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webgl_materials_car.html 5.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - car</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. color: #444;
  11. background: #eee;
  12. }
  13. a {
  14. color: #08f;
  15. }
  16. .colorPicker {
  17. display: inline-block;
  18. margin: 0 10px
  19. }
  20. </style>
  21. </head>
  22. <body>
  23. <div id="info">
  24. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> car materials<br/>
  25. Ferrari 458 Italia model by <a href="https://sketchfab.com/models/57bf6cc56931426e87494f554df1dab6" target="_blank" rel="noopener">vicent091036</a>
  26. <br><br>
  27. <span class="colorPicker"><input id="body-color" type="color" value="#660000"></input><br/>Body</span>
  28. <span class="colorPicker"><input id="details-color" type="color" value="#ffffff"></input><br/>Details</span>
  29. <span class="colorPicker"><input id="glass-color" type="color" value="#ffffff"></input><br/>Glass</span>
  30. </div>
  31. <div id="container"></div>
  32. <script type="module">
  33. import * as THREE from '../build/three.module.js';
  34. import Stats from './jsm/libs/stats.module.js';
  35. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  36. import { RoomEnvironment } from './jsm/environments/RoomEnvironment.js';
  37. import { GLTFLoader } from './jsm/loaders/GLTFLoader.js';
  38. import { DRACOLoader } from './jsm/loaders/DRACOLoader.js';
  39. var camera, scene, renderer;
  40. var stats;
  41. var grid, wheels = [];
  42. var controls;
  43. function init() {
  44. var container = document.getElementById( 'container' );
  45. renderer = new THREE.WebGLRenderer( { antialias: true } );
  46. renderer.setPixelRatio( window.devicePixelRatio );
  47. renderer.setSize( window.innerWidth, window.innerHeight );
  48. renderer.setAnimationLoop( render );
  49. renderer.outputEncoding = THREE.sRGBEncoding;
  50. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  51. container.appendChild( renderer.domElement );
  52. window.addEventListener( 'resize', onWindowResize, false );
  53. stats = new Stats();
  54. container.appendChild( stats.dom );
  55. //
  56. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 0.1, 100 );
  57. camera.position.set( 3, 1.75, - 4 );
  58. controls = new OrbitControls( camera, container );
  59. controls.target.set( 0, 0.4, 0 );
  60. controls.update();
  61. scene = new THREE.Scene();
  62. scene.background = new THREE.Color( 0xeeeeee );
  63. scene.environment = new RoomEnvironment( renderer );
  64. scene.fog = new THREE.Fog( 0xeeeeee, 10, 50 );
  65. grid = new THREE.GridHelper( 100, 40, 0x000000, 0x000000 );
  66. grid.material.opacity = 0.1;
  67. grid.material.depthWrite = false;
  68. grid.material.transparent = true;
  69. scene.add( grid );
  70. // materials
  71. var bodyMaterial = new THREE.MeshPhysicalMaterial( {
  72. color: 0x660000, metalness: 1.0, roughness: 0.5, clearcoat: 0.02, clearcoatRoughness: 0.01
  73. } );
  74. var detailsMaterial = new THREE.MeshStandardMaterial( {
  75. color: 0xffffff, metalness: 1.0, roughness: 0
  76. } );
  77. var glassMaterial = new THREE.MeshPhysicalMaterial( {
  78. color: 0xffffff, metalness: 0, roughness: 0, transparency: 0.8, transparent: true
  79. } );
  80. var bodyColorInput = document.getElementById( 'body-color' );
  81. bodyColorInput.addEventListener( 'input', function () {
  82. bodyMaterial.color.set( this.value );
  83. } );
  84. var detailsColorInput = document.getElementById( 'details-color' );
  85. detailsColorInput.addEventListener( 'input', function () {
  86. detailsMaterial.color.set( this.value );
  87. } );
  88. var glassColorInput = document.getElementById( 'glass-color' );
  89. glassColorInput.addEventListener( 'input', function () {
  90. glassMaterial.color.set( this.value );
  91. } );
  92. // Car
  93. var dracoLoader = new DRACOLoader();
  94. dracoLoader.setDecoderPath( 'js/libs/draco/gltf/' );
  95. var loader = new GLTFLoader();
  96. loader.setDRACOLoader( dracoLoader );
  97. loader.load( 'models/gltf/ferrari.glb', function ( gltf ) {
  98. var carModel = gltf.scene.children[ 0 ];
  99. carModel.getObjectByName( 'body' ).material = bodyMaterial;
  100. carModel.getObjectByName( 'rim_fl' ).material = detailsMaterial;
  101. carModel.getObjectByName( 'rim_fr' ).material = detailsMaterial;
  102. carModel.getObjectByName( 'rim_rr' ).material = detailsMaterial;
  103. carModel.getObjectByName( 'rim_rl' ).material = detailsMaterial;
  104. carModel.getObjectByName( 'trim' ).material = detailsMaterial;
  105. carModel.getObjectByName( 'glass' ).material = glassMaterial;
  106. wheels.push(
  107. carModel.getObjectByName( 'wheel_fl' ),
  108. carModel.getObjectByName( 'wheel_fr' ),
  109. carModel.getObjectByName( 'wheel_rl' ),
  110. carModel.getObjectByName( 'wheel_rr' )
  111. );
  112. // shadow
  113. var texture = new THREE.TextureLoader().load( 'models/gltf/ferrari_ao.png' );
  114. var shadow = new THREE.Mesh(
  115. new THREE.PlaneBufferGeometry( 0.655 * 4, 1.3 * 4 ),
  116. new THREE.MeshBasicMaterial( {
  117. map: texture, opacity: 0.4, transparent: true
  118. } )
  119. );
  120. shadow.rotation.x = - Math.PI / 2;
  121. shadow.renderOrder = 2;
  122. carModel.add( shadow );
  123. scene.add( carModel );
  124. } );
  125. }
  126. function onWindowResize() {
  127. camera.aspect = window.innerWidth / window.innerHeight;
  128. camera.updateProjectionMatrix();
  129. renderer.setSize( window.innerWidth, window.innerHeight );
  130. }
  131. function render() {
  132. var time = - performance.now() / 1000;
  133. for ( var i = 0; i < wheels.length; i ++ ) {
  134. wheels[ i ].rotation.x = time * Math.PI;
  135. }
  136. grid.position.z = - ( time ) % 5;
  137. renderer.render( scene, camera );
  138. stats.update();
  139. }
  140. init();
  141. </script>
  142. </body>
  143. </html>