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- <!DOCTYPE html>
- <html lang="ko">
- <head>
- <meta charset="utf-8" />
- <base href="../../../../" />
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [page:Curve] →
- <h1>[name]</h1>
- <p class="desc">
- 시작점, 종착점, 두 개의 조절점을 통해 매끄러운 2d
- <a href="http://en.wikipedia.org/wiki/B%C3%A9zier_curve#mediaviewer/File:Bezier_curve.svg" target="_blank">베지에 곡선</a>을 만듭니다.
- </p>
- <h2>코드 예제</h2>
- <code>
- const curve = new THREE.CubicBezierCurve(
- new THREE.Vector2( -10, 0 ),
- new THREE.Vector2( -5, 15 ),
- new THREE.Vector2( 20, 15 ),
- new THREE.Vector2( 10, 0 )
- );
- const points = curve.getPoints( 50 );
- const geometry = new THREE.BufferGeometry().setFromPoints( points );
- const material = new THREE.LineBasicMaterial( { color: 0xff0000 } );
- // Create the final object to add to the scene
- const curveObject = new THREE.Line( geometry, material );
- </code>
- <h2>생성자</h2>
- <h3>[name] ( [param:Vector2 v0], [param:Vector2 v1], [param:Vector2 v2], [param:Vector2 v3] )</h3>
- <p>
- [page:Vector2 v0] – 시작점.<br/>
- [page:Vector2 v1] – 첫 번째 조절점.<br/>
- [page:Vector2 v2] – 두 번째 조절점.<br/>
- [page:Vector2 v3] – 종착점.
- </p>
- <h2>프로퍼티</h2>
- <p>일반 프로퍼티는 기본 [page:Curve] 클래스를 참고하세요.</p>
- <h3>[property:Vector2 v0]</h3>
- <p>시작점입니다.</p>
- <h3>[property:Vector2 v1]</h3>
- <p>첫 번째 조절점입니다.</p>
- <h3>[property:Vector2 v2]</h3>
- <p>두 번째 조절점입니다.</p>
- <h3>[property:Vector2 v3]</h3>
- <p>종착점입니다.</p>
- <h2>메서드</h2>
- <p>일반 메서드는 기본 [page:Curve] 클래스를 참고하세요.</p>
- <h2>소스코드</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </p>
- </body>
- </html>
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