSET_FILL':
  733. case 'SAMPLE_ALPHA_TO_COVERAGE':
  734. break;
  735. default:
  736. throw new Error( "Unknown technique.states.enable: " + enable );
  737. }
  738. }
  739. if ( enableCullFace ) {
  740. materialParams.side = functions.cullFace !== undefined ? WEBGL_SIDES[ functions.cullFace ] : THREE.FrontSide;
  741. } else {
  742. materialParams.side = THREE.DoubleSide;
  743. }
  744. materialParams.depthTest = enableDepthTest;
  745. materialParams.depthFunc = functions.depthFunc !== undefined ? WEBGL_DEPTH_FUNCS[ functions.depthFunc ] : THREE.LessDepth;
  746. materialParams.blending = enableBlend ? THREE.CustomBlending : THREE.NoBlending;
  747. materialParams.transparent = enableBlend;
  748. var blendEquationSeparate = functions.blendEquationSeparate;
  749. if ( blendEquationSeparate !== undefined ) {
  750. materialParams.blendEquation = WEBGL_BLEND_EQUATIONS[ blendEquationSeparate[ 0 ] ];
  751. materialParams.blendEquationAlpha = WEBGL_BLEND_EQUATIONS[ blendEquationSeparate[ 1 ] ];
  752. } else {
  753. materialParams.blendEquation = THREE.AddEquation;
  754. materialParams.blendEquationAlpha = THREE.AddEquation;
  755. }
  756. var blendFuncSeparate = functions.blendFuncSeparate;
  757. if ( blendFuncSeparate !== undefined ) {
  758. materialParams.blendSrc = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 0 ] ];
  759. materialParams.blendDst = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 1 ] ];
  760. materialParams.blendSrcAlpha = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 2 ] ];
  761. materialParams.blendDstAlpha = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 3 ] ];
  762. } else {
  763. materialParams.blendSrc = THREE.OneFactor;
  764. materialParams.blendDst = THREE.ZeroFactor;
  765. materialParams.blendSrcAlpha = THREE.OneFactor;
  766. materialParams.blendDstAlpha = THREE.ZeroFactor;
  767. }
  768. }
  769. }
  770. if ( Array.isArray( materialValues.diffuse ) ) {
  771. materialParams.color = new THREE.Color().fromArray( materialValues.diffuse );
  772. } else if ( typeof( materialValues.diffuse ) === 'string' ) {
  773. materialParams.map = dependencies.textures[ materialValues.diffuse ];
  774. }
  775. delete materialParams.diffuse;
  776. if ( typeof( materialValues.reflective ) === 'string' ) {
  777. materialParams.envMap = dependencies.textures[ materialValues.reflective ];
  778. }
  779. if ( typeof( materialValues.bump ) === 'string' ) {
  780. materialParams.bumpMap = dependencies.textures[ materialValues.bump ];
  781. }
  782. if ( Array.isArray( materialValues.emission ) ) {
  783. if ( materialType === THREE.MeshBasicMaterial ) {
  784. materialParams.color = new THREE.Color().fromArray( materialValues.emission );
  785. } else {
  786. materialParams.emissive = new THREE.Color().fromArray( materialValues.emission );
  787. }
  788. } else if ( typeof( materialValues.emission ) === 'string' ) {
  789. if ( materialType === THREE.MeshBasicMaterial ) {
  790. materialParams.map = dependencies.textures[ materialValues.emission ];
  791. } else {
  792. materialParams.emissiveMap = dependencies.textures[ materialValues.emission ];
  793. }
  794. }
  795. if ( Array.isArray( materialValues.specular ) ) {
  796. materialParams.specular = new THREE.Color().fromArray( materialValues.specular );
  797. } else if ( typeof( materialValues.specular ) === 'string' ) {
  798. materialParams.specularMap = dependencies.textures[ materialValues.specular ];
  799. }
  800. if ( materialValues.shininess !== undefined ) {
  801. materialParams.shininess = materialValues.shininess;
  802. }
  803. var _material = new materialType( materialParams );
