webgpu_sandbox.html 6.5 KB

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  1. <html lang="en">
  2. <head>
  3. <title>WebGPU Sandbox</title>
  4. <meta charset="utf-8">
  5. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  6. <link type="text/css" rel="stylesheet" href="main.css">
  7. </head>
  8. <body>
  9. <div id="info">
  10. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> WebGPU - sandbox<br/>(Chrome Canary with flag: --enable-unsafe-webgpu)
  11. </div>
  12. <script type="module">
  13. import * as THREE from '../build/three.module.js';
  14. import { DDSLoader } from './jsm/loaders/DDSLoader.js';
  15. import WebGPURenderer from './jsm/renderers/webgpu/WebGPURenderer.js';
  16. import WebGPU from './jsm/renderers/webgpu/WebGPU.js';
  17. import AttributeNode from './jsm/renderers/nodes/core/AttributeNode.js';
  18. import FloatNode from './jsm/renderers/nodes/inputs/FloatNode.js';
  19. import Vector2Node from './jsm/renderers/nodes/inputs/Vector2Node.js';
  20. import Vector3Node from './jsm/renderers/nodes/inputs/Vector3Node.js';
  21. import ColorNode from './jsm/renderers/nodes/inputs/ColorNode.js';
  22. import TextureNode from './jsm/renderers/nodes/inputs/TextureNode.js';
  23. import UVNode from './jsm/renderers/nodes/accessors/UVNode.js';
  24. import OperatorNode from './jsm/renderers/nodes/math/OperatorNode.js';
  25. import SwitchNode from './jsm/renderers/nodes/utils/SwitchNode.js';
  26. import TimerNode from './jsm/renderers/nodes/utils/TimerNode.js';
  27. let camera, scene, renderer;
  28. let timerNode;
  29. let box;
  30. init().then( animate ).catch( error );
  31. async function init() {
  32. if ( WebGPU.isAvailable() === false ) {
  33. document.body.appendChild( WebGPU.getErrorMessage() );
  34. throw 'No WebGPU support';
  35. }
  36. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
  37. camera.position.z = 4;
  38. scene = new THREE.Scene();
  39. scene.background = new THREE.Color( 0x222222 );
  40. // textured mesh
  41. const textureLoader = new THREE.TextureLoader();
  42. const texture = textureLoader.load( './textures/uv_grid_opengl.jpg' );
  43. texture.wrapS = THREE.RepeatWrapping;
  44. texture.wrapT = THREE.RepeatWrapping;
  45. texture.name = 'uv_grid';
  46. // compressed texture
  47. const ddsLoader = new DDSLoader();
  48. const dxt5Texture = ddsLoader.load( './textures/compressed/explosion_dxt5_mip.dds' );
  49. //
  50. const geometryBox = new THREE.BoxBufferGeometry();
  51. const materialBox = new THREE.MeshBasicMaterial( { map: texture } );
  52. const timerNode = new TimerNode();
  53. // birection speed
  54. const timerScaleNode = new OperatorNode( '*', timerNode, new Vector2Node( new THREE.Vector2( - .5, .1 ) ).setConst( true ) );
  55. const animateUV = new OperatorNode( '+', new UVNode(), timerScaleNode );
  56. materialBox.colorNode = new TextureNode( texture, animateUV );
  57. // test uv 2
  58. //geometryBox.setAttribute( 'uv2', geometryBox.getAttribute( 'uv' ) );
  59. //materialBox.colorNode = new TextureNode( texture, new UVNode( 1 ) );
  60. box = new THREE.Mesh( geometryBox, materialBox );
  61. box.position.set( 0, 1, 0 );
  62. scene.add( box );
  63. // data texture
  64. const geometryPlane = new THREE.PlaneBufferGeometry();
  65. const materialPlane = new THREE.MeshBasicMaterial();
  66. materialPlane.colorNode = new OperatorNode( '+', new TextureNode( createDataTexture() ), new ColorNode( new THREE.Color( 0x0000FF ) ) );
