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- // ThreeWebGL.js - http://github.com/mrdoob/three.js
- 'use strict';var THREE=THREE||{REVISION:"49dev"};self.Int32Array||(self.Int32Array=Array,self.Float32Array=Array);
- (function(){for(var a=0,b=["ms","moz","webkit","o"],c=0;c<b.length&&!window.requestAnimationFrame;++c){window.requestAnimationFrame=window[b[c]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[b[c]+"CancelAnimationFrame"]||window[b[c]+"CancelRequestAnimationFrame"]}if(!window.requestAnimationFrame)window.requestAnimationFrame=function(b){var c=Date.now(),g=Math.max(0,16-(c-a)),h=window.setTimeout(function(){b(c+g)},g);a=c+g;return h};if(!window.cancelAnimationFrame)window.cancelAnimationFrame=
- function(a){clearTimeout(a)}})();THREE.Color=function(a){a!==void 0&&this.setHex(a);return this};
- THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},convertGammaToLinear:function(){var a=this.r,b=this.g,c=this.b;this.r=a*a;this.g=b*b;this.b=c*c;return this},convertLinearToGamma:function(){this.r=Math.sqrt(this.r);this.g=Math.sqrt(this.g);
- this.b=Math.sqrt(this.b);return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var d,f,g;if(c===0)this.r=this.g=this.b=0;else{d=Math.floor(a*6);f=a*6-d;a=c*(1-b);g=c*(1-b*f);b=c*(1-b*(1-f));switch(d){case 1:this.r=g;this.g=c;this.b=a;break;case 2:this.r=a;this.g=c;this.b=b;break;case 3:this.r=a;this.g=g;this.b=c;break;case 4:this.r=b;this.g=a;this.b=c;break;case 5:this.r=c;this.g=a;this.b=g;break;case 6:case 0:this.r=c;this.g=b;this.b=a}}return this},setHex:function(a){a=
- Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},lerpSelf:function(a,b){this.r=this.r+(a.r-this.r)*b;this.g=this.g+(a.g-this.g)*b;this.b=this.b+(a.b-this.b)*b;return this},getHex:function(){return Math.floor(this.r*255)<<16^Math.floor(this.g*255)<<8^Math.floor(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};
- THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
- THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addSelf:function(a){this.x=this.x+a.x;this.y=this.y+a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},subSelf:function(a){this.x=this.x-a.x;this.y=this.y-a.y;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;return this},divideScalar:function(a){if(a){this.x=
- this.x/a;this.y=this.y/a}else this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,a=this.y-a.y;return b*b+a*a},setLength:function(a){return this.normalize().multiplyScalar(a)},
- lerpSelf:function(a,b){this.x=this.x+(a.x-this.x)*b;this.y=this.y+(a.y-this.y)*b;return this},equals:function(a){return a.x===this.x&&a.y===this.y},isZero:function(){return this.lengthSq()<1.0E-4},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,b,c){a instanceof THREE.Vector3&&console.warn("OPS!");this.x=a||0;this.y=b||0;this.z=c||0};
- THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x=this.x+a.x;this.y=this.y+a.y;this.z=this.z+a.z;return this},addScalar:function(a){this.x=this.x+a;this.y=this.y+
- a;this.z=this.z+a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x=this.x-a.x;this.y=this.y-a.y;this.z=this.z-a.z;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x=this.x*a.x;this.y=this.y*a.y;this.z=this.z*a.z;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;this.z=this.z*a;return this},divideSelf:function(a){this.x=this.x/a.x;this.y=
- this.y/a.y;this.z=this.z/a.z;return this},divideScalar:function(a){if(a){this.x=this.x/a;this.y=this.y/a;this.z=this.z/a}else this.z=this.y=this.x=0;return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},
- setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x=this.x+(a.x-this.x)*b;this.y=this.y+(a.y-this.y)*b;this.z=this.z+(a.z-this.z)*b;return this},cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,c=this.y,d=this.z;this.x=c*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-c*a.x;return this},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){return(new THREE.Vector3).sub(this,
- a).lengthSq()},getPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34;return this},getRotationFromMatrix:function(a,b){var c=b?b.x:1,d=b?b.y:1,f=b?b.z:1,g=a.n11/c,h=a.n12/d,c=a.n21/c,d=a.n22/d,i=a.n23/f,k=a.n33/f;this.y=Math.asin(a.n13/f);f=Math.cos(this.y);if(Math.abs(f)>1.0E-5){this.x=Math.atan2(-i/f,k/f);this.z=Math.atan2(-h/f,g/f)}else{this.x=0;this.z=Math.atan2(c,d)}return this},getScaleFromMatrix:function(a){var b=this.set(a.n11,a.n21,a.n31).length(),c=this.set(a.n12,a.n22,
- a.n32).length(),a=this.set(a.n13,a.n23,a.n33).length();this.x=b;this.y=c;this.z=a},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},isZero:function(){return this.lengthSq()<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
- THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x=this.x+a.x;this.y=this.y+a.y;this.z=this.z+a.z;this.w=this.w+a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x=
- this.x-a.x;this.y=this.y-a.y;this.z=this.z-a.z;this.w=this.w-a.w;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;this.z=this.z*a;this.w=this.w*a;return this},divideScalar:function(a){if(a){this.x=this.x/a;this.y=this.y/a;this.z=this.z/a;this.w=this.w/a}else{this.z=this.y=this.x=0;this.w=1}return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},
- normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x=this.x+(a.x-this.x)*b;this.y=this.y+(a.y-this.y)*b;this.z=this.z+(a.z-this.z)*b;this.w=this.w+(a.w-this.w)*b;return this},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]};
- THREE.Frustum.prototype.setFromMatrix=function(a){var b,c=this.planes;c[0].set(a.n41-a.n11,a.n42-a.n12,a.n43-a.n13,a.n44-a.n14);c[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);c[2].set(a.n41+a.n21,a.n42+a.n22,a.n43+a.n23,a.n44+a.n24);c[3].set(a.n41-a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);c[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);c[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(a=0;a<6;a++){b=c[a];b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}};
- THREE.Frustum.prototype.contains=function(a){for(var b=this.planes,c=a.matrixWorld,d=THREE.Frustum.__v1.set(c.getColumnX().length(),c.getColumnY().length(),c.getColumnZ().length()),d=-a.geometry.boundingSphere.radius*Math.max(d.x,Math.max(d.y,d.z)),f=0;f<6;f++){a=b[f].x*c.n14+b[f].y*c.n24+b[f].z*c.n34+b[f].w;if(a<=d)return false}return true};THREE.Frustum.__v1=new THREE.Vector3;
- THREE.Ray=function(a,b){function c(a,b,c){r.sub(c,a);z=r.dot(b);w=n.add(a,t.copy(b).multiplyScalar(z));return P=c.distanceTo(w)}function d(a,b,c,d){r.sub(d,b);n.sub(c,b);t.sub(a,b);A=r.dot(r);q=r.dot(n);G=r.dot(t);H=n.dot(n);M=n.dot(t);I=1/(A*H-q*q);K=(H*G-q*M)*I;N=(A*M-q*G)*I;return K>=0&&N>=0&&K+N<1}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;var f=1.0E-4;this.setPrecision=function(a){f=a};var g=new THREE.Vector3,h=new THREE.Vector3,i=new THREE.Vector3,k=new THREE.Vector3,
- j=new THREE.Vector3,m=new THREE.Vector3,o=new THREE.Vector3,l=new THREE.Vector3,u=new THREE.Vector3;this.intersectObject=function(a){var b,r=[];if(a instanceof THREE.Particle){var n=c(this.origin,this.direction,a.matrixWorld.getPosition());if(n>a.scale.x)return[];b={distance:n,point:a.position,face:null,object:a};r.push(b)}else if(a instanceof THREE.Mesh){var n=c(this.origin,this.direction,a.matrixWorld.getPosition()),t=THREE.Frustum.__v1.set(a.matrixWorld.getColumnX().length(),a.matrixWorld.getColumnY().length(),
- a.matrixWorld.getColumnZ().length());if(n>a.geometry.boundingSphere.radius*Math.max(t.x,Math.max(t.y,t.z)))return r;var q,e,w=a.geometry,z=w.vertices,A;a.matrixRotationWorld.extractRotation(a.matrixWorld);n=0;for(t=w.faces.length;n<t;n++){b=w.faces[n];j.copy(this.origin);m.copy(this.direction);A=a.matrixWorld;o=A.multiplyVector3(o.copy(b.centroid)).subSelf(j);l=a.matrixRotationWorld.multiplyVector3(l.copy(b.normal));q=m.dot(l);if(!(Math.abs(q)<f)){e=l.dot(o)/q;if(!(e<0)&&(a.doubleSided||(a.flipSided?
- q>0:q<0))){u.add(j,m.multiplyScalar(e));if(b instanceof THREE.Face3){g=A.multiplyVector3(g.copy(z[b.a]));h=A.multiplyVector3(h.copy(z[b.b]));i=A.multiplyVector3(i.copy(z[b.c]));if(d(u,g,h,i)){b={distance:j.distanceTo(u),point:u.clone(),face:b,object:a};r.push(b)}}else if(b instanceof THREE.Face4){g=A.multiplyVector3(g.copy(z[b.a]));h=A.multiplyVector3(h.copy(z[b.b]));i=A.multiplyVector3(i.copy(z[b.c]));k=A.multiplyVector3(k.copy(z[b.d]));if(d(u,g,h,k)||d(u,h,i,k)){b={distance:j.distanceTo(u),point:u.clone(),
- face:b,object:a};r.push(b)}}}}}}return r};this.intersectObjects=function(a){for(var b=[],c=0,d=a.length;c<d;c++)Array.prototype.push.apply(b,this.intersectObject(a[c]));b.sort(function(a,b){return a.distance-b.distance});return b};var r=new THREE.Vector3,n=new THREE.Vector3,t=new THREE.Vector3,z,w,P,A,q,G,H,M,I,K,N};
- THREE.Rectangle=function(){function a(){g=d-b;h=f-c}var b,c,d,f,g,h,i=true;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return g};this.getHeight=function(){return h};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return f};this.set=function(g,j,h,o){i=false;b=g;c=j;d=h;f=o;a()};this.addPoint=function(g,j){if(i){i=false;b=g;c=j;d=g;f=j}else{b=b<g?b:g;c=c<j?c:j;d=d>g?d:g;f=f>j?
- f:j}a()};this.add3Points=function(g,j,h,o,l,u){if(i){i=false;b=g<h?g<l?g:l:h<l?h:l;c=j<o?j<u?j:u:o<u?o:u;d=g>h?g>l?g:l:h>l?h:l;f=j>o?j>u?j:u:o>u?o:u}else{b=g<h?g<l?g<b?g:b:l<b?l:b:h<l?h<b?h:b:l<b?l:b;c=j<o?j<u?j<c?j:c:u<c?u:c:o<u?o<c?o:c:u<c?u:c;d=g>h?g>l?g>d?g:d:l>d?l:d:h>l?h>d?h:d:l>d?l:d;f=j>o?j>u?j>f?j:f:u>f?u:f:o>u?o>f?o:f:u>f?u:f}a()};this.addRectangle=function(g){if(i){i=false;b=g.getLeft();c=g.getTop();d=g.getRight();f=g.getBottom()}else{b=b<g.getLeft()?b:g.getLeft();c=c<g.getTop()?c:g.getTop();
- d=d>g.getRight()?d:g.getRight();f=f>g.getBottom()?f:g.getBottom()}a()};this.inflate=function(g){b=b-g;c=c-g;d=d+g;f=f+g;a()};this.minSelf=function(g){b=b>g.getLeft()?b:g.getLeft();c=c>g.getTop()?c:g.getTop();d=d<g.getRight()?d:g.getRight();f=f<g.getBottom()?f:g.getBottom();a()};this.intersects=function(a){return d<a.getLeft()||b>a.getRight()||f<a.getTop()||c>a.getBottom()?false:true};this.empty=function(){i=true;f=d=c=b=0;a()};this.isEmpty=function(){return i}};
- THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,f){return d+(a-b)*(f-d)/(c-b)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())},sign:function(a){return a<0?-1:a>0?1:0}};THREE.Matrix3=function(){this.m=[]};
- THREE.Matrix3.prototype={constructor:THREE.Matrix3,getInverse:function(a){var b=a.n33*a.n22-a.n32*a.n23,c=-a.n33*a.n21+a.n31*a.n23,d=a.n32*a.n21-a.n31*a.n22,f=-a.n33*a.n12+a.n32*a.n13,g=a.n33*a.n11-a.n31*a.n13,h=-a.n32*a.n11+a.n31*a.n12,i=a.n23*a.n12-a.n22*a.n13,k=-a.n23*a.n11+a.n21*a.n13,j=a.n22*a.n11-a.n21*a.n12,a=a.n11*b+a.n21*f+a.n31*i;a===0&&console.warn("Matrix3.getInverse(): determinant == 0");var a=1/a,m=this.m;m[0]=a*b;m[1]=a*c;m[2]=a*d;m[3]=a*f;m[4]=a*g;m[5]=a*h;m[6]=a*i;m[7]=a*k;m[8]=a*
- j;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,f,g,h,i,k,j,m,o,l,u,r,n){this.set(a!==void 0?a:1,b||0,c||0,d||0,f||0,g!==void 0?g:1,h||0,i||0,k||0,j||0,m!==void 0?m:1,o||0,l||0,u||0,r||0,n!==void 0?n:1)};
- THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,f,g,h,i,k,j,m,o,l,u,r,n){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=f;this.n22=g;this.n23=h;this.n24=i;this.n31=k;this.n32=j;this.n33=m;this.n34=o;this.n41=l;this.n42=u;this.n43=r;this.n44=n;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,
- b,c){var d=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;d.cross(c,g).normalize();if(d.length()===0){g.x=g.x+1.0E-4;d.cross(c,g).normalize()}f.cross(g,d);this.n11=d.x;this.n12=f.x;this.n13=g.x;this.n21=d.y;this.n22=f.y;this.n23=g.y;this.n31=d.z;this.n32=f.z;this.n33=g.z;return this},multiply:function(a,b){var c=a.n11,d=a.n12,f=a.n13,g=a.n14,h=a.n21,i=a.n22,k=a.n23,j=a.n24,m=a.n31,o=a.n32,l=a.n33,u=a.n34,r=a.n41,n=a.n42,t=a.n43,z=a.n44,
- w=b.n11,P=b.n12,A=b.n13,q=b.n14,G=b.n21,H=b.n22,M=b.n23,I=b.n24,K=b.n31,N=b.n32,ja=b.n33,oa=b.n34,ka=b.n41,Y=b.n42,S=b.n43,C=b.n44;this.n11=c*w+d*G+f*K+g*ka;this.n12=c*P+d*H+f*N+g*Y;this.n13=c*A+d*M+f*ja+g*S;this.n14=c*q+d*I+f*oa+g*C;this.n21=h*w+i*G+k*K+j*ka;this.n22=h*P+i*H+k*N+j*Y;this.n23=h*A+i*M+k*ja+j*S;this.n24=h*q+i*I+k*oa+j*C;this.n31=m*w+o*G+l*K+u*ka;this.n32=m*P+o*H+l*N+u*Y;this.n33=m*A+o*M+l*ja+u*S;this.n34=m*q+o*I+l*oa+u*C;this.n41=r*w+n*G+t*K+z*ka;this.n42=r*P+n*H+t*N+z*Y;this.n43=r*
- A+n*M+t*ja+z*S;this.n44=r*q+n*I+t*oa+z*C;return this},multiplySelf:function(a){return this.multiply(this,a)},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplyScalar:function(a){this.n11=this.n11*a;this.n12=this.n12*a;this.n13=this.n13*a;this.n14=this.n14*
- a;this.n21=this.n21*a;this.n22=this.n22*a;this.n23=this.n23*a;this.n24=this.n24*a;this.n31=this.n31*a;this.n32=this.n32*a;this.n33=this.n33*a;this.n34=this.n34*a;this.n41=this.n41*a;this.n42=this.n42*a;this.n43=this.n43*a;this.n44=this.n44*a;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,f=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*f;a.y=(this.n21*b+this.n22*c+this.n23*d+this.n24)*f;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*
- f;return a},multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,f=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*f;a.y=this.n21*b+this.n22*c+this.n23*d+this.n24*f;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*f;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*f;return a},rotateAxis:function(a){var b=a.x,c=a.y,d=a.z;a.x=b*this.n11+c*this.n12+d*this.n13;a.y=b*this.n21+c*this.n22+d*this.n23;a.z=b*this.n31+c*this.n32+d*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=
- this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,f=this.n21,g=this.n22,h=this.n23,i=this.n24,k=this.n31,j=this.n32,m=this.n33,o=this.n34,l=this.n41,u=this.n42,r=this.n43,n=this.n44;return d*h*j*l-c*i*j*l-d*g*m*l+b*i*m*l+c*g*o*l-b*h*o*l-d*h*k*u+
- c*i*k*u+d*f*m*u-a*i*m*u-c*f*o*u+a*h*o*u+d*g*k*r-b*i*k*r-d*f*j*r+a*i*j*r+b*f*o*r-a*g*o*r-c*g*k*n+b*h*k*n+c*f*j*n-a*h*j*n-b*f*m*n+a*g*m*n},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n34=a;return this},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=
- this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},getPosition:function(){return THREE.Matrix4.__v1.set(this.n14,
- this.n24,this.n34)},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getColumnX:function(){return THREE.Matrix4.__v1.set(this.n11,this.n21,this.n31)},getColumnY:function(){return THREE.Matrix4.__v1.set(this.n12,this.n22,this.n32)},getColumnZ:function(){return THREE.Matrix4.__v1.set(this.n13,this.n23,this.n33)},getInverse:function(a){var b=a.n11,c=a.n12,d=a.n13,f=a.n14,g=a.n21,h=a.n22,i=a.n23,k=a.n24,j=a.n31,m=a.n32,o=a.n33,l=a.n34,u=a.n41,r=a.n42,n=a.n43,t=a.n44;this.n11=
- i*l*r-k*o*r+k*m*n-h*l*n-i*m*t+h*o*t;this.n12=f*o*r-d*l*r-f*m*n+c*l*n+d*m*t-c*o*t;this.n13=d*k*r-f*i*r+f*h*n-c*k*n-d*h*t+c*i*t;this.n14=f*i*m-d*k*m-f*h*o+c*k*o+d*h*l-c*i*l;this.n21=k*o*u-i*l*u-k*j*n+g*l*n+i*j*t-g*o*t;this.n22=d*l*u-f*o*u+f*j*n-b*l*n-d*j*t+b*o*t;this.n23=f*i*u-d*k*u-f*g*n+b*k*n+d*g*t-b*i*t;this.n24=d*k*j-f*i*j+f*g*o-b*k*o-d*g*l+b*i*l;this.n31=h*l*u-k*m*u+k*j*r-g*l*r-h*j*t+g*m*t;this.n32=f*m*u-c*l*u-f*j*r+b*l*r+c*j*t-b*m*t;this.n33=c*k*u-f*h*u+f*g*r-b*k*r-c*g*t+b*h*t;this.n34=f*h*j-
- c*k*j-f*g*m+b*k*m+c*g*l-b*h*l;this.n41=i*m*u-h*o*u-i*j*r+g*o*r+h*j*n-g*m*n;this.n42=c*o*u-d*m*u+d*j*r-b*o*r-c*j*n+b*m*n;this.n43=d*h*u-c*i*u-d*g*r+b*i*r+c*g*n-b*h*n;this.n44=c*i*j-d*h*j+d*g*m-b*i*m-c*g*o+b*h*o;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=a.x,d=a.y,f=a.z,g=Math.cos(c),c=Math.sin(c),h=Math.cos(d),d=Math.sin(d),i=Math.cos(f),f=Math.sin(f);switch(b){case "YXZ":var k=h*i,j=h*f,m=d*i,o=d*f;this.n11=k+o*c;this.n12=m*c-j;this.n13=g*d;this.n21=
- g*f;this.n22=g*i;this.n23=-c;this.n31=j*c-m;this.n32=o+k*c;this.n33=g*h;break;case "ZXY":k=h*i;j=h*f;m=d*i;o=d*f;this.n11=k-o*c;this.n12=-g*f;this.n13=m+j*c;this.n21=j+m*c;this.n22=g*i;this.n23=o-k*c;this.n31=-g*d;this.n32=c;this.n33=g*h;break;case "ZYX":k=g*i;j=g*f;m=c*i;o=c*f;this.n11=h*i;this.n12=m*d-j;this.n13=k*d+o;this.n21=h*f;this.n22=o*d+k;this.n23=j*d-m;this.n31=-d;this.n32=c*h;this.n33=g*h;break;case "YZX":k=g*h;j=g*d;m=c*h;o=c*d;this.n11=h*i;this.n12=o-k*f;this.n13=m*f+j;this.n21=f;this.n22=
- g*i;this.n23=-c*i;this.n31=-d*i;this.n32=j*f+m;this.n33=k-o*f;break;case "XZY":k=g*h;j=g*d;m=c*h;o=c*d;this.n11=h*i;this.n12=-f;this.n13=d*i;this.n21=k*f+o;this.n22=g*i;this.n23=j*f-m;this.n31=m*f-j;this.n32=c*i;this.n33=o*f+k;break;default:k=g*i;j=g*f;m=c*i;o=c*f;this.n11=h*i;this.n12=-h*f;this.n13=d;this.n21=j+m*d;this.n22=k-o*d;this.n23=-c*h;this.n31=o-k*d;this.n32=m+j*d;this.n33=g*h}return this},setRotationFromQuaternion:function(a){var b=a.x,c=a.y,d=a.z,f=a.w,g=b+b,h=c+c,i=d+d,a=b*g,k=b*h,b=
