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- /**
- * @author mrdoob / http://mrdoob.com/
- */
- Object.defineProperties( THREE.Box2.prototype, {
- isIntersectionBox: {
- value: function ( box ) {
- console.warn( 'THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().' );
- return this.intersectsBox( box );
- }
- }
- } );
- Object.defineProperties( THREE.Box3.prototype, {
- isIntersectionBox: {
- value: function ( box ) {
- console.warn( 'THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().' );
- return this.intersectsBox( box );
- }
- },
- isIntersectionSphere: {
- value: function ( sphere ) {
- console.warn( 'THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().' );
- return this.intersectsSphere( sphere );
- }
- }
- } );
- //
- Object.defineProperties( THREE.Matrix3.prototype, {
- multiplyVector3: {
- value: function ( vector ) {
- console.warn( 'THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.' );
- return vector.applyMatrix3( this );
- }
- },
- multiplyVector3Array: {
- value: function ( a ) {
- console.warn( 'THREE.Matrix3: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.' );
- return this.applyToVector3Array( a );
- }
- }
- } );
- Object.defineProperties( THREE.Matrix4.prototype, {
- extractPosition: {
- value: function ( m ) {
- console.warn( 'THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().' );
- return this.copyPosition( m );
- }
- },
- setRotationFromQuaternion: {
- value: function ( q ) {
- console.warn( 'THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().' );
- return this.makeRotationFromQuaternion( q );
- }
- },
- multiplyVector3: {
- value: function ( vector ) {
- console.warn( 'THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.' );
- return vector.applyProjection( this );
- }
- },
- multiplyVector4: {
- value: function ( vector ) {
- console.warn( 'THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.' );
- return vector.applyMatrix4( this );
- }
- },
- multiplyVector3Array: {
- value: function ( a ) {
- console.warn( 'THREE.Matrix4: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.' );
- return this.applyToVector3Array( a );
- }
- },
- rotateAxis: {
- value: function ( v ) {
- console.warn( 'THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.' );
- v.transformDirection( this );
- }
- },
- crossVector: {
- value: function ( vector ) {
- console.warn( 'THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.' );
- return vector.applyMatrix4( this );
- }
- },
- translate: {
- value: function ( v ) {
- console.error( 'THREE.Matrix4: .translate() has been removed.' );
- }
- },
- rotateX: {
- value: function ( angle ) {
- console.error( 'THREE.Matrix4: .rotateX() has been removed.' );
- }
- },
- rotateY: {
- value: function ( angle ) {
- console.error( 'THREE.Matrix4: .rotateY() has been removed.' );
- }
- },
- rotateZ: {
- value: function ( angle ) {
- console.error( 'THREE.Matrix4: .rotateZ() has been removed.' );
- }
- },
- rotateByAxis: {
- value: function ( axis, angle ) {
- console.error( 'THREE.Matrix4: .rotateByAxis() has been removed.' );
- }
- }
- } );
- //
- Object.defineProperties( THREE.Plane.prototype, {
- isIntersectionLine: {
- value: function ( line ) {
- console.warn( 'THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().' );
- return this.intersectsLine( line );
- }
- }
- } );
- //
- Object.defineProperties( THREE.Quaternion.prototype, {
- multiplyVector3: {
- value: function ( vector ) {
- console.warn( 'THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.' );
- return vector.applyQuaternion( this );
- }
- }
- } );
- //
- Object.defineProperties( THREE.Ray.prototype, {
- isIntersectionBox: {
- value: function ( box ) {
- console.warn( 'THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().' );
- return this.intersectsBox( box );
- }
- },
- isIntersectionPlane: {
- value: function ( plane ) {
- console.warn( 'THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().' );
- return this.intersectsPlane( plane );
- }
- },
- isIntersectionSphere: {
- value: function ( sphere ) {
- console.warn( 'THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().' );
- return this.intersectsSphere( sphere );
- }
- }
- } );
- //
- Object.defineProperties( THREE.Vector3.prototype, {
- setEulerFromRotationMatrix: {
- value: function () {
- console.error( 'THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.' );
- }
- },
- setEulerFromQuaternion: {
- value: function () {
- console.error( 'THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.' );
- }
- },
- getPositionFromMatrix: {
- value: function ( m ) {
- console.warn( 'THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().' );
- return this.setFromMatrixPosition( m );
- }
- },
- getScaleFromMatrix: {
- value: function ( m ) {
- console.warn( 'THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().' );
- return this.setFromMatrixScale( m );
- }
- },
- getColumnFromMatrix: {
- value: function ( index, matrix ) {
- console.warn( 'THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().' );
- return this.setFromMatrixColumn( index, matrix );
- }
- }
- } );
- //