  67. materialPlane.opacityNode = new SwitchNode( new TextureNode( dxt5Texture ), 'a' );
  68. materialPlane.transparent = true;
  69. const plane = new THREE.Mesh( geometryPlane, materialPlane );
  70. plane.position.set( 0, - 1, 0 );
  71. scene.add( plane );
  72. // compressed texture
  73. const materialCompressed = new THREE.MeshBasicMaterial();
  74. materialCompressed.colorNode = new TextureNode( dxt5Texture );
  75. materialCompressed.transparent = true;
  76. const boxCompressed = new THREE.Mesh( geometryBox, materialCompressed );
  77. boxCompressed.position.set( - 2, 1, 0 );
  78. scene.add( boxCompressed );
  79. // points
  80. const points = [];
  81. for ( let i = 0; i < 1000; i ++ ) {
  82. const point = new THREE.Vector3().random().subScalar( 0.5 );
  83. points.push( point );
  84. }
  85. const geometryPoints = new THREE.BufferGeometry().setFromPoints( points );
  86. const materialPoints = new THREE.PointsMaterial();
  87. geometryPoints.setAttribute( 'color', geometryPoints.getAttribute( 'position' ) );
  88. materialPoints.colorNode = new OperatorNode( '*', new AttributeNode( 'vec3', 'color' ), new FloatNode( 3 ).setConst( true ) );
  89. const pointCloud = new THREE.Points( geometryPoints, materialPoints );
  90. pointCloud.position.set( 2, - 1, 0 );
  91. scene.add( pointCloud );
  92. // lines
  93. const geometryLine = new THREE.BufferGeometry().setFromPoints( [
  94. new THREE.Vector3( - 0.5, - 0.5, 0 ),
  95. new THREE.Vector3( 0.5, - 0.5, 0 ),
  96. new THREE.Vector3( 0.5, 0.5, 0 ),
  97. new THREE.Vector3( - 0.5, 0.5, 0 )
  98. ] );
  99. geometryLine.setAttribute( 'color', geometryLine.getAttribute( 'position' ) );
  100. const materialLine = new THREE.LineBasicMaterial();
  101. materialLine.colorNode = new AttributeNode( 'vec3', 'color' );
  102. const line = new THREE.Line( geometryLine, materialLine );
  103. line.position.set( 2, 1, 0 );
  104. scene.add( line );
  105. //
  106. renderer = new WebGPURenderer( { extensions: [ 'texture-compression-bc' ] } );
  107. renderer.setPixelRatio( window.devicePixelRatio );
  108. renderer.setSize( window.innerWidth, window.innerHeight );
  109. document.body.appendChild( renderer.domElement );
  110. window.addEventListener( 'resize', onWindowResize, false );
  111. return renderer.init();
  112. }
  113. function onWindowResize() {
  114. camera.aspect = window.innerWidth / window.innerHeight;
  115. camera.updateProjectionMatrix();
  116. renderer.setSize( window.innerWidth, window.innerHeight );
  117. }
  118. function animate() {
  119. requestAnimationFrame( animate );
  120. box.rotation.x += 0.01;
  121. box.rotation.y += 0.02;
  122. renderer.render( scene, camera );
  123. }
  124. function createDataTexture() {
  125. const color = new THREE.Color( 0xff0000 );
  126. const width = 512;
  127. const height = 512;
  128. const size = width * height;
  129. const data = new Uint8Array( 4 * size );
  130. const r = Math.floor( color.r * 255 );
  131. const g = Math.floor( color.g * 255 );
  132. const b = Math.floor( color.b * 255 );
  133. for ( let i = 0; i < size; i ++ ) {
  134. const stride = i * 4;
  135. data[ stride ] = r;
  136. data[ stride + 1 ] = g;
  137. data[ stride + 2 ] = b;
  138. data[ stride + 3 ] = 255;
  139. }
  140. return new THREE.DataTexture( data, width, height, THREE.RGBAFormat );
  141. }
  142. function error( error ) {
  143. console.error( error );
  144. }
  145. </script>
  146. </body>
  147. </html>