Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Tim R def04db83b Resolve issue where association mappings are missing for meshes when several glTF node definitions reference the same mesh data, and the mesh data has multiple primitives.Resolve issue where association mappings are missing for meshes when several glTF node definitions reference the same mesh data, and the mesh data has multiple primitives. (#22583) 4 年之前
.github 314ba3ce4b Update ci.yml 4 年之前
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docs dc0c7816b8 Fixed broken link in korean manual. (#22587) 4 年之前
editor 65bd56f3bf Editor: Support resizer for script/player panels. (#22593) 4 年之前
examples def04db83b Resolve issue where association mappings are missing for meshes when several glTF node definitions reference the same mesh data, and the mesh data has multiple primitives.Resolve issue where association mappings are missing for meshes when several glTF node definitions reference the same mesh data, and the mesh data has multiple primitives. (#22583) 4 年之前
files 35270958ff Added favicon_white.ico. 4 年之前
src 416507dcb8 fix raycasting skinned mesh with morph targets (#22581) 4 年之前
test f2e342e98b BufferGeometry: Fix clone(). (#22566) 4 年之前
utils cba9457c1c WebGLRenderer: Make use of SRGB8_ALPHA8. (#22551) 4 年之前
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.gitignore 6bab8bdef3 test-treeshake: Add rollup-plugin-visualizer (#21657) 4 年之前
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README.md ae8c484a7c docs: update slack invite-link in readme (#22012) 4 年之前
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package.json 2297ced2d5 package.json: Updated deps. (#22461) 4 年之前

README.md

three.js

NPM Package Build Size NPM Downloads Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, cross-browser, general purpose 3D library. The current builds only include a WebGL renderer but WebGPU (experimental), SVG and CSS3D renderers are also available in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	renderer.setAnimationLoop( animation );
	document.body.appendChild( renderer.domElement );

}

function animation( time ) {

	mesh.rotation.x = time / 2000;
	mesh.rotation.y = time / 1000;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2 GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases