WebGLRenderLists.js 4.0 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. function painterSortStable( a, b ) {
  5. if ( a.groupOrder !== b.groupOrder ) {
  6. return a.groupOrder - b.groupOrder;
  7. } else if ( a.renderOrder !== b.renderOrder ) {
  8. return a.renderOrder - b.renderOrder;
  9. } else if ( a.program !== b.program ) {
  10. return a.program.id - b.program.id;
  11. } else if ( a.material.id !== b.material.id ) {
  12. return a.material.id - b.material.id;
  13. } else if ( a.z !== b.z ) {
  14. return a.z - b.z;
  15. } else {
  16. return a.id - b.id;
  17. }
  18. }
  19. function reversePainterSortStable( a, b ) {
  20. if ( a.groupOrder !== b.groupOrder ) {
  21. return a.groupOrder - b.groupOrder;
  22. } else if ( a.renderOrder !== b.renderOrder ) {
  23. return a.renderOrder - b.renderOrder;
  24. } else if ( a.z !== b.z ) {
  25. return b.z - a.z;
  26. } else {
  27. return a.id - b.id;
  28. }
  29. }
  30. function WebGLRenderList() {
  31. const renderItems = [];
  32. let renderItemsIndex = 0;
  33. const opaque = [];
  34. const transparent = [];
  35. const defaultProgram = { id: - 1 };
  36. function init() {
  37. renderItemsIndex = 0;
  38. opaque.length = 0;
  39. transparent.length = 0;
  40. }
  41. function getNextRenderItem( object, geometry, material, groupOrder, z, group ) {
  42. let renderItem = renderItems[ renderItemsIndex ];
  43. if ( renderItem === undefined ) {
  44. renderItem = {
  45. id: object.id,
  46. object: object,
  47. geometry: geometry,
  48. material: material,
  49. program: material.program || defaultProgram,
  50. groupOrder: groupOrder,
  51. renderOrder: object.renderOrder,
  52. z: z,
  53. group: group
  54. };
  55. renderItems[ renderItemsIndex ] = renderItem;
  56. } else {
  57. renderItem.id = object.id;
  58. renderItem.object = object;
  59. renderItem.geometry = geometry;
  60. renderItem.material = material;
  61. renderItem.program = material.program || defaultProgram;
  62. renderItem.groupOrder = groupOrder;
  63. renderItem.renderOrder = object.renderOrder;
  64. renderItem.z = z;
  65. renderItem.group = group;
  66. }
  67. renderItemsIndex ++;
  68. return renderItem;
  69. }
  70. function push( object, geometry, material, groupOrder, z, group ) {
  71. const renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group );
  72. ( material.transparent === true ? transparent : opaque ).push( renderItem );
  73. }
  74. function unshift( object, geometry, material, groupOrder, z, group ) {
  75. const renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group );
  76. ( material.transparent === true ? transparent : opaque ).unshift( renderItem );
  77. }
  78. function sort( customOpaqueSort, customTransparentSort ) {
  79. if ( opaque.length > 1 ) opaque.sort( customOpaqueSort || painterSortStable );
  80. if ( transparent.length > 1 ) transparent.sort( customTransparentSort || reversePainterSortStable );
  81. }
  82. function finish() {
  83. // Clear references from inactive renderItems in the list
  84. for ( let i = renderItemsIndex, il = renderItems.length; i < il; i ++ ) {
  85. const renderItem = renderItems[ i ];
  86. if ( renderItem.id === null ) break;
  87. renderItem.id = null;
  88. renderItem.object = null;
  89. renderItem.geometry = null;
  90. renderItem.material = null;
  91. renderItem.program = null;
  92. renderItem.group = null;
  93. }
  94. }
  95. return {
  96. opaque: opaque,
  97. transparent: transparent,
  98. init: init,
  99. push: push,
  100. unshift: unshift,
  101. finish: finish,
  102. sort: sort
  103. };
  104. }
  105. function WebGLRenderLists() {
  106. let lists = new WeakMap();
  107. function onSceneDispose( event ) {
  108. const scene = event.target;
  109. scene.removeEventListener( 'dispose', onSceneDispose );
  110. lists.delete( scene );
  111. }
  112. function get( scene, camera ) {
  113. const cameras = lists.get( scene );
  114. let list;
  115. if ( cameras === undefined ) {
  116. list = new WebGLRenderList();
  117. lists.set( scene, new WeakMap() );
  118. lists.get( scene ).set( camera, list );
  119. scene.addEventListener( 'dispose', onSceneDispose );
  120. } else {
  121. list = cameras.get( camera );
  122. if ( list === undefined ) {
  123. list = new WebGLRenderList();
  124. cameras.set( camera, list );
  125. }
  126. }
  127. return list;
  128. }
  129. function dispose() {
  130. lists = new WeakMap();
  131. }
  132. return {
  133. get: get,
  134. dispose: dispose
  135. };
  136. }
  137. export { WebGLRenderLists, WebGLRenderList };