  804. if ( material.name !== undefined ) _material.name = material.name;
  805. return _material;
  806. } );
  807. } );
  808. };
  809. GLTFParser.prototype.loadMeshes = function () {
  810. var json = this.json;
  811. return this._withDependencies( [
  812. "accessors",
  813. "materials"
  814. ] ).then( function ( dependencies ) {
  815. return _each( json.meshes, function ( mesh ) {
  816. var group = new THREE.Object3D();
  817. if ( mesh.name !== undefined ) group.name = mesh.name;
  818. if ( mesh.extras ) group.userData = mesh.extras;
  819. var primitives = mesh.primitives;
  820. for ( var name in primitives ) {
  821. var primitive = primitives[ name ];
  822. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES || primitive.mode === undefined ) {
  823. var geometry = new THREE.BufferGeometry();
  824. var attributes = primitive.attributes;
  825. for ( var attributeId in attributes ) {
  826. var attributeEntry = attributes[ attributeId ];
  827. if ( ! attributeEntry ) return;
  828. var bufferAttribute = dependencies.accessors[ attributeEntry ];
  829. switch ( attributeId ) {
  830. case 'POSITION':
  831. geometry.addAttribute( 'position', bufferAttribute );
  832. break;
  833. case 'NORMAL':
  834. geometry.addAttribute( 'normal', bufferAttribute );
  835. break;
  836. case 'TEXCOORD_0':
  837. case 'TEXCOORD0':
  838. case 'TEXCOORD':
  839. geometry.addAttribute( 'uv', bufferAttribute );
  840. break;
  841. case 'WEIGHT':
  842. geometry.addAttribute( 'skinWeight', bufferAttribute );
  843. break;
  844. case 'JOINT':
  845. geometry.addAttribute( 'skinIndex', bufferAttribute );
  846. break;
  847. }
  848. }
  849. if ( primitive.indices ) {
  850. geometry.setIndex( dependencies.accessors[ primitive.indices ] );
  851. }
  852. var material = dependencies.materials !== undefined ? dependencies.materials[ primitive.material ] : createDefaultMaterial();
  853. var meshNode = new THREE.Mesh( geometry, material );
  854. meshNode.castShadow = true;
  855. if ( primitive.extras ) meshNode.userData = primitive.extras;
  856. group.add( meshNode );
  857. } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
  858. var geometry = new THREE.BufferGeometry();
  859. var attributes = primitive.attributes;
  860. _each( attributes, function ( attributeEntry, attributeId ) {
  861. if ( ! attributeEntry ) return;
  862. var bufferAttribute = dependencies.accessors[ attributeEntry ];
  863. switch ( attributeId ) {
  864. case 'POSITION':
  865. geometry.addAttribute( 'position', bufferAttribute );
  866. break;
  867. case 'COLOR':
  868. geometry.addAttribute( 'color', bufferAttribute );
  869. break;
  870. }
  871. } );
  872. var material = dependencies.materials[ primitive.material ];
  873. var meshNode;
  874. if ( primitive.indices ) {
  875. geometry.setIndex( dependencies.accessors[ primitive.indices ] );
  876. meshNode = new THREE.LineSegments( geometry, material );
  877. } else {
  878. meshNode = new THREE.Line( geometry, material );
  879. }
  880. if ( primitive.extras ) meshNode.userData = primitive.extras;
  881. group.add( meshNode );
  882. } else {
  883. console.warn( "Only triangular and line primitives are supported" );
  884. }
  885. }
  886. return group;
  887. } );
  888. } );
  889. };
  890. GLTFParser.prototype.loadCameras = function () {
  891. var json = this.json;
  892. return _each( json.cameras, function ( camera ) {
  893. if ( camera.type == "perspective" && camera.perspective ) {
  894. var yfov = camera.perspective.yfov;
  895. var xfov = camera.perspective.xfov;
  896. var aspect_ratio = camera.perspective.aspect_ratio || 1;
  897. // According to COLLADA spec...
