threejs-lots-of-objects-merged.html 5.9 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Lots of Objects - Merged</title>
  8. <style>
  9. body {
  10. margin: 0;
  11. }
  12. #c {
  13. width: 100vw;
  14. height: 100vh;
  15. display: block;
  16. }
  17. </style>
  18. </head>
  19. <body>
  20. <canvas id="c"></canvas>
  21. </body>
  22. <script src="resources/threejs/r108/three.min.js"></script>
  23. <script src="resources/threejs/r108/js/utils/BufferGeometryUtils.js"></script>
  24. <script src="resources/threejs/r108/js/controls/OrbitControls.js"></script>
  25. <script>
  26. 'use strict';
  27. /* global THREE */
  28. function main() {
  29. const canvas = document.querySelector('#c');
  30. const renderer = new THREE.WebGLRenderer({canvas});
  31. const fov = 60;
  32. const aspect = 2; // the canvas default
  33. const near = 0.1;
  34. const far = 10;
  35. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  36. camera.position.z = 2.5;
  37. const controls = new THREE.OrbitControls(camera, canvas);
  38. controls.enableDamping = true;
  39. controls.enablePan = false;
  40. controls.minDistance = 1.2;
  41. controls.maxDistance = 4;
  42. controls.update();
  43. const scene = new THREE.Scene();
  44. scene.background = new THREE.Color('black');
  45. {
  46. const loader = new THREE.TextureLoader();
  47. const texture = loader.load('resources/images/world.jpg', render);
  48. const geometry = new THREE.SphereBufferGeometry(1, 64, 32);
  49. const material = new THREE.MeshBasicMaterial({map: texture});
  50. scene.add(new THREE.Mesh(geometry, material));
  51. }
  52. async function loadFile(url) {
  53. const req = await fetch(url);
  54. return req.text();
  55. }
  56. function parseData(text) {
  57. const data = [];
  58. const settings = {data};
  59. let max;
  60. let min;
  61. // split into lines
  62. text.split('\n').forEach((line) => {
  63. // split the line by whitespace
  64. const parts = line.trim().split(/\s+/);
  65. if (parts.length === 2) {
  66. // only 2 parts, must be a key/value pair
  67. settings[parts[0]] = parseFloat(parts[1]);
  68. } else if (parts.length > 2) {
  69. // more than 2 parts, must be data
  70. const values = parts.map((v) => {
  71. const value = parseFloat(v);
  72. if (value === settings.NODATA_value) {
  73. return undefined;
  74. }
  75. max = Math.max(max === undefined ? value : max, value);
  76. min = Math.min(min === undefined ? value : min, value);
  77. return value;
  78. });
  79. data.push(values);
  80. }
  81. });
  82. return Object.assign(settings, {min, max});
  83. }
  84. function addBoxes(file) {
  85. const {min, max, data} = file;
  86. const range = max - min;
  87. // these helpers will make it easy to position the boxes
  88. // We can rotate the lon helper on its Y axis to the longitude
  89. const lonHelper = new THREE.Object3D();
  90. scene.add(lonHelper);
  91. // We rotate the latHelper on its X axis to the latitude
  92. const latHelper = new THREE.Object3D();
  93. lonHelper.add(latHelper);
  94. // The position helper moves the object to the edge of the sphere
  95. const positionHelper = new THREE.Object3D();
  96. positionHelper.position.z = 1;
  97. latHelper.add(positionHelper);
  98. // Used to move the center of the cube so it scales from the position Z axis
  99. const originHelper = new THREE.Object3D();
  100. originHelper.position.z = 0.5;
  101. positionHelper.add(originHelper);
  102. const lonFudge = Math.PI * .5;
  103. const latFudge = Math.PI * -0.135;
  104. const geometries = [];
  105. data.forEach((row, latNdx) => {
  106. row.forEach((value, lonNdx) => {
  107. if (value === undefined) {
  108. return;
  109. }
  110. const amount = (value - min) / range;
  111. const boxWidth = 1;
  112. const boxHeight = 1;
  113. const boxDepth = 1;
  114. const geometry = new THREE.BoxBufferGeometry(boxWidth, boxHeight, boxDepth);
  115. // adjust the helpers to point to the latitude and longitude
  116. lonHelper.rotation.y = THREE.Math.degToRad(lonNdx + file.xllcorner) + lonFudge;
  117. latHelper.rotation.x = THREE.Math.degToRad(latNdx + file.yllcorner) + latFudge;
  118. // use the world matrix of the origin helper to
  119. // position this geometry
  120. positionHelper.scale.set(0.005, 0.005, THREE.Math.lerp(0.01, 0.5, amount));
  121. originHelper.updateWorldMatrix(true, false);
  122. geometry.applyMatrix(originHelper.matrixWorld);
  123. geometries.push(geometry);
  124. });
  125. });
  126. const mergedGeometry = THREE.BufferGeometryUtils.mergeBufferGeometries(
  127. geometries, false);
  128. const material = new THREE.MeshBasicMaterial({color:'red'});
  129. const mesh = new THREE.Mesh(mergedGeometry, material);
  130. scene.add(mesh);
  131. }
  132. loadFile('resources/data/gpw/gpw-v4-basic-demographic-characteristics-rev10_a000_014_2010_1_deg_asc/gpw_v4_basic_demographic_characteristics_rev10_a000_014mt_2010_cntm_1_deg.asc')
  133. .then(parseData)
  134. .then(addBoxes)
  135. .then(render);
  136. function resizeRendererToDisplaySize(renderer) {
  137. const canvas = renderer.domElement;
  138. const width = canvas.clientWidth;
  139. const height = canvas.clientHeight;
  140. const needResize = canvas.width !== width || canvas.height !== height;
  141. if (needResize) {
  142. renderer.setSize(width, height, false);
  143. }
  144. return needResize;
  145. }
  146. let renderRequested = false;
  147. function render() {
  148. renderRequested = undefined;
  149. if (resizeRendererToDisplaySize(renderer)) {
  150. const canvas = renderer.domElement;
  151. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  152. camera.updateProjectionMatrix();
  153. }
  154. controls.update();
  155. renderer.render(scene, camera);
  156. }
  157. render();
  158. function requestRenderIfNotRequested() {
  159. if (!renderRequested) {
  160. renderRequested = true;
  161. requestAnimationFrame(render);
  162. }
  163. }
  164. controls.addEventListener('change', requestRenderIfNotRequested);
  165. window.addEventListener('resize', requestRenderIfNotRequested);
  166. }
  167. main();
  168. </script>
  169. </html>