MTLLoader.js 7.9 KB

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  1. /**
  2. * Loads a Wavefront .mtl file specifying materials
  3. *
  4. * @author angelxuanchang
  5. */
  6. THREE.MTLLoader = function( manager ) {
  7. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  8. };
  9. THREE.MTLLoader.prototype = {
  10. constructor: THREE.MTLLoader,
  11. load: function ( url, onLoad, onProgress, onError ) {
  12. var scope = this;
  13. var loader = new THREE.XHRLoader( this.manager );
  14. loader.setCrossOrigin( this.crossOrigin );
  15. loader.setPath( this.path );
  16. loader.load( url, function ( text ) {
  17. onLoad( scope.parse( text ) );
  18. }, onProgress, onError );
  19. },
  20. setPath: function ( value ) {
  21. this.path = value;
  22. },
  23. setBaseUrl: function( value ) {
  24. // TODO: Merge with setPath()? Or rename to setTexturePath?
  25. this.baseUrl = value;
  26. },
  27. setCrossOrigin: function ( value ) {
  28. this.crossOrigin = value;
  29. },
  30. setMaterialOptions: function ( value ) {
  31. this.materialOptions = value;
  32. },
  33. /**
  34. * Parses loaded MTL file
  35. * @param text - Content of MTL file
  36. * @return {THREE.MTLLoader.MaterialCreator}
  37. */
  38. parse: function ( text ) {
  39. var lines = text.split( "\n" );
  40. var info = {};
  41. var delimiter_pattern = /\s+/;
  42. var materialsInfo = {};
  43. for ( var i = 0; i < lines.length; i ++ ) {
  44. var line = lines[ i ];
  45. line = line.trim();
  46. if ( line.length === 0 || line.charAt( 0 ) === '#' ) {
  47. // Blank line or comment ignore
  48. continue;
  49. }
  50. var pos = line.indexOf( ' ' );
  51. var key = ( pos >= 0 ) ? line.substring( 0, pos ) : line;
  52. key = key.toLowerCase();
  53. var value = ( pos >= 0 ) ? line.substring( pos + 1 ) : "";
  54. value = value.trim();
  55. if ( key === "newmtl" ) {
  56. // New material
  57. info = { name: value };
  58. materialsInfo[ value ] = info;
  59. } else if ( info ) {
  60. if ( key === "ka" || key === "kd" || key === "ks" ) {
  61. var ss = value.split( delimiter_pattern, 3 );
  62. info[ key ] = [ parseFloat( ss[ 0 ] ), parseFloat( ss[ 1 ] ), parseFloat( ss[ 2 ] ) ];
  63. } else {
  64. info[ key ] = value;
  65. }
  66. }
  67. }
  68. var materialCreator = new THREE.MTLLoader.MaterialCreator( this.baseUrl, this.materialOptions );
  69. materialCreator.setCrossOrigin( this.crossOrigin );
  70. materialCreator.setManager( this.manager );
  71. materialCreator.setMaterials( materialsInfo );
  72. return materialCreator;
  73. }
  74. };
  75. /**
  76. * Create a new THREE-MTLLoader.MaterialCreator
  77. * @param baseUrl - Url relative to which textures are loaded
  78. * @param options - Set of options on how to construct the materials
  79. * side: Which side to apply the material
  80. * THREE.FrontSide (default), THREE.BackSide, THREE.DoubleSide
  81. * wrap: What type of wrapping to apply for textures
  82. * THREE.RepeatWrapping (default), THREE.ClampToEdgeWrapping, THREE.MirroredRepeatWrapping
  83. * normalizeRGB: RGBs need to be normalized to 0-1 from 0-255
  84. * Default: false, assumed to be already normalized
  85. * ignoreZeroRGBs: Ignore values of RGBs (Ka,Kd,Ks) that are all 0's
  86. * Default: false
  87. * @constructor
  88. */
  89. THREE.MTLLoader.MaterialCreator = function( baseUrl, options ) {
  90. this.baseUrl = baseUrl;
  91. this.options = options;
  92. this.materialsInfo = {};
  93. this.materials = {};
  94. this.materialsArray = [];
  95. this.nameLookup = {};
  96. this.side = ( this.options && this.options.side ) ? this.options.side : THREE.FrontSide;
  97. this.wrap = ( this.options && this.options.wrap ) ? this.options.wrap : THREE.RepeatWrapping;
  98. };
  99. THREE.MTLLoader.MaterialCreator.prototype = {
  100. constructor: THREE.MTLLoader.MaterialCreator,
  101. setCrossOrigin: function ( value ) {
  102. this.crossOrigin = value;
  103. },
  104. setManager: function ( value ) {
  105. this.manager = value;
  106. },
  107. setMaterials: function( materialsInfo ) {
  108. this.materialsInfo = this.convert( materialsInfo );
  109. this.materials = {};
  110. this.materialsArray = [];
  111. this.nameLookup = {};
  112. },
  113. convert: function( materialsInfo ) {
  114. if ( ! this.options ) return materialsInfo;
  115. var converted = {};