- b*i,j=c*h,c=c*i,d=d*i,g=f*g,h=f*h,f=f*i;this.n11=1-(j+d);this.n12=k-f;this.n13=b+h;this.n21=k+f;this.n22=1-(a+d);this.n23=c-g;this.n31=b-h;this.n32=c+g;this.n33=1-(a+j);return this},compose:function(a,b,c){var d=THREE.Matrix4.__m1,f=THREE.Matrix4.__m2;d.identity();d.setRotationFromQuaternion(b);f.makeScale(c.x,c.y,c.z);this.multiply(d,f);this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},decompose:function(a,b,c){var d=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;d.set(this.n11,this.n21,
- this.n31);f.set(this.n12,this.n22,this.n32);g.set(this.n13,this.n23,this.n33);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=d.length();c.y=f.length();c.z=g.length();a.x=this.n14;a.y=this.n24;a.z=this.n34;d=THREE.Matrix4.__m1;d.copy(this);d.n11=d.n11/c.x;d.n21=d.n21/c.x;d.n31=d.n31/c.x;d.n12=d.n12/c.y;d.n22=d.n22/c.y;d.n32=d.n32/c.y;d.n13=d.n13/c.z;d.n23=d.n23/c.z;d.n33=d.n33/c.z;b.setFromRotationMatrix(d);
- return[a,b,c]},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34;return this},extractRotation:function(a){var b=THREE.Matrix4.__v1,c=1/b.set(a.n11,a.n21,a.n31).length(),d=1/b.set(a.n12,a.n22,a.n32).length(),b=1/b.set(a.n13,a.n23,a.n33).length();this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*b;this.n23=a.n23*b;this.n33=a.n33*b;return this},translate:function(a){var b=a.x,c=a.y,a=a.z;this.n14=this.n11*b+this.n12*
- c+this.n13*a+this.n14;this.n24=this.n21*b+this.n22*c+this.n23*a+this.n24;this.n34=this.n31*b+this.n32*c+this.n33*a+this.n34;this.n44=this.n41*b+this.n42*c+this.n43*a+this.n44;return this},rotateX:function(a){var b=this.n12,c=this.n22,d=this.n32,f=this.n42,g=this.n13,h=this.n23,i=this.n33,k=this.n43,j=Math.cos(a),a=Math.sin(a);this.n12=j*b+a*g;this.n22=j*c+a*h;this.n32=j*d+a*i;this.n42=j*f+a*k;this.n13=j*g-a*b;this.n23=j*h-a*c;this.n33=j*i-a*d;this.n43=j*k-a*f;return this},rotateY:function(a){var b=
- this.n11,c=this.n21,d=this.n31,f=this.n41,g=this.n13,h=this.n23,i=this.n33,k=this.n43,j=Math.cos(a),a=Math.sin(a);this.n11=j*b-a*g;this.n21=j*c-a*h;this.n31=j*d-a*i;this.n41=j*f-a*k;this.n13=j*g+a*b;this.n23=j*h+a*c;this.n33=j*i+a*d;this.n43=j*k+a*f;return this},rotateZ:function(a){var b=this.n11,c=this.n21,d=this.n31,f=this.n41,g=this.n12,h=this.n22,i=this.n32,k=this.n42,j=Math.cos(a),a=Math.sin(a);this.n11=j*b+a*g;this.n21=j*c+a*h;this.n31=j*d+a*i;this.n41=j*f+a*k;this.n12=j*g-a*b;this.n22=j*h-
- a*c;this.n32=j*i-a*d;this.n42=j*k-a*f;return this},rotateByAxis:function(a,b){if(a.x===1&&a.y===0&&a.z===0)return this.rotateX(b);if(a.x===0&&a.y===1&&a.z===0)return this.rotateY(b);if(a.x===0&&a.y===0&&a.z===1)return this.rotateZ(b);var c=a.x,d=a.y,f=a.z,g=Math.sqrt(c*c+d*d+f*f),c=c/g,d=d/g,f=f/g,g=c*c,h=d*d,i=f*f,k=Math.cos(b),j=Math.sin(b),m=1-k,o=c*d*m,l=c*f*m,m=d*f*m,c=c*j,u=d*j,j=f*j,f=g+(1-g)*k,g=o+j,d=l-u,o=o-j,h=h+(1-h)*k,j=m+c,l=l+u,m=m-c,i=i+(1-i)*k,k=this.n11,c=this.n21,u=this.n31,r=this.n41,
- n=this.n12,t=this.n22,z=this.n32,w=this.n42,P=this.n13,A=this.n23,q=this.n33,G=this.n43;this.n11=f*k+g*n+d*P;this.n21=f*c+g*t+d*A;this.n31=f*u+g*z+d*q;this.n41=f*r+g*w+d*G;this.n12=o*k+h*n+j*P;this.n22=o*c+h*t+j*A;this.n32=o*u+h*z+j*q;this.n42=o*r+h*w+j*G;this.n13=l*k+m*n+i*P;this.n23=l*c+m*t+i*A;this.n33=l*u+m*z+i*q;this.n43=l*r+m*w+i*G;return this},scale:function(a){var b=a.x,c=a.y,a=a.z;this.n11=this.n11*b;this.n12=this.n12*c;this.n13=this.n13*a;this.n21=this.n21*b;this.n22=this.n22*c;this.n23=
- this.n23*a;this.n31=this.n31*b;this.n32=this.n32*c;this.n33=this.n33*a;this.n41=this.n41*b;this.n42=this.n42*c;this.n43=this.n43*a;return this},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),
- a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),f=1-c,g=a.x,h=a.y,i=a.z,k=f*g,j=f*h;this.set(k*g+c,k*h-d*i,k*i+d*h,0,k*h+d*i,j*h+c,j*i-d*g,0,k*i-d*h,j*i+d*g,f*i*i+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeFrustum:function(a,b,c,d,f,g){this.n11=2*f/(b-a);this.n12=0;this.n13=(b+a)/(b-a);this.n21=this.n14=0;this.n22=2*f/(d-c);this.n23=(d+c)/(d-c);this.n32=
- this.n31=this.n24=0;this.n33=-(g+f)/(g-f);this.n34=-2*g*f/(g-f);this.n42=this.n41=0;this.n43=-1;this.n44=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(a*Math.PI/360),f=-a;return this.makeFrustum(f*b,a*b,f,a,c,d)},makeOrthographic:function(a,b,c,d,f,g){var h=b-a,i=c-d,k=g-f;this.n11=2/h;this.n13=this.n12=0;this.n14=-((b+a)/h);this.n21=0;this.n22=2/i;this.n23=0;this.n24=-((c+d)/i);this.n32=this.n31=0;this.n33=-2/k;this.n34=-((g+f)/k);this.n43=this.n42=this.n41=0;this.n44=1;return this},
- clone:function(){return new THREE.Matrix4(this.n11,this.n12,this.n13,this.n14,this.n21,this.n22,this.n23,this.n24,this.n31,this.n32,this.n33,this.n34,this.n41,this.n42,this.n43,this.n44)}};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
- THREE.Object3D=function(){this.id=THREE.Object3DCount++;this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=false;this.renderDepth=null;this.rotationAutoUpdate=true;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=
- true;this.quaternion=new THREE.Quaternion;this.useQuaternion=false;this.boundRadius=0;this.boundRadiusScale=1;this.visible=true;this.receiveShadow=this.castShadow=false;this.frustumCulled=true;this._vector=new THREE.Vector3};
- THREE.Object3D.prototype={constructor:THREE.Object3D,applyMatrix:function(a){this.matrix.multiply(a,this.matrix);this.scale.getScaleFromMatrix(this.matrix);this.rotation.getRotationFromMatrix(this.matrix,this.scale);this.position.getPositionFromMatrix(this.matrix)},translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,
- this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&this.rotation.getRotationFromMatrix(this.matrix)},add:function(a){if(a===this)console.warn("THREE.Object3D.add: An object can't be added as a child of itself.");else if(a instanceof THREE.Object3D){a.parent!==void 0&&a.parent.remove(a);a.parent=this;this.children.push(a);for(var b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.__addObject(a)}},remove:function(a){var b=
- this.children.indexOf(a);if(b!==-1){a.parent=void 0;this.children.splice(b,1);for(b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.__removeObject(a)}},getChildByName:function(a,b){var c,d,f;c=0;for(d=this.children.length;c<d;c++){f=this.children[c];if(f.name===a)return f;if(b){f=f.getChildByName(a,b);if(f!==void 0)return f}}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,
- this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=true},updateMatrixWorld:function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a){this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=false;a=true}for(var b=0,c=this.children.length;b<
- c;b++)this.children[b].updateMatrixWorld(a)}};THREE.Object3DCount=0;
- THREE.Projector=function(){function a(){var a=h[g]=h[g]||new THREE.RenderableObject;g++;return a}function b(){var a=j[k]=j[k]||new THREE.RenderableVertex;k++;return a}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,f=a.z+a.w,e=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(f>=0&&e>=0&&g>=0&&h>=0)return true;if(f<0&&e<0||g<0&&h<0)return false;f<0?c=Math.max(c,f/(f-e)):e<0&&(d=Math.min(d,f/(f-e)));g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h)));if(d<c)return false;a.lerpSelf(b,c);b.lerpSelf(a,1-
- d);return true}var f,g,h=[],i,k,j=[],m,o,l=[],u,r=[],n,t,z=[],w,P,A=[],q={objects:[],sprites:[],lights:[],elements:[]},G=new THREE.Vector3,H=new THREE.Vector4,M=new THREE.Matrix4,I=new THREE.Matrix4,K=new THREE.Frustum,N=new THREE.Vector4,ja=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);M.multiply(b.projectionMatrix,b.matrixWorldInverse);M.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);
- M.multiply(b.matrixWorld,b.projectionMatrixInverse);M.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,d){g=0;q.objects.length=0;q.sprites.length=0;q.lights.length=0;var h=function(b){if(b.visible!==false){if((b instanceof THREE.Mesh||b instanceof THREE.Line)&&(b.frustumCulled===false||K.contains(b))){G.copy(b.matrixWorld.getPosition());
- M.multiplyVector3(G);f=a();f.object=b;f.z=G.z;q.objects.push(f)}else if(b instanceof THREE.Sprite||b instanceof THREE.Particle){G.copy(b.matrixWorld.getPosition());M.multiplyVector3(G);f=a();f.object=b;f.z=G.z;q.sprites.push(f)}else b instanceof THREE.Light&&q.lights.push(b);for(var c=0,e=b.children.length;c<e;c++)h(b.children[c])}};h(b);d&&q.objects.sort(c);return q};this.projectScene=function(a,f,g){var h=f.near,C=f.far,e=false,G,Aa,T,sa,J,aa,ta,xa,U,Ba,Ma,Ra,Sa,Ka,Ca;P=t=u=o=0;q.elements.length=
- 0;if(f.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(f)}a.updateMatrixWorld();f.matrixWorldInverse.getInverse(f.matrixWorld);M.multiply(f.projectionMatrix,f.matrixWorldInverse);K.setFromMatrix(M);q=this.projectGraph(a,false);a=0;for(G=q.objects.length;a<G;a++){U=q.objects[a].object;Ba=U.matrixWorld;k=0;if(U instanceof THREE.Mesh){Ma=U.geometry;Ra=U.geometry.materials;sa=Ma.vertices;Sa=Ma.faces;Ka=Ma.faceVertexUvs;Ma=U.matrixRotationWorld.extractRotation(Ba);
- Aa=0;for(T=sa.length;Aa<T;Aa++){i=b();i.positionWorld.copy(sa[Aa]);Ba.multiplyVector3(i.positionWorld);i.positionScreen.copy(i.positionWorld);M.multiplyVector4(i.positionScreen);i.positionScreen.x=i.positionScreen.x/i.positionScreen.w;i.positionScreen.y=i.positionScreen.y/i.positionScreen.w;i.visible=i.positionScreen.z>h&&i.positionScreen.z<C}sa=0;for(Aa=Sa.length;sa<Aa;sa++){T=Sa[sa];if(T instanceof THREE.Face3){J=j[T.a];aa=j[T.b];ta=j[T.c];if(J.visible&&aa.visible&&ta.visible){e=(ta.positionScreen.x-
- J.positionScreen.x)*(aa.positionScreen.y-J.positionScreen.y)-(ta.positionScreen.y-J.positionScreen.y)*(aa.positionScreen.x-J.positionScreen.x)<0;if(U.doubleSided||e!=U.flipSided){xa=l[o]=l[o]||new THREE.RenderableFace3;o++;m=xa;m.v1.copy(J);m.v2.copy(aa);m.v3.copy(ta)}else continue}else continue}else if(T instanceof THREE.Face4){J=j[T.a];aa=j[T.b];ta=j[T.c];xa=j[T.d];if(J.visible&&aa.visible&&ta.visible&&xa.visible){e=(xa.positionScreen.x-J.positionScreen.x)*(aa.positionScreen.y-J.positionScreen.y)-
- (xa.positionScreen.y-J.positionScreen.y)*(aa.positionScreen.x-J.positionScreen.x)<0||(aa.positionScreen.x-ta.positionScreen.x)*(xa.positionScreen.y-ta.positionScreen.y)-(aa.positionScreen.y-ta.positionScreen.y)*(xa.positionScreen.x-ta.positionScreen.x)<0;if(U.doubleSided||e!=U.flipSided){Ca=r[u]=r[u]||new THREE.RenderableFace4;u++;m=Ca;m.v1.copy(J);m.v2.copy(aa);m.v3.copy(ta);m.v4.copy(xa)}else continue}else continue}m.normalWorld.copy(T.normal);!e&&(U.flipSided||U.doubleSided)&&m.normalWorld.negate();
- Ma.multiplyVector3(m.normalWorld);m.centroidWorld.copy(T.centroid);Ba.multiplyVector3(m.centroidWorld);m.centroidScreen.copy(m.centroidWorld);M.multiplyVector3(m.centroidScreen);ta=T.vertexNormals;J=0;for(aa=ta.length;J<aa;J++){xa=m.vertexNormalsWorld[J];xa.copy(ta[J]);!e&&(U.flipSided||U.doubleSided)&&xa.negate();Ma.multiplyVector3(xa)}J=0;for(aa=Ka.length;J<aa;J++)if(Ca=Ka[J][sa]){ta=0;for(xa=Ca.length;ta<xa;ta++)m.uvs[J][ta]=Ca[ta]}m.material=U.material;m.faceMaterial=T.materialIndex!==null?Ra[T.materialIndex]:
- null;m.z=m.centroidScreen.z;q.elements.push(m)}}else if(U instanceof THREE.Line){I.multiply(M,Ba);sa=U.geometry.vertices;J=b();J.positionScreen.copy(sa[0]);I.multiplyVector4(J.positionScreen);Ba=U.type===THREE.LinePieces?2:1;Aa=1;for(T=sa.length;Aa<T;Aa++){J=b();J.positionScreen.copy(sa[Aa]);I.multiplyVector4(J.positionScreen);if(!((Aa+1)%Ba>0)){aa=j[k-2];N.copy(J.positionScreen);ja.copy(aa.positionScreen);if(d(N,ja)){N.multiplyScalar(1/N.w);ja.multiplyScalar(1/ja.w);Ra=z[t]=z[t]||new THREE.RenderableLine;
- t++;n=Ra;n.v1.positionScreen.copy(N);n.v2.positionScreen.copy(ja);n.z=Math.max(N.z,ja.z);n.material=U.material;q.elements.push(n)}}}}}a=0;for(G=q.sprites.length;a<G;a++){U=q.sprites[a].object;Ba=U.matrixWorld;if(U instanceof THREE.Particle){H.set(Ba.n14,Ba.n24,Ba.n34,1);M.multiplyVector4(H);H.z=H.z/H.w;if(H.z>0&&H.z<1){h=A[P]=A[P]||new THREE.RenderableParticle;P++;w=h;w.x=H.x/H.w;w.y=H.y/H.w;w.z=H.z;w.rotation=U.rotation.z;w.scale.x=U.scale.x*Math.abs(w.x-(H.x+f.projectionMatrix.n11)/(H.w+f.projectionMatrix.n14));
- w.scale.y=U.scale.y*Math.abs(w.y-(H.y+f.projectionMatrix.n22)/(H.w+f.projectionMatrix.n24));w.material=U.material;q.elements.push(w)}}}g&&q.elements.sort(c);return q}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
- THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,f=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-f),f=Math.sin(-f),g=Math.cos(c),c=Math.sin(c),h=a*b,i=d*f;this.w=h*g-i*c;this.x=h*c+i*g;this.y=d*b*g+a*f*c;this.z=a*f*g-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);
- this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z);
- this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x=this.x*-1;this.y=this.y*-1;this.z=this.z*-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a===0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x=this.x*a;this.y=this.y*a;this.z=this.z*
- a;this.w=this.w*a}return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,f=this.w,g=a.x,h=a.y,i=a.z,a=a.w;this.x=b*a+f*g+c*i-d*h;this.y=c*a+f*h+d*g-b*i;this.z=d*a+f*i+b*h-c*g;this.w=f*a-b*g-c*h-d*i;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,f=a.z,g=this.x,h=this.y,i=this.z,
- k=this.w,j=k*c+h*f-i*d,m=k*d+i*c-g*f,o=k*f+g*d-h*c,c=-g*c-h*d-i*f;b.x=j*k+c*-g+m*-i-o*-h;b.y=m*k+c*-h+o*-g-j*-i;b.z=o*k+c*-i+j*-h-m*-g;return b},clone:function(){return new THREE.Quaternion(this.x,this.y,this.z,this.w)}};
- THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(f<0){c.w=-b.w;c.x=-b.x;c.y=-b.y;c.z=-b.z;f=-f}else c.copy(b);if(Math.abs(f)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var g=Math.acos(f),f=Math.sqrt(1-f*f);if(Math.abs(f)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}b=Math.sin((1-d)*g)/f;d=Math.sin(d*g)/f;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=THREE.Vector3;
- THREE.Face3=function(a,b,c,d,f,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};
- THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
- return a}};THREE.Face4=function(a,b,c,d,f,g,h){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materialIndex=h;this.centroid=new THREE.Vector3};
- THREE.Face4.prototype={constructor:THREE.Face4,clone:function(){var a=new THREE.Face4(this.a,this.b,this.c,this.d);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
- return a}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},lerpSelf:function(a,b){this.u=this.u+(a.u-this.u)*b;this.v=this.v+(a.v-this.v)*b;return this},clone:function(){return new THREE.UV(this.u,this.v)}};
- THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.materials=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=false};
- THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var b=new THREE.Matrix4;b.extractRotation(a);for(var c=0,d=this.vertices.length;c<d;c++)a.multiplyVector3(this.vertices[c]);c=0;for(d=this.faces.length;c<d;c++){var f=this.faces[c];b.multiplyVector3(f.normal);for(var g=0,h=f.vertexNormals.length;g<h;g++)b.multiplyVector3(f.vertexNormals[g]);a.multiplyVector3(f.centroid)}},computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];c.centroid.set(0,
- 0,0);if(c instanceof THREE.Face3){c.centroid.addSelf(this.vertices[c.a]);c.centroid.addSelf(this.vertices[c.b]);c.centroid.addSelf(this.vertices[c.c]);c.centroid.divideScalar(3)}else if(c instanceof THREE.Face4){c.centroid.addSelf(this.vertices[c.a]);c.centroid.addSelf(this.vertices[c.b]);c.centroid.addSelf(this.vertices[c.c]);c.centroid.addSelf(this.vertices[c.d]);c.centroid.divideScalar(4)}}},computeFaceNormals:function(){var a,b,c,d,f,g,h=new THREE.Vector3,i=new THREE.Vector3;a=0;for(b=this.faces.length;a<
- b;a++){c=this.faces[a];d=this.vertices[c.a];f=this.vertices[c.b];g=this.vertices[c.c];h.sub(g,f);i.sub(d,f);h.crossSelf(i);h.isZero()||h.normalize();c.normal.copy(h)}},computeVertexNormals:function(){var a,b,c,d;if(this.__tmpVertices===void 0){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)d[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];
- else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{d=this.__tmpVertices;a=0;for(b=this.vertices.length;a<b;a++)d[a].set(0,0,0)}a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3){d[c.a].addSelf(c.normal);d[c.b].addSelf(c.normal);d[c.c].addSelf(c.normal)}else if(c instanceof THREE.Face4){d[c.a].addSelf(c.normal);d[c.b].addSelf(c.normal);d[c.c].addSelf(c.normal);d[c.d].addSelf(c.normal)}}a=0;
- for(b=this.vertices.length;a<b;a++)d[a].normalize();a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c]);c.vertexNormals[3].copy(d[c.d])}}},computeMorphNormals:function(){var a,b,c,d,f;c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];f.__originalFaceNormal?
