webvr_shadow.html 3.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - effects - cardboard</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. margin: 0px;
  10. overflow: hidden;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <script src="../build/three.min.js"></script>
  16. <script src="js/WebVR.js"></script>
  17. <script src="js/controls/VRControls.js"></script>
  18. <script src="js/effects/VREffect.js"></script>
  19. <script>
  20. if ( WEBVR.isLatestAvailable() === false ) {
  21. document.body.appendChild( WEBVR.getMessage() );
  22. }
  23. //
  24. var camera, scene, renderer;
  25. var effect, controls;
  26. init();
  27. animate();
  28. function init() {
  29. scene = new THREE.Scene();
  30. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
  31. camera.position.set( 3, 2, 3 );
  32. camera.focalLength = camera.position.distanceTo( scene.position );
  33. camera.lookAt( scene.position );
  34. var geometry = new THREE.TorusKnotGeometry( 0.4, 0.15, 150, 20 );;
  35. var material = new THREE.MeshStandardMaterial( { roughness: 0.01, metalness: 0.2 } );
  36. var mesh = new THREE.Mesh( geometry, material );
  37. mesh.position.y = 0.75;
  38. mesh.castShadow = true;
  39. mesh.receiveShadow = true;
  40. scene.add( mesh );
  41. var geometry = new THREE.BoxGeometry( 3, 0.1, 3 );
  42. var material = new THREE.MeshStandardMaterial( { roughness: 1.0, metalness: 0.0 } );
  43. var mesh = new THREE.Mesh( geometry, material );
  44. mesh.position.y = - 0.1;
  45. mesh.castShadow = true;
  46. mesh.receiveShadow = true;
  47. scene.add( mesh );
  48. var light = new THREE.DirectionalLight( 0x8800ff );
  49. light.position.set( - 1, 1.5, 0.5 );
  50. light.castShadow = true;
  51. light.shadow.camera.zoom = 4;
  52. scene.add( light );
  53. var light = new THREE.DirectionalLight( 0xff0000 );
  54. light.position.set( 1, 1.5, - 0.5 );
  55. light.castShadow = true;
  56. light.shadow.camera.zoom = 4;
  57. scene.add( light );
  58. //
  59. renderer = new THREE.WebGLRenderer( { antialias: true } );
  60. renderer.setClearColor( 0x101010 );
  61. renderer.setPixelRatio( window.devicePixelRatio );
  62. renderer.setSize( window.innerWidth, window.innerHeight );
  63. renderer.shadowMap.enabled = true;
  64. document.body.appendChild( renderer.domElement );
  65. //
  66. controls = new THREE.VRControls( camera );
  67. effect = new THREE.VREffect( renderer );
  68. if ( WEBVR.isAvailable() === true ) {
  69. document.body.appendChild( WEBVR.getButton( effect ) );
  70. }
  71. //
  72. window.addEventListener( 'resize', onWindowResize, false );
  73. }
  74. function onWindowResize() {
  75. camera.aspect = window.innerWidth / window.innerHeight;
  76. camera.updateProjectionMatrix();
  77. effect.setSize( window.innerWidth, window.innerHeight );
  78. }
  79. function animate() {
  80. requestAnimationFrame( animate );
  81. render();
  82. }
  83. function render() {
  84. var time = performance.now() * 0.0002;
  85. camera.position.x = Math.cos( time ) * 4;
  86. camera.position.z = Math.sin( time ) * 4;
  87. camera.lookAt( new THREE.Vector3() );
  88. var mesh = scene.children[ 0 ];
  89. mesh.rotation.x = time * 2;
  90. mesh.rotation.y = time * 5;
  91. controls.update();
  92. effect.render( scene, camera );
  93. }
  94. </script>
  95. </body>
  96. </html>