webgpu_materials.html 5.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - WebGPU - Materials</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <!-- WebGPU (For Chrome 94-97), expires 10/11/2021 -->
  9. <meta http-equiv="origin-trial" content="Agfr4hEaaoH1kaTtGTZY4OU2lQQOv+gWq+8rYeHZBPWNnLww/smePFCIJOUdRFnQZkO3KAio+SNJapjzaoyFfQQAAABLeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJHUFUiLCJleHBpcnkiOjE2NDMxNTUxOTl9">
  10. </head>
  11. <body>
  12. <div id="info">
  13. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> WebGPU - Materials<br/>(Chrome Canary with flag: --enable-unsafe-webgpu)
  14. </div>
  15. <script type="importmap">
  16. {
  17. "imports": {
  18. "three": "../build/three.module.js"
  19. }
  20. }
  21. </script>
  22. <script type="module">
  23. import * as THREE from 'three';
  24. import WebGPURenderer from './jsm/renderers/webgpu/WebGPURenderer.js';
  25. import WebGPU from './jsm/renderers/webgpu/WebGPU.js';
  26. import { TeapotGeometry } from './jsm/geometries/TeapotGeometry.js';
  27. import * as Nodes from './jsm/renderers/nodes/Nodes.js';
  28. import Stats from './jsm/libs/stats.module.js';
  29. let stats;
  30. let camera, scene, renderer;
  31. const objects = [], materials = [];
  32. init().then( animate ).catch( error );
  33. async function init() {
  34. if ( WebGPU.isAvailable() === false ) {
  35. document.body.appendChild( WebGPU.getErrorMessage() );
  36. throw 'No WebGPU support';
  37. }
  38. const container = document.createElement( 'div' );
  39. document.body.appendChild( container );
  40. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  41. camera.position.set( 0, 200, 800 );
  42. scene = new THREE.Scene();
  43. // Grid
  44. const helper = new THREE.GridHelper( 1000, 40, 0x303030, 0x303030 );
  45. helper.material.colorNode = new Nodes.AttributeNode( 'color', 'vec3' );
  46. helper.position.y = - 75;
  47. scene.add( helper );
  48. // Materials
  49. const textureLoader = new THREE.TextureLoader();
  50. const texture = textureLoader.load( './textures/uv_grid_opengl.jpg' );
  51. texture.wrapS = THREE.RepeatWrapping;
  52. texture.wrapT = THREE.RepeatWrapping;
  53. const opacityTexture = textureLoader.load( './textures/alphaMap.jpg' );
  54. opacityTexture.wrapS = THREE.RepeatWrapping;
  55. opacityTexture.wrapT = THREE.RepeatWrapping;
  56. let material;
  57. // PositionNode.LOCAL
  58. material = new Nodes.MeshBasicNodeMaterial();
  59. material.colorNode = new Nodes.PositionNode( Nodes.PositionNode.LOCAL );
  60. materials.push( material );
  61. // NormalNode.LOCAL
  62. material = new Nodes.MeshBasicNodeMaterial();
  63. material.colorNode = new Nodes.NormalNode( Nodes.NormalNode.LOCAL );
  64. materials.push( material );
  65. // NormalNode.WORLD
  66. material = new Nodes.MeshBasicNodeMaterial();
  67. material.colorNode = new Nodes.NormalNode( Nodes.NormalNode.WORLD );
  68. materials.push( material );
  69. // NormalNode.VIEW
  70. material = new Nodes.MeshBasicNodeMaterial();
  71. material.colorNode = new Nodes.NormalNode( Nodes.NormalNode.VIEW );
  72. materials.push( material );
  73. // TextureNode
  74. material = new Nodes.MeshBasicNodeMaterial();
  75. material.colorNode = new Nodes.TextureNode( texture );
  76. materials.push( material );
  77. // Opacity
  78. material = new Nodes.MeshBasicNodeMaterial();
  79. material.opacityNode = new Nodes.TextureNode( texture );
  80. material.transparent = true;
  81. materials.push( material );
  82. // AlphaTest
  83. material = new Nodes.MeshBasicNodeMaterial();
  84. material.colorNode = new Nodes.TextureNode( texture );
  85. material.opacityNode = new Nodes.TextureNode( opacityTexture );
  86. material.alphaTestNode = new Nodes.FloatNode( 0.5 );
  87. materials.push( material );
  88. // Geometry
  89. const geometry = new TeapotGeometry( 50, 18 );
  90. for ( let i = 0, l = materials.length; i < l; i ++ ) {
  91. addMesh( geometry, materials[ i ] );
  92. }
  93. //
  94. renderer = new WebGPURenderer();
  95. renderer.setPixelRatio( window.devicePixelRatio );
  96. renderer.setSize( window.innerWidth, window.innerHeight );
  97. container.appendChild( renderer.domElement );
  98. //
  99. stats = new Stats();
  100. container.appendChild( stats.dom );
  101. //
  102. window.addEventListener( 'resize', onWindowResize );
  103. return renderer.init();
  104. }
  105. function addMesh( geometry, material ) {
  106. const mesh = new THREE.Mesh( geometry, material );
  107. mesh.position.x = ( objects.length % 4 ) * 200 - 400;
  108. mesh.position.z = Math.floor( objects.length / 4 ) * 200 - 200;
  109. mesh.rotation.x = Math.random() * 200 - 100;
  110. mesh.rotation.y = Math.random() * 200 - 100;
  111. mesh.rotation.z = Math.random() * 200 - 100;
  112. objects.push( mesh );
  113. scene.add( mesh );
  114. }
  115. function onWindowResize() {
  116. camera.aspect = window.innerWidth / window.innerHeight;
  117. camera.updateProjectionMatrix();
  118. renderer.setSize( window.innerWidth, window.innerHeight );
  119. }
  120. //
  121. function animate() {
  122. requestAnimationFrame( animate );
  123. render();
  124. stats.update();
  125. }
  126. function render() {
  127. const timer = 0.0001 * Date.now();
  128. camera.position.x = Math.cos( timer ) * 1000;
  129. camera.position.z = Math.sin( timer ) * 1000;
  130. camera.lookAt( scene.position );
  131. for ( let i = 0, l = objects.length; i < l; i ++ ) {
  132. const object = objects[ i ];
  133. object.rotation.x += 0.01;
  134. object.rotation.y += 0.005;
  135. }
  136. renderer.render( scene, camera );
  137. }
  138. function error( error ) {
  139. console.error( error );
  140. }
  141. </script>
  142. </body>
  143. </html>