- f.__originalFaceNormal.copy(f.normal):f.__originalFaceNormal=f.normal.clone();if(!f.__originalVertexNormals)f.__originalVertexNormals=[];a=0;for(b=f.vertexNormals.length;a<b;a++)f.__originalVertexNormals[a]?f.__originalVertexNormals[a].copy(f.vertexNormals[a]):f.__originalVertexNormals[a]=f.vertexNormals[a].clone()}var g=new THREE.Geometry;g.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=
- [];var h=this.morphNormals[a].faceNormals,i=this.morphNormals[a].vertexNormals,k,j;c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];k=new THREE.Vector3;j=f instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3};h.push(k);i.push(j)}}h=this.morphNormals[a];g.vertices=this.morphTargets[a].vertices;g.computeFaceNormals();g.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];
- k=h.faceNormals[c];j=h.vertexNormals[c];k.copy(f.normal);if(f instanceof THREE.Face3){j.a.copy(f.vertexNormals[0]);j.b.copy(f.vertexNormals[1]);j.c.copy(f.vertexNormals[2])}else{j.a.copy(f.vertexNormals[0]);j.b.copy(f.vertexNormals[1]);j.c.copy(f.vertexNormals[2]);j.d.copy(f.vertexNormals[3])}}}c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];f.normal=f.__originalFaceNormal;f.vertexNormals=f.__originalVertexNormals}},computeTangents:function(){function a(a,b,c,d,f,g,J){i=a.vertices[b];k=a.vertices[c];
- j=a.vertices[d];m=h[f];o=h[g];l=h[J];u=k.x-i.x;r=j.x-i.x;n=k.y-i.y;t=j.y-i.y;z=k.z-i.z;w=j.z-i.z;P=o.u-m.u;A=l.u-m.u;q=o.v-m.v;G=l.v-m.v;H=1/(P*G-A*q);N.set((G*u-q*r)*H,(G*n-q*t)*H,(G*z-q*w)*H);ja.set((P*r-A*u)*H,(P*t-A*n)*H,(P*w-A*z)*H);I[b].addSelf(N);I[c].addSelf(N);I[d].addSelf(N);K[b].addSelf(ja);K[c].addSelf(ja);K[d].addSelf(ja)}var b,c,d,f,g,h,i,k,j,m,o,l,u,r,n,t,z,w,P,A,q,G,H,M,I=[],K=[],N=new THREE.Vector3,ja=new THREE.Vector3,oa=new THREE.Vector3,ka=new THREE.Vector3,Y=new THREE.Vector3;
- b=0;for(c=this.vertices.length;b<c;b++){I[b]=new THREE.Vector3;K[b]=new THREE.Vector3}b=0;for(c=this.faces.length;b<c;b++){g=this.faces[b];h=this.faceVertexUvs[0][b];if(g instanceof THREE.Face3)a(this,g.a,g.b,g.c,0,1,2);else if(g instanceof THREE.Face4){a(this,g.a,g.b,g.d,0,1,3);a(this,g.b,g.c,g.d,1,2,3)}}var S=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){g=this.faces[b];for(d=0;d<g.vertexNormals.length;d++){Y.copy(g.vertexNormals[d]);f=g[S[d]];M=I[f];oa.copy(M);oa.subSelf(Y.multiplyScalar(Y.dot(M))).normalize();
- ka.cross(g.vertexNormals[d],M);f=ka.dot(K[f]);f=f<0?-1:1;g.vertexTangents[d]=new THREE.Vector4(oa.x,oa.y,oa.z,f)}}this.hasTangents=true},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3};if(this.vertices.length>0){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,f=this.vertices.length;d<f;d++){a=this.vertices[d];if(a.x<b.x)b.x=a.x;else if(a.x>
- c.x)c.x=a.x;if(a.y<b.y)b.y=a.y;else if(a.y>c.y)c.y=a.y;if(a.z<b.z)b.z=a.z;else if(a.z>c.z)c.z=a.z}}else{this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere={radius:0};for(var a,b=0,c=0,d=this.vertices.length;c<d;c++){a=this.vertices[c].length();a>b&&(b=a)}this.boundingSphere.radius=b},mergeVertices:function(){var a={},b=[],c=[],d,f=Math.pow(10,4),g,h;g=0;for(h=this.vertices.length;g<h;g++){d=this.vertices[g];
- d=[Math.round(d.x*f),Math.round(d.y*f),Math.round(d.z*f)].join("_");if(a[d]===void 0){a[d]=g;b.push(this.vertices[g]);c[g]=b.length-1}else c[g]=c[a[d]]}g=0;for(h=this.faces.length;g<h;g++){a=this.faces[g];if(a instanceof THREE.Face3){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c]}else if(a instanceof THREE.Face4){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c];a.d=c[a.d]}}this.vertices=b}};THREE.GeometryCount=0;
- THREE.Spline=function(a){function b(a,b,c,d,f,g,h){a=(c-a)*0.5;d=(d-b)*0.5;return(2*(b-c)+a+d)*h+(-3*(b-c)-2*a-d)*g+a*f+b}this.points=a;var c=[],d={x:0,y:0,z:0},f,g,h,i,k,j,m,o,l;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){f=(this.points.length-1)*a;g=Math.floor(f);h=f-g;c[0]=g===0?g:g-1;c[1]=g;c[2]=g>this.points.length-2?this.points.length-1:g+1;c[3]=g>this.points.length-3?this.points.length-1:
- g+2;j=this.points[c[0]];m=this.points[c[1]];o=this.points[c[2]];l=this.points[c[3]];i=h*h;k=h*i;d.x=b(j.x,m.x,o.x,l.x,h,i,k);d.y=b(j.y,m.y,o.y,l.y,h,i,k);d.z=b(j.z,m.z,o.z,l.z,h,i,k);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++){b=this.points[a];d[a]=[b.x,b.y,b.z]}return d};this.getLength=function(a){var b,c,d,f=b=b=0,g=new THREE.Vector3,h=new THREE.Vector3,i=[],j=0;i[0]=0;a||(a=100);c=this.points.length*a;g.copy(this.points[0]);for(a=1;a<c;a++){b=
- a/c;d=this.getPoint(b);h.copy(d);j=j+h.distanceTo(g);g.copy(d);b=(this.points.length-1)*b;b=Math.floor(b);if(b!=f){i[b]=j;f=b}}i[i.length]=j;return{chunks:i,total:j}};this.reparametrizeByArcLength=function(a){var b,c,d,f,g,h,i=[],j=new THREE.Vector3,l=this.getLength();i.push(j.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=l.chunks[b]-l.chunks[b-1];h=Math.ceil(a*c/l.total);f=(b-1)/(this.points.length-1);g=b/(this.points.length-1);for(c=1;c<h-1;c++){d=f+c*(1/h)*(g-f);d=this.getPoint(d);
- i.push(j.copy(d).clone())}i.push(j.copy(this.points[b]).clone())}this.points=i}};THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.getRotationFromMatrix(this.matrix)};
- THREE.OrthographicCamera=function(a,b,c,d,f,g){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=f!==void 0?f:0.1;this.far=g!==void 0?g:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=new THREE.Camera;THREE.OrthographicCamera.prototype.constructor=THREE.OrthographicCamera;THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};
- THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=a!==void 0?a:50;this.aspect=b!==void 0?b:1;this.near=c!==void 0?c:0.1;this.far=d!==void 0?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=new THREE.Camera;THREE.PerspectiveCamera.prototype.constructor=THREE.PerspectiveCamera;THREE.PerspectiveCamera.prototype.setLens=function(a,b){this.fov=2*Math.atan((b!==void 0?b:24)/(a*2))*(180/Math.PI);this.updateProjectionMatrix()};
- THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,f,g){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=f;this.height=g;this.updateProjectionMatrix()};
- THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(this.fov*Math.PI/360)*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix.makePerspective(this.fov,this.aspect,this.near,this.far)};
- THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;
- THREE.DirectionalLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=b!==void 0?b:1;this.distance=c!==void 0?c:0;this.onlyShadow=this.castShadow=false;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraLeft=-500;this.shadowCameraTop=this.shadowCameraRight=500;this.shadowCameraBottom=-500;this.shadowCameraVisible=false;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;
- this.shadowCascade=false;this.shadowCascadeOffset=new THREE.Vector3(0,0,-1E3);this.shadowCascadeCount=2;this.shadowCascadeBias=[0,0,0];this.shadowCascadeWidth=[512,512,512];this.shadowCascadeHeight=[512,512,512];this.shadowCascadeNearZ=[-1,0.99,0.998];this.shadowCascadeFarZ=[0.99,0.998,1];this.shadowCascadeArray=[];this.shadowMatrix=this.shadowCamera=this.shadowMapSize=this.shadowMap=null};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
- THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,0,0);this.intensity=b!==void 0?b:1;this.distance=c!==void 0?c:0};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;
- THREE.SpotLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=b!==void 0?b:1;this.distance=c!==void 0?c:0;this.onlyShadow=this.castShadow=false;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowCameraVisible=false;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowMatrix=this.shadowCamera=this.shadowMapSize=this.shadowMap=null};
- THREE.SpotLight.prototype=new THREE.Light;THREE.SpotLight.prototype.constructor=THREE.SpotLight;
- THREE.Material=function(a){a=a||{};this.id=THREE.MaterialCount++;this.name="";this.opacity=a.opacity!==void 0?a.opacity:1;this.transparent=a.transparent!==void 0?a.transparent:false;this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.blendSrc=a.blendSrc!==void 0?a.blendSrc:THREE.SrcAlphaFactor;this.blendDst=a.blendDst!==void 0?a.blendDst:THREE.OneMinusSrcAlphaFactor;this.blendEquation=a.blendEquation!==void 0?a.blendEquation:THREE.AddEquation;this.depthTest=a.depthTest!==void 0?
- a.depthTest:true;this.depthWrite=a.depthWrite!==void 0?a.depthWrite:true;this.polygonOffset=a.polygonOffset!==void 0?a.polygonOffset:false;this.polygonOffsetFactor=a.polygonOffsetFactor!==void 0?a.polygonOffsetFactor:0;this.polygonOffsetUnits=a.polygonOffsetUnits!==void 0?a.polygonOffsetUnits:0;this.alphaTest=a.alphaTest!==void 0?a.alphaTest:0;this.overdraw=a.overdraw!==void 0?a.overdraw:false;this.needsUpdate=true};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;
- THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.AdditiveAlphaBlending=5;THREE.CustomBlending=6;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;THREE.DstAlphaFactor=206;
- THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;THREE.SrcAlphaSaturateFactor=210;
- THREE.LineBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.linewidth=a.linewidth!==void 0?a.linewidth:1;this.linecap=a.linecap!==void 0?a.linecap:"round";this.linejoin=a.linejoin!==void 0?a.linejoin:"round";this.vertexColors=a.vertexColors?a.vertexColors:false;this.fog=a.fog!==void 0?a.fog:true};THREE.LineBasicMaterial.prototype=new THREE.Material;THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
- THREE.MeshBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:null;this.lightMap=a.lightMap!==void 0?a.lightMap:null;this.envMap=a.envMap!==void 0?a.envMap:null;this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:
- true;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:false;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==void 0?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==void 0?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==void 0?a.vertexColors:THREE.NoColors;this.skinning=a.skinning!==void 0?a.skinning:false;this.morphTargets=a.morphTargets!==
- void 0?a.morphTargets:false};THREE.MeshBasicMaterial.prototype=new THREE.Material;THREE.MeshBasicMaterial.prototype.constructor=THREE.MeshBasicMaterial;
- THREE.MeshLambertMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.ambient=a.ambient!==void 0?new THREE.Color(a.ambient):new THREE.Color(16777215);this.emissive=a.emissive!==void 0?new THREE.Color(a.emissive):new THREE.Color(0);this.wrapAround=a.wrapAround!==void 0?a.wrapAround:false;this.wrapRGB=new THREE.Vector3(1,1,1);this.map=a.map!==void 0?a.map:null;this.lightMap=a.lightMap!==void 0?a.lightMap:null;this.envMap=
- a.envMap!==void 0?a.envMap:null;this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:true;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:false;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==void 0?
- a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==void 0?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==void 0?a.vertexColors:THREE.NoColors;this.skinning=a.skinning!==void 0?a.skinning:false;this.morphTargets=a.morphTargets!==void 0?a.morphTargets:false;this.morphNormals=a.morphNormals!==void 0?a.morphNormals:false};THREE.MeshLambertMaterial.prototype=new THREE.Material;THREE.MeshLambertMaterial.prototype.constructor=THREE.MeshLambertMaterial;
- THREE.MeshPhongMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.ambient=a.ambient!==void 0?new THREE.Color(a.ambient):new THREE.Color(16777215);this.emissive=a.emissive!==void 0?new THREE.Color(a.emissive):new THREE.Color(0);this.specular=a.specular!==void 0?new THREE.Color(a.specular):new THREE.Color(1118481);this.shininess=a.shininess!==void 0?a.shininess:30;this.metal=a.metal!==void 0?a.metal:false;this.perPixel=
- a.perPixel!==void 0?a.perPixel:false;this.wrapAround=a.wrapAround!==void 0?a.wrapAround:false;this.wrapRGB=new THREE.Vector3(1,1,1);this.map=a.map!==void 0?a.map:null;this.lightMap=a.lightMap!==void 0?a.lightMap:null;this.envMap=a.envMap!==void 0?a.envMap:null;this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:true;this.shading=
- a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:false;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==void 0?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==void 0?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==void 0?a.vertexColors:THREE.NoColors;this.skinning=a.skinning!==void 0?a.skinning:false;this.morphTargets=a.morphTargets!==void 0?
- a.morphTargets:false;this.morphNormals=a.morphNormals!==void 0?a.morphNormals:false};THREE.MeshPhongMaterial.prototype=new THREE.Material;THREE.MeshPhongMaterial.prototype.constructor=THREE.MeshPhongMaterial;THREE.MeshDepthMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:false;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1};
- THREE.MeshDepthMaterial.prototype=new THREE.Material;THREE.MeshDepthMaterial.prototype.constructor=THREE.MeshDepthMaterial;THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading?a.shading:THREE.FlatShading;this.wireframe=a.wireframe?a.wireframe:false;this.wireframeLinewidth=a.wireframeLinewidth?a.wireframeLinewidth:1};THREE.MeshNormalMaterial.prototype=new THREE.Material;THREE.MeshNormalMaterial.prototype.constructor=THREE.MeshNormalMaterial;
- THREE.MeshFaceMaterial=function(){};THREE.ParticleBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:null;this.size=a.size!==void 0?a.size:1;this.sizeAttenuation=a.sizeAttenuation!==void 0?a.sizeAttenuation:true;this.vertexColors=a.vertexColors!==void 0?a.vertexColors:false;this.fog=a.fog!==void 0?a.fog:true};THREE.ParticleBasicMaterial.prototype=new THREE.Material;
- THREE.ParticleBasicMaterial.prototype.constructor=THREE.ParticleBasicMaterial;
- THREE.ShaderMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.fragmentShader=a.fragmentShader!==void 0?a.fragmentShader:"void main() {}";this.vertexShader=a.vertexShader!==void 0?a.vertexShader:"void main() {}";this.uniforms=a.uniforms!==void 0?a.uniforms:{};this.attributes=a.attributes;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:false;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.fog=
- a.fog!==void 0?a.fog:false;this.lights=a.lights!==void 0?a.lights:false;this.vertexColors=a.vertexColors!==void 0?a.vertexColors:THREE.NoColors;this.skinning=a.skinning!==void 0?a.skinning:false;this.morphTargets=a.morphTargets!==void 0?a.morphTargets:false;this.morphNormals=a.morphNormals!==void 0?a.morphNormals:false};THREE.ShaderMaterial.prototype=new THREE.Material;THREE.ShaderMaterial.prototype.constructor=THREE.ShaderMaterial;
- THREE.Texture=function(a,b,c,d,f,g,h,i){this.id=THREE.TextureCount++;this.image=a;this.mapping=b!==void 0?b:new THREE.UVMapping;this.wrapS=c!==void 0?c:THREE.ClampToEdgeWrapping;this.wrapT=d!==void 0?d:THREE.ClampToEdgeWrapping;this.magFilter=f!==void 0?f:THREE.LinearFilter;this.minFilter=g!==void 0?g:THREE.LinearMipMapLinearFilter;this.format=h!==void 0?h:THREE.RGBAFormat;this.type=i!==void 0?i:THREE.UnsignedByteType;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.generateMipmaps=
- true;this.needsUpdate=this.premultiplyAlpha=false;this.onUpdate=null};THREE.Texture.prototype={constructor:THREE.Texture,clone:function(){var a=new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter,this.format,this.type);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a}};THREE.TextureCount=0;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.UVMapping=function(){};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};
- THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;
- THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.DataTexture=function(a,b,c,d,f,g,h,i,k,j){THREE.Texture.call(this,null,g,h,i,k,j,d,f);this.image={data:a,width:b,height:c}};THREE.DataTexture.prototype=new THREE.Texture;THREE.DataTexture.prototype.constructor=THREE.DataTexture;
- THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture(this.image.data,this.image.width,this.image.height,this.format,this.type,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;
- THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b!==void 0?b:new THREE.ParticleBasicMaterial({color:Math.random()*16777215});this.sortParticles=false;if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius}this.frustumCulled=false};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;
- THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.material=b!==void 0?b:new THREE.LineBasicMaterial({color:Math.random()*16777215});this.type=c!==void 0?c:THREE.LineStrip;this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere())};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
- THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b!==void 0?b:new THREE.MeshBasicMaterial({color:Math.random()*16777215,wireframe:true});if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius;if(this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var c=0;c<this.geometry.morphTargets.length;c++){this.morphTargetInfluences.push(0);
- this.morphTargetDictionary[this.geometry.morphTargets[c].name]=c}}}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(this.morphTargetDictionary[a]!==void 0)return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
- THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
- THREE.Bone.prototype.update=function(a,b){this.matrixAutoUpdate&&(b=b|this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix);this.matrixWorldNeedsUpdate=false;b=true}var c,d=this.children.length;for(c=0;c<d;c++)this.children[c].update(this.skinMatrix,b)};
- THREE.SkinnedMesh=function(a,b){THREE.Mesh.call(this,a,b);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var c,d,f,g,h,i;if(this.geometry.bones!==void 0){for(c=0;c<this.geometry.bones.length;c++){f=this.geometry.bones[c];g=f.pos;h=f.rotq;i=f.scl;d=this.addBone();d.name=f.name;d.position.set(g[0],g[1],g[2]);d.quaternion.set(h[0],h[1],h[2],h[3]);d.useQuaternion=true;i!==void 0?d.scale.set(i[0],i[1],i[2]):d.scale.set(1,1,1)}for(c=0;c<this.bones.length;c++){f=this.geometry.bones[c];
