canvas_interactive_voxelpainter.html 6.2 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - interactive - voxel painter</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/Three.js"></script>
  18. <script src="js/Stats.js"></script>
  19. <script>
  20. var container, stats;
  21. var camera, scene, renderer;
  22. var projector, plane;
  23. var mouse2D, mouse3D, ray,
  24. rollOveredFace, isShiftDown = false,
  25. theta = 45, isCtrlDown = false,
  26. target = new THREE.Vector3( 0, 200, 0 );
  27. init();
  28. animate();
  29. function init() {
  30. container = document.createElement( 'div' );
  31. document.body.appendChild( container );
  32. var info = document.createElement( 'div' );
  33. info.style.position = 'absolute';
  34. info.style.top = '10px';
  35. info.style.width = '100%';
  36. info.style.textAlign = 'center';
  37. info.innerHTML = '<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - voxel painter<br><strong>click</strong>: add voxel, <strong>control + click</strong>: remove voxel, <strong>shift</strong>: rotate, <a href="javascript:save();return false;">save .png</a>';
  38. container.appendChild( info );
  39. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
  40. camera.position.y = 800;
  41. scene = new THREE.Scene();
  42. scene.add( camera );
  43. // Grid
  44. var geometry = new THREE.Geometry();
  45. geometry.vertices.push( new THREE.Vertex( - 500, 0, 0 ) );
  46. geometry.vertices.push( new THREE.Vertex( 500, 0, 0 ) );
  47. var material = new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.2 } );
  48. for ( var i = 0; i <= 20; i ++ ) {
  49. var line = new THREE.Line( geometry, material );
  50. line.position.z = ( i * 50 ) - 500;
  51. scene.add( line );
  52. var line = new THREE.Line( geometry, material );
  53. line.position.x = ( i * 50 ) - 500;
  54. line.rotation.y = 90 * Math.PI / 180;
  55. scene.add( line );
  56. }
  57. projector = new THREE.Projector();
  58. plane = new THREE.Mesh( new THREE.PlaneGeometry( 1000, 1000 ), new THREE.MeshFaceMaterial() );
  59. scene.add( plane );
  60. mouse2D = new THREE.Vector3( 0, 10000, 0.5 );
  61. ray = new THREE.Ray( camera.position, null );
  62. // Lights
  63. var ambientLight = new THREE.AmbientLight( 0x606060 );
  64. scene.add( ambientLight );
  65. var directionalLight = new THREE.DirectionalLight( 0xffffff );
  66. directionalLight.position.x = Math.random() - 0.5;
  67. directionalLight.position.y = Math.random() - 0.5;
  68. directionalLight.position.z = Math.random() - 0.5;
  69. directionalLight.position.normalize();
  70. scene.add( directionalLight );
  71. var directionalLight = new THREE.DirectionalLight( 0x808080 );
  72. directionalLight.position.x = Math.random() - 0.5;
  73. directionalLight.position.y = Math.random() - 0.5;
  74. directionalLight.position.z = Math.random() - 0.5;
  75. directionalLight.position.normalize();
  76. scene.add( directionalLight );
  77. renderer = new THREE.CanvasRenderer();
  78. renderer.setSize( window.innerWidth, window.innerHeight );
  79. container.appendChild(renderer.domElement);
  80. stats = new Stats();
  81. stats.domElement.style.position = 'absolute';
  82. stats.domElement.style.top = '0px';
  83. container.appendChild( stats.domElement );
  84. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  85. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  86. document.addEventListener( 'keydown', onDocumentKeyDown, false );
  87. document.addEventListener( 'keyup', onDocumentKeyUp, false );
  88. }
  89. function onDocumentMouseMove( event ) {
  90. event.preventDefault();
  91. mouse2D.x = ( event.clientX / window.innerWidth ) * 2 - 1;
  92. mouse2D.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
  93. }
  94. function onDocumentMouseDown( event ) {
  95. event.preventDefault();
  96. var intersects = ray.intersectObjects( scene.children );
  97. if ( intersects.length > 0 ) {
  98. if ( isCtrlDown ) {
  99. if ( intersects[ 0 ].object != plane ) {
  100. scene.remove( intersects[ 0 ].object );
  101. }
  102. } else {
  103. var position = new THREE.Vector3().add( intersects[ 0 ].point, intersects[ 0 ].object.matrixRotationWorld.multiplyVector3( intersects[ 0 ].face.normal.clone() ) );
  104. var voxel = new THREE.Mesh( new THREE.CubeGeometry( 50, 50, 50 ), new THREE.MeshLambertMaterial( { color: 0x00ff80, opacity: 1 } ) );
  105. voxel.position.x = Math.floor( position.x / 50 ) * 50 + 25;
  106. voxel.position.y = Math.floor( position.y / 50 ) * 50 + 25;
  107. voxel.position.z = Math.floor( position.z / 50 ) * 50 + 25;
  108. voxel.matrixAutoUpdate = false;
  109. voxel.updateMatrix();
  110. scene.add( voxel );
  111. }
  112. }
  113. }
  114. function onDocumentKeyDown( event ) {
  115. switch( event.keyCode ) {
  116. case 16: isShiftDown = true; break;
  117. case 17: isCtrlDown = true; break;
  118. }
  119. }
  120. function onDocumentKeyUp( event ) {
  121. switch( event.keyCode ) {
  122. case 16: isShiftDown = false; break;
  123. case 17: isCtrlDown = false; break;
  124. }
  125. }
  126. function save() {
  127. window.open( renderer.domElement.toDataURL('image/png'), 'mywindow' );
  128. }
  129. //
  130. function animate() {
  131. requestAnimationFrame( animate );
  132. render();
  133. stats.update();
  134. }
  135. function render() {
  136. if ( isShiftDown ) {
  137. theta += mouse2D.x * 3;
  138. }
  139. camera.position.x = 1400 * Math.sin( theta * Math.PI / 360 );
  140. camera.position.z = 1400 * Math.cos( theta * Math.PI / 360 );
  141. camera.lookAt( target );
  142. mouse3D = projector.unprojectVector( mouse2D.clone(), camera );
  143. ray.direction = mouse3D.subSelf( camera.position ).normalize();
  144. var intersects = ray.intersectObjects( scene.children );
  145. if ( intersects.length > 0 ) {
  146. if ( intersects[ 0 ].face != rollOveredFace ) {
  147. if ( rollOveredFace ) rollOveredFace.materials = [];
  148. rollOveredFace = intersects[ 0 ].face;
  149. rollOveredFace.materials = [ new THREE.MeshBasicMaterial( { color: 0xff0000, opacity: 0.5 } ) ];
  150. }
  151. } else if ( rollOveredFace ) {
  152. rollOveredFace.materials = [];
  153. rollOveredFace = null;
  154. }
  155. renderer.render( scene, camera );
  156. }
  157. </script>
  158. </body>
  159. </html>