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OBJLoader.js 8.4 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.OBJLoader = function ( manager ) {
  5. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  6. this.materials = null;
  7. };
  8. THREE.OBJLoader.prototype = {
  9. constructor: THREE.OBJLoader,
  10. load: function ( url, onLoad, onProgress, onError ) {
  11. var scope = this;
  12. var loader = new THREE.XHRLoader( scope.manager );
  13. loader.setCrossOrigin( this.crossOrigin );
  14. loader.setPath( this.path );
  15. loader.load( url, function ( text ) {
  16. onLoad( scope.parse( text ) );
  17. }, onProgress, onError );
  18. },
  19. setCrossOrigin: function ( value ) {
  20. this.crossOrigin = value;
  21. },
  22. setPath: function ( value ) {
  23. this.path = value;
  24. },
  25. setMaterials: function ( materials ) {
  26. this.materials = materials;
  27. },
  28. parse: function ( text ) {
  29. console.time( 'OBJLoader' );
  30. var objects = [];
  31. var object;
  32. var foundObjects = false;
  33. var vertices = [];
  34. var normals = [];
  35. var uvs = [];
  36. function addObject(name) {
  37. var geometry = {
  38. vertices: [],
  39. normals: [],
  40. uvs: []
  41. };
  42. var material = {
  43. name: '',
  44. smooth: true
  45. };
  46. object = {
  47. name: name,
  48. geometry: geometry,
  49. material: material
  50. };
  51. objects.push( object );
  52. }
  53. function parseVertexIndex( value ) {
  54. var index = parseInt( value );
  55. return ( index >= 0 ? index - 1 : index + vertices.length / 3 ) * 3;
  56. }
  57. function parseNormalIndex( value ) {
  58. var index = parseInt( value );
  59. return ( index >= 0 ? index - 1 : index + normals.length / 3 ) * 3;
  60. }
  61. function parseUVIndex( value ) {
  62. var index = parseInt( value );
  63. return ( index >= 0 ? index - 1 : index + uvs.length / 2 ) * 2;
  64. }
  65. function addVertex( a, b, c ) {
  66. object.geometry.vertices.push(
  67. vertices[ a ], vertices[ a + 1 ], vertices[ a + 2 ],
  68. vertices[ b ], vertices[ b + 1 ], vertices[ b + 2 ],
  69. vertices[ c ], vertices[ c + 1 ], vertices[ c + 2 ]
  70. );
  71. }
  72. function addNormal( a, b, c ) {
  73. object.geometry.normals.push(
  74. normals[ a ], normals[ a + 1 ], normals[ a + 2 ],
  75. normals[ b ], normals[ b + 1 ], normals[ b + 2 ],
  76. normals[ c ], normals[ c + 1 ], normals[ c + 2 ]
  77. );
  78. }
  79. function addUV( a, b, c ) {
  80. object.geometry.uvs.push(
  81. uvs[ a ], uvs[ a + 1 ],
  82. uvs[ b ], uvs[ b + 1 ],
  83. uvs[ c ], uvs[ c + 1 ]
  84. );
  85. }
  86. function addFace( a, b, c, d, ua, ub, uc, ud, na, nb, nc, nd ) {
  87. var ia = parseVertexIndex( a );
  88. var ib = parseVertexIndex( b );
  89. var ic = parseVertexIndex( c );
  90. var id;
  91. if ( d === undefined ) {
  92. addVertex( ia, ib, ic );
  93. } else {
  94. id = parseVertexIndex( d );
  95. addVertex( ia, ib, id );
  96. addVertex( ib, ic, id );
  97. }
  98. if ( ua !== undefined ) {
  99. ia = parseUVIndex( ua );
  100. ib = parseUVIndex( ub );
  101. ic = parseUVIndex( uc );
  102. if ( d === undefined ) {
  103. addUV( ia, ib, ic );
  104. } else {
  105. id = parseUVIndex( ud );
  106. addUV( ia, ib, id );
  107. addUV( ib, ic, id );
  108. }
  109. }
  110. if ( na !== undefined ) {
  111. ia = parseNormalIndex( na );
  112. ib = parseNormalIndex( nb );
  113. ic = parseNormalIndex( nc );
  114. if ( d === undefined ) {
  115. addNormal( ia, ib, ic );
  116. } else {
  117. id = parseNormalIndex( nd );
  118. addNormal( ia, ib, id );
  119. addNormal( ib, ic, id );
  120. }
  121. }
  122. }
  123. addObject("");
  124. // v float float float
  125. var vertex_pattern = /^v\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/;
  126. // vn float float float
  127. var normal_pattern = /^vn\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/;
  128. // vt float float
  129. var uv_pattern = /^vt\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/;
  130. // f vertex vertex vertex ...
  131. var face_pattern1 = /^f\s+(-?\d+)\s+(-?\d+)\s+(-?\d+)(?:\s+(-?\d+))?/;
  132. // f vertex/uv vertex/uv vertex/uv ...
  133. var face_pattern2 = /^f\s+((-?\d+)\/(-?\d+))\s+((-?\d+)\/(-?\d+))\s+((-?\d+)\/(-?\d+))(?:\s+((-?\d+)\/(-?\d+)))?/;
  134. // f vertex/uv/normal vertex/uv/normal vertex/uv/normal ...
  135. var face_pattern3 = /^f\s+((-?\d+)\/(-?\d+)\/(-?\d+))\s+((-?\d+)\/(-?\d+)\/(-?\d+))\s+((-?\d+)\/(-?\d+)\/(-?\d+))(?:\s+((-?\d+)\/(-?\d+)\/(-?\d+)))?/;
  136. // f vertex//normal vertex//normal vertex//normal ...