- d=this.bones[c];f.parent===-1?this.add(d):this.bones[f.parent].add(d)}this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;THREE.SkinnedMesh.prototype.addBone=function(a){a===void 0&&(a=new THREE.Bone(this));this.bones.push(a);return a};
- THREE.SkinnedMesh.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a){this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=false}for(var a=0,b=this.children.length;a<b;a++){var c=this.children[a];c instanceof THREE.Bone?c.update(this.identityMatrix,false):c.updateMatrixWorld(true)}for(var b=this.bones.length,c=this.bones,d=this.boneMatrices,a=0;a<b;a++)c[a].skinMatrix.flattenToArrayOffset(d,
- a*16)};
- THREE.SkinnedMesh.prototype.pose=function(){this.updateMatrixWorld(true);for(var a,b=[],c=0;c<this.bones.length;c++){a=this.bones[c];var d=new THREE.Matrix4;d.getInverse(a.skinMatrix);b.push(d);a.skinMatrix.flattenToArrayOffset(this.boneMatrices,c*16)}if(this.geometry.skinVerticesA===void 0){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];for(a=0;a<this.geometry.skinIndices.length;a++){var c=this.geometry.vertices[a],f=this.geometry.skinIndices[a].x,g=this.geometry.skinIndices[a].y,d=
- new THREE.Vector3(c.x,c.y,c.z);this.geometry.skinVerticesA.push(b[f].multiplyVector3(d));d=new THREE.Vector3(c.x,c.y,c.z);this.geometry.skinVerticesB.push(b[g].multiplyVector3(d));if(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y!==1){c=(1-(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y))*0.5;this.geometry.skinWeights[a].x=this.geometry.skinWeights[a].x+c;this.geometry.skinWeights[a].y=this.geometry.skinWeights[a].y+c}}}};
- THREE.Ribbon=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b};THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon;THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=new THREE.Object3D;THREE.LOD.prototype.constructor=THREE.LOD;THREE.LOD.prototype.supr=THREE.Object3D.prototype;
- THREE.LOD.prototype.addLevel=function(a,b){b===void 0&&(b=0);for(var b=Math.abs(b),c=0;c<this.LODs.length;c++)if(b<this.LODs[c].visibleAtDistance)break;this.LODs.splice(c,0,{visibleAtDistance:b,object3D:a});this.add(a)};
- THREE.LOD.prototype.update=function(a){if(this.LODs.length>1){a.matrixWorldInverse.getInverse(a.matrixWorld);a=a.matrixWorldInverse;a=-(a.n31*this.matrixWorld.n14+a.n32*this.matrixWorld.n24+a.n33*this.matrixWorld.n34+a.n34);this.LODs[0].object3D.visible=true;for(var b=1;b<this.LODs.length;b++)if(a>=this.LODs[b].visibleAtDistance){this.LODs[b-1].object3D.visible=false;this.LODs[b].object3D.visible=true}else break;for(;b<this.LODs.length;b++)this.LODs[b].object3D.visible=false}};
- THREE.Sprite=function(a){THREE.Object3D.call(this);this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:new THREE.Texture;this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.blendSrc=a.blendSrc!==void 0?a.blendSrc:THREE.SrcAlphaFactor;this.blendDst=a.blendDst!==void 0?a.blendDst:THREE.OneMinusSrcAlphaFactor;this.blendEquation=a.blendEquation!==void 0?a.blendEquation:THREE.AddEquation;this.useScreenCoordinates=a.useScreenCoordinates!==
- void 0?a.useScreenCoordinates:true;this.mergeWith3D=a.mergeWith3D!==void 0?a.mergeWith3D:!this.useScreenCoordinates;this.affectedByDistance=a.affectedByDistance!==void 0?a.affectedByDistance:!this.useScreenCoordinates;this.scaleByViewport=a.scaleByViewport!==void 0?a.scaleByViewport:!this.affectedByDistance;this.alignment=a.alignment instanceof THREE.Vector2?a.alignment:THREE.SpriteAlignment.center;this.rotation3d=this.rotation;this.rotation=0;this.opacity=1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=
- new THREE.Vector2(1,1)};THREE.Sprite.prototype=new THREE.Object3D;THREE.Sprite.prototype.constructor=THREE.Sprite;THREE.Sprite.prototype.updateMatrix=function(){this.matrix.setPosition(this.position);this.rotation3d.set(0,0,this.rotation);this.matrix.setRotationFromEuler(this.rotation3d);if(this.scale.x!==1||this.scale.y!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,this.scale.y)}this.matrixWorldNeedsUpdate=true};THREE.SpriteAlignment={};
- THREE.SpriteAlignment.topLeft=new THREE.Vector2(1,-1);THREE.SpriteAlignment.topCenter=new THREE.Vector2(0,-1);THREE.SpriteAlignment.topRight=new THREE.Vector2(-1,-1);THREE.SpriteAlignment.centerLeft=new THREE.Vector2(1,0);THREE.SpriteAlignment.center=new THREE.Vector2(0,0);THREE.SpriteAlignment.centerRight=new THREE.Vector2(-1,0);THREE.SpriteAlignment.bottomLeft=new THREE.Vector2(1,1);THREE.SpriteAlignment.bottomCenter=new THREE.Vector2(0,1);
- THREE.SpriteAlignment.bottomRight=new THREE.Vector2(-1,1);THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.matrixAutoUpdate=false;this.__objects=[];this.__lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;
- THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)this.__lights.indexOf(a)===-1&&this.__lights.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.__objects.indexOf(a)===-1){this.__objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);b!==-1&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
- THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);b!==-1&&this.__lights.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.__objects.indexOf(a);if(b!==-1){this.__objects.splice(b,1);this.__objectsRemoved.push(a);b=this.__objectsAdded.indexOf(a);b!==-1&&this.__objectsAdded.splice(b,1)}}for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};
- THREE.Fog=function(a,b,c){this.color=new THREE.Color(a);this.near=b!==void 0?b:1;this.far=c!==void 0?c:1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b!==void 0?b:2.5E-4};
- THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#endif",
- envmap_fragment:"#ifdef USE_ENVMAP\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * vReflect.x, vReflect.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * vReflect.x, vReflect.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity );\n} else {\ngl_FragColor.xyz = gl_FragColor.xyz * cubeColor.xyz;\n}\n#endif",
- envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[ 0 ].xyz, objectMatrix[ 1 ].xyz, objectMatrix[ 2 ].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
- map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform vec4 offsetRepeat;\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",map_fragment:"#ifdef USE_MAP\n#ifdef GAMMA_INPUT\nvec4 texelColor = texture2D( map, vUv );\ntexelColor.xyz *= texelColor.xyz;\ngl_FragColor = gl_FragColor * texelColor;\n#else\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif\n#endif",
- lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_lambert_pars_vertex:"uniform vec3 ambient;\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif",
- lights_lambert_vertex:"vLightFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\nvLightBack = vec3( 0.0 );\n#endif\ntransformedNormal = normalize( transformedNormal );\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( transformedNormal, dirVector );\nvec3 directionalLightWeighting = vec3( max( dotProduct, 0.0 ) );\n#ifdef DOUBLE_SIDED\nvec3 directionalLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n#ifdef WRAP_AROUND\nvec3 directionalLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n#endif\n#endif\n#ifdef WRAP_AROUND\nvec3 directionalLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\ndirectionalLightWeighting = mix( directionalLightWeighting, directionalLightWeightingHalf, wrapRGB );\n#ifdef DOUBLE_SIDED\ndirectionalLightWeightingBack = mix( directionalLightWeightingBack, directionalLightWeightingHalfBack, wrapRGB );\n#endif\n#endif\nvLightFront += directionalLightColor[ i ] * directionalLightWeighting;\n#ifdef DOUBLE_SIDED\nvLightBack += directionalLightColor[ i ] * directionalLightWeightingBack;\n#endif\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat dotProduct = dot( transformedNormal, lVector );\nvec3 pointLightWeighting = vec3( max( dotProduct, 0.0 ) );\n#ifdef DOUBLE_SIDED\nvec3 pointLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n#ifdef WRAP_AROUND\nvec3 pointLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n#endif\n#endif\n#ifdef WRAP_AROUND\nvec3 pointLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\npointLightWeighting = mix( pointLightWeighting, pointLightWeightingHalf, wrapRGB );\n#ifdef DOUBLE_SIDED\npointLightWeightingBack = mix( pointLightWeightingBack, pointLightWeightingHalfBack, wrapRGB );\n#endif\n#endif\nvLightFront += pointLightColor[ i ] * pointLightWeighting * lDistance;\n#ifdef DOUBLE_SIDED\nvLightBack += pointLightColor[ i ] * pointLightWeightingBack * lDistance;\n#endif\n}\n#endif\nvLightFront = vLightFront * diffuse + ambient * ambientLightColor + emissive;\n#ifdef DOUBLE_SIDED\nvLightBack = vLightBack * diffuse + ambient * ambientLightColor + emissive;\n#endif",
- lights_phong_pars_vertex:"#if MAX_POINT_LIGHTS > 0\n#ifndef PHONG_PER_PIXEL\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif",lights_phong_vertex:"#if MAX_POINT_LIGHTS > 0\n#ifndef PHONG_PER_PIXEL\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#endif",
- lights_phong_pars_fragment:"uniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\n#ifdef PHONG_PER_PIXEL\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#else\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",
- lights_phong_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#ifdef DOUBLE_SIDED\nnormal = normal * ( -1.0 + 2.0 * float( gl_FrontFacing ) );\n#endif\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\n#ifdef PHONG_PER_PIXEL\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz + vViewPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\n#else\nvec3 lVector = normalize( vPointLight[ i ].xyz );\nfloat lDistance = vPointLight[ i ].w;\n#endif\nfloat dotProduct = dot( normal, lVector );\n#ifdef WRAP_AROUND\nfloat pointDiffuseWeightFull = max( dotProduct, 0.0 );\nfloat pointDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\nvec3 pointDiffuseWeight = mix( vec3 ( pointDiffuseWeightFull ), vec3( pointDiffuseWeightHalf ), wrapRGB );\n#else\nfloat pointDiffuseWeight = max( dotProduct, 0.0 );\n#endif\npointDiffuse += diffuse * pointLightColor[ i ] * pointDiffuseWeight * lDistance;\nvec3 pointHalfVector = normalize( lVector + viewPosition );\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\nfloat pointSpecularWeight = max( pow( pointDotNormalHalf, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVector, pointHalfVector ), 5.0 );\npointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * lDistance * specularNormalization;\n#else\npointSpecular += specular * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * lDistance;\n#endif\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( normal, dirVector );\n#ifdef WRAP_AROUND\nfloat dirDiffuseWeightFull = max( dotProduct, 0.0 );\nfloat dirDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\nvec3 dirDiffuseWeight = mix( vec3( dirDiffuseWeightFull ), vec3( dirDiffuseWeightHalf ), wrapRGB );\n#else\nfloat dirDiffuseWeight = max( dotProduct, 0.0 );\n#endif\ndirDiffuse += diffuse * directionalLightColor[ i ] * dirDiffuseWeight;\nvec3 dirHalfVector = normalize( dirVector + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\nfloat dirSpecularWeight = max( pow( dirDotNormalHalf, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( dirVector, dirHalfVector ), 5.0 );\ndirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight * specularNormalization;\n#else\ndirSpecular += specular * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight;\n#endif\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\n#ifdef METAL\ngl_FragColor.xyz = gl_FragColor.xyz * ( emissive + totalDiffuse + ambientLightColor * ambient + totalSpecular );\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * ( emissive + totalDiffuse + ambientLightColor * ambient ) + totalSpecular;\n#endif",
- color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\n#ifdef GAMMA_INPUT\nvColor = color * color;\n#else\nvColor = color;\n#endif\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * modelViewMatrix * gl_Position;\n#endif",
- morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n#ifndef USE_MORPHNORMALS\nuniform float morphTargetInfluences[ 8 ];\n#else\nuniform float morphTargetInfluences[ 4 ];\n#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n#ifndef USE_MORPHNORMALS\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n#endif\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif",
- default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\nvec3 morphedNormal = vec3( 0.0 );\nmorphedNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\nmorphedNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\nmorphedNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\nmorphedNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\nmorphedNormal += normal;\nvec3 transformedNormal = normalMatrix * morphedNormal;\n#else\nvec3 transformedNormal = normalMatrix * normal;\n#endif",
- shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\nuniform sampler2D shadowMap[ MAX_SHADOWS ];\nuniform vec2 shadowMapSize[ MAX_SHADOWS ];\nuniform float shadowDarkness[ MAX_SHADOWS ];\nuniform float shadowBias[ MAX_SHADOWS ];\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nfloat unpackDepth( const in vec4 rgba_depth ) {\nconst vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\nfloat depth = dot( rgba_depth, bit_shift );\nreturn depth;\n}\n#endif",shadowmap_fragment:"#ifdef USE_SHADOWMAP\n#ifdef SHADOWMAP_DEBUG\nvec3 frustumColors[3];\nfrustumColors[0] = vec3( 1.0, 0.5, 0.0 );\nfrustumColors[1] = vec3( 0.0, 1.0, 0.8 );\nfrustumColors[2] = vec3( 0.0, 0.5, 1.0 );\n#endif\n#ifdef SHADOWMAP_CASCADE\nint inFrustumCount = 0;\n#endif\nfloat fDepth;\nvec3 shadowColor = vec3( 1.0 );\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\nbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\nbool inFrustum = all( inFrustumVec );\n#ifdef SHADOWMAP_CASCADE\ninFrustumCount += int( inFrustum );\nbvec3 frustumTestVec = bvec3( inFrustum, inFrustumCount == 1, shadowCoord.z <= 1.0 );\n#else\nbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n#endif\nbool frustumTest = all( frustumTestVec );\nif ( frustumTest ) {\nshadowCoord.z += shadowBias[ i ];\n#ifdef SHADOWMAP_SOFT\nfloat shadow = 0.0;\nconst float shadowDelta = 1.0 / 9.0;\nfloat xPixelOffset = 1.0 / shadowMapSize[ i ].x;\nfloat yPixelOffset = 1.0 / shadowMapSize[ i ].y;\nfloat dx0 = -1.25 * xPixelOffset;\nfloat dy0 = -1.25 * yPixelOffset;\nfloat dx1 = 1.25 * xPixelOffset;\nfloat dy1 = 1.25 * yPixelOffset;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, 0.0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, 0.0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness[ i ] * shadow ) );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadowColor = shadowColor * vec3( 1.0 - shadowDarkness[ i ] );\n#endif\n}\n#ifdef SHADOWMAP_DEBUG\n#ifdef SHADOWMAP_CASCADE\nif ( inFrustum && inFrustumCount == 1 ) gl_FragColor.xyz *= frustumColors[ i ];\n#else\nif ( inFrustum ) gl_FragColor.xyz *= frustumColors[ i ];\n#endif\n#endif\n}\n#ifdef GAMMA_OUTPUT\nshadowColor *= shadowColor;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * shadowColor;\n#endif",
- shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\n#ifdef USE_MORPHTARGETS\nvShadowCoord[ i ] = shadowMatrix[ i ] * objectMatrix * vec4( morphed, 1.0 );\n#else\nvShadowCoord[ i ] = shadowMatrix[ i ] * objectMatrix * vec4( position, 1.0 );\n#endif\n}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif",
- linear_to_gamma_fragment:"#ifdef GAMMA_OUTPUT\ngl_FragColor.xyz = sqrt( gl_FragColor.xyz );\n#endif"};
- THREE.UniformsUtils={merge:function(a){var b,c,d,f={};for(b=0;b<a.length;b++){d=this.clone(a[b]);for(c in d)f[c]=d[c]}return f},clone:function(a){var b,c,d,f={};for(b in a){f[b]={};for(c in a[b]){d=a[b][c];f[b][c]=d instanceof THREE.Color||d instanceof THREE.Vector2||d instanceof THREE.Vector3||d instanceof THREE.Vector4||d instanceof THREE.Matrix4||d instanceof THREE.Texture?d.clone():d instanceof Array?d.slice():d}}return f}};
- THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},offsetRepeat:{type:"v4",value:new THREE.Vector4(0,0,1,1)},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},flipEnvMap:{type:"f",value:-1},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},morphTargetInfluences:{type:"f",value:0}},fog:{fogDensity:{type:"f",
- value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",
- value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},shadowmap:{shadowMap:{type:"tv",value:6,texture:[]},shadowMapSize:{type:"v2v",value:[]},shadowBias:{type:"fv1",value:[]},shadowDarkness:{type:"fv1",value:[]},shadowMatrix:{type:"m4v",value:[]}}};
- THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}"},normal:{uniforms:{opacity:{type:"f",
- value:1}},vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalMatrix * normal;\ngl_Position = projectionMatrix * mvPosition;\n}",fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}"},basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.shadowmap]),vertexShader:[THREE.ShaderChunk.map_pars_vertex,
- THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,
- THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,
- THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},lambert:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",value:new THREE.Color(16777215)},emissive:{type:"c",value:new THREE.Color(0)},wrapRGB:{type:"v3",value:new THREE.Vector3(1,
