CubicBezierCurve.html 1.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="ko">
  3. <head>
  4. <meta charset="utf-8" />
  5. <base href="../../../../" />
  6. <script src="page.js"></script>
  7. <link type="text/css" rel="stylesheet" href="page.css" />
  8. </head>
  9. <body>
  10. [page:Curve] &rarr;
  11. <h1>[name]</h1>
  12. <p class="desc">
  13. 시작점, 종착점, 두 개의 조절점을 통해 매끄러운 2d
  14. <a href="http://en.wikipedia.org/wiki/B%C3%A9zier_curve#mediaviewer/File:Bezier_curve.svg" target="_blank">베지에 곡선</a>을 만듭니다.
  15. </p>
  16. <h2>코드 예제</h2>
  17. <code>
  18. const curve = new THREE.CubicBezierCurve(
  19. new THREE.Vector2( -10, 0 ),
  20. new THREE.Vector2( -5, 15 ),
  21. new THREE.Vector2( 20, 15 ),
  22. new THREE.Vector2( 10, 0 )
  23. );
  24. const points = curve.getPoints( 50 );
  25. const geometry = new THREE.BufferGeometry().setFromPoints( points );
  26. const material = new THREE.LineBasicMaterial( { color: 0xff0000 } );
  27. // Create the final object to add to the scene
  28. const curveObject = new THREE.Line( geometry, material );
  29. </code>
  30. <h2>생성자</h2>
  31. <h3>[name] ( [param:Vector2 v0], [param:Vector2 v1], [param:Vector2 v2], [param:Vector2 v3] )</h3>
  32. <p>
  33. [page:Vector2 v0] – 시작점.<br/>
  34. [page:Vector2 v1] – 첫 번째 조절점.<br/>
  35. [page:Vector2 v2] – 두 번째 조절점.<br/>
  36. [page:Vector2 v3] – 종착점.
  37. </p>
  38. <h2>프로퍼티</h2>
  39. <p>일반 프로퍼티는 기본 [page:Curve] 클래스를 참고하세요.</p>
  40. <h3>[property:Vector2 v0]</h3>
  41. <p>시작점입니다.</p>
  42. <h3>[property:Vector2 v1]</h3>
  43. <p>첫 번째 조절점입니다.</p>
  44. <h3>[property:Vector2 v2]</h3>
  45. <p>두 번째 조절점입니다.</p>
  46. <h3>[property:Vector2 v3]</h3>
  47. <p>종착점입니다.</p>
  48. <h2>메서드</h2>
  49. <p>일반 메서드는 기본 [page:Curve] 클래스를 참고하세요.</p>
  50. <h2>소스코드</h2>
  51. <p>
  52. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
  53. </p>
  54. </body>
  55. </html>