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- [page:Curve] →
- <h1>[name]</h1>
- <p class="desc">
- Create a smooth 2d spline curve from a series of points. Internally this
- uses [page:Interpolations.CatmullRom] to create the curve.
- </p>
- <h2>Code Example</h2>
- <code>
- // Create a sine-like wave
- const curve = new THREE.SplineCurve( [
- new THREE.Vector2( -10, 0 ),
- new THREE.Vector2( -5, 5 ),
- new THREE.Vector2( 0, 0 ),
- new THREE.Vector2( 5, -5 ),
- new THREE.Vector2( 10, 0 )
- ] );
- const points = curve.getPoints( 50 );
- const geometry = new THREE.BufferGeometry().setFromPoints( points );
- const material = new THREE.LineBasicMaterial( { color: 0xff0000 } );
- // Create the final object to add to the scene
- const splineObject = new THREE.Line( geometry, material );
- </code>
- <h2>Constructor</h2>
- <h3>[name]( [param:Array points] )</h3>
- <p>points – An array of [page:Vector2] points that define the curve.</p>
- <h2>Properties</h2>
- <p>See the base [page:Curve] class for common properties.</p>
- <h3>[property:Array points]</h3>
- <p>The array of [page:Vector2] points that define the curve.</p>
- <h2>Methods</h2>
- <p>See the base [page:Curve] class for common methods.</p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </p>
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