- 1,1)}}]),vertexShader:["varying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\nvarying vec3 vLightBack;\n#endif",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_lambert_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,
- THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.lights_lambert_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform float opacity;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\nvarying vec3 vLightBack;\n#endif",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,
- THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3 ( 1.0 ), opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,"#ifdef DOUBLE_SIDED\nif ( gl_FrontFacing )\ngl_FragColor.xyz *= vLightFront;\nelse\ngl_FragColor.xyz *= vLightBack;\n#else\ngl_FragColor.xyz *= vLightFront;\n#endif",THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,
- THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},phong:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",value:new THREE.Color(16777215)},emissive:{type:"c",value:new THREE.Color(0)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30},wrapRGB:{type:"v3",
- value:new THREE.Vector3(1,1,1)}}]),vertexShader:["varying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_phong_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,
- THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = -mvPosition.xyz;",THREE.ShaderChunk.morphnormal_vertex,"vNormal = transformedNormal;",THREE.ShaderChunk.lights_phong_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;",
- THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_phong_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3 ( 1.0 ), opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.lights_phong_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,
- THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.particle,THREE.UniformsLib.shadowmap]),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;",
- THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,
- "}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};
- THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){if(a.__webglCustomAttributesList===void 0)a.__webglCustomAttributesList=[];for(var f in d.attributes){var g=d.attributes[f];if(!g.__webglInitialized||g.createUniqueBuffers){g.__webglInitialized=true;var h=1;g.type==="v2"?h=2:g.type==="v3"?h=3:g.type==="v4"?h=4:g.type==="c"&&(h=3);g.size=h;g.array=new Float32Array(c*h);g.buffer=e.createBuffer();g.buffer.belongsToAttribute=f;g.needsUpdate=true}a.__webglCustomAttributesList.push(g)}}}
- function c(a,b){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;if(b.materialIndex>=0)return a.geometry.materials[b.materialIndex]}function d(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?false:a&&a.shading!==void 0&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function f(a){return a.map||a.lightMap||a instanceof THREE.ShaderMaterial?true:false}function g(a,b,c){var d,f,g,h,i=a.vertices;h=i.length;
- var j=a.colors,l=j.length,o=a.__vertexArray,k=a.__colorArray,m=a.__sortArray,r=a.__dirtyVertices,n=a.__dirtyColors,u=a.__webglCustomAttributesList;if(c.sortParticles){Ob.copy(mb);Ob.multiplySelf(c.matrixWorld);for(d=0;d<h;d++){f=i[d];Na.copy(f);Ob.multiplyVector3(Na);m[d]=[Na.z,d]}m.sort(function(a,b){return b[0]-a[0]});for(d=0;d<h;d++){f=i[m[d][1]];g=d*3;o[g]=f.x;o[g+1]=f.y;o[g+2]=f.z}for(d=0;d<l;d++){g=d*3;f=j[m[d][1]];k[g]=f.r;k[g+1]=f.g;k[g+2]=f.b}if(u){j=0;for(l=u.length;j<l;j++){i=u[j];if(i.boundTo===
- void 0||i.boundTo==="vertices"){g=0;f=i.value.length;if(i.size===1)for(d=0;d<f;d++){h=m[d][1];i.array[d]=i.value[h]}else if(i.size===2)for(d=0;d<f;d++){h=m[d][1];h=i.value[h];i.array[g]=h.x;i.array[g+1]=h.y;g=g+2}else if(i.size===3)if(i.type==="c")for(d=0;d<f;d++){h=m[d][1];h=i.value[h];i.array[g]=h.r;i.array[g+1]=h.g;i.array[g+2]=h.b;g=g+3}else for(d=0;d<f;d++){h=m[d][1];h=i.value[h];i.array[g]=h.x;i.array[g+1]=h.y;i.array[g+2]=h.z;g=g+3}else if(i.size===4)for(d=0;d<f;d++){h=m[d][1];h=i.value[h];
- i.array[g]=h.x;i.array[g+1]=h.y;i.array[g+2]=h.z;i.array[g+3]=h.w;g=g+4}}}}}else{if(r)for(d=0;d<h;d++){f=i[d];g=d*3;o[g]=f.x;o[g+1]=f.y;o[g+2]=f.z}if(n)for(d=0;d<l;d++){f=j[d];g=d*3;k[g]=f.r;k[g+1]=f.g;k[g+2]=f.b}if(u){j=0;for(l=u.length;j<l;j++){i=u[j];if(i.needsUpdate&&(i.boundTo===void 0||i.boundTo==="vertices")){f=i.value.length;g=0;if(i.size===1)for(d=0;d<f;d++)i.array[d]=i.value[d];else if(i.size===2)for(d=0;d<f;d++){h=i.value[d];i.array[g]=h.x;i.array[g+1]=h.y;g=g+2}else if(i.size===3)if(i.type===
- "c")for(d=0;d<f;d++){h=i.value[d];i.array[g]=h.r;i.array[g+1]=h.g;i.array[g+2]=h.b;g=g+3}else for(d=0;d<f;d++){h=i.value[d];i.array[g]=h.x;i.array[g+1]=h.y;i.array[g+2]=h.z;g=g+3}else if(i.size===4)for(d=0;d<f;d++){h=i.value[d];i.array[g]=h.x;i.array[g+1]=h.y;i.array[g+2]=h.z;i.array[g+3]=h.w;g=g+4}}}}}if(r||c.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,a.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,o,b)}if(n||c.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,a.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,
- k,b)}if(u){j=0;for(l=u.length;j<l;j++){i=u[j];if(i.needsUpdate||c.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,i.buffer);e.bufferData(e.ARRAY_BUFFER,i.array,b)}}}}function h(a,b){return b.z-a.z}function i(a,b,c){if(a.length)for(var e=0,d=a.length;e<d;e++){aa=Aa=null;sa=J=Ca=Ka=Ba=-1;a[e].render(b,c,pc,qc);aa=Aa=null;sa=J=Ca=Ka=Ba=-1}}function k(a,b,c,e,d,f,g,h){var i,j,l,m;if(b){j=a.length-1;m=b=-1}else{j=0;b=a.length;m=1}for(var o=j;o!==b;o=o+m){i=a[o];if(i.render){j=i.object;l=i.buffer;if(h)i=h;else{i=
- i[c];if(!i)continue;g&&C.setBlending(i.blending,i.blendEquation,i.blendSrc,i.blendDst);C.setDepthTest(i.depthTest);C.setDepthWrite(i.depthWrite);z(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}C.setObjectFaces(j);l instanceof THREE.BufferGeometry?C.renderBufferDirect(e,d,f,i,l,j):C.renderBuffer(e,d,f,i,l,j)}}}function j(a,b,c,e,d,f,g){for(var i,h,j=0,l=a.length;j<l;j++){i=a[j];h=i.object;if(h.visible){if(g)i=g;else{i=i[b];if(!i)continue;f&&C.setBlending(i.blending,i.blendEquation,i.blendSrc,
- i.blendDst);C.setDepthTest(i.depthTest);C.setDepthWrite(i.depthWrite);z(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}C.renderImmediateObject(c,e,d,i,h)}}}function m(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function o(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return true;return false}function l(a){for(var b in a.attributes)a.attributes[b].needsUpdate=false}function u(a,b){for(var c=a.length-1;c>=0;c--)a[c].object===b&&a.splice(c,1)}function r(a,
- b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function n(a,b,c,d,f){if(!d.program||d.needsUpdate){C.initMaterial(d,b,c,f);d.needsUpdate=false}if(d.morphTargets&&!f.__webglMorphTargetInfluences){f.__webglMorphTargetInfluences=new Float32Array(C.maxMorphTargets);for(var g=0,i=C.maxMorphTargets;g<i;g++)f.__webglMorphTargetInfluences[g]=0}var h=false,g=d.program,i=g.uniforms,j=d.uniforms;if(g!==Aa){e.useProgram(g);Aa=g;h=true}if(d.id!==sa){sa=d.id;h=true}if(h||a!==aa){e.uniformMatrix4fv(i.projectionMatrix,
- false,a._projectionMatrixArray);a!==aa&&(aa=a)}if(h){if(c&&d.fog){j.fogColor.value=c.color;if(c instanceof THREE.Fog){j.fogNear.value=c.near;j.fogFar.value=c.far}else if(c instanceof THREE.FogExp2)j.fogDensity.value=c.density}if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){for(var l,o=0,m=0,k=0,r,n,u,t=rc,q=t.directional.colors,z=t.directional.positions,w=t.point.colors,A=t.point.positions,J=t.point.distances,M=0,N=0,I=u=0,c=0,h=b.length;c<h;c++){l=b[c];
- if(!l.onlyShadow){r=l.color;n=l.intensity;u=l.distance;if(l instanceof THREE.AmbientLight)if(C.gammaInput){o=o+r.r*r.r;m=m+r.g*r.g;k=k+r.b*r.b}else{o=o+r.r;m=m+r.g;k=k+r.b}else if(l instanceof THREE.DirectionalLight){u=M*3;if(C.gammaInput){q[u]=r.r*r.r*n*n;q[u+1]=r.g*r.g*n*n;q[u+2]=r.b*r.b*n*n}else{q[u]=r.r*n;q[u+1]=r.g*n;q[u+2]=r.b*n}nb.copy(l.matrixWorld.getPosition());nb.subSelf(l.target.matrixWorld.getPosition());nb.normalize();z[u]=nb.x;z[u+1]=nb.y;z[u+2]=nb.z;M=M+1}else if(l instanceof THREE.PointLight||
- l instanceof THREE.SpotLight){I=N*3;if(C.gammaInput){w[I]=r.r*r.r*n*n;w[I+1]=r.g*r.g*n*n;w[I+2]=r.b*r.b*n*n}else{w[I]=r.r*n;w[I+1]=r.g*n;w[I+2]=r.b*n}l=l.matrixWorld.getPosition();A[I]=l.x;A[I+1]=l.y;A[I+2]=l.z;J[N]=u;N=N+1}}}c=M*3;for(h=q.length;c<h;c++)q[c]=0;c=N*3;for(h=w.length;c<h;c++)w[c]=0;t.point.length=N;t.directional.length=M;t.ambient[0]=o;t.ambient[1]=m;t.ambient[2]=k;c=rc;j.ambientLightColor.value=c.ambient;j.directionalLightColor.value=c.directional.colors;j.directionalLightDirection.value=
- c.directional.positions;j.pointLightColor.value=c.point.colors;j.pointLightPosition.value=c.point.positions;j.pointLightDistance.value=c.point.distances}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){j.opacity.value=d.opacity;C.gammaInput?j.diffuse.value.copyGammaToLinear(d.color):j.diffuse.value=d.color;(j.map.texture=d.map)&&j.offsetRepeat.value.set(d.map.offset.x,d.map.offset.y,d.map.repeat.x,d.map.repeat.y);j.lightMap.texture=
- d.lightMap;j.envMap.texture=d.envMap;j.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;j.reflectivity.value=d.reflectivity;j.refractionRatio.value=d.refractionRatio;j.combine.value=d.combine;j.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}if(d instanceof THREE.LineBasicMaterial){j.diffuse.value=d.color;j.opacity.value=d.opacity}else if(d instanceof THREE.ParticleBasicMaterial){j.psColor.value=d.color;j.opacity.value=d.opacity;j.size.value=
- d.size;j.scale.value=H.height/2;j.map.texture=d.map}else if(d instanceof THREE.MeshPhongMaterial){j.shininess.value=d.shininess;if(C.gammaInput){j.ambient.value.copyGammaToLinear(d.ambient);j.emissive.value.copyGammaToLinear(d.emissive);j.specular.value.copyGammaToLinear(d.specular)}else{j.ambient.value=d.ambient;j.emissive.value=d.emissive;j.specular.value=d.specular}d.wrapAround&&j.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshLambertMaterial){if(C.gammaInput){j.ambient.value.copyGammaToLinear(d.ambient);
- j.emissive.value.copyGammaToLinear(d.emissive)}else{j.ambient.value=d.ambient;j.emissive.value=d.emissive}d.wrapAround&&j.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshDepthMaterial){j.mNear.value=a.near;j.mFar.value=a.far;j.opacity.value=d.opacity}else if(d instanceof THREE.MeshNormalMaterial)j.opacity.value=d.opacity;if(f.receiveShadow&&!d._shadowPass&&j.shadowMatrix){h=c=0;for(o=b.length;h<o;h++){m=b[h];if(m.castShadow&&(m instanceof THREE.SpotLight||m instanceof THREE.DirectionalLight&&
- !m.shadowCascade)){j.shadowMap.texture[c]=m.shadowMap;j.shadowMapSize.value[c]=m.shadowMapSize;j.shadowMatrix.value[c]=m.shadowMatrix;j.shadowDarkness.value[c]=m.shadowDarkness;j.shadowBias.value[c]=m.shadowBias;c++}}}b=d.uniformsList;j=0;for(c=b.length;j<c;j++)if(m=g.uniforms[b[j][1]]){h=b[j][0];k=h.type;o=h.value;if(k==="i")e.uniform1i(m,o);else if(k==="f")e.uniform1f(m,o);else if(k==="v2")e.uniform2f(m,o.x,o.y);else if(k==="v3")e.uniform3f(m,o.x,o.y,o.z);else if(k==="v4")e.uniform4f(m,o.x,o.y,
- o.z,o.w);else if(k==="c")e.uniform3f(m,o.r,o.g,o.b);else if(k==="fv1")e.uniform1fv(m,o);else if(k==="fv")e.uniform3fv(m,o);else if(k==="v2v"){if(!h._array)h._array=new Float32Array(2*o.length);k=0;for(t=o.length;k<t;k++){q=k*2;h._array[q]=o[k].x;h._array[q+1]=o[k].y}e.uniform2fv(m,h._array)}else if(k==="v3v"){if(!h._array)h._array=new Float32Array(3*o.length);k=0;for(t=o.length;k<t;k++){q=k*3;h._array[q]=o[k].x;h._array[q+1]=o[k].y;h._array[q+2]=o[k].z}e.uniform3fv(m,h._array)}else if(k=="v4v"){if(!h._array)h._array=
- new Float32Array(4*o.length);k=0;for(t=o.length;k<t;k++){q=k*4;h._array[q]=o[k].x;h._array[q+1]=o[k].y;h._array[q+2]=o[k].z;h._array[q+3]=o[k].w}e.uniform4fv(m,h._array)}else if(k==="m4"){if(!h._array)h._array=new Float32Array(16);o.flattenToArray(h._array);e.uniformMatrix4fv(m,false,h._array)}else if(k==="m4v"){if(!h._array)h._array=new Float32Array(16*o.length);k=0;for(t=o.length;k<t;k++)o[k].flattenToArrayOffset(h._array,k*16);e.uniformMatrix4fv(m,false,h._array)}else if(k==="t"){e.uniform1i(m,
- o);if(m=h.texture)if(m.image instanceof Array&&m.image.length===6){h=m;if(h.image.length===6)if(h.needsUpdate){if(!h.image.__webglTextureCube)h.image.__webglTextureCube=e.createTexture();e.activeTexture(e.TEXTURE0+o);e.bindTexture(e.TEXTURE_CUBE_MAP,h.image.__webglTextureCube);o=[];for(m=0;m<6;m++){k=o;t=m;if(C.autoScaleCubemaps){q=h.image[m];w=Ic;if(!(q.width<=w&&q.height<=w)){A=Math.max(q.width,q.height);z=Math.floor(q.width*w/A);w=Math.floor(q.height*w/A);A=document.createElement("canvas");A.width=
- z;A.height=w;A.getContext("2d").drawImage(q,0,0,q.width,q.height,0,0,z,w);q=A}}else q=h.image[m];k[t]=q}m=o[0];k=(m.width&m.width-1)===0&&(m.height&m.height-1)===0;t=G(h.format);q=G(h.type);P(e.TEXTURE_CUBE_MAP,h,k);for(m=0;m<6;m++)e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+m,0,t,t,q,o[m]);h.generateMipmaps&&k&&e.generateMipmap(e.TEXTURE_CUBE_MAP);h.needsUpdate=false;if(h.onUpdate)h.onUpdate()}else{e.activeTexture(e.TEXTURE0+o);e.bindTexture(e.TEXTURE_CUBE_MAP,h.image.__webglTextureCube)}}else if(m instanceof
- THREE.WebGLRenderTargetCube){h=m;e.activeTexture(e.TEXTURE0+o);e.bindTexture(e.TEXTURE_CUBE_MAP,h.__webglTexture)}else C.setTexture(m,o)}else if(k==="tv"){if(!h._array){h._array=[];k=0;for(t=h.texture.length;k<t;k++)h._array[k]=o+k}e.uniform1iv(m,h._array);k=0;for(t=h.texture.length;k<t;k++)(m=h.texture[k])&&C.setTexture(m,h._array[k])}}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&i.cameraPosition!==null){b=a.matrixWorld.getPosition();e.uniform3f(i.cameraPosition,
- b.x,b.y,b.z)}(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&i.viewMatrix!==null&&e.uniformMatrix4fv(i.viewMatrix,false,a._viewMatrixArray);d.skinning&&e.uniformMatrix4fv(i.boneGlobalMatrices,false,f.boneMatrices)}e.uniformMatrix4fv(i.modelViewMatrix,false,f._modelViewMatrixArray);i.normalMatrix&&e.uniformMatrix3fv(i.normalMatrix,false,f._normalMatrixArray);(d instanceof THREE.ShaderMaterial||d.envMap||d.skinning||f.receiveShadow)&&
- i.objectMatrix!==null&&e.uniformMatrix4fv(i.objectMatrix,false,f._objectMatrixArray);return g}function t(a,b){a._modelViewMatrix.multiplyToArray(b.matrixWorldInverse,a.matrixWorld,a._modelViewMatrixArray);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transposeIntoArray(a._normalMatrixArray)}function z(a,b,c){if(sc!==a){a?e.enable(e.POLYGON_OFFSET_FILL):e.disable(e.POLYGON_OFFSET_FILL);sc=a}if(a&&(Yb!==b||Zb!==c)){e.polygonOffset(b,c);Yb=b;Zb=c}}function w(a,b){var c;a==="fragment"?
- c=e.createShader(e.FRAGMENT_SHADER):a==="vertex"&&(c=e.createShader(e.VERTEX_SHADER));e.shaderSource(c,b);e.compileShader(c);if(!e.getShaderParameter(c,e.COMPILE_STATUS)){console.error(e.getShaderInfoLog(c));console.error(b);return null}return c}function P(a,b,c){if(c){e.texParameteri(a,e.TEXTURE_WRAP_S,G(b.wrapS));e.texParameteri(a,e.TEXTURE_WRAP_T,G(b.wrapT));e.texParameteri(a,e.TEXTURE_MAG_FILTER,G(b.magFilter));e.texParameteri(a,e.TEXTURE_MIN_FILTER,G(b.minFilter))}else{e.texParameteri(a,e.TEXTURE_WRAP_S,
- e.CLAMP_TO_EDGE);e.texParameteri(a,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(a,e.TEXTURE_MAG_FILTER,q(b.magFilter));e.texParameteri(a,e.TEXTURE_MIN_FILTER,q(b.minFilter))}}function A(a,b){e.bindRenderbuffer(e.RENDERBUFFER,a);if(b.depthBuffer&&!b.stencilBuffer){e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_COMPONENT16,b.width,b.height);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.RENDERBUFFER,a)}else if(b.depthBuffer&&b.stencilBuffer){e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_STENCIL,
- b.width,b.height);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_STENCIL_ATTACHMENT,e.RENDERBUFFER,a)}else e.renderbufferStorage(e.RENDERBUFFER,e.RGBA4,b.width,b.height)}function q(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return e.NEAREST;default:return e.LINEAR}}function G(a){switch(a){case THREE.RepeatWrapping:return e.REPEAT;case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT;
- case THREE.NearestFilter:return e.NEAREST;case THREE.NearestMipMapNearestFilter:return e.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return e.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return e.LINEAR;case THREE.LinearMipMapNearestFilter:return e.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return e.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return e.BYTE;case THREE.UnsignedByteType:return e.UNSIGNED_BYTE;case THREE.ShortType:return e.SHORT;case THREE.UnsignedShortType:return e.UNSIGNED_SHORT;
- case THREE.IntType:return e.INT;case THREE.UnsignedIntType:return e.UNSIGNED_INT;case THREE.FloatType:return e.FLOAT;case THREE.AlphaFormat:return e.ALPHA;case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA;case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA;case THREE.AddEquation:return e.FUNC_ADD;case THREE.SubtractEquation:return e.FUNC_SUBTRACT;case THREE.ReverseSubtractEquation:return e.FUNC_REVERSE_SUBTRACT;case THREE.ZeroFactor:return e.ZERO;
- case THREE.OneFactor:return e.ONE;case THREE.SrcColorFactor:return e.SRC_COLOR;case THREE.OneMinusSrcColorFactor:return e.ONE_MINUS_SRC_COLOR;case THREE.SrcAlphaFactor:return e.SRC_ALPHA;case THREE.OneMinusSrcAlphaFactor:return e.ONE_MINUS_SRC_ALPHA;case THREE.DstAlphaFactor:return e.DST_ALPHA;case THREE.OneMinusDstAlphaFactor:return e.ONE_MINUS_DST_ALPHA;case THREE.DstColorFactor:return e.DST_COLOR;case THREE.OneMinusDstColorFactor:return e.ONE_MINUS_DST_COLOR;case THREE.SrcAlphaSaturateFactor:return e.SRC_ALPHA_SATURATE}return 0}
- console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},H=a.canvas!==void 0?a.canvas:document.createElement("canvas"),M=a.precision!==void 0?a.precision:"highp",I=a.alpha!==void 0?a.alpha:true,K=a.premultipliedAlpha!==void 0?a.premultipliedAlpha:true,N=a.antialias!==void 0?a.antialias:false,ja=a.stencil!==void 0?a.stencil:true,oa=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:false,ka=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),Y=a.clearAlpha!==void 0?a.clearAlpha:
- 0,S=a.maxLights!==void 0?a.maxLights:4;this.domElement=H;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=true;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=false;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=true;this.shadowMapCascade=this.shadowMapDebug=false;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=
- true;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var C=this,e,Wa=[],Aa=null,T=null,sa=-1,J=null,aa=null,ta=0,xa=null,U=null,Ba=null,Ma=null,Ra=null,Sa=null,Ka=null,Ca=null,sc=null,Yb=null,Zb=null,tb=null,$b=0,Hb=0,Pb=0,ac=0,pc=0,qc=0,Ib=new THREE.Frustum,mb=new THREE.Matrix4,Ob=new THREE.Matrix4,Na=new THREE.Vector4,nb=new THREE.Vector3,rc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},
- point:{length:0,colors:[],positions:[],distances:[]}};e=function(){var a;try{if(!(a=H.getContext("experimental-webgl",{alpha:I,premultipliedAlpha:K,antialias:N,stencil:ja,preserveDrawingBuffer:oa})))throw"Error creating WebGL context.";}catch(b){console.error(b)}return a}();e.clearColor(0,0,0,1);e.clearDepth(1);e.clearStencil(0);e.enable(e.DEPTH_TEST);e.depthFunc(e.LEQUAL);e.frontFace(e.CCW);e.cullFace(e.BACK);e.enable(e.CULL_FACE);e.enable(e.BLEND);e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,
- e.ONE_MINUS_SRC_ALPHA);e.clearColor(ka.r,ka.g,ka.b,Y);this.context=e;var bc=e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS);e.getParameter(e.MAX_TEXTURE_SIZE);var Ic=e.getParameter(e.MAX_CUBE_MAP_TEXTURE_SIZE);this.getContext=function(){return e};this.supportsVertexTextures=function(){return bc>0};this.setSize=function(a,b){H.width=a;H.height=b;this.setViewport(0,0,H.width,H.height)};this.setViewport=function(a,b,c,d){$b=a;Hb=b;Pb=c;ac=d;e.viewport($b,Hb,Pb,ac)};this.setScissor=function(a,b,c,d){e.scissor(a,
- b,c,d)};this.enableScissorTest=function(a){a?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};this.setClearColorHex=function(a,b){ka.setHex(a);Y=b;e.clearColor(ka.r,ka.g,ka.b,Y)};this.setClearColor=function(a,b){ka.copy(a);Y=b;e.clearColor(ka.r,ka.g,ka.b,Y)};this.getClearColor=function(){return ka};this.getClearAlpha=function(){return Y};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d=d|e.COLOR_BUFFER_BIT;if(b===void 0||b)d=d|e.DEPTH_BUFFER_BIT;if(c===void 0||c)d=d|e.STENCIL_BUFFER_BIT;e.clear(d)};
- this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit){a.__webglInit=false;delete a._modelViewMatrix;delete a._normalMatrix;delete a._normalMatrixArray;delete a._modelViewMatrixArray;delete a._objectMatrixArray;if(a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=
- a.geometry.geometryGroups[b];e.deleteBuffer(c.__webglVertexBuffer);e.deleteBuffer(c.__webglNormalBuffer);e.deleteBuffer(c.__webglTangentBuffer);e.deleteBuffer(c.__webglColorBuffer);e.deleteBuffer(c.__webglUVBuffer);e.deleteBuffer(c.__webglUV2Buffer);e.deleteBuffer(c.__webglSkinVertexABuffer);e.deleteBuffer(c.__webglSkinVertexBBuffer);e.deleteBuffer(c.__webglSkinIndicesBuffer);e.deleteBuffer(c.__webglSkinWeightsBuffer);e.deleteBuffer(c.__webglFaceBuffer);e.deleteBuffer(c.__webglLineBuffer);var d=void 0,
- f=void 0;if(c.numMorphTargets){d=0;for(f=c.numMorphTargets;d<f;d++)e.deleteBuffer(c.__webglMorphTargetsBuffers[d])}if(c.numMorphNormals){d=0;for(f=c.numMorphNormals;d<f;d++)e.deleteBuffer(c.__webglMorphNormalsBuffers[d])}if(c.__webglCustomAttributesList){d=void 0;for(d in c.__webglCustomAttributesList)e.deleteBuffer(c.__webglCustomAttributesList[d].buffer)}C.info.memory.geometries--}else if(a instanceof THREE.Ribbon){a=a.geometry;e.deleteBuffer(a.__webglVertexBuffer);e.deleteBuffer(a.__webglColorBuffer);
- C.info.memory.geometries--}else if(a instanceof THREE.Line){a=a.geometry;e.deleteBuffer(a.__webglVertexBuffer);e.deleteBuffer(a.__webglColorBuffer);C.info.memory.geometries--}else if(a instanceof THREE.ParticleSystem){a=a.geometry;e.deleteBuffer(a.__webglVertexBuffer);e.deleteBuffer(a.__webglColorBuffer);C.info.memory.geometries--}}};this.deallocateTexture=function(a){if(a.__webglInit){a.__webglInit=false;e.deleteTexture(a.__webglTexture);C.info.memory.textures--}};this.deallocateRenderTarget=function(a){if(a&&
- a.__webglTexture){e.deleteTexture(a.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(var b=0;b<6;b++){e.deleteFramebuffer(a.__webglFramebuffer[b]);e.deleteRenderbuffer(a.__webglRenderbuffer[b])}else{e.deleteFramebuffer(a.__webglFramebuffer);e.deleteRenderbuffer(a.__webglRenderbuffer)}}};this.updateShadowMap=function(a,b){Aa=null;sa=J=Ca=Ka=Ba=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=e.createBuffer();
- if(!a.__webglNormalBuffer)a.__webglNormalBuffer=e.createBuffer();if(a.hasPos){e.bindBuffer(e.ARRAY_BUFFER,a.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,a.positionArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(b.attributes.position);e.vertexAttribPointer(b.attributes.position,3,e.FLOAT,false,0,0)}if(a.hasNormal){e.bindBuffer(e.ARRAY_BUFFER,a.__webglNormalBuffer);if(c===THREE.FlatShading){var d,f,g,h,i,j,k,m,o,l,r=a.count*3;for(l=0;l<r;l=l+9){c=a.normalArray;d=c[l];f=c[l+1];g=c[l+2];h=c[l+3];
- j=c[l+4];m=c[l+5];i=c[l+6];k=c[l+7];o=c[l+8];d=(d+h+i)/3;f=(f+j+k)/3;g=(g+m+o)/3;c[l]=d;c[l+1]=f;c[l+2]=g;c[l+3]=d;c[l+4]=f;c[l+5]=g;c[l+6]=d;c[l+7]=f;c[l+8]=g}}e.bufferData(e.ARRAY_BUFFER,a.normalArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(b.attributes.normal);e.vertexAttribPointer(b.attributes.normal,3,e.FLOAT,false,0,0)}e.drawArrays(e.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,f,g){if(d.opacity!==0){c=n(a,b,c,d,g);a=c.attributes;b=false;d=f.id*16777215+c.id*2+
- (d.wireframe?1:0);if(d!==J){J=d;b=true}if(g instanceof THREE.Mesh){g=f.offsets;d=0;for(c=g.length;d<c;++d){if(b){e.bindBuffer(e.ARRAY_BUFFER,f.vertexPositionBuffer);e.vertexAttribPointer(a.position,f.vertexPositionBuffer.itemSize,e.FLOAT,false,0,g[d].index*12);if(a.normal>=0&&f.vertexNormalBuffer){e.bindBuffer(e.ARRAY_BUFFER,f.vertexNormalBuffer);e.vertexAttribPointer(a.normal,f.vertexNormalBuffer.itemSize,e.FLOAT,false,0,g[d].index*12)}if(a.uv>=0&&f.vertexUvBuffer)if(f.vertexUvBuffer){e.bindBuffer(e.ARRAY_BUFFER,
- f.vertexUvBuffer);e.vertexAttribPointer(a.uv,f.vertexUvBuffer.itemSize,e.FLOAT,false,0,g[d].index*8);e.enableVertexAttribArray(a.uv)}else e.disableVertexAttribArray(a.uv);if(a.color>=0&&f.vertexColorBuffer){e.bindBuffer(e.ARRAY_BUFFER,f.vertexColorBuffer);e.vertexAttribPointer(a.color,f.vertexColorBuffer.itemSize,e.FLOAT,false,0,g[d].index*16)}e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,f.vertexIndexBuffer)}e.drawElements(e.TRIANGLES,g[d].count,e.UNSIGNED_SHORT,g[d].start*2);C.info.render.calls++;C.info.render.vertices=
- C.info.render.vertices+g[d].count;C.info.render.faces=C.info.render.faces+g[d].count/3}}}};this.renderBuffer=function(a,b,c,d,f,g){if(d.opacity!==0){var h,i,c=n(a,b,c,d,g),b=c.attributes,a=false,c=f.id*16777215+c.id*2+(d.wireframe?1:0);if(c!==J){J=c;a=true}if(!d.morphTargets&&b.position>=0){if(a){e.bindBuffer(e.ARRAY_BUFFER,f.__webglVertexBuffer);e.vertexAttribPointer(b.position,3,e.FLOAT,false,0,0)}}else if(g.morphTargetBase){c=d.program.attributes;if(g.morphTargetBase!==-1){e.bindBuffer(e.ARRAY_BUFFER,
- f.__webglMorphTargetsBuffers[g.morphTargetBase]);e.vertexAttribPointer(c.position,3,e.FLOAT,false,0,0)}else if(c.position>=0){e.bindBuffer(e.ARRAY_BUFFER,f.__webglVertexBuffer);e.vertexAttribPointer(c.position,3,e.FLOAT,false,0,0)}if(g.morphTargetForcedOrder.length){h=0;var j=g.morphTargetForcedOrder;for(i=g.morphTargetInfluences;h<d.numSupportedMorphTargets&&h<j.length;){e.bindBuffer(e.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[j[h]]);e.vertexAttribPointer(c["morphTarget"+h],3,e.FLOAT,false,0,0);
- if(d.morphNormals){e.bindBuffer(e.ARRAY_BUFFER,f.__webglMorphNormalsBuffers[j[h]]);e.vertexAttribPointer(c["morphNormal"+h],3,e.FLOAT,false,0,0)}g.__webglMorphTargetInfluences[h]=i[j[h]];h++}}else{var j=[],l=-1,k=0;i=g.morphTargetInfluences;var m,o=i.length;h=0;for(g.morphTargetBase!==-1&&(j[g.morphTargetBase]=true);h<d.numSupportedMorphTargets;){for(m=0;m<o;m++)if(!j[m]&&i[m]>l){k=m;l=i[k]}e.bindBuffer(e.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[k]);e.vertexAttribPointer(c["morphTarget"+h],3,e.FLOAT,
- false,0,0);if(d.morphNormals){e.bindBuffer(e.ARRAY_BUFFER,f.__webglMorphNormalsBuffers[k]);e.vertexAttribPointer(c["morphNormal"+h],3,e.FLOAT,false,0,0)}g.__webglMorphTargetInfluences[h]=l;j[k]=1;l=-1;h++}}d.program.uniforms.morphTargetInfluences!==null&&e.uniform1fv(d.program.uniforms.morphTargetInfluences,g.__webglMorphTargetInfluences)}if(a){if(f.__webglCustomAttributesList){h=0;for(i=f.__webglCustomAttributesList.length;h<i;h++){c=f.__webglCustomAttributesList[h];if(b[c.buffer.belongsToAttribute]>=
- 0){e.bindBuffer(e.ARRAY_BUFFER,c.buffer);e.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,e.FLOAT,false,0,0)}}}if(b.color>=0){e.bindBuffer(e.ARRAY_BUFFER,f.__webglColorBuffer);e.vertexAttribPointer(b.color,3,e.FLOAT,false,0,0)}if(b.normal>=0){e.bindBuffer(e.ARRAY_BUFFER,f.__webglNormalBuffer);e.vertexAttribPointer(b.normal,3,e.FLOAT,false,0,0)}if(b.tangent>=0){e.bindBuffer(e.ARRAY_BUFFER,f.__webglTangentBuffer);e.vertexAttribPointer(b.tangent,4,e.FLOAT,false,0,0)}if(b.uv>=0)if(f.__webglUVBuffer){e.bindBuffer(e.ARRAY_BUFFER,
- f.__webglUVBuffer);e.vertexAttribPointer(b.uv,2,e.FLOAT,false,0,0);e.enableVertexAttribArray(b.uv)}else e.disableVertexAttribArray(b.uv);if(b.uv2>=0)if(f.__webglUV2Buffer){e.bindBuffer(e.ARRAY_BUFFER,f.__webglUV2Buffer);e.vertexAttribPointer(b.uv2,2,e.FLOAT,false,0,0);e.enableVertexAttribArray(b.uv2)}else e.disableVertexAttribArray(b.uv2);if(d.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0){e.bindBuffer(e.ARRAY_BUFFER,f.__webglSkinVertexABuffer);e.vertexAttribPointer(b.skinVertexA,
- 4,e.FLOAT,false,0,0);e.bindBuffer(e.ARRAY_BUFFER,f.__webglSkinVertexBBuffer);e.vertexAttribPointer(b.skinVertexB,4,e.FLOAT,false,0,0);e.bindBuffer(e.ARRAY_BUFFER,f.__webglSkinIndicesBuffer);e.vertexAttribPointer(b.skinIndex,4,e.FLOAT,false,0,0);e.bindBuffer(e.ARRAY_BUFFER,f.__webglSkinWeightsBuffer);e.vertexAttribPointer(b.skinWeight,4,e.FLOAT,false,0,0)}}if(g instanceof THREE.Mesh){if(d.wireframe){d=d.wireframeLinewidth;if(d!==tb){e.lineWidth(d);tb=d}a&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,f.__webglLineBuffer);
- e.drawElements(e.LINES,f.__webglLineCount,e.UNSIGNED_SHORT,0)}else{a&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,f.__webglFaceBuffer);e.drawElements(e.TRIANGLES,f.__webglFaceCount,e.UNSIGNED_SHORT,0)}C.info.render.calls++;C.info.render.vertices=C.info.render.vertices+f.__webglFaceCount;C.info.render.faces=C.info.render.faces+f.__webglFaceCount/3}else if(g instanceof THREE.Line){g=g.type===THREE.LineStrip?e.LINE_STRIP:e.LINES;d=d.linewidth;if(d!==tb){e.lineWidth(d);tb=d}e.drawArrays(g,0,f.__webglLineCount);
- C.info.render.calls++}else if(g instanceof THREE.ParticleSystem){e.drawArrays(e.POINTS,0,f.__webglParticleCount);C.info.render.calls++;C.info.render.points=C.info.render.points+f.__webglParticleCount}else if(g instanceof THREE.Ribbon){e.drawArrays(e.TRIANGLE_STRIP,0,f.__webglVertexCount);C.info.render.calls++}}};this.render=function(a,b,c,d){var f,g,l,m,o=a.__lights,r=a.fog;sa=-1;if(b.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(b)}this.autoUpdateScene&&
- a.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);mb.multiply(b.projectionMatrix,b.matrixWorldInverse);Ib.setFromMatrix(mb);this.autoUpdateObjects&&this.initWebGLObjects(a);i(this.renderPluginsPre,a,b);C.info.render.calls=0;C.info.render.vertices=
- 0;C.info.render.faces=0;C.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);m=a.__webglObjects;d=0;for(f=m.length;d<f;d++){g=m[d];l=g.object;g.render=false;if(l.visible&&(!(l instanceof THREE.Mesh||l instanceof THREE.ParticleSystem)||!l.frustumCulled||Ib.contains(l))){l.matrixWorld.flattenToArray(l._objectMatrixArray);t(l,b);var n=g,u=n.object,q=n.buffer,w=void 0,w=w=void 0,w=u.material;if(w instanceof THREE.MeshFaceMaterial){w=
- q.materialIndex;if(w>=0){w=u.geometry.materials[w];if(w.transparent){n.transparent=w;n.opaque=null}else{n.opaque=w;n.transparent=null}}}else if(w)if(w.transparent){n.transparent=w;n.opaque=null}else{n.opaque=w;n.transparent=null}g.render=true;if(this.sortObjects)if(l.renderDepth)g.z=l.renderDepth;else{Na.copy(l.matrixWorld.getPosition());mb.multiplyVector3(Na);g.z=Na.z}}}this.sortObjects&&m.sort(h);m=a.__webglObjectsImmediate;d=0;for(f=m.length;d<f;d++){g=m[d];l=g.object;if(l.visible){l.matrixAutoUpdate&&
- l.matrixWorld.flattenToArray(l._objectMatrixArray);t(l,b);l=g.object.material;if(l.transparent){g.transparent=l;g.opaque=null}else{g.opaque=l;g.transparent=null}}}if(a.overrideMaterial){d=a.overrideMaterial;this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst);this.setDepthTest(d.depthTest);this.setDepthWrite(d.depthWrite);z(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits);k(a.__webglObjects,false,"",b,o,r,true,d);j(a.__webglObjectsImmediate,"",b,o,r,false,d)}else{this.setBlending(THREE.NormalBlending);
- k(a.__webglObjects,true,"opaque",b,o,r,false);j(a.__webglObjectsImmediate,"opaque",b,o,r,false);k(a.__webglObjects,false,"transparent",b,o,r,true);j(a.__webglObjectsImmediate,"transparent",b,o,r,true)}i(this.renderPluginsPost,a,b);if(c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)if(c instanceof THREE.WebGLRenderTargetCube){e.bindTexture(e.TEXTURE_CUBE_MAP,c.__webglTexture);e.generateMipmap(e.TEXTURE_CUBE_MAP);e.bindTexture(e.TEXTURE_CUBE_MAP,null)}else{e.bindTexture(e.TEXTURE_2D,
- c.__webglTexture);e.generateMipmap(e.TEXTURE_2D);e.bindTexture(e.TEXTURE_2D,null)}this.setDepthTest(true);this.setDepthWrite(true)};this.renderImmediateObject=function(a,b,c,d,f){var g=n(a,b,c,d,f);J=-1;C.setObjectFaces(f);f.immediateRenderCallback?f.immediateRenderCallback(g,e,Ib):f.render(function(a){C.renderBufferImmediate(a,g,d.shading)})};this.initWebGLObjects=function(a){if(!a.__webglObjects){a.__webglObjects=[];a.__webglObjectsImmediate=[];a.__webglSprites=[];a.__webglFlares=[]}for(;a.__objectsAdded.length;){var h=
- a.__objectsAdded[0],i=a,j=void 0,k=void 0,n=void 0;if(!h.__webglInit){h.__webglInit=true;h._modelViewMatrix=new THREE.Matrix4;h._normalMatrix=new THREE.Matrix3;h._normalMatrixArray=new Float32Array(9);h._modelViewMatrixArray=new Float32Array(16);h._objectMatrixArray=new Float32Array(16);h.matrixWorld.flattenToArray(h._objectMatrixArray);if(h instanceof THREE.Mesh){k=h.geometry;if(k instanceof THREE.Geometry){if(k.geometryGroups===void 0){var q=k,t=void 0,w=void 0,z=void 0,A=void 0,H=void 0,G=void 0,
- I=void 0,J={},M=q.morphTargets.length,N=q.morphNormals.length;q.geometryGroups={};t=0;for(w=q.faces.length;t<w;t++){z=q.faces[t];A=z.materialIndex;G=A!==void 0?A:-1;J[G]===void 0&&(J[G]={hash:G,counter:0});I=J[G].hash+"_"+J[G].counter;q.geometryGroups[I]===void 0&&(q.geometryGroups[I]={faces3:[],faces4:[],materialIndex:A,vertices:0,numMorphTargets:M,numMorphNormals:N});H=z instanceof THREE.Face3?3:4;if(q.geometryGroups[I].vertices+H>65535){J[G].counter=J[G].counter+1;I=J[G].hash+"_"+J[G].counter;
- q.geometryGroups[I]===void 0&&(q.geometryGroups[I]={faces3:[],faces4:[],materialIndex:A,vertices:0,numMorphTargets:M,numMorphNormals:N})}z instanceof THREE.Face3?q.geometryGroups[I].faces3.push(t):q.geometryGroups[I].faces4.push(t);q.geometryGroups[I].vertices=q.geometryGroups[I].vertices+H}q.geometryGroupsList=[];var P=void 0;for(P in q.geometryGroups){q.geometryGroups[P].id=ta++;q.geometryGroupsList.push(q.geometryGroups[P])}}for(j in k.geometryGroups){n=k.geometryGroups[j];if(!n.__webglVertexBuffer){var K=
- n;K.__webglVertexBuffer=e.createBuffer();K.__webglNormalBuffer=e.createBuffer();K.__webglTangentBuffer=e.createBuffer();K.__webglColorBuffer=e.createBuffer();K.__webglUVBuffer=e.createBuffer();K.__webglUV2Buffer=e.createBuffer();K.__webglSkinVertexABuffer=e.createBuffer();K.__webglSkinVertexBBuffer=e.createBuffer();K.__webglSkinIndicesBuffer=e.createBuffer();K.__webglSkinWeightsBuffer=e.createBuffer();K.__webglFaceBuffer=e.createBuffer();K.__webglLineBuffer=e.createBuffer();var S=void 0,U=void 0;
- if(K.numMorphTargets){K.__webglMorphTargetsBuffers=[];S=0;for(U=K.numMorphTargets;S<U;S++)K.__webglMorphTargetsBuffers.push(e.createBuffer())}if(K.numMorphNormals){K.__webglMorphNormalsBuffers=[];S=0;for(U=K.numMorphNormals;S<U;S++)K.__webglMorphNormalsBuffers.push(e.createBuffer())}C.info.memory.geometries++;var ca=n,Y=h,aa=Y.geometry,ja=ca.faces3,ka=ca.faces4,T=ja.length*3+ka.length*4,sa=ja.length*1+ka.length*2,xa=ja.length*3+ka.length*4,oa=c(Y,ca),Aa=f(oa),Ba=d(oa),Ma=oa.vertexColors?oa.vertexColors:
- false;ca.__vertexArray=new Float32Array(T*3);if(Ba)ca.__normalArray=new Float32Array(T*3);if(aa.hasTangents)ca.__tangentArray=new Float32Array(T*4);if(Ma)ca.__colorArray=new Float32Array(T*3);if(Aa){if(aa.faceUvs.length>0||aa.faceVertexUvs.length>0)ca.__uvArray=new Float32Array(T*2);if(aa.faceUvs.length>1||aa.faceVertexUvs.length>1)ca.__uv2Array=new Float32Array(T*2)}if(Y.geometry.skinWeights.length&&Y.geometry.skinIndices.length){ca.__skinVertexAArray=new Float32Array(T*4);ca.__skinVertexBArray=
- new Float32Array(T*4);ca.__skinIndexArray=new Float32Array(T*4);ca.__skinWeightArray=new Float32Array(T*4)}ca.__faceArray=new Uint16Array(sa*3);ca.__lineArray=new Uint16Array(xa*2);var Ca=void 0,Ka=void 0;if(ca.numMorphTargets){ca.__morphTargetsArrays=[];Ca=0;for(Ka=ca.numMorphTargets;Ca<Ka;Ca++)ca.__morphTargetsArrays.push(new Float32Array(T*3))}if(ca.numMorphNormals){ca.__morphNormalsArrays=[];Ca=0;for(Ka=ca.numMorphNormals;Ca<Ka;Ca++)ca.__morphNormalsArrays.push(new Float32Array(T*3))}ca.__webglFaceCount=
