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- <!doctype html>
- <html lang="en">
- <head>
- <title>three.js canvas - combo camera - orthographic + perspective</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- font-family: Monospace;
- background-color: #f0f0f0;
- margin: 0px;
- overflow: hidden;
- color: purple;
- }
- a {
- color: red;
- }
- </style>
- </head>
- <body>
- <script src="../build/Three.js"></script>
- <script src="../src/extras/cameras/CombinedCamera.js"></script>
- <script src="js/Stats.js"></script>
- <div style="position: absolute; top: 10px; width: 100%; text-align: center; ">
- <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - Combo Camera<br>
- View: <a href="#" onclick="setOrthographic();return false;"> Orthographic</a> |
- <a href="#" onclick="setPerspective();return false;">Perspective</a><br>
- Lens: <a href="#" onclick="setLens(12);return false;">12mm</a> |
- <a href="#" onclick="setLens(16);return false;">16mm</a> |
- <a href="#" onclick="setLens(24);return false;">24mm</a> |
- <a href="#" onclick="setLens(35);return false;">35mm</a> |
- <a href="#" onclick="setLens(50);return false;">50mm</a> |
- <a href="#" onclick="setLens(60);return false;">60mm</a> |
- <a href="#" onclick="setLens(85);return false;">85mm</a> |
- <a href="#" onclick="setLens(105);return false;">105mm</a><br>
- Fov: <a href="#" onclick="setFov(30);return false;">30°</a> |
- <a href="#" onclick="setFov(50);return false;">50°</a> |
- <a href="#" onclick="setFov(70);return false;">70°</a> |
- <a href="#" onclick="setFov(100);return false;">100°</a><br>
- Zoom: <a href="#" onclick="camera.setZoom(0.5);return false;">0.5x</a> |
- <a href="#" onclick="camera.setZoom(1);return false;">1x</a> |
- <a href="#" onclick="camera.setZoom(2);return false;">2x</a> |
- <br/>
- Views: <a href="#" onclick="camera.toTopView();return false;">Top view</a> |
- <a href="#" onclick="camera.toBottomView();return false;">Bottom view</a> |
- <a href="#" onclick="camera.toLeftView();return false;">Left view</a> |
- <a href="#" onclick="camera.toRightView();return false;">Right view</a> |
- <a href="#" onclick="camera.toFrontView();return false;">Front view</a> |
- <a href="#" onclick="camera.toBackView();return false;">Back view</a> |
- <a href="#" onclick="camera.rotationAutoUpdate = true;return false;">Look at Scene</a>
- <br/>
- <div id="fov"></div>
- </div>
- <script>
- var container, stats;
- var camera, scene, renderer;
- init();
- animate();
- function setFov( fov ) {
- camera.setFov( fov );
- document.getElementById('fov').innerHTML = 'FOV '+ fov.toFixed(2) +'°' ;
- }
- function setLens( lens ) {
- // try adding a tween effect while changing focal length, and it'd be even cooler!
- var fov = camera.setLens( lens );
- document.getElementById('fov').innerHTML = 'Converted ' + lens + 'mm lens to FOV '+ fov.toFixed(2) +'°' ;
- }
- function setOrthographic() {
- camera.toOrthographic();
- document.getElementById('fov').innerHTML = 'Orthographic mode' ;
- }
- function setPerspective() {
- camera.toPerspective();
- document.getElementById('fov').innerHTML = 'Perspective mode' ;
- }
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- camera = new THREE.CombinedCamera( window.innerWidth /2, window.innerHeight/2, 70, 1, 1000, -1000, 1000, 1000 );
- camera.position.x = 200;
- camera.position.y = 100;
- camera.position.z = 200;
- scene = new THREE.Scene();
- scene.add( camera );
- // Grid
- var geometry = new THREE.Geometry();
- geometry.vertices.push( new THREE.Vertex( - 500, 0, 0 ) );
- geometry.vertices.push( new THREE.Vertex( 500, 0, 0 ) );
- for ( var i = 0; i <= 20; i ++ ) {
- var line = new THREE.Line( geometry, new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.2 } ) );
- line.position.z = ( i * 50 ) - 500;
- scene.add( line );
- var line = new THREE.Line( geometry, new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.2 } ) );
- line.position.x = ( i * 50 ) - 500;
- line.rotation.y = 90 * Math.PI / 180;
- scene.add( line );
- }
- // Cubes
- var geometry = new THREE.CubeGeometry( 50, 50, 50 );
- var material = new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading, overdraw: true } );
- for ( var i = 0; i < 100; i ++ ) {
- var cube = new THREE.Mesh( geometry, material );
- cube.scale.y = Math.floor( Math.random() * 2 + 1 );
- cube.position.x = Math.floor( ( Math.random() * 1000 - 500 ) / 50 ) * 50 + 25;
- cube.position.y = ( cube.scale.y * 50 ) / 2;
- cube.position.z = Math.floor( ( Math.random() * 1000 - 500 ) / 50 ) * 50 + 25;
- scene.add(cube);
- }
- // Lights
- var ambientLight = new THREE.AmbientLight( Math.random() * 0x10 );
- scene.add( ambientLight );
- var directionalLight = new THREE.DirectionalLight( Math.random() * 0xffffff );
- directionalLight.position.x = Math.random() - 0.5;
- directionalLight.position.y = Math.random() - 0.5;
- directionalLight.position.z = Math.random() - 0.5;
- directionalLight.position.normalize();
- scene.add( directionalLight );
- var directionalLight = new THREE.DirectionalLight( Math.random() * 0xffffff );
- directionalLight.position.x = Math.random() - 0.5;
- directionalLight.position.y = Math.random() - 0.5;
- directionalLight.position.z = Math.random() - 0.5;
- directionalLight.position.normalize();
- scene.add( directionalLight );
- renderer = new THREE.CanvasRenderer();
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- container.appendChild( stats.domElement );
- window.addEventListener( 'resize', onWindowResize, false );
- function onWindowResize(){
- camera.setSize( window.innerWidth, window.innerHeight );
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- var timer = Date.now() * 0.0001;
- camera.position.x = Math.cos( timer ) * 200;
- camera.position.z = Math.sin( timer ) * 200;
- camera.lookAt( scene.position );
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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