  137. var face_pattern4 = /^f\s+((-?\d+)\/\/(-?\d+))\s+((-?\d+)\/\/(-?\d+))\s+((-?\d+)\/\/(-?\d+))(?:\s+((-?\d+)\/\/(-?\d+)))?/;
  138. var object_pattern = /^[og]\s+(.+)/;
  139. var smoothing_pattern = /^s\s+([01]|on|off)/;
  140. //
  141. var lines = text.split( '\n' );
  142. for ( var i = 0; i < lines.length; i ++ ) {
  143. var line = lines[ i ];
  144. line = line.trim();
  145. var result;
  146. if ( line.length === 0 || line.charAt( 0 ) === '#' ) {
  147. continue;
  148. } else if ( ( result = vertex_pattern.exec( line ) ) !== null ) {
  149. // ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
  150. vertices.push(
  151. parseFloat( result[ 1 ] ),
  152. parseFloat( result[ 2 ] ),
  153. parseFloat( result[ 3 ] )
  154. );
  155. } else if ( ( result = normal_pattern.exec( line ) ) !== null ) {
  156. // ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
  157. normals.push(
  158. parseFloat( result[ 1 ] ),
  159. parseFloat( result[ 2 ] ),
  160. parseFloat( result[ 3 ] )
  161. );
  162. } else if ( ( result = uv_pattern.exec( line ) ) !== null ) {
  163. // ["vt 0.1 0.2", "0.1", "0.2"]
  164. uvs.push(
  165. parseFloat( result[ 1 ] ),
  166. parseFloat( result[ 2 ] )
  167. );
  168. } else if ( ( result = face_pattern1.exec( line ) ) !== null ) {
  169. // ["f 1 2 3", "1", "2", "3", undefined]
  170. addFace(
  171. result[ 1 ], result[ 2 ], result[ 3 ], result[ 4 ]
  172. );
  173. } else if ( ( result = face_pattern2.exec( line ) ) !== null ) {
  174. // ["f 1/1 2/2 3/3", " 1/1", "1", "1", " 2/2", "2", "2", " 3/3", "3", "3", undefined, undefined, undefined]
  175. addFace(
  176. result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ],
  177. result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ]
  178. );
  179. } else if ( ( result = face_pattern3.exec( line ) ) !== null ) {
  180. // ["f 1/1/1 2/2/2 3/3/3", " 1/1/1", "1", "1", "1", " 2/2/2", "2", "2", "2", " 3/3/3", "3", "3", "3", undefined, undefined, undefined, undefined]
  181. addFace(
  182. result[ 2 ], result[ 6 ], result[ 10 ], result[ 14 ],
  183. result[ 3 ], result[ 7 ], result[ 11 ], result[ 15 ],
  184. result[ 4 ], result[ 8 ], result[ 12 ], result[ 16 ]
  185. );
  186. } else if ( ( result = face_pattern4.exec( line ) ) !== null ) {
  187. // ["f 1//1 2//2 3//3", " 1//1", "1", "1", " 2//2", "2", "2", " 3//3", "3", "3", undefined, undefined, undefined]
  188. addFace(
  189. result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ],
  190. undefined, undefined, undefined, undefined,
  191. result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ]
  192. );
  193. } else if ( ( result = object_pattern.exec( line ) ) !== null ) {
  194. // o object_name
  195. // or
  196. // g group_name
  197. var name = result[1].trim();
  198. if ( foundObjects === false ) {
  199. foundObjects = true;
  200. object.name = name;
  201. } else {
  202. addObject(name);
  203. }
  204. } else if ( /^usemtl /.test( line ) ) {
  205. // material
  206. object.material.name = line.substring( 7 ).trim();
  207. } else if ( /^mtllib /.test( line ) ) {
  208. // mtl file
  209. } else if ( ( result = smoothing_pattern.exec( line ) ) !== null ) {
  210. // smooth shading
  211. object.material.smooth = result[ 1 ] === "1" || result[ 1 ] === "on";
  212. } else {
  213. // console.log( "THREE.OBJLoader: Unhandled line " + line );
  214. }
  215. }
  216. var container = new THREE.Group();
  217. for ( var i = 0, l = objects.length; i < l; i ++ ) {
  218. object = objects[ i ];
  219. var geometry = object.geometry;
  220. var buffergeometry = new THREE.BufferGeometry();
  221. buffergeometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( geometry.vertices ), 3 ) );
  222. if ( geometry.normals.length > 0 ) {
  223. buffergeometry.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( geometry.normals ), 3 ) );
  224. } else {
  225. buffergeometry.computeVertexNormals();
  226. }
  227. if ( geometry.uvs.length > 0 ) {
  228. buffergeometry.addAttribute( 'uv', new THREE.BufferAttribute( new Float32Array( geometry.uvs ), 2 ) );
  229. }
  230. var material;
  231. if ( this.materials !== null ) {
  232. material = this.materials.create( object.material.name );
  233. }
  234. if ( !material ) {
  235. material = new THREE.MeshPhongMaterial();
  236. material.name = object.material.name;
  237. }
  238. material.shading = object.material.smooth ? THREE.SmoothShading : THREE.FlatShading;
  239. var mesh = new THREE.Mesh( buffergeometry, material );
  240. mesh.name = object.name;
  241. container.add( mesh );
  242. }
  243. console.timeEnd( 'OBJLoader' );
  244. return container;
  245. }
  246. };