- sa*3;ca.__webglLineCount=xa*2;if(oa.attributes){if(ca.__webglCustomAttributesList===void 0)ca.__webglCustomAttributesList=[];var Ra=void 0;for(Ra in oa.attributes){var Sa=oa.attributes[Ra],La={},Wa;for(Wa in Sa)La[Wa]=Sa[Wa];if(!La.__webglInitialized||La.createUniqueBuffers){La.__webglInitialized=true;var Na=1;La.type==="v2"?Na=2:La.type==="v3"?Na=3:La.type==="v4"?Na=4:La.type==="c"&&(Na=3);La.size=Na;La.array=new Float32Array(T*Na);La.buffer=e.createBuffer();La.buffer.belongsToAttribute=Ra;Sa.needsUpdate=
- true;La.__original=Sa}ca.__webglCustomAttributesList.push(La)}}ca.__inittedArrays=true;k.__dirtyVertices=true;k.__dirtyMorphTargets=true;k.__dirtyElements=true;k.__dirtyUvs=true;k.__dirtyNormals=true;k.__dirtyTangents=true;k.__dirtyColors=true}}}}else if(h instanceof THREE.Ribbon){k=h.geometry;if(!k.__webglVertexBuffer){var nb=k;nb.__webglVertexBuffer=e.createBuffer();nb.__webglColorBuffer=e.createBuffer();C.info.memory.geometries++;var mb=k,tb=mb.vertices.length;mb.__vertexArray=new Float32Array(tb*
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- void 0||p.boundTo==="vertices"){v=0;for(B=W.length;v<B;v++){y=na[W[v]];D=p.value[y.a];E=p.value[y.b];F=p.value[y.c];p.array[s]=D.x;p.array[s+1]=D.y;p.array[s+2]=E.x;p.array[s+3]=E.y;p.array[s+4]=F.x;p.array[s+5]=F.y;s=s+6}v=0;for(B=X.length;v<B;v++){y=na[X[v]];D=p.value[y.a];E=p.value[y.b];F=p.value[y.c];Z=p.value[y.d];p.array[s]=D.x;p.array[s+1]=D.y;p.array[s+2]=E.x;p.array[s+3]=E.y;p.array[s+4]=F.x;p.array[s+5]=F.y;p.array[s+6]=Z.x;p.array[s+7]=Z.y;s=s+8}}else{if(p.boundTo==="faces"){v=0;for(B=
- W.length;v<B;v++){F=E=D=Ia=p.value[W[v]];p.array[s]=D.x;p.array[s+1]=D.y;p.array[s+2]=E.x;p.array[s+3]=E.y;p.array[s+4]=F.x;p.array[s+5]=F.y;s=s+6}v=0;for(B=X.length;v<B;v++){Z=F=E=D=Ia=p.value[X[v]];p.array[s]=D.x;p.array[s+1]=D.y;p.array[s+2]=E.x;p.array[s+3]=E.y;p.array[s+4]=F.x;p.array[s+5]=F.y;p.array[s+6]=Z.x;p.array[s+7]=Z.y;s=s+8}}}else if(p.size===3){var Q;Q=p.type==="c"?["r","g","b"]:["x","y","z"];if(p.boundTo===void 0||p.boundTo==="vertices"){v=0;for(B=W.length;v<B;v++){y=na[W[v]];D=p.value[y.a];
- E=p.value[y.b];F=p.value[y.c];p.array[s]=D[Q[0]];p.array[s+1]=D[Q[1]];p.array[s+2]=D[Q[2]];p.array[s+3]=E[Q[0]];p.array[s+4]=E[Q[1]];p.array[s+5]=E[Q[2]];p.array[s+6]=F[Q[0]];p.array[s+7]=F[Q[1]];p.array[s+8]=F[Q[2]];s=s+9}v=0;for(B=X.length;v<B;v++){y=na[X[v]];D=p.value[y.a];E=p.value[y.b];F=p.value[y.c];Z=p.value[y.d];p.array[s]=D[Q[0]];p.array[s+1]=D[Q[1]];p.array[s+2]=D[Q[2]];p.array[s+3]=E[Q[0]];p.array[s+4]=E[Q[1]];p.array[s+5]=E[Q[2]];p.array[s+6]=F[Q[0]];p.array[s+7]=F[Q[1]];p.array[s+8]=
- F[Q[2]];p.array[s+9]=Z[Q[0]];p.array[s+10]=Z[Q[1]];p.array[s+11]=Z[Q[2]];s=s+12}}else if(p.boundTo==="faces"){v=0;for(B=W.length;v<B;v++){F=E=D=Ia=p.value[W[v]];p.array[s]=D[Q[0]];p.array[s+1]=D[Q[1]];p.array[s+2]=D[Q[2]];p.array[s+3]=E[Q[0]];p.array[s+4]=E[Q[1]];p.array[s+5]=E[Q[2]];p.array[s+6]=F[Q[0]];p.array[s+7]=F[Q[1]];p.array[s+8]=F[Q[2]];s=s+9}v=0;for(B=X.length;v<B;v++){Z=F=E=D=Ia=p.value[X[v]];p.array[s]=D[Q[0]];p.array[s+1]=D[Q[1]];p.array[s+2]=D[Q[2]];p.array[s+3]=E[Q[0]];p.array[s+4]=
- E[Q[1]];p.array[s+5]=E[Q[2]];p.array[s+6]=F[Q[0]];p.array[s+7]=F[Q[1]];p.array[s+8]=F[Q[2]];p.array[s+9]=Z[Q[0]];p.array[s+10]=Z[Q[1]];p.array[s+11]=Z[Q[2]];s=s+12}}}else if(p.size===4)if(p.boundTo===void 0||p.boundTo==="vertices"){v=0;for(B=W.length;v<B;v++){y=na[W[v]];D=p.value[y.a];E=p.value[y.b];F=p.value[y.c];p.array[s]=D.x;p.array[s+1]=D.y;p.array[s+2]=D.z;p.array[s+3]=D.w;p.array[s+4]=E.x;p.array[s+5]=E.y;p.array[s+6]=E.z;p.array[s+7]=E.w;p.array[s+8]=F.x;p.array[s+9]=F.y;p.array[s+10]=F.z;
- p.array[s+11]=F.w;s=s+12}v=0;for(B=X.length;v<B;v++){y=na[X[v]];D=p.value[y.a];E=p.value[y.b];F=p.value[y.c];Z=p.value[y.d];p.array[s]=D.x;p.array[s+1]=D.y;p.array[s+2]=D.z;p.array[s+3]=D.w;p.array[s+4]=E.x;p.array[s+5]=E.y;p.array[s+6]=E.z;p.array[s+7]=E.w;p.array[s+8]=F.x;p.array[s+9]=F.y;p.array[s+10]=F.z;p.array[s+11]=F.w;p.array[s+12]=Z.x;p.array[s+13]=Z.y;p.array[s+14]=Z.z;p.array[s+15]=Z.w;s=s+16}}else if(p.boundTo==="faces"){v=0;for(B=W.length;v<B;v++){F=E=D=Ia=p.value[W[v]];p.array[s]=D.x;
- p.array[s+1]=D.y;p.array[s+2]=D.z;p.array[s+3]=D.w;p.array[s+4]=E.x;p.array[s+5]=E.y;p.array[s+6]=E.z;p.array[s+7]=E.w;p.array[s+8]=F.x;p.array[s+9]=F.y;p.array[s+10]=F.z;p.array[s+11]=F.w;s=s+12}v=0;for(B=X.length;v<B;v++){Z=F=E=D=Ia=p.value[X[v]];p.array[s]=D.x;p.array[s+1]=D.y;p.array[s+2]=D.z;p.array[s+3]=D.w;p.array[s+4]=E.x;p.array[s+5]=E.y;p.array[s+6]=E.z;p.array[s+7]=E.w;p.array[s+8]=F.x;p.array[s+9]=F.y;p.array[s+10]=F.z;p.array[s+11]=F.w;p.array[s+12]=Z.x;p.array[s+13]=Z.y;p.array[s+14]=
- Z.z;p.array[s+15]=Z.w;s=s+16}}e.bindBuffer(e.ARRAY_BUFFER,p.buffer);e.bufferData(e.ARRAY_BUFFER,p.array,Ha)}}}if(sc){delete O.__inittedArrays;delete O.__colorArray;delete O.__normalArray;delete O.__tangentArray;delete O.__uvArray;delete O.__uv2Array;delete O.__faceArray;delete O.__vertexArray;delete O.__lineArray;delete O.__skinVertexAArray;delete O.__skinVertexBArray;delete O.__skinIndexArray;delete O.__skinWeightArray}}}}R.__dirtyVertices=false;R.__dirtyMorphTargets=false;R.__dirtyElements=false;
- R.__dirtyUvs=false;R.__dirtyNormals=false;R.__dirtyColors=false;R.__dirtyTangents=false;Fa.attributes&&l(Fa)}else if(Ua instanceof THREE.Ribbon){if(R.__dirtyVertices||R.__dirtyColors){var Fb=R,Vc=e.DYNAMIC_DRAW,lc=void 0,mc=void 0,zc=void 0,Gb=void 0,Ac=void 0,Wc=Fb.vertices,Xc=Fb.colors,ed=Wc.length,fd=Xc.length,Bc=Fb.__vertexArray,Cc=Fb.__colorArray,gd=Fb.__dirtyColors;if(Fb.__dirtyVertices){for(lc=0;lc<ed;lc++){zc=Wc[lc];Gb=lc*3;Bc[Gb]=zc.x;Bc[Gb+1]=zc.y;Bc[Gb+2]=zc.z}e.bindBuffer(e.ARRAY_BUFFER,
- Fb.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Bc,Vc)}if(gd){for(mc=0;mc<fd;mc++){Ac=Xc[mc];Gb=mc*3;Cc[Gb]=Ac.r;Cc[Gb+1]=Ac.g;Cc[Gb+2]=Ac.b}e.bindBuffer(e.ARRAY_BUFFER,Fb.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,Cc,Vc)}}R.__dirtyVertices=false;R.__dirtyColors=false}else if(Ua instanceof THREE.Line){Fa=c(Ua,dc);Rb=Fa.attributes&&o(Fa);if(R.__dirtyVertices||R.__dirtyColors||Rb){var sb=R,Rc=e.DYNAMIC_DRAW,nc=void 0,oc=void 0,Dc=void 0,ia=void 0,Ec=void 0,Yc=sb.vertices,Zc=sb.colors,hd=Yc.length,
- id=Zc.length,Fc=sb.__vertexArray,Gc=sb.__colorArray,jd=sb.__dirtyColors,Sc=sb.__webglCustomAttributesList,Hc=void 0,$c=void 0,ya=void 0,Xb=void 0,Ga=void 0,ba=void 0;if(sb.__dirtyVertices){for(nc=0;nc<hd;nc++){Dc=Yc[nc];ia=nc*3;Fc[ia]=Dc.x;Fc[ia+1]=Dc.y;Fc[ia+2]=Dc.z}e.bindBuffer(e.ARRAY_BUFFER,sb.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Fc,Rc)}if(jd){for(oc=0;oc<id;oc++){Ec=Zc[oc];ia=oc*3;Gc[ia]=Ec.r;Gc[ia+1]=Ec.g;Gc[ia+2]=Ec.b}e.bindBuffer(e.ARRAY_BUFFER,sb.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,
- Gc,Rc)}if(Sc){Hc=0;for($c=Sc.length;Hc<$c;Hc++){ba=Sc[Hc];if(ba.needsUpdate&&(ba.boundTo===void 0||ba.boundTo==="vertices")){ia=0;Xb=ba.value.length;if(ba.size===1)for(ya=0;ya<Xb;ya++)ba.array[ya]=ba.value[ya];else if(ba.size===2)for(ya=0;ya<Xb;ya++){Ga=ba.value[ya];ba.array[ia]=Ga.x;ba.array[ia+1]=Ga.y;ia=ia+2}else if(ba.size===3)if(ba.type==="c")for(ya=0;ya<Xb;ya++){Ga=ba.value[ya];ba.array[ia]=Ga.r;ba.array[ia+1]=Ga.g;ba.array[ia+2]=Ga.b;ia=ia+3}else for(ya=0;ya<Xb;ya++){Ga=ba.value[ya];ba.array[ia]=
- Ga.x;ba.array[ia+1]=Ga.y;ba.array[ia+2]=Ga.z;ia=ia+3}else if(ba.size===4)for(ya=0;ya<Xb;ya++){Ga=ba.value[ya];ba.array[ia]=Ga.x;ba.array[ia+1]=Ga.y;ba.array[ia+2]=Ga.z;ba.array[ia+3]=Ga.w;ia=ia+4}e.bindBuffer(e.ARRAY_BUFFER,ba.buffer);e.bufferData(e.ARRAY_BUFFER,ba.array,Rc)}}}}R.__dirtyVertices=false;R.__dirtyColors=false;Fa.attributes&&l(Fa)}else if(Ua instanceof THREE.ParticleSystem){Fa=c(Ua,dc);Rb=Fa.attributes&&o(Fa);(R.__dirtyVertices||R.__dirtyColors||Ua.sortParticles||Rb)&&g(R,e.DYNAMIC_DRAW,
- Ua);R.__dirtyVertices=false;R.__dirtyColors=false;Fa.attributes&&l(Fa)}}};this.initMaterial=function(a,b,c,d){var f,g,h;a instanceof THREE.MeshDepthMaterial?h="depth":a instanceof THREE.MeshNormalMaterial?h="normal":a instanceof THREE.MeshBasicMaterial?h="basic":a instanceof THREE.MeshLambertMaterial?h="lambert":a instanceof THREE.MeshPhongMaterial?h="phong":a instanceof THREE.LineBasicMaterial?h="basic":a instanceof THREE.ParticleBasicMaterial&&(h="particle_basic");if(h){var i=THREE.ShaderLib[h];
- a.uniforms=THREE.UniformsUtils.clone(i.uniforms);a.vertexShader=i.vertexShader;a.fragmentShader=i.fragmentShader}var j,k,l,m;j=m=i=0;for(k=b.length;j<k;j++){l=b[j];if(!l.onlyShadow){l instanceof THREE.DirectionalLight&&m++;l instanceof THREE.PointLight&&i++;l instanceof THREE.SpotLight&&i++}}if(i+m<=S){l=m;m=i}else{l=Math.ceil(S*m/(i+m));m=S-l}var o=0,i=0;for(j=b.length;i<j;i++){k=b[i];if(k.castShadow){k instanceof THREE.SpotLight&&o++;k instanceof THREE.DirectionalLight&&!k.shadowCascade&&o++}}var r=
- 50;if(d!==void 0&&d instanceof THREE.SkinnedMesh)r=d.bones.length;var n;a:{j=a.fragmentShader;k=a.vertexShader;var i=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:l,maxPointLights:m,maxBones:r,shadowMapEnabled:this.shadowMapEnabled&&
- d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,maxShadows:o,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:d&&d.doubleSided},q,d=[];if(h)d.push(h);else{d.push(j);d.push(k)}for(q in c){d.push(q);d.push(c[q])}h=d.join();q=0;for(d=Wa.length;q<d;q++)if(Wa[q].code===h){n=Wa[q].program;break a}q=e.createProgram();d=["precision "+M+" float;",bc>0?"#define VERTEX_TEXTURES":"",C.gammaInput?
- "#define GAMMA_INPUT":"",C.gammaOutput?"#define GAMMA_OUTPUT":"",C.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?
- "#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
- l=["precision "+M+" float;","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",C.gammaInput?"#define GAMMA_INPUT":"",C.gammaOutput?"#define GAMMA_OUTPUT":"",C.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?
- "#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");e.attachShader(q,w("fragment",l+j));
- e.attachShader(q,w("vertex",d+k));e.linkProgram(q);e.getProgramParameter(q,e.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+e.getProgramParameter(q,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");q.uniforms={};q.attributes={};var t,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","boneGlobalMatrices","morphTargetInfluences"];for(t in i)d.push(t);t=d;d=0;for(i=t.length;d<i;d++){j=t[d];q.uniforms[j]=e.getUniformLocation(q,
- j)}d=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(t=0;t<c.maxMorphTargets;t++)d.push("morphTarget"+t);for(t=0;t<c.maxMorphNormals;t++)d.push("morphNormal"+t);for(n in b)d.push(n);n=d;t=0;for(b=n.length;t<b;t++){c=n[t];q.attributes[c]=e.getAttribLocation(q,c)}q.id=Wa.length;Wa.push({program:q,code:h});C.info.memory.programs=Wa.length;n=q}a.program=n;n=a.program.attributes;n.position>=0&&e.enableVertexAttribArray(n.position);n.color>=0&&
- e.enableVertexAttribArray(n.color);n.normal>=0&&e.enableVertexAttribArray(n.normal);n.tangent>=0&&e.enableVertexAttribArray(n.tangent);if(a.skinning&&n.skinVertexA>=0&&n.skinVertexB>=0&&n.skinIndex>=0&&n.skinWeight>=0){e.enableVertexAttribArray(n.skinVertexA);e.enableVertexAttribArray(n.skinVertexB);e.enableVertexAttribArray(n.skinIndex);e.enableVertexAttribArray(n.skinWeight)}if(a.attributes)for(g in a.attributes)n[g]!==void 0&&n[g]>=0&&e.enableVertexAttribArray(n[g]);if(a.morphTargets){a.numSupportedMorphTargets=
- 0;q="morphTarget";for(g=0;g<this.maxMorphTargets;g++){t=q+g;if(n[t]>=0){e.enableVertexAttribArray(n[t]);a.numSupportedMorphTargets++}}}if(a.morphNormals){a.numSupportedMorphNormals=0;q="morphNormal";for(g=0;g<this.maxMorphNormals;g++){t=q+g;if(n[t]>=0){e.enableVertexAttribArray(n[t]);a.numSupportedMorphNormals++}}}a.uniformsList=[];for(f in a.uniforms)a.uniformsList.push([a.uniforms[f],f])};this.setFaceCulling=function(a,b){if(a){!b||b==="ccw"?e.frontFace(e.CCW):e.frontFace(e.CW);a==="back"?e.cullFace(e.BACK):
- a==="front"?e.cullFace(e.FRONT):e.cullFace(e.FRONT_AND_BACK);e.enable(e.CULL_FACE)}else e.disable(e.CULL_FACE)};this.setObjectFaces=function(a){if(xa!==a.doubleSided){a.doubleSided?e.disable(e.CULL_FACE):e.enable(e.CULL_FACE);xa=a.doubleSided}if(U!==a.flipSided){a.flipSided?e.frontFace(e.CW):e.frontFace(e.CCW);U=a.flipSided}};this.setDepthTest=function(a){if(Ka!==a){a?e.enable(e.DEPTH_TEST):e.disable(e.DEPTH_TEST);Ka=a}};this.setDepthWrite=function(a){if(Ca!==a){e.depthMask(a);Ca=a}};this.setBlending=
- function(a,b,c,d){if(a!==Ba){switch(a){case THREE.NoBlending:e.disable(e.BLEND);break;case THREE.AdditiveBlending:e.enable(e.BLEND);e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE);break;case THREE.SubtractiveBlending:e.enable(e.BLEND);e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:e.enable(e.BLEND);e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.SRC_COLOR);break;case THREE.CustomBlending:e.enable(e.BLEND);break;default:e.enable(e.BLEND);
- e.blendEquationSeparate(e.FUNC_ADD,e.FUNC_ADD);e.blendFuncSeparate(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA)}Ba=a}if(a===THREE.CustomBlending){if(b!==Ma){e.blendEquation(G(b));Ma=b}if(c!==Ra||d!==Sa){e.blendFunc(G(c),G(d));Ra=c;Sa=d}}else Sa=Ra=Ma=null};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit){a.__webglInit=true;a.__webglTexture=e.createTexture();C.info.memory.textures++}e.activeTexture(e.TEXTURE0+b);e.bindTexture(e.TEXTURE_2D,a.__webglTexture);e.pixelStorei(e.UNPACK_PREMULTIPLY_ALPHA_WEBGL,
- a.premultiplyAlpha);var c=a.image,d=(c.width&c.width-1)===0&&(c.height&c.height-1)===0,f=G(a.format),g=G(a.type);P(e.TEXTURE_2D,a,d);a instanceof THREE.DataTexture?e.texImage2D(e.TEXTURE_2D,0,f,c.width,c.height,0,f,g,c.data):e.texImage2D(e.TEXTURE_2D,0,f,f,g,a.image);a.generateMipmaps&&d&&e.generateMipmap(e.TEXTURE_2D);a.needsUpdate=false;if(a.onUpdate)a.onUpdate()}else{e.activeTexture(e.TEXTURE0+b);e.bindTexture(e.TEXTURE_2D,a.__webglTexture)}};this.setRenderTarget=function(a){var b=a instanceof
- THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=true;if(a.stencilBuffer===void 0)a.stencilBuffer=true;a.__webglTexture=e.createTexture();var c=(a.width&a.width-1)===0&&(a.height&a.height-1)===0,d=G(a.format),f=G(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];e.bindTexture(e.TEXTURE_CUBE_MAP,a.__webglTexture);P(e.TEXTURE_CUBE_MAP,a,c);for(var g=0;g<6;g++){a.__webglFramebuffer[g]=e.createFramebuffer();a.__webglRenderbuffer[g]=e.createRenderbuffer();
- e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+g,0,d,a.width,a.height,0,d,f,null);var h=a,i=e.TEXTURE_CUBE_MAP_POSITIVE_X+g;e.bindFramebuffer(e.FRAMEBUFFER,a.__webglFramebuffer[g]);e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,i,h.__webglTexture,0);A(a.__webglRenderbuffer[g],a)}c&&e.generateMipmap(e.TEXTURE_CUBE_MAP)}else{a.__webglFramebuffer=e.createFramebuffer();a.__webglRenderbuffer=e.createRenderbuffer();e.bindTexture(e.TEXTURE_2D,a.__webglTexture);P(e.TEXTURE_2D,a,c);e.texImage2D(e.TEXTURE_2D,
- 0,d,a.width,a.height,0,d,f,null);d=e.TEXTURE_2D;e.bindFramebuffer(e.FRAMEBUFFER,a.__webglFramebuffer);e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,d,a.__webglTexture,0);A(a.__webglRenderbuffer,a);c&&e.generateMipmap(e.TEXTURE_2D)}b?e.bindTexture(e.TEXTURE_CUBE_MAP,null):e.bindTexture(e.TEXTURE_2D,null);e.bindRenderbuffer(e.RENDERBUFFER,null);e.bindFramebuffer(e.FRAMEBUFFER,null)}if(a){b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer;c=a.width;a=a.height;f=d=0}else{b=null;
- c=Pb;a=ac;d=$b;f=Hb}if(b!==T){e.bindFramebuffer(e.FRAMEBUFFER,b);e.viewport(d,f,c,a);T=b}pc=c;qc=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
- THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=c.wrapS!==void 0?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==void 0?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==void 0?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==void 0?c.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=c.format!==void 0?c.format:THREE.RGBAFormat;this.type=c.type!==void 0?c.type:
- THREE.UnsignedByteType;this.depthBuffer=c.depthBuffer!==void 0?c.depthBuffer:true;this.stencilBuffer=c.stencilBuffer!==void 0?c.stencilBuffer:true;this.generateMipmaps=true};
- THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;return a};THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};
- THREE.WebGLRenderTargetCube.prototype=new THREE.WebGLRenderTarget;THREE.WebGLRenderTargetCube.prototype.constructor=THREE.WebGLRenderTargetCube;THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=true};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};
- THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.material=null;this.uvs=[[]];this.z=null};
- THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.material=null;this.uvs=[[]];this.z=null};THREE.RenderableObject=function(){this.z=this.object=null};
- THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.material=null};
- THREE.BufferGeometry=function(){this.id=THREE.GeometryCount++;this.vertexColorArray=this.vertexUvArray=this.vertexNormalArray=this.vertexPositionArray=this.vertexIndexArray=this.vertexColorBuffer=this.vertexUvBuffer=this.vertexNormalBuffer=this.vertexPositionBuffer=this.vertexIndexBuffer=null;this.dynamic=false;this.boundingSphere=this.boundingBox=null;this.morphTargets=[]};THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,computeBoundingBox:function(){},computeBoundingSphere:function(){}};
- THREE.Gyroscope=function(){THREE.Object3D.call(this)};THREE.Gyroscope.prototype=new THREE.Object3D;THREE.Gyroscope.prototype.constructor=THREE.Gyroscope;
- THREE.Gyroscope.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a){if(this.parent){this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix);this.matrixWorld.decompose(this.translationWorld,this.rotationWorld,this.scaleWorld);this.matrix.decompose(this.translationObject,this.rotationObject,this.scaleObject);this.matrixWorld.compose(this.translationWorld,this.rotationObject,this.scaleWorld)}else this.matrixWorld.copy(this.matrix);
