webgl_sprites.html 4.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - sprites</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#fff;
  10. padding:0;
  11. margin:0;
  12. font-weight: bold;
  13. overflow:hidden;
  14. }
  15. </style>
  16. </head>
  17. <body>
  18. <script src="../build/three.min.js"></script>
  19. <script src="js/libs/stats.min.js"></script>
  20. <script>
  21. var stats;
  22. var camera, scene, renderer;
  23. var mapC;
  24. var group;
  25. var time = 0;
  26. var mouseX = 0, mouseY = 0;
  27. var windowHalfX = window.innerWidth / 2;
  28. var windowHalfY = window.innerHeight / 2;
  29. init();
  30. animate();
  31. function init() {
  32. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 2100 );
  33. camera.position.z = 1500;
  34. scene = new THREE.Scene();
  35. scene.fog = new THREE.Fog( 0x000000, 1500, 2100 );
  36. // create sprites
  37. var amount = 200;
  38. var radius = 500;
  39. var mapA = THREE.ImageUtils.loadTexture( "textures/sprite0.png", undefined, function() { createHUDSprites() } );
  40. var mapB = THREE.ImageUtils.loadTexture( "textures/sprite1.png" );
  41. mapC = THREE.ImageUtils.loadTexture( "textures/sprite2.png" );
  42. group = new THREE.Object3D();
  43. var materialC = new THREE.SpriteMaterial( { map: mapC, color: 0xffffff, fog: true } );
  44. var materialB = new THREE.SpriteMaterial( { map: mapB, color: 0xffffff, fog: true } );
  45. for ( var a = 0; a < amount; a ++ ) {
  46. var x = Math.random() - 0.5;
  47. var y = Math.random() - 0.5;
  48. var z = Math.random() - 0.5;
  49. if ( z < 0 ) {
  50. material = materialB.clone();
  51. } else {
  52. material = materialC.clone();
  53. material.color.setHSL( 0.5 * Math.random(), 0.75, 0.5 );
  54. material.uvScale.set( 2, 2 );
  55. material.uvOffset.set( -0.5, -0.5 );
  56. }
  57. var sprite = new THREE.Sprite( material );
  58. sprite.position.set( x, y, z );
  59. sprite.position.normalize();
  60. sprite.position.multiplyScalar( radius );
  61. group.add( sprite );
  62. }
  63. scene.add( group );
  64. // add 2d-sprites
  65. var createHUDSprites = function() {
  66. var scaleX = mapA.image.width;
  67. var scaleY = mapA.image.height;
  68. var materialA1 = new THREE.SpriteMaterial( { map: mapA, useScreenCoordinates: true, alignment: THREE.SpriteAlignment.topLeft, opacity: 0.25 } );
  69. var materialA2 = new THREE.SpriteMaterial( { map: mapA, useScreenCoordinates: true, alignment: THREE.SpriteAlignment.topLeft, opacity: 0.5 } );
  70. var materialA3 = new THREE.SpriteMaterial( { map: mapA, useScreenCoordinates: true, alignment: THREE.SpriteAlignment.topLeft, opacity: 1 } );
  71. sprite = new THREE.Sprite( materialA1 );
  72. sprite.position.set( 100, 100, 0 );
  73. sprite.scale.set( scaleX, scaleY, 1 );
  74. scene.add( sprite );
  75. sprite = new THREE.Sprite( materialA2 );
  76. sprite.position.set( 150, 150, 2 );
  77. sprite.scale.set( scaleX, scaleY, 1 );
  78. scene.add( sprite );
  79. sprite = new THREE.Sprite( materialA3 );
  80. sprite.position.set( 200, 200, 3 );
  81. sprite.scale.set( scaleX, scaleY, 1 );
  82. scene.add( sprite );
  83. }
  84. // renderer
  85. renderer = new THREE.WebGLRenderer();
  86. renderer.setClearColor( 0x000000, 1 );
  87. renderer.setSize( window.innerWidth, window.innerHeight );
  88. document.body.appendChild( renderer.domElement );
  89. // stats
  90. stats = new Stats();
  91. stats.domElement.style.position = 'absolute';
  92. stats.domElement.style.top = '0px';
  93. stats.domElement.style.zIndex = 100;
  94. document.body.appendChild( stats.domElement );
  95. //
  96. window.addEventListener( 'resize', onWindowResize, false );
  97. }
  98. function onWindowResize() {
  99. camera.aspect = window.innerWidth / window.innerHeight;
  100. camera.updateProjectionMatrix();
  101. renderer.setSize( window.innerWidth, window.innerHeight );
  102. }
  103. function animate() {
  104. requestAnimationFrame( animate );
  105. render();
  106. stats.update();
  107. }
  108. function render() {
  109. for ( var c = 0; c < group.children.length; c ++ ) {
  110. var sprite = group.children[ c ];
  111. var material = sprite.material;
  112. var scale = Math.sin( time + sprite.position.x * 0.01 ) * 0.3 + 1.0;
  113. var imageWidth = 1;
  114. var imageHeight = 1;
  115. if ( material.map && material.map.image && material.map.image.width ) {
  116. imageWidth = material.map.image.width;
  117. imageHeight = material.map.image.height;
  118. }
  119. sprite.material.rotation += 0.1 * ( c / group.children.length );
  120. sprite.scale.set( scale * imageWidth, scale * imageHeight, 1.0 );
  121. if ( material.map !== mapC )
  122. material.opacity = Math.sin( time + sprite.position.x * 0.01 ) * 0.4 + 0.6;
  123. }
  124. group.rotation.x = time * 0.5;
  125. group.rotation.y = time * 0.75;
  126. group.rotation.z = time * 1.0;
  127. time += 0.02;
  128. renderer.render( scene, camera );
  129. }
  130. </script>
  131. </body>
  132. </html>