  898. // aspect_ratio = xfov / yfov
  899. xfov = ( xfov === undefined && yfov ) ? yfov * aspect_ratio : xfov;
  900. // According to COLLADA spec...
  901. // aspect_ratio = xfov / yfov
  902. // yfov = ( yfov === undefined && xfov ) ? xfov / aspect_ratio : yfov;
  903. var _camera = new THREE.PerspectiveCamera( THREE.Math.radToDeg( xfov ), aspect_ratio, camera.perspective.znear || 1, camera.perspective.zfar || 2e6 );
  904. if ( camera.name !== undefined ) _camera.name = camera.name;
  905. if ( camera.extras ) _camera.userData = camera.extras;
  906. return _camera;
  907. } else if ( camera.type == "orthographic" && camera.orthographic ) {
  908. var _camera = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, camera.orthographic.znear, camera.orthographic.zfar );
  909. if ( camera.name !== undefined ) _camera.name = camera.name;
  910. if ( camera.extras ) _camera.userData = camera.extras;
  911. return _camera;
  912. }
  913. } );
  914. };
  915. GLTFParser.prototype.loadSkins = function () {
  916. var json = this.json;
  917. return this._withDependencies( [
  918. "accessors"
  919. ] ).then( function ( dependencies ) {
  920. return _each( json.skins, function ( skin ) {
  921. var _skin = {
  922. bindShapeMatrix: new THREE.Matrix4().fromArray( skin.bindShapeMatrix ),
  923. jointNames: skin.jointNames,
  924. inverseBindMatrices: dependencies.accessors[ skin.inverseBindMatrices ]
  925. };
  926. return _skin;
  927. } );
  928. } );
  929. };
  930. GLTFParser.prototype.loadAnimations = function () {
  931. var json = this.json;
  932. return this._withDependencies( [
  933. "accessors",
  934. "nodes"
  935. ] ).then( function ( dependencies ) {
  936. return _each( json.animations, function ( animation, animationId ) {
  937. var interps = [];
  938. for ( var channelId in animation.channels ) {
  939. var channel = animation.channels[ channelId ];
  940. var sampler = animation.samplers[ channel.sampler ];
  941. if ( sampler ) {
  942. var target = channel.target;
  943. var name = target.id;
  944. var input = animation.parameters !== undefined ? animation.parameters[ sampler.input ] : sampler.input;
  945. var output = animation.parameters !== undefined ? animation.parameters[ sampler.output ] : sampler.output;
  946. var inputAccessor = dependencies.accessors[ input ];
  947. var outputAccessor = dependencies.accessors[ output ];
  948. var node = dependencies.nodes[ name ];
  949. if ( node ) {
  950. var targetName = node.name ? node.name : node.uuid;
  951. var interp = {
  952. times: inputAccessor.array,
  953. values: outputAccessor.array,
  954. target: node,
  955. type: INTERPOLATION[ sampler.interpolation ],
  956. name: targetName + '.' + PATH_PROPERTIES[ target.path ]
  957. };
  958. interps.push( interp );
  959. }
  960. }
  961. }
  962. return createAnimation( "animation_" + animationId, interps );
  963. } );
  964. } );
  965. };
  966. GLTFParser.prototype.loadNodes = function () {
  967. var json = this.json;
  968. var scope = this;
  969. return _each( json.nodes, function ( node ) {
  970. var matrix = new THREE.Matrix4();
  971. var _node;
  972. if ( node.jointName ) {
  973. _node = new THREE.Bone();
  974. _node.name = node.name !== undefined ? node.name : node.jointName;
  975. _node.jointName = node.jointName;
  976. } else {
  977. _node = new THREE.Object3D();
  978. if ( node.name !== undefined ) _node.name = node.name;
  979. }
  980. if ( node.extras ) _node.userData = node.extras;
  981. if ( node.matrix !== undefined ) {
  982. matrix.fromArray( node.matrix );
