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- <!doctype html>
- <html lang="en">
- <head>
- <title>three.js ASCII - geometry - cube</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- font-family: Monospace;
- background-color: #f0f0f0;
- margin: 0px;
- overflow: hidden;
- }
- </style>
- </head>
- <body>
- <script src="../build/Three.js"></script>
- <script src="js/Stats.js"></script>
- <script src="js/renderers/AsciiRenderer.js"></script>
- <script>
- // Just swap out the default CanvasRenderer -> AsciiEffect and things should work
- // Let's start with the class spinning cube example from three.js
- var container, stats;
- var camera, scene, renderer;
- var cube, plane;
- var targetYRotation = targetXRotation = 0;
- var targetYRotationOnMouseDown = targetXRotationOnMouseDown = 0;
- var mouseX = 0, mouseY = 0;
- var mouseYOnMouseDown = mouseXOnMouseDown = 0;
- var windowHalfX = window.innerWidth / 2;
- var windowHalfY = window.innerHeight / 2;
- init();
- animate();
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- var info = document.createElement( 'div' );
- info.style.position = 'absolute';
- info.style.top = '10px';
- info.style.width = '100%';
- info.style.textAlign = 'center';
- info.innerHTML = 'Drag to spin the cube';
- container.appendChild( info );
- scene = new THREE.Scene();
- camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
- camera.position.y = 150;
- camera.position.z = 500;
- scene.add( camera );
- // Cube
- var materials = [];
- for ( var i = 0; i < 6; i ++ ) {
- materials.push( new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
- }
- cube = new THREE.Mesh( new THREE.CubeGeometry( 200, 200, 200, 1, 1, 1, materials ), new THREE.MeshFaceMaterial() );
- cube.position.y = 150;
- scene.add( cube );
- // Plane
- plane = new THREE.Mesh( new THREE.PlaneGeometry( 400, 400 ), new THREE.MeshBasicMaterial( { color: 0xe0e0e0 } ) );
- scene.add( plane );
- renderer = new THREE.AsciiEffect(); //THREE.CanvasRenderer
- renderer.setSize( window.innerWidth, window.innerHeight );
-
- container.appendChild( renderer.domElement );
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- container.appendChild( stats.domElement );
- document.addEventListener( 'mousedown', onDocumentMouseDown, false );
- document.addEventListener( 'touchstart', onDocumentTouchStart, false );
- document.addEventListener( 'touchmove', onDocumentTouchMove, false );
- }
- //
- function onDocumentMouseDown( event ) {
- event.preventDefault();
-
-
- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
- document.addEventListener( 'mouseup', onDocumentMouseUp, false );
- document.addEventListener( 'mouseout', onDocumentMouseOut, false );
- mouseXOnMouseDown = event.clientX - windowHalfX;
- mouseYOnMouseDown = event.clientY - windowHalfY;
- targetYRotationOnMouseDown = targetYRotation;
- targetXRotationOnMouseDown = targetXRotation;
- }
- function onDocumentMouseMove( event ) {
- mouseX = event.clientX - windowHalfX;
- targetYRotation = targetYRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
- targetXRotation = targetXRotationOnMouseDown + ( mouseY - mouseYOnMouseDown ) * 0.02;
- }
- function onDocumentMouseUp( event ) {
- document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
- document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
- document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
- }
- function onDocumentMouseOut( event ) {
- document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
- document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
- document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
- }
- function onDocumentTouchStart( event ) {
- if ( event.touches.length == 1 ) {
- event.preventDefault();
- mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
- targetRotationOnMouseDown = targetRotation;
- }
- }
- function onDocumentTouchMove( event ) {
- if ( event.touches.length == 1 ) {
- event.preventDefault();
- mouseX = event.touches[ 0 ].pageX - windowHalfX;
- targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;;
- }
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- cube.rotation.x += ( targetXRotation - cube.rotation.x ) * 0.05;
- plane.rotation.y = cube.rotation.y += ( targetYRotation - cube.rotation.y ) * 0.05;
-
-
- renderer.render( scene, camera );
-
- }
- </script>
- </body>
- </html>
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