- Object.defineProperties( THREE.Light.prototype, {
- onlyShadow: {
- set: function ( value ) {
- console.warn( 'THREE.Light: .onlyShadow has been removed.' );
- }
- },
- shadowCameraFov: {
- set: function ( value ) {
- this.shadow.camera.fov = value;
- }
- },
- shadowCameraLeft: {
- set: function ( value ) {
- this.shadow.camera.left = value;
- }
- },
- shadowCameraRight: {
- set: function ( value ) {
- this.shadow.camera.right = value;
- }
- },
- shadowCameraTop: {
- set: function ( value ) {
- this.shadow.camera.top = value;
- }
- },
- shadowCameraBottom: {
- set: function ( value ) {
- this.shadow.camera.bottom = value;
- }
- },
- shadowCameraNear: {
- set: function ( value ) {
- this.shadow.camera.near = value;
- }
- },
- shadowCameraFar: {
- set: function ( value ) {
- this.shadow.camera.far = value;
- }
- },
- shadowCameraVisible: {
- set: function ( value ) {
- console.warn( 'THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow ) instead.' );
- }
- },
- shadowBias: {
- set: function ( value ) {
- this.shadow.bias = value;
- }
- },
- shadowDarkness: {
- set: function ( value ) {
- this.shadow.darkness = value;
- }
- },
- shadowMapWidth: {
- set: function ( value ) {
- this.shadow.mapSize.width = value;
- }
- },
- shadowMapHeight: {
- set: function ( value ) {
- this.shadow.mapSize.height = value;
- }
- }
- } );
- //
- Object.defineProperties( THREE.ShaderMaterial.prototype, {
- derivatives: {
- set: function ( value ) {
- console.warn( 'THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' );
- this.extensions.derivatives = value;
- }
- }
- } );
- //
- Object.defineProperties( THREE.WebGLRenderer.prototype, {
- supportsFloatTextures: {
- value: function () {
- console.warn( 'THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( \'OES_texture_float\' ).' );
- return this.extensions.get( 'OES_texture_float' );
- }
- },
- supportsHalfFloatTextures: {
- value: function () {
- console.warn( 'THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( \'OES_texture_half_float\' ).' );
- return this.extensions.get( 'OES_texture_half_float' );
- }
- },
- supportsStandardDerivatives: {
- value: function () {
- console.warn( 'THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( \'OES_standard_derivatives\' ).' );
- return this.extensions.get( 'OES_standard_derivatives' );
- }
- },
- supportsCompressedTextureS3TC: {
- value: function () {
- console.warn( 'THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( \'WEBGL_compressed_texture_s3tc\' ).' );
- return this.extensions.get( 'WEBGL_compressed_texture_s3tc' );
- }
- },
- supportsCompressedTexturePVRTC: {
- value: function () {
- console.warn( 'THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( \'WEBGL_compressed_texture_pvrtc\' ).' );
- return this.extensions.get( 'WEBGL_compressed_texture_pvrtc' );
- }
- },
- supportsBlendMinMax: {
- value: function () {
- console.warn( 'THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( \'EXT_blend_minmax\' ).' );
- return this.extensions.get( 'EXT_blend_minmax' );
- }
- },
- supportsVertexTextures: {
- value: function () {
- return this.capabilities.vertexTextures;
- }
- },
- supportsInstancedArrays: {
- value: function () {
- console.warn( 'THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( \'ANGLE_instanced_arrays\' ).' );
- return this.extensions.get( 'ANGLE_instanced_arrays' );
- }
- },
- initMaterial: {
- value: function () {
- console.warn( 'THREE.WebGLRenderer: .initMaterial() has been removed.' );
- }
- },
- addPrePlugin: {
- value: function () {
- console.warn( 'THREE.WebGLRenderer: .addPrePlugin() has been removed.' );
- }
- },
- addPostPlugin: {
- value: function () {
- console.warn( 'THREE.WebGLRenderer: .addPostPlugin() has been removed.' );
- }
- },
- updateShadowMap: {
- value: function () {
- console.warn( 'THREE.WebGLRenderer: .updateShadowMap() has been removed.' );
- }
- },
- shadowMapEnabled: {
- get: function () {
- return this.shadowMap.enabled;
- },
- set: function ( value ) {
- console.warn( 'THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.' );
- this.shadowMap.enabled = value;
- }
- },
- shadowMapType: {
- get: function () {
- return this.shadowMap.type;
- },
- set: function ( value ) {
- console.warn( 'THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.' );
- this.shadowMap.type = value;
- }
- },
- shadowMapCullFace: {
- get: function () {
- return this.shadowMap.cullFace;
- },
- set: function ( value ) {
- console.warn( 'THREE.WebGLRenderer: .shadowMapCullFace is now .shadowMap.cullFace.' );
- this.shadowMap.cullFace = value;
- }
- },
- shadowMapDebug: {
- get: function () {
- return this.shadowMap.debug;
- },
- set: function ( value ) {
- console.warn( 'THREE.WebGLRenderer: .shadowMapDebug is now .shadowMap.debug.' );
- this.shadowMap.debug = value;
- }
- }
- } );
- //
- Object.defineProperties( THREE.WebGLRenderTarget.prototype, {
- wrapS: {
- get: function () {
- console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' );
- return this.texture.wrapS;
- },
- set: function ( value ) {
- console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' );
