canvas_performance.html 3.1 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - performance</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/Three.js"></script>
  18. <script src="js/Stats.js"></script>
  19. <script>
  20. var container, stats;
  21. var camera, scene, renderer;
  22. var sphere, plane;
  23. var targetRotation = 0;
  24. var targetRotationOnMouseDown = 0;
  25. var mouseX = 0;
  26. var mouseXOnMouseDown = 0;
  27. var windowHalfX = window.innerWidth / 2;
  28. var windowHalfY = window.innerHeight / 2;
  29. init();
  30. animate();
  31. function init() {
  32. container = document.createElement( 'div' );
  33. document.body.appendChild( container );
  34. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
  35. camera.position.set( 0, 1000, 1000 );
  36. scene = new THREE.Scene();
  37. scene.add( camera );
  38. // Grid
  39. var geometry = new THREE.Geometry();
  40. geometry.vertices.push( new THREE.Vertex( - 500, 0, 0 ) );
  41. geometry.vertices.push( new THREE.Vertex( 500, 0, 0 ) );
  42. var material = new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.5 } );
  43. for ( var i = 0; i <= 10; i ++ ) {
  44. var line = new THREE.Line( geometry, material );
  45. line.position.z = ( i * 100 ) - 500;
  46. scene.add( line );
  47. var line = new THREE.Line( geometry, material );
  48. line.position.x = ( i * 100 ) - 500;
  49. line.rotation.y = 90 * Math.PI / 180;
  50. scene.add( line );
  51. }
  52. // Spheres
  53. geometry = new THREE.SphereGeometry( 100, 26, 18 );
  54. material = new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading, overdraw: true } );
  55. for ( var i = 0; i < 20; i ++ ) {
  56. sphere = new THREE.Mesh( geometry, material );
  57. sphere.position.x = ( i % 5 ) * 200 - 400;
  58. sphere.position.z = Math.floor( i / 5 ) * 200 - 400;
  59. scene.add( sphere );
  60. }
  61. // Lights
  62. var ambientLight = new THREE.AmbientLight( Math.random() * 0x202020 );
  63. scene.add( ambientLight );
  64. var directionalLight = new THREE.DirectionalLight( Math.random() * 0xffffff );
  65. directionalLight.position.x = 0;
  66. directionalLight.position.y = 1;
  67. directionalLight.position.z = 0;
  68. scene.add( directionalLight );
  69. var pointLight = new THREE.PointLight( 0xff0000, 1, 500 );
  70. scene.add( pointLight );
  71. renderer = new THREE.CanvasRenderer();
  72. renderer.setSize( window.innerWidth, window.innerHeight );
  73. container.appendChild( renderer.domElement );
  74. stats = new Stats();
  75. stats.domElement.style.position = 'absolute';
  76. stats.domElement.style.top = '0px';
  77. container.appendChild(stats.domElement);
  78. }
  79. //
  80. function animate() {
  81. requestAnimationFrame( animate );
  82. render();
  83. stats.update();
  84. }
  85. function render() {
  86. camera.lookAt( scene.position );
  87. renderer.render( scene, camera );
  88. }
  89. </script>
  90. </body>
  91. </html>