QuadraticBezierCurve3.html 1.8 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970
  1. <!DOCTYPE html>
  2. <html lang="ko">
  3. <head>
  4. <meta charset="utf-8" />
  5. <base href="../../../../" />
  6. <script src="page.js"></script>
  7. <link type="text/css" rel="stylesheet" href="page.css" />
  8. </head>
  9. <body>
  10. [page:Curve] &rarr;
  11. <h1>[name]</h1>
  12. <p class="desc">
  13. 시작점, 종착점, 두 개의 조절점을 통해 매끄러운 3d
  14. <a href="http://en.wikipedia.org/wiki/B%C3%A9zier_curve#mediaviewer/File:B%C3%A9zier_2_big.gif" target="_blank">이차 베지에 곡선</a>을 만듭니다.
  15. </p>
  16. <h2>코드 예제</h2>
  17. <code>
  18. const curve = new THREE.QuadraticBezierCurve3(
  19. new THREE.Vector3( -10, 0, 0 ),
  20. new THREE.Vector3( 20, 15, 0 ),
  21. new THREE.Vector3( 10, 0, 0 )
  22. );
  23. const points = curve.getPoints( 50 );
  24. const geometry = new THREE.BufferGeometry().setFromPoints( points );
  25. const material = new THREE.LineBasicMaterial( { color: 0xff0000 } );
  26. // Create the final object to add to the scene
  27. const curveObject = new THREE.Line( geometry, material );
  28. </code>
  29. <h2>생성자</h2>
  30. <h3>[name]( [param:Vector3 v0], [param:Vector3 v1], [param:Vector3 v2] )</h3>
  31. <p>
  32. [page:Vector3 v0] – 시작점입니다.<br/>
  33. [page:Vector3 v1] – 중앙 조절점입니다.<br/>
  34. [page:Vector3 v2] – 종착점입니다.<br/>
  35. </p>
  36. <h2>프로퍼티</h2>
  37. <p>일반 프로퍼티는 기본 [page:Curve] 클래스를 참고하세요.</p>
  38. <h3>[property:Vector3 v0]</h3>
  39. <p>시작점입니다.</p>
  40. <h3>[property:Vector3 v1]</h3>
  41. <p>조절점입니다.</p>
  42. <h3>[property:Vector3 v2]</h3>
  43. <p>종착점입니다.</p>
  44. <h2>메서드</h2>
  45. <p>일반 메서드는 기본 [page:Curve] 클래스를 참고하세요.</p>
  46. <h2>소스코드</h2>
  47. <p>
  48. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
  49. </p>
  50. </body>
  51. </html>