- this.matrixWorldNeedsUpdate=false;a=true}for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)};THREE.Gyroscope.prototype.translationWorld=new THREE.Vector3;THREE.Gyroscope.prototype.translationObject=new THREE.Vector3;THREE.Gyroscope.prototype.rotationWorld=new THREE.Quaternion;THREE.Gyroscope.prototype.rotationObject=new THREE.Quaternion;THREE.Gyroscope.prototype.scaleWorld=new THREE.Vector3;THREE.Gyroscope.prototype.scaleObject=new THREE.Vector3;
- THREE.CameraHelper=function(a){function b(a,b,d){c(a,d);c(b,d)}function c(a,b){d.lineGeometry.vertices.push(new THREE.Vertex);d.lineGeometry.colors.push(new THREE.Color(b));d.pointMap[a]===void 0&&(d.pointMap[a]=[]);d.pointMap[a].push(d.lineGeometry.vertices.length-1)}THREE.Object3D.call(this);var d=this;this.lineGeometry=new THREE.Geometry;this.lineMaterial=new THREE.LineBasicMaterial({color:16777215,vertexColors:THREE.FaceColors});this.pointMap={};b("n1","n2",16755200);b("n2","n4",16755200);b("n4",
- "n3",16755200);b("n3","n1",16755200);b("f1","f2",16755200);b("f2","f4",16755200);b("f4","f3",16755200);b("f3","f1",16755200);b("n1","f1",16755200);b("n2","f2",16755200);b("n3","f3",16755200);b("n4","f4",16755200);b("p","n1",16711680);b("p","n2",16711680);b("p","n3",16711680);b("p","n4",16711680);b("u1","u2",43775);b("u2","u3",43775);b("u3","u1",43775);b("c","t",16777215);b("p","c",3355443);b("cn1","cn2",3355443);b("cn3","cn4",3355443);b("cf1","cf2",3355443);b("cf3","cf4",3355443);this.camera=a;this.update(a);
- this.lines=new THREE.Line(this.lineGeometry,this.lineMaterial,THREE.LinePieces);this.add(this.lines)};THREE.CameraHelper.prototype=new THREE.Object3D;THREE.CameraHelper.prototype.constructor=THREE.CameraHelper;
- THREE.CameraHelper.prototype.update=function(){function a(a,d,f,g){THREE.CameraHelper.__v.set(d,f,g);THREE.CameraHelper.__projector.unprojectVector(THREE.CameraHelper.__v,THREE.CameraHelper.__c);a=b.pointMap[a];if(a!==void 0){d=0;for(f=a.length;d<f;d++)b.lineGeometry.vertices[a[d]].copy(THREE.CameraHelper.__v)}}var b=this;THREE.CameraHelper.__c.projectionMatrix.copy(this.camera.projectionMatrix);a("c",0,0,-1);a("t",0,0,1);a("n1",-1,-1,-1);a("n2",1,-1,-1);a("n3",-1,1,-1);a("n4",1,1,-1);a("f1",-1,-1,
- 1);a("f2",1,-1,1);a("f3",-1,1,1);a("f4",1,1,1);a("u1",0.7,1.1,-1);a("u2",-0.7,1.1,-1);a("u3",0,2,-1);a("cf1",-1,0,1);a("cf2",1,0,1);a("cf3",0,-1,1);a("cf4",0,1,1);a("cn1",-1,0,-1);a("cn2",1,0,-1);a("cn3",0,-1,-1);a("cn4",0,1,-1);this.lineGeometry.__dirtyVertices=true};THREE.CameraHelper.__projector=new THREE.Projector;THREE.CameraHelper.__v=new THREE.Vector3;THREE.CameraHelper.__c=new THREE.Camera;
- THREE.LensFlare=function(a,b,c,d,f){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;a!==void 0&&this.add(a,b,c,d,f)};THREE.LensFlare.prototype=new THREE.Object3D;THREE.LensFlare.prototype.constructor=THREE.LensFlare;THREE.LensFlare.prototype.supr=THREE.Object3D.prototype;
- THREE.LensFlare.prototype.add=function(a,b,c,d,f,g){b===void 0&&(b=-1);c===void 0&&(c=0);g===void 0&&(g=1);f===void 0&&(f=new THREE.Color(16777215));if(d===void 0)d=THREE.NormalBlending;c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:g,color:f,blending:d})};
- THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=-this.positionScreen.x*2,f=-this.positionScreen.y*2;for(a=0;a<b;a++){c=this.lensFlares[a];c.x=this.positionScreen.x+d*c.distance;c.y=this.positionScreen.y+f*c.distance;c.wantedRotation=c.x*Math.PI*0.25;c.rotation=c.rotation+(c.wantedRotation-c.rotation)*0.25}};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=new THREE.Object3D;
- THREE.ImmediateRenderObject.prototype.constructor=THREE.ImmediateRenderObject;
- THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.createShader(b.FRAGMENT_SHADER),f=b.createShader(b.VERTEX_SHADER);b.shaderSource(d,a.fragmentShader);b.shaderSource(f,a.vertexShader);b.compileShader(d);b.compileShader(f);b.attachShader(c,d);b.attachShader(c,f);b.linkProgram(c);return c}var b,c,d,f,g,h,i,k,j,m,o,l,u;this.init=function(r){b=r.context;c=r;d=new Float32Array(16);f=new Uint16Array(6);r=0;d[r++]=-1;d[r++]=-1;d[r++]=0;d[r++]=0;d[r++]=1;d[r++]=-1;d[r++]=1;d[r++]=
- 0;d[r++]=1;d[r++]=1;d[r++]=1;d[r++]=1;d[r++]=-1;d[r++]=1;d[r++]=0;d[r++]=1;r=0;f[r++]=0;f[r++]=1;f[r++]=2;f[r++]=0;f[r++]=2;f[r++]=3;g=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);i=b.createTexture();k=b.createTexture();b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,
- b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,k);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
- b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);if(b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){j=false;m=a(THREE.ShaderFlares.lensFlare)}else{j=true;m=a(THREE.ShaderFlares.lensFlareVertexTexture)}o={};l={};o.vertex=b.getAttribLocation(m,"position");o.uv=b.getAttribLocation(m,"uv");l.renderType=b.getUniformLocation(m,"renderType");l.map=b.getUniformLocation(m,"map");l.occlusionMap=b.getUniformLocation(m,"occlusionMap");l.opacity=b.getUniformLocation(m,"opacity");l.color=b.getUniformLocation(m,
- "color");l.scale=b.getUniformLocation(m,"scale");l.rotation=b.getUniformLocation(m,"rotation");l.screenPosition=b.getUniformLocation(m,"screenPosition");u=false};this.render=function(a,d,f,z){var a=a.__webglFlares,w=a.length;if(w){var P=new THREE.Vector3,A=z/f,q=f*0.5,G=z*0.5,H=16/z,M=new THREE.Vector2(H*A,H),I=new THREE.Vector3(1,1,0),K=new THREE.Vector2(1,1),N=l,H=o;b.useProgram(m);if(!u){b.enableVertexAttribArray(o.vertex);b.enableVertexAttribArray(o.uv);u=true}b.uniform1i(N.occlusionMap,0);b.uniform1i(N.map,
- 1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(H.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(H.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(false);var ja,oa,ka,Y,S;for(ja=0;ja<w;ja++){H=16/z;M.set(H*A,H);Y=a[ja];P.set(Y.matrixWorld.n14,Y.matrixWorld.n24,Y.matrixWorld.n34);d.matrixWorldInverse.multiplyVector3(P);d.projectionMatrix.multiplyVector3(P);I.copy(P);K.x=I.x*q+q;K.y=I.y*G+G;if(j||K.x>0&&K.x<f&&K.y>0&&K.y<z){b.activeTexture(b.TEXTURE1);
- b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,K.x-8,K.y-8,16,16,0);b.uniform1i(N.renderType,0);b.uniform2f(N.scale,M.x,M.y);b.uniform3f(N.screenPosition,I.x,I.y,I.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,k);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,K.x-8,K.y-8,16,16,0);b.uniform1i(N.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,
- i);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);Y.positionScreen.copy(I);Y.customUpdateCallback?Y.customUpdateCallback(Y):Y.updateLensFlares();b.uniform1i(N.renderType,2);b.enable(b.BLEND);oa=0;for(ka=Y.lensFlares.length;oa<ka;oa++){S=Y.lensFlares[oa];if(S.opacity>0.001&&S.scale>0.001){I.x=S.x;I.y=S.y;I.z=S.z;H=S.size*S.scale/z;M.x=H*A;M.y=H;b.uniform3f(N.screenPosition,I.x,I.y,I.z);b.uniform2f(N.scale,M.x,M.y);b.uniform1f(N.rotation,S.rotation);b.uniform1f(N.opacity,S.opacity);b.uniform3f(N.color,
- S.color.r,S.color.g,S.color.b);c.setBlending(S.blending,S.blendEquation,S.blendSrc,S.blendDst);c.setTexture(S.texture,1);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
- THREE.ShadowMapPlugin=function(){var a,b,c,d,f=new THREE.Frustum,g=new THREE.Matrix4,h=new THREE.Vector3,i=new THREE.Vector3;this.init=function(f){a=f.context;b=f;var f=THREE.ShaderLib.depthRGBA,g=THREE.UniformsUtils.clone(f.uniforms);c=new THREE.ShaderMaterial({fragmentShader:f.fragmentShader,vertexShader:f.vertexShader,uniforms:g});d=new THREE.ShaderMaterial({fragmentShader:f.fragmentShader,vertexShader:f.vertexShader,uniforms:g,morphTargets:true});c._shadowPass=true;d._shadowPass=true};this.render=
- function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(k,j){var m,o,l,u,r,n,t,z,w,P=[];u=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.FRONT);b.setDepthTest(true);m=0;for(o=k.__lights.length;m<o;m++){l=k.__lights[m];if(l.castShadow)if(l instanceof THREE.DirectionalLight&&l.shadowCascade)for(r=0;r<l.shadowCascadeCount;r++){var A;if(l.shadowCascadeArray[r])A=l.shadowCascadeArray[r];else{w=l;t=r;A=new THREE.DirectionalLight;
- A.isVirtual=true;A.onlyShadow=true;A.castShadow=true;A.shadowCameraNear=w.shadowCameraNear;A.shadowCameraFar=w.shadowCameraFar;A.shadowCameraLeft=w.shadowCameraLeft;A.shadowCameraRight=w.shadowCameraRight;A.shadowCameraBottom=w.shadowCameraBottom;A.shadowCameraTop=w.shadowCameraTop;A.shadowCameraVisible=w.shadowCameraVisible;A.shadowDarkness=w.shadowDarkness;A.shadowBias=w.shadowCascadeBias[t];A.shadowMapWidth=w.shadowCascadeWidth[t];A.shadowMapHeight=w.shadowCascadeHeight[t];A.pointsWorld=[];A.pointsFrustum=
- [];z=A.pointsWorld;n=A.pointsFrustum;for(var q=0;q<8;q++){z[q]=new THREE.Vector3;n[q]=new THREE.Vector3}z=w.shadowCascadeNearZ[t];w=w.shadowCascadeFarZ[t];n[0].set(-1,-1,z);n[1].set(1,-1,z);n[2].set(-1,1,z);n[3].set(1,1,z);n[4].set(-1,-1,w);n[5].set(1,-1,w);n[6].set(-1,1,w);n[7].set(1,1,w);A.originalCamera=j;n=new THREE.Gyroscope;n.position=l.shadowCascadeOffset;n.add(A);n.add(A.target);j.add(n);l.shadowCascadeArray[r]=A;console.log("Created virtualLight",A)}t=l;z=r;w=t.shadowCascadeArray[z];w.position.copy(t.position);
- w.target.position.copy(t.target.position);w.lookAt(w.target);w.shadowCameraVisible=t.shadowCameraVisible;w.shadowDarkness=t.shadowDarkness;w.shadowBias=t.shadowCascadeBias[z];n=t.shadowCascadeNearZ[z];t=t.shadowCascadeFarZ[z];w=w.pointsFrustum;w[0].z=n;w[1].z=n;w[2].z=n;w[3].z=n;w[4].z=t;w[5].z=t;w[6].z=t;w[7].z=t;P[u]=A;u++}else{P[u]=l;u++}}m=0;for(o=P.length;m<o;m++){l=P[m];if(!l.shadowMap){l.shadowMap=new THREE.WebGLRenderTarget(l.shadowMapWidth,l.shadowMapHeight,{minFilter:THREE.LinearFilter,
- magFilter:THREE.LinearFilter,format:THREE.RGBAFormat});l.shadowMapSize=new THREE.Vector2(l.shadowMapWidth,l.shadowMapHeight);l.shadowMatrix=new THREE.Matrix4}if(!l.shadowCamera){if(l instanceof THREE.SpotLight)l.shadowCamera=new THREE.PerspectiveCamera(l.shadowCameraFov,l.shadowMapWidth/l.shadowMapHeight,l.shadowCameraNear,l.shadowCameraFar);else if(l instanceof THREE.DirectionalLight)l.shadowCamera=new THREE.OrthographicCamera(l.shadowCameraLeft,l.shadowCameraRight,l.shadowCameraTop,l.shadowCameraBottom,
- l.shadowCameraNear,l.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}k.add(l.shadowCamera);b.autoUpdateScene&&k.updateMatrixWorld()}if(l.shadowCameraVisible&&!l.cameraHelper){l.cameraHelper=new THREE.CameraHelper(l.shadowCamera);l.shadowCamera.add(l.cameraHelper)}if(l.isVirtual&&A.originalCamera==j){r=j;u=l.shadowCamera;n=l.pointsFrustum;w=l.pointsWorld;h.set(Infinity,Infinity,Infinity);i.set(-Infinity,-Infinity,-Infinity);for(t=0;t<8;t++){z=w[t];z.copy(n[t]);THREE.ShadowMapPlugin.__projector.unprojectVector(z,
- r);u.matrixWorldInverse.multiplyVector3(z);if(z.x<h.x)h.x=z.x;if(z.x>i.x)i.x=z.x;if(z.y<h.y)h.y=z.y;if(z.y>i.y)i.y=z.y;if(z.z<h.z)h.z=z.z;if(z.z>i.z)i.z=z.z}u.left=h.x;u.right=i.x;u.top=i.y;u.bottom=h.y;u.updateProjectionMatrix()}u=l.shadowMap;n=l.shadowMatrix;r=l.shadowCamera;r.position.copy(l.matrixWorld.getPosition());r.lookAt(l.target.matrixWorld.getPosition());r.updateMatrixWorld();r.matrixWorldInverse.getInverse(r.matrixWorld);if(l.cameraHelper)l.cameraHelper.lines.visible=l.shadowCameraVisible;
- l.shadowCameraVisible&&l.cameraHelper.update();n.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);n.multiplySelf(r.projectionMatrix);n.multiplySelf(r.matrixWorldInverse);if(!r._viewMatrixArray)r._viewMatrixArray=new Float32Array(16);if(!r._projectionMatrixArray)r._projectionMatrixArray=new Float32Array(16);r.matrixWorldInverse.flattenToArray(r._viewMatrixArray);r.projectionMatrix.flattenToArray(r._projectionMatrixArray);g.multiply(r.projectionMatrix,r.matrixWorldInverse);f.setFromMatrix(g);b.setRenderTarget(u);
- b.clear();w=k.__webglObjects;l=0;for(u=w.length;l<u;l++){t=w[l];n=t.object;t.render=false;if(n.visible&&n.castShadow&&(!(n instanceof THREE.Mesh)||!n.frustumCulled||f.contains(n))){n.matrixWorld.flattenToArray(n._objectMatrixArray);n._modelViewMatrix.multiplyToArray(r.matrixWorldInverse,n.matrixWorld,n._modelViewMatrixArray);t.render=true}}l=0;for(u=w.length;l<u;l++){t=w[l];if(t.render){n=t.object;t=t.buffer;b.setObjectFaces(n);z=n.customDepthMaterial?n.customDepthMaterial:n.geometry.morphTargets.length?
- d:c;t instanceof THREE.BufferGeometry?b.renderBufferDirect(r,k.__lights,null,z,t,n):b.renderBuffer(r,k.__lights,null,z,t,n)}}w=k.__webglObjectsImmediate;l=0;for(u=w.length;l<u;l++){t=w[l];n=t.object;if(n.visible&&n.castShadow){n.matrixAutoUpdate&&n.matrixWorld.flattenToArray(n._objectMatrixArray);n._modelViewMatrix.multiplyToArray(r.matrixWorldInverse,n.matrixWorld,n._modelViewMatrixArray);b.renderImmediateObject(r,k.__lights,null,c,n)}}}m=b.getClearColor();o=b.getClearAlpha();a.clearColor(m.r,m.g,
- m.b,o);a.enable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;
- THREE.SpritePlugin=function(){function a(a,b){return b.z-a.z}var b,c,d,f,g,h,i,k,j,m;this.init=function(a){b=a.context;c=a;d=new Float32Array(16);f=new Uint16Array(6);a=0;d[a++]=-1;d[a++]=-1;d[a++]=0;d[a++]=1;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=0;d[a++]=-1;d[a++]=1;d[a++]=0;a=d[a++]=0;f[a++]=0;f[a++]=1;f[a++]=2;f[a++]=0;f[a++]=2;f[a++]=3;g=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
- h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,l=b.createProgram(),u=b.createShader(b.FRAGMENT_SHADER),r=b.createShader(b.VERTEX_SHADER);b.shaderSource(u,a.fragmentShader);b.shaderSource(r,a.vertexShader);b.compileShader(u);b.compileShader(r);b.attachShader(l,u);b.attachShader(l,r);b.linkProgram(l);i=l;k={};j={};k.position=b.getAttribLocation(i,"position");k.uv=b.getAttribLocation(i,"uv");j.uvOffset=b.getUniformLocation(i,"uvOffset");j.uvScale=b.getUniformLocation(i,
- "uvScale");j.rotation=b.getUniformLocation(i,"rotation");j.scale=b.getUniformLocation(i,"scale");j.alignment=b.getUniformLocation(i,"alignment");j.color=b.getUniformLocation(i,"color");j.map=b.getUniformLocation(i,"map");j.opacity=b.getUniformLocation(i,"opacity");j.useScreenCoordinates=b.getUniformLocation(i,"useScreenCoordinates");j.affectedByDistance=b.getUniformLocation(i,"affectedByDistance");j.screenPosition=b.getUniformLocation(i,"screenPosition");j.modelViewMatrix=b.getUniformLocation(i,"modelViewMatrix");
- j.projectionMatrix=b.getUniformLocation(i,"projectionMatrix");m=false};this.render=function(d,f,u,r){var d=d.__webglSprites,n=d.length;if(n){var t=k,z=j,w=r/u,u=u*0.5,P=r*0.5,A=true;b.useProgram(i);if(!m){b.enableVertexAttribArray(t.position);b.enableVertexAttribArray(t.uv);m=true}b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(true);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(t.position,2,b.FLOAT,false,16,0);b.vertexAttribPointer(t.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
- h);b.uniformMatrix4fv(z.projectionMatrix,false,f._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(z.map,0);for(var q,G=[],t=0;t<n;t++){q=d[t];if(q.visible&&q.opacity!==0)if(q.useScreenCoordinates)q.z=-q.position.z;else{q._modelViewMatrix.multiplyToArray(f.matrixWorldInverse,q.matrixWorld,q._modelViewMatrixArray);q.z=-q._modelViewMatrix.n34}}d.sort(a);for(t=0;t<n;t++){q=d[t];if(q.visible&&q.opacity!==0&&q.map&&q.map.image&&q.map.image.width){if(q.useScreenCoordinates){b.uniform1i(z.useScreenCoordinates,
- 1);b.uniform3f(z.screenPosition,(q.position.x-u)/u,(P-q.position.y)/P,Math.max(0,Math.min(1,q.position.z)))}else{b.uniform1i(z.useScreenCoordinates,0);b.uniform1i(z.affectedByDistance,q.affectedByDistance?1:0);b.uniformMatrix4fv(z.modelViewMatrix,false,q._modelViewMatrixArray)}f=q.map.image.width/(q.scaleByViewport?r:1);G[0]=f*w*q.scale.x;G[1]=f*q.scale.y;b.uniform2f(z.uvScale,q.uvScale.x,q.uvScale.y);b.uniform2f(z.uvOffset,q.uvOffset.x,q.uvOffset.y);b.uniform2f(z.alignment,q.alignment.x,q.alignment.y);
- b.uniform1f(z.opacity,q.opacity);b.uniform3f(z.color,q.color.r,q.color.g,q.color.b);b.uniform1f(z.rotation,q.rotation);b.uniform2fv(z.scale,G);if(q.mergeWith3D&&!A){b.enable(b.DEPTH_TEST);A=true}else if(!q.mergeWith3D&&A){b.disable(b.DEPTH_TEST);A=false}c.setBlending(q.blending,q.blendEquation,q.blendSrc,q.blendDst);c.setTexture(q.map,0);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
- THREE.ShaderFlares={lensFlareVertexTexture:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = ( visibility.r / 9.0 ) *\n( 1.0 - visibility.g / 9.0 ) *\n( visibility.b / 9.0 ) *\n( 1.0 - visibility.a / 9.0 );\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"precision mediump float;\nuniform sampler2D map;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
- lensFlare:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"precision mediump float;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}};
- THREE.ShaderSprite={sprite:{vertexShader:"uniform int useScreenCoordinates;\nuniform int affectedByDistance;\nuniform vec3 screenPosition;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 alignment;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position + alignment;\nvec2 rotatedPosition;\nrotatedPosition.x = ( cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y ) * scale.x;\nrotatedPosition.y = ( sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y ) * scale.y;\nvec4 finalPosition;\nif( useScreenCoordinates != 0 ) {\nfinalPosition = vec4( screenPosition.xy + rotatedPosition, screenPosition.z, 1.0 );\n} else {\nfinalPosition = projectionMatrix * modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition * ( affectedByDistance == 1 ? 1.0 : finalPosition.z );\n}\ngl_Position = finalPosition;\n}",
- fragmentShader:"precision mediump float;\nuniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\n}"}};
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