webgpu_instance_uniform.html 4.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - WebGPU - Instance Uniform</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <!-- WebGPU (For Chrome 94-97), expires 10/11/2021 -->
  9. <meta http-equiv="origin-trial" content="Agfr4hEaaoH1kaTtGTZY4OU2lQQOv+gWq+8rYeHZBPWNnLww/smePFCIJOUdRFnQZkO3KAio+SNJapjzaoyFfQQAAABLeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJHUFUiLCJleHBpcnkiOjE2NDMxNTUxOTl9">
  10. </head>
  11. <body>
  12. <div id="info">
  13. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - WebGPU - Instance Uniform<br/>(Chrome Canary with flag: --enable-unsafe-webgpu)
  14. </div>
  15. <script type="importmap">
  16. {
  17. "imports": {
  18. "three": "../build/three.module.js"
  19. }
  20. }
  21. </script>
  22. <script type="module">
  23. import * as THREE from 'three';
  24. import WebGPURenderer from './jsm/renderers/webgpu/WebGPURenderer.js';
  25. import WebGPU from './jsm/renderers/webgpu/WebGPU.js';
  26. import { TeapotGeometry } from './jsm/geometries/TeapotGeometry.js';
  27. import Node from './jsm/renderers/nodes/core/Node.js';
  28. import AttributeNode from './jsm/renderers/nodes/core/AttributeNode.js';
  29. import { NodeUpdateType } from './jsm/renderers/nodes/core/constants.js';
  30. import ColorNode from './jsm/renderers/nodes/inputs/ColorNode.js';
  31. import MeshBasicNodeMaterial from './jsm/renderers/nodes/materials/MeshBasicNodeMaterial.js';
  32. import Stats from './jsm/libs/stats.module.js';
  33. class InstanceUniformNode extends Node {
  34. constructor() {
  35. super( 'vec3' );
  36. this.updateType = NodeUpdateType.Object;
  37. this.inputNode = new ColorNode();
  38. }
  39. update( frame ) {
  40. const mesh = frame.object;
  41. this.inputNode.value.copy( mesh.color );
  42. }
  43. generate( builder, output ) {
  44. return this.inputNode.build( builder, output );
  45. }
  46. }
  47. let stats;
  48. let camera, scene, renderer;
  49. const objects = [];
  50. init().then( animate ).catch( error );
  51. async function init() {
  52. if ( WebGPU.isAvailable() === false ) {
  53. document.body.appendChild( WebGPU.getErrorMessage() );
  54. throw 'No WebGPU support';
  55. }
  56. const container = document.createElement( 'div' );
  57. document.body.appendChild( container );
  58. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  59. camera.position.set( 0, 200, 800 );
  60. scene = new THREE.Scene();
  61. // Grid
  62. const helper = new THREE.GridHelper( 1000, 40, 0x303030, 0x303030 );
  63. helper.material.colorNode = new AttributeNode( 'color', 'vec3' );
  64. helper.position.y = - 75;
  65. scene.add( helper );
  66. // Materials
  67. const instanceUniform = new InstanceUniformNode();
  68. const material = new MeshBasicNodeMaterial();
  69. material.colorNode = instanceUniform;
  70. // Geometry
  71. const geometry = new TeapotGeometry( 50, 18 );
  72. for ( let i = 0, l = 12; i < l; i ++ ) {
  73. addMesh( geometry, material );
  74. }
  75. //
  76. renderer = new WebGPURenderer();
  77. renderer.setPixelRatio( window.devicePixelRatio );
  78. renderer.setSize( window.innerWidth, window.innerHeight );
  79. container.appendChild( renderer.domElement );
  80. //
  81. stats = new Stats();
  82. container.appendChild( stats.dom );
  83. //
  84. window.addEventListener( 'resize', onWindowResize );
  85. return renderer.init();
  86. }
  87. function addMesh( geometry, material ) {
  88. const mesh = new THREE.Mesh( geometry, material );
  89. mesh.color = new THREE.Color( Math.random() * 0xffffff );
  90. mesh.position.x = ( objects.length % 4 ) * 200 - 400;
  91. mesh.position.z = Math.floor( objects.length / 4 ) * 200 - 200;
  92. mesh.rotation.x = Math.random() * 200 - 100;
  93. mesh.rotation.y = Math.random() * 200 - 100;
  94. mesh.rotation.z = Math.random() * 200 - 100;
  95. objects.push( mesh );
  96. scene.add( mesh );
  97. }
  98. function onWindowResize() {
  99. camera.aspect = window.innerWidth / window.innerHeight;
  100. camera.updateProjectionMatrix();
  101. renderer.setSize( window.innerWidth, window.innerHeight );
  102. }
  103. //
  104. function animate() {
  105. requestAnimationFrame( animate );
  106. render();
  107. stats.update();
  108. }
  109. function render() {
  110. const timer = 0.0001 * Date.now();
  111. camera.position.x = Math.cos( timer ) * 1000;
  112. camera.position.z = Math.sin( timer ) * 1000;
  113. camera.lookAt( scene.position );
  114. for ( let i = 0, l = objects.length; i < l; i ++ ) {
  115. const object = objects[ i ];
  116. object.rotation.x += 0.01;
  117. object.rotation.y += 0.005;
  118. }
  119. renderer.render( scene, camera );
  120. }
  121. function error( error ) {
  122. console.error( error );
  123. }
  124. </script>
  125. </body>
  126. </html>