- this.texture.wrapS = value;
- }
- },
- wrapT: {
- get: function () {
- console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' );
- return this.texture.wrapT;
- },
- set: function ( value ) {
- console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' );
- this.texture.wrapT = value;
- }
- },
- magFilter: {
- get: function () {
- console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' );
- return this.texture.magFilter;
- },
- set: function ( value ) {
- console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' );
- this.texture.magFilter = value;
- }
- },
- minFilter: {
- get: function () {
- console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' );
- return this.texture.minFilter;
- },
- set: function ( value ) {
- console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' );
- this.texture.minFilter = value;
- }
- },
- anisotropy: {
- get: function () {
- console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' );
- return this.texture.anisotropy;
- },
- set: function ( value ) {
- console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' );
- this.texture.anisotropy = value;
- }
- },
- offset: {
- get: function () {
- console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' );
- return this.texture.offset;
- },
- set: function ( value ) {
- console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' );
- this.texture.offset = value;
- }
- },
- repeat: {
- get: function () {
- console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' );
- return this.texture.repeat;
- },
- set: function ( value ) {
- console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' );
- this.texture.repeat = value;
- }
- },
- format: {
- get: function () {
- console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' );
- return this.texture.format;
- },
- set: function ( value ) {
- console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' );
- this.texture.format = value;
- }
- },
- type: {
- get: function () {
- console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' );
- return this.texture.type;
- },
- set: function ( value ) {
- console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' );
- this.texture.type = value;
- }
- },
- generateMipmaps: {
- get: function () {
- console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' );
- return this.texture.generateMipmaps;
- },
- set: function ( value ) {
- console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' );
- this.texture.generateMipmaps = value;
- }
- }
- } );
- //
- THREE.GeometryUtils = {
- merge: function ( geometry1, geometry2, materialIndexOffset ) {
- console.warn( 'THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.' );
- var matrix;
- if ( geometry2 instanceof THREE.Mesh ) {
- geometry2.matrixAutoUpdate && geometry2.updateMatrix();
- matrix = geometry2.matrix;
- geometry2 = geometry2.geometry;
- }
- geometry1.merge( geometry2, matrix, materialIndexOffset );
- },
- center: function ( geometry ) {
- console.warn( 'THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.' );
- return geometry.center();
- }
- };
- THREE.ImageUtils = {
- crossOrigin: undefined,
- loadTexture: function ( url, mapping, onLoad, onError ) {
- console.warn( 'THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.' );
- var loader = new THREE.TextureLoader();
- loader.setCrossOrigin( this.crossOrigin );
- var texture = loader.load( url, onLoad, undefined, onError );
- if ( mapping ) texture.mapping = mapping;
- return texture;
- },
- loadTextureCube: function ( urls, mapping, onLoad, onError ) {
- console.warn( 'THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.' );
- var loader = new THREE.CubeTextureLoader();
- loader.setCrossOrigin( this.crossOrigin );
- var texture = loader.load( urls, onLoad, undefined, onError );
- if ( mapping ) texture.mapping = mapping;
- return texture;
- },
- loadCompressedTexture: function () {
- console.error( 'THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.' )
- },
- loadCompressedTextureCube: function () {
- console.error( 'THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.' )
- }
- };
- //
- THREE.Projector = function () {
- console.error( 'THREE.Projector has been moved to /examples/js/renderers/Projector.js.' );
- this.projectVector = function ( vector, camera ) {
- console.warn( 'THREE.Projector: .projectVector() is now vector.project().' );
- vector.project( camera );
- };
- this.unprojectVector = function ( vector, camera ) {
- console.warn( 'THREE.Projector: .unprojectVector() is now vector.unproject().' );
- vector.unproject( camera );
- };
- this.pickingRay = function ( vector, camera ) {
- console.error( 'THREE.Projector: .pickingRay() is now raycaster.setFromCamera().' );
- };
- };
- //
- THREE.CanvasRenderer = function () {
- console.error( 'THREE.CanvasRenderer has been moved to /examples/js/renderers/CanvasRenderer.js' );
- this.domElement = document.createElement( 'canvas' );
- this.clear = function () {};
- this.render = function () {};
- this.setClearColor = function () {};
- this.setSize = function () {};
- };
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