  983. _node.applyMatrix( matrix );
  984. } else {
  985. if ( node.translation !== undefined ) {
  986. _node.position.fromArray( node.translation );
  987. }
  988. if ( node.rotation !== undefined ) {
  989. _node.quaternion.fromArray( node.rotation );
  990. }
  991. if ( node.scale !== undefined ) {
  992. _node.scale.fromArray( node.scale );
  993. }
  994. }
  995. return _node;
  996. } ).then( function ( __nodes ) {
  997. return scope._withDependencies( [
  998. "meshes",
  999. "skins",
  1000. "cameras",
  1001. "extensions"
  1002. ] ).then( function ( dependencies ) {
  1003. return _each( __nodes, function ( _node, nodeId ) {
  1004. var node = json.nodes[ nodeId ];
  1005. if ( node.meshes !== undefined ) {
  1006. for ( var meshId in node.meshes ) {
  1007. var mesh = node.meshes[ meshId ];
  1008. var group = dependencies.meshes[ mesh ];
  1009. if ( group === undefined ) {
  1010. console.warn( 'GLTFLoader: Couldn\'t find node "' + mesh + '".' );
  1011. continue;
  1012. }
  1013. for ( var childrenId in group.children ) {
  1014. var child = group.children[ childrenId ];
  1015. // clone Mesh to add to _node
  1016. var originalMaterial = child.material;
  1017. var originalGeometry = child.geometry;
  1018. var originalUserData = child.userData;
  1019. var material;
  1020. if ( originalMaterial.isDeferredShaderMaterial ) {
  1021. originalMaterial = material = originalMaterial.create();
  1022. } else {
  1023. material = originalMaterial;
  1024. }
  1025. switch ( child.type ) {
  1026. case 'LineSegments':
  1027. child = new THREE.LineSegments( originalGeometry, material );
  1028. break;
  1029. case 'Line':
  1030. child = new THREE.Line( originalGeometry, material );
  1031. break;
  1032. default:
  1033. child = new THREE.Mesh( originalGeometry, material );
  1034. }
  1035. child.castShadow = true;
  1036. child.userData = originalUserData;
  1037. var skinEntry;
  1038. if ( node.skin ) {
  1039. skinEntry = dependencies.skins[ node.skin ];
  1040. }
  1041. // Replace Mesh with SkinnedMesh in library
  1042. if ( skinEntry ) {
  1043. var getJointNode = function ( jointId ) {
  1044. var keys = Object.keys( __nodes );
  1045. for ( var i = 0, il = keys.length; i < il; i ++ ) {
  1046. var n = __nodes[ keys[ i ] ];
  1047. if ( n.jointName === jointId ) return n;
  1048. }
  1049. return null;
  1050. }
  1051. var geometry = originalGeometry;
  1052. var material = originalMaterial;
  1053. material.skinning = true;
  1054. child = new THREE.SkinnedMesh( geometry, material, false );
  1055. child.castShadow = true;
  1056. child.userData = originalUserData;
  1057. var bones = [];
  1058. var boneInverses = [];
  1059. for ( var i = 0, l = skinEntry.jointNames.length; i < l; i ++ ) {
  1060. var jointId = skinEntry.jointNames[ i ];
  1061. var jointNode = getJointNode( jointId );
  1062. if ( jointNode ) {
  1063. bones.push( jointNode );
  1064. var m = skinEntry.inverseBindMatrices.array;
  1065. var mat = new THREE.Matrix4().fromArray( m, i * 16 );
  1066. boneInverses.push( mat );
  1067. } else {
  1068. console.warn( "WARNING: joint: ''" + jointId + "' could not be found" );
  1069. }
  1070. }
  1071. child.bind( new THREE.Skeleton( bones, boneInverses, false ), skinEntry.bindShapeMatrix );
  1072. var buildBoneGraph = function ( parentJson, parentObject, property ) {
  1073. var children = parentJson[ property ];
  1074. if ( children === undefined ) return;
  1075. for ( var i = 0, il = children.length; i < il; i ++ ) {
  1076. var nodeId = children[ i ];
  1077. var bone = __nodes[ nodeId ];
