webgl_geometry_colors.html 4.8 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - vertex colors</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #808080;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #fff;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: #0080ff;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="container"></div>
  29. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - vertex colors - webgl</div>
  30. <script src="../build/Three.js"></script>
  31. <script src="js/Detector.js"></script>
  32. <script src="js/Stats.js"></script>
  33. <script>
  34. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  35. var container, stats;
  36. var camera, scene, renderer;
  37. var mesh, group1, group2, group3, light;
  38. var mouseX = 0, mouseY = 0;
  39. var windowHalfX = window.innerWidth / 2;
  40. var windowHalfY = window.innerHeight / 2;
  41. init();
  42. animate();
  43. function init() {
  44. container = document.getElementById( 'container' );
  45. scene = new THREE.Scene();
  46. camera = new THREE.PerspectiveCamera( 20, window.innerWidth / window.innerHeight, 1, 10000 );
  47. camera.position.z = 1800;
  48. scene.add( camera );
  49. light = new THREE.DirectionalLight( 0xffffff );
  50. light.position.set( 0, 0, 1 );
  51. scene.add( light );
  52. var shadowMaterial = new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/shadow.png' ) } );
  53. var shadowGeo = new THREE.PlaneGeometry( 300, 300, 1, 1 );
  54. mesh = new THREE.Mesh( shadowGeo, shadowMaterial );
  55. mesh.position.y = - 250;
  56. scene.add( mesh );
  57. mesh = new THREE.Mesh( shadowGeo, shadowMaterial );
  58. mesh.position.y = - 250;
  59. mesh.position.x = - 400;
  60. scene.add( mesh );
  61. mesh = new THREE.Mesh( shadowGeo, shadowMaterial );
  62. mesh.position.y = - 250;
  63. mesh.position.x = 400;
  64. scene.add( mesh );
  65. var faceIndices = [ 'a', 'b', 'c', 'd' ];
  66. var color, f, f2, f3, p, n, vertexIndex,
  67. radius = 200,
  68. geometry = new THREE.IcosahedronGeometry( radius, 1 ),
  69. geometry2 = new THREE.IcosahedronGeometry( radius, 1 ),
  70. geometry3 = new THREE.IcosahedronGeometry( radius, 1 );
  71. for ( var i = 0; i < geometry.faces.length; i ++ ) {
  72. f = geometry.faces[ i ];
  73. f2 = geometry2.faces[ i ];
  74. f3 = geometry3.faces[ i ];
  75. n = ( f instanceof THREE.Face3 ) ? 3 : 4;
  76. for( var j = 0; j < n; j++ ) {
  77. vertexIndex = f[ faceIndices[ j ] ];
  78. p = geometry.vertices[ vertexIndex ];
  79. color = new THREE.Color( 0xffffff );
  80. color.setHSV( ( p.y / radius + 1 ) / 2, 1.0, 1.0 );
  81. f.vertexColors[ j ] = color;
  82. color = new THREE.Color( 0xffffff );
  83. color.setHSV( 0.0, ( p.y / radius + 1 ) / 2, 1.0 );
  84. f2.vertexColors[ j ] = color;
  85. color = new THREE.Color( 0xffffff );
  86. color.setHSV( 0.125 * vertexIndex/geometry.vertices.length, 1.0, 1.0 );
  87. f3.vertexColors[ j ] = color;
  88. }
  89. }
  90. var materials = [
  91. new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading, vertexColors: THREE.VertexColors } ),
  92. new THREE.MeshBasicMaterial( { color: 0x000000, shading: THREE.FlatShading, wireframe: true, transparent: true } )
  93. ];
  94. group1 = THREE.SceneUtils.createMultiMaterialObject( geometry, materials );
  95. group1.position.x = -400;
  96. group1.rotation.x = -1.87;
  97. scene.add( group1 );
  98. group2 = THREE.SceneUtils.createMultiMaterialObject( geometry2, materials );
  99. group2.position.x = 400;
  100. group2.rotation.x = 0;
  101. scene.add( group2 );
  102. group3 = THREE.SceneUtils.createMultiMaterialObject( geometry3, materials );
  103. group3.position.x = 0;
  104. group3.rotation.x = 0;
  105. scene.add( group3 );
  106. renderer = new THREE.WebGLRenderer( { antialias: true } );
  107. renderer.setSize( window.innerWidth, window.innerHeight );
  108. container.appendChild( renderer.domElement );
  109. stats = new Stats();
  110. stats.domElement.style.position = 'absolute';
  111. stats.domElement.style.top = '0px';
  112. container.appendChild( stats.domElement );
  113. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  114. }
  115. function onDocumentMouseMove( event ) {
  116. mouseX = ( event.clientX - windowHalfX );
  117. mouseY = ( event.clientY - windowHalfY );
  118. }
  119. //
  120. function animate() {
  121. requestAnimationFrame( animate );
  122. render();
  123. stats.update();
  124. }
  125. function render() {
  126. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  127. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  128. camera.lookAt( scene.position );
  129. renderer.render( scene, camera );
  130. }
  131. </script>
  132. </body>
  133. </html>