  116. for ( var mn in materialsInfo ) {
  117. // Convert materials info into normalized form based on options
  118. var mat = materialsInfo[ mn ];
  119. var covmat = {};
  120. converted[ mn ] = covmat;
  121. for ( var prop in mat ) {
  122. var save = true;
  123. var value = mat[ prop ];
  124. var lprop = prop.toLowerCase();
  125. switch ( lprop ) {
  126. case 'kd':
  127. case 'ka':
  128. case 'ks':
  129. // Diffuse color (color under white light) using RGB values
  130. if ( this.options && this.options.normalizeRGB ) {
  131. value = [ value[ 0 ] / 255, value[ 1 ] / 255, value[ 2 ] / 255 ];
  132. }
  133. if ( this.options && this.options.ignoreZeroRGBs ) {
  134. if ( value[ 0 ] === 0 && value[ 1 ] === 0 && value[ 1 ] === 0 ) {
  135. // ignore
  136. save = false;
  137. }
  138. }
  139. break;
  140. default:
  141. break;
  142. }
  143. if ( save ) {
  144. covmat[ lprop ] = value;
  145. }
  146. }
  147. }
  148. return converted;
  149. },
  150. preload: function () {
  151. for ( var mn in this.materialsInfo ) {
  152. this.create( mn );
  153. }
  154. },
  155. getIndex: function( materialName ) {
  156. return this.nameLookup[ materialName ];
  157. },
  158. getAsArray: function() {
  159. var index = 0;
  160. for ( var mn in this.materialsInfo ) {
  161. this.materialsArray[ index ] = this.create( mn );
  162. this.nameLookup[ mn ] = index;
  163. index ++;
  164. }
  165. return this.materialsArray;
  166. },
  167. create: function ( materialName ) {
  168. if ( this.materials[ materialName ] === undefined ) {
  169. this.createMaterial_( materialName );
  170. }
  171. return this.materials[ materialName ];
  172. },
  173. createMaterial_: function ( materialName ) {
  174. // Create material
  175. var mat = this.materialsInfo[ materialName ];
  176. var params = {
  177. name: materialName,
  178. side: this.side
  179. };
  180. for ( var prop in mat ) {
  181. var value = mat[ prop ];
  182. if ( value === '' ) {
  183. continue;
  184. }
  185. switch ( prop.toLowerCase() ) {
  186. // Ns is material specular exponent
  187. case 'kd':
  188. // Diffuse color (color under white light) using RGB values
  189. params[ 'color' ] = new THREE.Color().fromArray( value );
  190. break;
  191. case 'ks':
  192. // Specular color (color when light is reflected from shiny surface) using RGB values
  193. params[ 'specular' ] = new THREE.Color().fromArray( value );
  194. break;
  195. case 'map_kd':
  196. // Diffuse texture map
  197. params[ 'map' ] = this.loadTexture( this.baseUrl + value );
  198. params[ 'map' ].wrapS = this.wrap;
  199. params[ 'map' ].wrapT = this.wrap;
  200. break;
  201. case 'ns':
  202. // The specular exponent (defines the focus of the specular highlight)
  203. // A high exponent results in a tight, concentrated highlight. Ns values normally range from 0 to 1000.
  204. params[ 'shininess' ] = parseFloat( value );
  205. break;
  206. case 'd':
  207. if ( value < 1 ) {
  208. params[ 'opacity' ] = value;
  209. params[ 'transparent' ] = true;
  210. }
  211. break;
  212. case 'Tr':
  213. if ( value > 0 ) {
  214. params[ 'opacity' ] = 1 - value;
  215. params[ 'transparent' ] = true;
  216. }
  217. break;
  218. case 'map_bump':
  219. case 'bump':
  220. // Bump texture map
  221. if ( params[ 'bumpMap' ] ) break; // Avoid loading twice.
  222. params[ 'bumpMap' ] = this.loadTexture( this.baseUrl + value );
  223. params[ 'bumpMap' ].wrapS = this.wrap;
  224. params[ 'bumpMap' ].wrapT = this.wrap;
  225. break;
  226. default:
  227. break;
  228. }
  229. }
  230. this.materials[ materialName ] = new THREE.MeshPhongMaterial( params );
  231. return this.materials[ materialName ];
  232. },
  233. loadTexture: function ( url, mapping, onLoad, onProgress, onError ) {
  234. var texture;
  235. var loader = THREE.Loader.Handlers.get( url );
  236. var manager = ( this.manager !== undefined ) ? this.manager : THREE.DefaultLoadingManager;
  237. if ( loader === null ) {
  238. loader = new THREE.TextureLoader( manager );
  239. }
  240. loader.setCrossOrigin( this.crossOrigin );
  241. texture = loader.load( url, onLoad, onProgress, onError );
  242. if ( mapping !== undefined ) texture.mapping = mapping;
  243. return texture;
  244. }
  245. };
  246. THREE.EventDispatcher.prototype.apply( THREE.MTLLoader.prototype );