  1078. var boneJson = json.nodes[ nodeId ];
  1079. if ( bone !== undefined && bone.isBone === true && boneJson !== undefined ) {
  1080. parentObject.add( bone );
  1081. buildBoneGraph( boneJson, bone, 'children' );
  1082. }
  1083. }
  1084. }
  1085. buildBoneGraph( node, child, 'skeletons' );
  1086. }
  1087. _node.add( child );
  1088. }
  1089. }
  1090. }
  1091. if ( node.camera !== undefined ) {
  1092. var camera = dependencies.cameras[ node.camera ];
  1093. _node.add( camera );
  1094. }
  1095. if ( node.extensions && node.extensions.KHR_materials_common && node.extensions.KHR_materials_common.light ) {
  1096. var light = dependencies.extensions.KHR_materials_common.lights[ node.extensions.KHR_materials_common.light ];
  1097. _node.add( light );
  1098. }
  1099. return _node;
  1100. } );
  1101. } );
  1102. } );
  1103. };
  1104. GLTFParser.prototype.loadExtensions = function () {
  1105. var json = this.json;
  1106. return _each( json.extensions, function ( extension, extensionId ) {
  1107. switch ( extensionId ) {
  1108. case "KHR_materials_common":
  1109. var extensionNode = {
  1110. lights: {}
  1111. };
  1112. var lights = extension.lights;
  1113. for ( var lightId in lights ) {
  1114. var light = lights[ lightId ];
  1115. var lightNode;
  1116. var lightParams = light[ light.type ];
  1117. var color = new THREE.Color().fromArray( lightParams.color );
  1118. switch ( light.type ) {
  1119. case "directional":
  1120. lightNode = new THREE.DirectionalLight( color );
  1121. lightNode.position.set( 0, 0, 1 );
  1122. break;
  1123. case "point":
  1124. lightNode = new THREE.PointLight( color );
  1125. break;
  1126. case "spot":
  1127. lightNode = new THREE.SpotLight( color );
  1128. lightNode.position.set( 0, 0, 1 );
  1129. break;
  1130. case "ambient":
  1131. lightNode = new THREE.AmbientLight( color );
  1132. break;
  1133. }
  1134. if ( lightNode ) {
  1135. extensionNode.lights[ lightId ] = lightNode;
  1136. }
  1137. }
  1138. return extensionNode;
  1139. break;
  1140. }
  1141. } );
  1142. };
  1143. GLTFParser.prototype.loadScenes = function () {
  1144. var json = this.json;
  1145. // scene node hierachy builder
  1146. function buildNodeHierachy( nodeId, parentObject, allNodes ) {
  1147. var _node = allNodes[ nodeId ];
  1148. parentObject.add( _node );
  1149. var node = json.nodes[ nodeId ];
  1150. if ( node.children ) {
  1151. var children = node.children;
  1152. for ( var i = 0, l = children.length; i < l; i ++ ) {
  1153. var child = children[ i ];
  1154. buildNodeHierachy( child, _node, allNodes );
  1155. }
  1156. }
  1157. }
  1158. return this._withDependencies( [
  1159. "nodes"
  1160. ] ).then( function ( dependencies ) {
  1161. return _each( json.scenes, function ( scene ) {
  1162. var _scene = new THREE.Scene();
  1163. if ( scene.name !== undefined ) _scene.name = scene.name;
  1164. if ( scene.extras ) _scene.userData = scene.extras;
  1165. var nodes = scene.nodes;
  1166. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  1167. var nodeId = nodes[ i ];
  1168. buildNodeHierachy( nodeId, _scene, dependencies.nodes );
  1169. }
  1170. _scene.traverse( function ( child ) {
  1171. // Register raw material meshes with GLTFLoader.Shaders
  1172. if ( child.material && child.material.isRawShaderMaterial ) {
  1173. var xshader = new GLTFShader( child, dependencies.nodes );
  1174. GLTFLoader.Shaders.add( child.uuid, xshader );
  1175. }
  1176. } );
  1177. return _scene;
  1178. } );
  1179. } );
  1180. };
  1181. return GLTFLoader;
  1182. } )();